《Dungeon Park (Funny LitRPG Dungeon Core Romp)》Part Eleven (Basketball Just Didn't Resonate)
Advertisement
PART ELEVEN
I made 386 give me a demonstration of his powers. He couldn't make changes while I was in the dungeon so I had to hover in the entrance like a wet dog.
I won't bore you with the details but he could unmake a trap and remake it without losing any mana. Or he could unmake a trap and get his mana back. If the traps were made from his stockpile of wood and glass he could unmake those traps just as easily. Basically, moving the furniture wasn't going to cost us anything (except a tiny bit of time). So we could get rid of Lair Hockey and not lose anything. Except face.
And my face is my fortune! So Lair Hockey stayed, like that one party guest who just won't leave even when you're throwing cake-encaked paper plates into black bags and deliberately bumping past him saying 'EXCUSE me'.
I made 386 remove everything from the dungeon. Then we put it all back, one element at a time, very slightly optimised. For example, the best games were moved furthest away from the entrance to make people walk a tiny bit further. And now the rooms had a more natural flow and had a consistent pathing system.
Once we'd agreed on basic layout principles, we doubled the size of the entire dungeon. You're probably yelling right now. 'Bro! Don't go overtrading!' But we had loads of building materials from all the swords and arrows and stuff heroes had dropped or fired back in the dungeon's heyday.
In the kid's area we added two more Spider Smashes. 386 wasn't the sort of dungeon to repeat himself. He made the second one greenskin-themed, so you had to whack orcs (warrior, shaman, chieftain), goblins (warrior plus engineer), ogres, and snotz (little tiny gremlin-type creatures who I'd never heard of). And 386 made the third one 4x4 instead of 3x3.
I asked him where he got his creative tendencies from but he furiously denied he was in any way artistic, saying he was just 'seeking more data points'. Yeah, right.
We also added another skill game inspired by/wholesale copied from Pop-A-Shot (the basketball game). We couldn't make anything from plastic so we just had very thin, hollow wooden balls that players would throw through nets to score points. We called it Hoops ("hollow oops"). I tested it and the balls 'flew' quite nicely and the game worked well.
Advertisement
Then we had a new room that expanded the casino area, in which 386 devised FOUR different one-armed bandits. There was a free version that would sometimes pay out a bit or two. There was one that cost a bit to play, but instead of bells, lemons, and sevens, it was spiders, skeleton heads, and tentacles. There was another one that was 'hero' themed (elf, dwarf, healer etc) which also cost a bit, but it came with a button you could press to nudge one of the cylinders. It was a fraction easier so the payouts were a fraction lower. Finally, there was a gorgeous machine that fairly gleamed and had four cylinders instead of three and was just generally a more premium version of the hero model. It cost a silver to play. 386 added a box on the wall into which you could pour 10 bits to get a silver. Thinking of his customers while making it easier for them to lose what they'd won? The guy was a genius.
But what made him create the mid-level bandits already? I asked 386 why he'd done it, seeing as our customers had so far been kids and apprentices. Folks who didn’t have a lot of silver coins. He replied, "If you build it, they will come," and refused to tell me if he spent his nights watching Hollywood movies or if he just had a list of quotable quotes handy.
Lennie the Lucky
A quick aside. So far, Lennie hadn't shown much interest in any of the games. But the one-armed bandits drove him nuts. He was crazy for them! He'd play the free one until he got a bronze, and then he'd stick his non-existent tongue out and wiggle over to the 'hero' machine and play that one. His cash should have run out, mathematically speaking, after one or two spins. But somehow he'd end up winning five or six bits, which he'd take to the 'monsters' bandit, where he'd slowly lose his cash and then go and have a nap.
386 denied that he'd given Lennie special treatment in the algorithm. So either that was a dastardly lie and 386 had ruined the purity of his code to give his most loyal defender better outcomes, or Lennie was just a lucky dude. Either way was pretty heart-warming.
And Lennie's gambling addiction turned out to be quite pivotal to everything that followed, as you might be able to guess from what happened next.
Advertisement
Cut To: Our Regulars In Da House
The expanded dungeon was bustling. Most of the kids and adults who had come before were there, plus a few extra friends. One of the apprentices had popped in during his lunch break and had spread the word about the new areas and games.
Hoops was... something of a flop. Basketball just didn't resonate with these medieval/Victorian AIs. Watching the tape the next day in the cinema room, I realised that while it was all well and good using real-life games, it would be sensible to create some that were more aligned with what these people did for fun. Market research needed! Still, as 386 said to me in what I now realise was a VERY patronising tone of voice, "some people liked it."
The problem was that the ones who liked it liked it so much they took the balls home with them, costing us more in lost wood than we gained in mana, according to 386.
The wider range of Spider Smash was... well, it was a smash. The NPCs went bonkers smashing the orcs, to the extent that more than half of the models ended up wrecked. 386 wasn't bothered - as long as they didn't run off with the scraps of wood it didn't really cost him anything. It left a sour taste in my mouth. If I went to an arcade and saw loads of broken games I wouldn't go back.
Then there were the one-armed bandits...
Cut To: Me Watching The Tape
"Say," said one of the new guests. "What's the reasoning behind this ole thingumajig?"
"Gosh, John, it's simple, ain't it? You pull the lever there and things happen, some of which may be advantageous to your person and some what cause you dismay."
"Goshtarnit, Cletus, why do you put on airs when girls is around? You never talk like this back on the veranda."
"Just pull the lever, John."
They got into the swing of things extremely quickly. 386's idea to have one bandit that gave coins for free was incredible - it meant guests could stay in the room ten times as long, and unlike real Chicagoans the NPCs were polite when forming a line.
