《Druid Evolution (A Battle Royale, Druid MC LitRPG/Gamelit Adventure)》Class Selection in Interdimensional Space!
Advertisement
He felt the matter of his body dematerialize, then flow through space and time to somewhere else. It was hard to pin down exactly why Theo knew this, but when he coalesced again, he knew that he was not in the same place he had been. When he opened his eyes — or rather, when his eyes were recreated from those glowing blue particles — he saw that the teacher’s lounge had vanished. Instead, he was surrounded by the vastness of space. All around him, stars and galaxies blinked in the distance, nebulas floating like clouds overhead.
He looked down, only to see his feet dangled over an endless abyss. But he did not fall. He floated, weightless, in a sea of stars. What the hell is happening? he thought.
He looked down at his hands, which seemed almost immaterial. They glowed pale blue-white, as though seen underwater. And all around them, colors swirled. At first, they were small, just wisps of light. But as he rematerialized, they began to glow bright, whipping around him: red, blue, green, purple, silver, gold. Six colors, materializing in currents and rivers around his body.
Suddenly, the colored lights poured out of him, pooling around him in orbs of glowing power. He looked around at them, and saw that each was a different size. The green orb was the largest and brightest of the six.
Welcome, participant! You have been invited by the Gamemaker himself to participate in a Tutorial. In order to participate, you must first assess your natural abilities and choose a class. Continue with Class Selection? Y/N
“Wait,” he said aloud, “where am I? Who are you?”
To his surprise, the voice answered him.
You are currently within the Interdimension. A world that exists between realities. Think of it as a waiting room, while we recreate your physical form to participate in the Tutorial, the bodiless voice said. It was pleasant, neither male nor female, and it seemed to permeate every corner of his mind and body. As for what I am, I am a Dev. An artificial intelligent construct created by the Gamemaker to help manage the Game. I am but one of many Devs, and have been assigned to your transition into the Great Game. Does this satisfy your inquiry? Y/N.
Before him, that strange circular panel appeared again, with two runes meaning Yes and No. It seemed like whatever the Dev was, it wasn’t really conscious. It was more like talking to a really smart computer.
“Hell no that doesn’t satisfy my inquiry!” He shouted.
Please select a conversation option from your ring menu.
He scowled, then pressed the rune that meant ‘No.’
What further inquiries do you have? I am happy to assist, the Dev said.
“Where the hell am I even supposed to start?” He said, “for one, why is this so much like a video game?”
The Great Game has many forms, encompassing many realities. In your reality, video games are a prevalent form of interactive gameplay. And so in part, your mind interprets the Great Game as such. All participants in the Great Game are given the Skill Universal Speech, which allows them to interpret and speak any known intelligent multiversal language. Universal is the language that I am speaking to you right now, but you interpret it as English. Because there is no direct translation, you interpret the concepts I am relating to you as concepts from a video game. But the reality is far more complex. Does this satisfy your inquiry? Y/N
Okay, so, it wasn’t really a video game. It just looked and acted like one. But if it walked like a duck and talked like a duck…
Advertisement
He selected the No rune again, then quickly asked his next question. “But why force whole realities into a game anyway? Who is the Gamemaker? What does he want?”
He is Unknowable. He is Ultimate.
“What the hell is that supposed to mean? Is he God or something?” Theo asked.
The Gamemaker has destroyed millions of what you might call God across as many universes. He has created and destroyed even more lesser gods. To call him a mere god is to insult his power. Does this satisfy your inquiry? Y/N
“Okay… cool, I guess…” he said. It sounded like the Gamemaker had a serious ego problem. So he was some kind of super-God, thrusting people into a Game… why? What was the point? Theo thought for a moment, then frowned. Why did anyone want to watch — or play — a video game?
To be entertained.
Please select a prompt. If you are satisfied with your inquiry, select ‘Continue with Class Selection.’
He looked at the ring menu before him, runes and options floating in the air like a neon sign. He could stay and ask questions forever — maybe literally forever — but where would that really get him? Besides, he was curious to learn more about Class Selection. Hesitantly, he reached out and selection the option to move forward.
Excellent, the Dev said, Welcome to Class Selection! You have travelled far and wide and accepted the Gamemaker’s invitation to participate in the Tutorial. Not all sentient beings are offered this opportunity. You have been selected by the Wisdom of the Gamemaker, due to some attribute he finds favorable. Before your astral form, we have separated your Six Sacred Essences: Strength, Agility, Durability, Charisma, Intelligence, and Wisdom.
