《Divine Mortality》Online Article 1: "Confused About the Combat System in Divine Mortality? Well, so is Everyone Else!"
Advertisement
Confused About the Combat System in Divine Mortality? Well, so is Everyone Else!
By Erika "Yorginasia"
The recently released and quickly rising “Massively Online Adventure Game”, Divine Mortality, has brought many players into their world. But do any of them actually understand how the combat system in this game works?
Many players who are currently jumping into Divine Mortality come from a wide area of gaming. There are the players who could be described as your typical MMORPG or even MMOFPS player, most of them are merely trying this game out before (likely or unlikely) returning back to their original game. However, there are even more players are arriving from a general background of singleplayer open-world RPGs, whether it is western or eastern in style. Then there are the players who are arriving from the many other popular multiplayer games, whether it’s an action FPS or an open world survival. But the key similarity between us, everyone that is trying out Divine Mortality for the first time, is…we don’t understand how this game’s combat system works!
How was this combat system even made?
Whether Divine Mortality is a “MOAG” or a “MMORPG” is still up for debate amongst the community, but either way it cannot be denied that Divine Mortality shares most of its structure pretty much alongside other MMORPGs. However, it would seem that the combat is certainly not the same. This is where many players from other MMOs have gotten surprised at, when they realize that this game’s action is very different from what they’re used to in most other MMOs. So, if the structure of the combat system in this game is not alike to MMOs, then what is it? Surprisingly, according to my own research and from several of the interviews with the developers, the base combat system in this game is most similar to open world survival sandbox games. Yet, while there are some elements of sandbox in Divine Mortality, at its core, it’s not a sandbox. It so happens that Divine Mortality is a mixture of an MMORPG combat system and a classic CRPG combat system (computer role playing game). It is because of this mixture of two somewhat radically different combat systems which has resulted into how Divine Mortality's combat statistics operate. But it does not end there. An obvious and crucial factor about Divine Mortality, while it isn’t necessary to play it, is that the game is first and foremost a Virtual Reality game. And, as many of us know, the best thing about virtual reality games is how interactive and immersive they are Yet, Divine Mortality’s combat system still doesn’t operate very similarly to many of its virtual reality counterparts. Why? It is because the developers have connected VR gameplay and MMORPG/CRPG gameplay together, and with a bit of balancing and downgrading to support the game for keyboard and mouse, Divine Mortality’s combat system was born.
Advertisement
What even is this combat system?
So, we have gotten past the origin of how a combat system like this was designed. Now, how does it work? Well, it is at this point in the article where I must officially announce a apologize to you because I also don’t understand most of the combat system. Even most of the developers admitted that they do not fully understand it themselves, and those weren’t just simple animation artists! So, everything from this point on in the article should be taken in a grain of salt, and probably sometime in the future we can all look back at how wrong I was about so many things.
As of now the game is almost a week old since its launch. According to even the most hardcore players, who are hard to communicate with because they’re so busy progressing, the high tier and even middle tier of this game is not in sight. What do I mean by high tier and middle tier? I am referring to sections in the game which would traditionally be referring to as the end game or end content. Of the many features that have been promised by the developers (and are still promising that it exists), few of them have been founded or operated by the players so far. The very exciting “government” mechanics haven’t been unlocked yet, but the classic “professions” have been unlocked and already played by many players. The point is, that the developers have purposefully left much of their game to mystery and speculation. Even parts of the optional tutorial only explain the basic and casual sections of the game. According to some players, they’ve unlocked certain features in their UI which is invisible to most players. However, the developers left enough content and interesting gameplay (as well as the immersive design of the game) which have kept players interested as they continue to battle against the darkness. When the game and the community is in this type of situation, how could anyone possibly know the secrets of the combat system?
Well, I am here to list out some details related to the combat system for you. These are things that are fully or almost fully understood by the community, so we are confident they are true.