"Dad," said one little brat to the guy who was currently playing the free bandit, "I'm hungry."
"All right, son. We'll be going soon."
Refreshments! We needed to provide food and drink to keep folks around longer.
"Now, Cletus, I notice you're pulling the lever real slow, there."
"Sright John. It's much Luckier this way."
"Ain't no such darn thing as Luck. You know that same as me."
"See, I think that's where you're holy hick what in the blazes is thayut?"
At this moment, with all the guests pretty much ready to leave, Lennie shuffled into the bandit room. He scratched the back of his pelvis and walked towards the free machine. The man who was playing saw the skeleton boss and quacked. He scampered away and ducked behind one of the other machines. Lennie put his left hand on top of the bandit, leaned forward so he could gaze at the cylinders as they spun round, and pulled the lever.
One of the men had a truncheon of sorts, and he slowly crept up behind Lennie. The room was totally silent except for this man's heavy breathing and the shhhh-clunk of Lennie pulling the lever. The man got into coshing range, and Lennie turned and noticed him.
"Oh," he seemed to say. "Is it your turn?" He rose to his full height and eased away, gesturing to the man to take his spot. The man looked confused, but he put the truncheon back onto his belt and pulled the lever on the bandit. Lennie leaned in to see the result. Spider, spider, tentacle. Oh, so close! Lennie slapped his forehead. The man grinned and Lennie waved at him to go again. After three more rounds, Lennie tapped the man on the shoulder and then indicated that he would like to play. The man said, "Oh, sure, we was leaving anyhow" and made space for him. The man noticed that the rest of the humans were near the door and said to the skeleton, "Uh, bye." Lennie tried to give him a special goodbye handshake like I'd taught him, but the man didn't get it. Still, it was clear that Lennie wasn't a threat and the fact that he was just as enamoured with the one-armed bandits as they were seemed to create a bond between them.
That would prove useful later.
Especially during the whole heist thing.
Advertisement
- In Serial315 Chapters
A Returner’s Magic Should Be Special
“Now that I’m back, I won’t allow my loved ones to die again!” The Shadow Labyrinth – the most catastrophic existence humanity has faced in history. Desir Arman is one of the six remaining survivors of mankind. The six attempted to clear the final level of the labyrinth but ultimately failed, and the world came to an end. However – when Desir thought he would meet his demise, what is revealed before him is the world… thirteen years ago?! Desir is returned to the past, back to the time when he enrolled at the nation’s finest magic academy – Havrion. He is reunited with his precious friends, and is prepared to change the past to save the world and his loved ones…! Three years remaining before the emergence of the Shadow World! Change the past and gather powerful comrades to save mankind!
8 1128 - In Serial135 Chapters
Last Flight of the Raven
„Some people live lives with narrative weight. A story woven into the possibilities of everything they do or say. A princess in a golden cage. A baker swept away by circumstance. A father challenged, a mother desperate or a son lost. Twice – Born are those who lived a life of narrative weight and died a death worth telling. Just to do it all over again, for the gods enjoy a good story as much as everyone else. And they want more. Always more.“ - Dio, the Mad King Rather than being thrown to his death by the hands of the demons of the Wyld, eternal foes of his empire, a young man takes his last free choice. The choice to die defiant of the wishes of his enemies, to die on his own accord and to jump. His last desperate act of freedom catches the eye of the gods and so he is reborn as a Twice-Born of the Wanderer, his patron a boundless spirit of freedom. A second life to survive the hell he had jumped down into. A second life to carve a new path to freedom from the depths and darkness. A path to freedom for the lost, forsaken and shackled. A second life for himself in a world he doesnt know anymore. For the Wyld has won and the old ways are gone. He enters the dark tunnels with nothing but a faint hope and the powers of the Twice-Born: to manipulate the class system and tailor to his needs what he thought was destiny. Light on the LitRPG elements. Book 2 will feature heavy kingdom building. I am not a native speaker and try to learn and improve. Please correct me when I'm wrong!
8 200 - In Serial11 Chapters
The devils journey
An old goblin sat at his death bed as he recalled the past with regret, his blurry old life on earth and the struggles and chance luck to survive, but this is the end and even though he knows it is he still wished to go back and be different. This is the tale of the old goblins 2nd or rather 3rd life and his journey from the weakest to the strongest to protect those he wishes and kill those who stand in his way. I do not own the cover message me if you want it removed, all credit to original cover owner
8 164 - In Serial13 Chapters
(OUAT) Regina Mills/ Evil Queen x Reader Oneshots/Imagines/Scenarios
I decided to write some oneshots, scenarios and imagines about my favorite character from Once Upon A Time: Regina Mills. I might add some other favorite OUAT characters in here if I want to. Any photos, gifs or songs mentioned in this belong to their rightful owners. Please don't write anything mean, rude or hurtful in the comments.I hope that all of you will enjoy this.
8 274 - In Serial14 Chapters
The Whistle Of A Night Furys' Wings (HTTYD FAN FIC)
Hiccup and Toothless are brothers, but don't really look the part. They look completely different, but with Toothless' being a Night Fury, it makes senseHiccup and Valka were stolen by dragons during a raid. They lived with them for 20 years, and learned to trust them. Toothless and Hiccup bonded like brothers, and flew around the world at night, riding the winds of the twilight. Then, when they meet a girl named Astrid and a dragon named Sky, their world is forever changed.... but when Toothless looses Sky, his life is forever changed a bit more....P.s. Dreamworks own all characters, with the exception of a few I made up (You'll know when you find them...)
8 173 - In Serial8 Chapters
Breathe me || Jeongyeon x MoMo
-A beautiful smile doesn't mean a beautiful life.
8 139