What we know:
The player’s movements and actions in VR is similar to most other VR games except there is a noticeable fluidity and fidelity in the actions performed by a player. So, unlike other VR games, the player doesn’t need to worry or will ever notice the rough aspects of VR combat Physical and magical melee combat exists. physical and magical ranged combat also exists. Support roles possibly exist as well, whether as part of magic or its own thing The weight, speed, and size of the attacks all matter in determining the damage dealt. However, the type and quality of the weapon will always do a certain range of damage at the base level (EX: thrusting a spear that does 5-10 dmg will always do between 5 to 10 points of damage if every spear thrust is the same). Of course, you’ll need to make some trade offs when gearing up and fighting. Should you focus on speed over damage output? The level of your attributes plays a major role in determining the capabilities (damage, survival, outmaneuvering) your player is able to perform in combat. Attribute levels also seem to play an important role outside of combat, but their importance is more crucial in combat. Autoattacks exist in the game, but most players prefer playing with manual combat because it seems to be more efficient and effective in fights. The difference is between auto and manual, is that your gameplay will basically become more like a medieval FPS versus a traditional MMORPG combat experience. Along with the weight, speed, and size determinations which were mentioned earlier, there are many different angles of attack. And the difference between the angle you should strike from depends on what type of weapon a player is using and whatever is best for the battle. Ranged combat (both magical and physical) works differently in that it becomes a literal first-person shooter depending on what weapon is used, such as a bow. We aren’t sure about the specifics of magical combat yet. There are different types of mobs. Depending on their intelligence and type, they will react differently when fought. “Zombie” mobs are creatures who behave like normal beasts in video games that generally exist to be in the way of the player, they tend to be pretty mindless AI. So far, a good example of this would be a “Moskevel” which is basically a humanoid moss monster that attacks anyone in the range of a tree which they’re hugging. However, most other mobs encountered in the game are part of the “Creature AI”, which basically makes these creatures more realistic and mindful of their role in the environment. In terms of combat, it means that they are always automatically hostile. They are also definitely smarter than “zombie” mobs but they could also be less effective when attacking a player. It’s hard to say the exact differences among these types of mobs because Creature AI mobs are simply any intelligent creature. It could be dog, it could be a sheep, or it could be a wyvern. They all have their own purpose and goals in the world, similarly to NPC AI. So, if a wolf’s purpose was to guard a territory, then they’d become much more ferocious in a fight if they’re inside their territory. While the game supports traditional controllers and keyboard-mouse playability (with or without a VR helmet), there is a noticeable difference in the abilities between players who are using VR controllers and those who aren’t. So far, all the differences are far from major problems. Instead, there are many slight variations in how capable a player is depending on what devices they use to play the game. In fact, some players seem to favor this uneven scenario because it makes things more interesting for them. Also, the developers had already balanced out the differences between devices all the way to the point where it seems to have reached a pleasant middle ground. Where the game has retained a primary VR focused experience while still offering more than enough support for non-VR players. The developers released a simplistic concept chart of the way they see equipment organized in their game. This was released yesterday to help players get a better grasp of what their available routes are. It is very helpfully, especially since there aren’t any complete classes in the game, so a major part of your character’s role can be seen from something like this equipment chart. At the end of their message post after revealing this chart, the developers hinted that there is much more than meets the eye. So, it is safe to say that there are more “classes”, weapons, armors, skills, and abilities (both combat and non-combat related) in this game than whatever we currently know about. Here is the chart:
Advertisement
Light
Heavy
Magic
Specialist
One Handed
Short Sword, Dagger, Rapier, Hand Axe
Sword, Club, Mace, Heavy Sabre
Wand, Orb, Tome, (general weapon enchantment)
Blunt, Slash, Pierce
Two Handed
Longsword, Battle Stave, Spear,
Warhammer, Greataxe, Pike
Staff, scrolls, (general weapon enchantment)
Blunt, Slash, Pierce
Ranged
Javelin, shortbow, throwing weapons (knife, axe, etc.)
Longbow, Crossbow,
Magic lances, blowguns, (general weapon enchantment)
Power, Agility
Defense (armor and shield)
General light armor, small shields, less covering
General heavy armor, large shields, more covering
General armor enchantment, scrolls, banners/tabards
Protection, Mobility
Again, this is a simplistic chart made by the developers while they were concepting these features into the game. So, it’s likely that there a wide variety of things that exist in the gmae which we have no idea baout! Such as the "blowguns" listed under magic.
So what about the things we don't know much about? Well, that's pretty much everything else! I can go on and on about it. I will say that if you are not currently a player of Divine Mortality, then you should be! If you have the money, equipment, and the time, then you should really try giving Divine Mortality a shot!
Advertisement
- In Serial28 Chapters
Candor: The Forgotten House
*** Please read note below *** As a 16-year-old mage from a powerful family, Jayce Candor had known from a young age what his future would hold. As the fourth son in his family the possibility of him becoming the heir to the household was very small. But, with his talent as a mage, his potential accomplishments in the military could lead to titles of nobility and political power. However, on what would otherwise be an unremarkable night, everything he had ever known, the only people he ever cared for, and all of the plans for his future were destroyed. House Candor, one of the six great houses that helped build the Eldoran Empire had been erased from history. By imperial decree, all those bearing the name Candor were hunted down and executed as traitors of the Empire. With no home, no family, and only death waiting for him, Jayce decided to escape north to the uncharted Northern Territories to begin a new life. Forced into situations he was never prepared for and trying to cope with his past, Jayce tries to find safety in a place spoken about only in legends. There for the first time, he will make true friends and find people he will come to see as family. He will encounter strong enemies, build powerful alliances, and become a person his ancestors would be proud of. But surrounded by creatures he thought only existed in tales and pressed by the Empire’s constant expansion, Jayce’s safety may be only an illusion. To survive a world fraught with danger Jayce will need to grow stronger with each new experience and rebuild his once forgotten house. ********************************************************************** Note: The story starts slow. Although there is more action as the story progresses, there is a fair amount of introspection and character introduction in the first 30 chapters. Jayce is the main character, however, other characters play a large role and the story is seen through multiple POV's. This is a draft, it is not a finished work. This is not a story that focuses on an OP MC who beats up on weaklings. At times there can be a fair amount of internal monologue. Some of that may be edited out when I rewrite the story. I decided to keep it in the draft because I think it is better to have too much material rather than too little when I edit. Constructive criticism is appreciated as it helps in the editing and rewriting process. Check out my other story Shattered Mind here
8 334 - In Serial10 Chapters
RESTART
"The game was called RESTART, and everything about it fascinated her …. " Welcome dear reader. Oh boy, do I have something new and unusual that I hope will tempt you to read further. The LitRPG Forum is playing a 'Continue The Story' game! Who are we? We are neophytes and veterans making magic and mayhem wielding the written word. We are fans of LitRPG and we are here to play a game wherein the process, we hope to entertain you with a good story. Now about the adventure you have stumbled upon .... Participants from the LitRPG Forum are each to write a single chapter in a continuous narrative that follows the LitRPG genre roadmap. We don't know where our imaginations will take us, but we one and all want to contribute and play this storytelling game to the best of our ability. Each entry will be concluded with an introduction to the author who wrote the chapter, some of whom have been published, others who have yet to be published as well as offerings from the minds of hobbyists. I entreat you to visit LitRPGForum.com and we hope you have fun along this ride with us.
8 133 - In Serial276 Chapters
Mana Odyssey
After the apocalypse of 2042 where many types of beings that looked like monsters out of story books appeared. Human's called them magical beings, they attack humans indiscriminately. Human's relying on technology to fight this new menace discover that things like gun can’t fight the Magical Beings the people of the world fall into despair. But one day a person invents a mana stone. This stone fuses with a person's soul which enabled human's to use a new type of energy which they called mana which was effective against the Magical Beings the world rejoiced that they had hope once more. With more research it is discovered that everyone's mana is different because everyone's soul is different. In the year of 2069 a war with the the Magical Being's start, the humans lead by 7 heroes fight the demon which is the most dangerous type of monster.The demons were pushed back but the world mourns the many casualty's of the war. For the next 10 year's there is peace, mankind rebuilds the world but the human race knows that peace is ever fleeting. So human's create a school to teach the next generation of mankind children they teach these children subject's from the old world and the new, they train them to fight the Magical Beast's and drill in the knowledge of mankind But one day on the year of 2079 a hero adopts a child that has been experimented on by a scientist, the hero doesn't know but this child will change the fate of the world.
8 226 - In Serial17 Chapters
Far cry: My life in a fantasy world as a gunslinger (Idea dump go to Far cry of an anti-hero for a more refine one)
Awaken his after an unknown demise, the anti-social neet Mitsuha is greeted by "god" who informs him about his status. However, "god" wishes for him to live, and changes his thoughts about humanity, so Mitsuha is given a chance to start anew. Mitsuha is then sent to a fantasy like world where he assumes the role of a hero gunslinger. With modern day weaponry and technology, Mitsuha sets off a journey in his new life. I messed up so i'll start to rewrite the story as well as try to find a better title for noir, another novel i'm writing. *I'm not dropping this, it's gonna be like an idea dump for the remaster one Far cry of an anti-hero. Which will be darker and somewhat more comedic in a way... read it pls i'm so bad
8 183 - In Serial18 Chapters
Gossip Girl 2.0
Kourtnie Bass is the child of legacy Blair Waldorf and Chuck Bass. She has everything a giant trust fund, a business to inherit, and everyone loves or is scared of her. She is just like dad after her boyfriend rapped her. She doesn't care about love and feelings all she wants is sex. But that all changes when she makes the mistake of sleeping with Alex Reed. She continues to sneak around with him for weeks until a night at the Snow Flake Ball when Alex gives her an ultimatum 3 words Eight letters. Its that simple but will she do it? Is history repeating its self after all?~book 2 in the works~
8 122 - In Serial18 Chapters
Mixels Outtakes/Bloopers
These are concepts of outtakes/bloopers that could've been the perfect form of comedy and could've saved the Mixels show.
8 109