He looked around him at the glowing spheres of colored light. They floated around him in space, each a small star of differing size. Beneath each one, menu runes appeared, then reformed into legible text.
By isolating your Six Essences, we have assigned each an Ability Score. These Scores reflect both your current ability and your innate potential to cultivate that ability. Here is your current character sheet:
Name: Theodore Cross
Species: Human (Basic)
Class: N/A
Character Level: 1
Essences:
Strength: 1.2
Agility: 0.9
Durability: 1.8
Charisma: 0.5
Intelligence: 1.5
Wisdom: 2.0
Uncommon Skills:
Bushcraft (Basic)
Herblore (Basic)
Common Skills:
Swimming (Basic)
Chemistry (Basic)
Cooking (Remedial)
+1,569 others
For more, see Common Skill menu.
Languages:
English (Native)
Spanish (Remedial)
Universal
Please read your menu options to learn more about each skill.
The menu flashed before him as a floating circle of runes — what he now realized must be Universal Runes, because he could understand them. If he squinted, it looked like he was interacting with a magic circle, almost like a magician in an anime or something. He didn’t really understand what the menu meant. He was disappointed to see that his charisma was his lowest stat, but wasn’t necessarily surprised, either. What wowed him was his wisdom score. He never really considered himself a wise person, but the Great Game obviously disagreed. He turned to the right, where a floating orb of green energy hummed before him. It was larger than all the others, more than twice as big as the puny purple charisma orb, which was no larger than an apple. The wisdom orb was the size of a beach ball.
He selected the Wisdom menu option beneath the orb.
Wisdom encompasses the arenas of willpower, empathy, intuition, perception, awareness, common sense, and spirituality. Wisdom is the core ability for Sages. A person with High Wisdom is more likely to unlock deeper secrets of the Great Game and the multiverse itself. Those with High Wisdom make excellent healers, priests, advisors, naturalists, and tacticians. Although not as immediately useful as the Physical Essences of Strength, Agility, or Durability, the Mental Essences more often tread the Paths that lead to Vast Universal Power. Your native Wisdom is 2.0, and the average human Wisdom is 0.7.
Advertisement
Cool, Theo thought. Not that he needed a pat on the back, but it sounded like a pretty great ability to have. He collapsed the Wisdom menu option and looked around him.
Directly in front him of was a medium sized orb of red light. Beneath it, in red glowing letters, was the word ‘Strength’ and the number ‘1.2’ He was pretty sure he understood what Strength meant, so he focused on the score. Why two numbers? Why not just level one or level two?
Ability Scores are simplified into decimals. To reach Level 2.0 strength, you must allocate eight more Skill Points. Allocate? Y/N
Out of curiosity, he picked the rune that meant Yes.
No Skill Points available. Gain Skill Points through combat, practice, and quests.
Well, it was worth a shot, he thought. He turned to analyze the remainder of the glowing essences around him. His next highest, by far, was Durability. Again, that was something that he prized, so it felt good to see that the Game thought he was smart.
He reached forward and touched the glowing runes with his hand. The runes expanded, revealing a paragraph of text.
Intelligence encompasses the arenas of rational thought, practice and learning, and logic. A person with High Intelligence is known to retain information quickly, recognize patterns, and understand the bottom line. Intelligence is most important for Wizards. Your native Intelligence is 1.6, and the average human intelligence is 0.8.
Hm, he thought, that’s not a good look for humanity. Are we really dumb as a species? Anyhoo.
He dismissed the Intelligence panel and then quickly went through the others. It was pretty standard RPG stuff. Durability seemed a lot like Constitution from D&D. There seemed to be a number of common classes as well. Agility was naturally the best option for Rogues. Strength was great for Fighters. Charisma was naturally a good fit for Bards. Durability was also great for Knights. It seemed that there were six core classes, one for each Essence.
You have completed a read through of your Essences. Continue to Class Selection? Y/N.
He selected ‘Yes’ and the scene before him warped and changed. The essences moved from being spheres of light to glowing silhouettes of people. The sphere in front of him — the glowing red energy of Strength — morphed into a man in light armor holding a sword. He was just a collection of outlines, but Theo could see the man clearly: it was him. Next to the Fighter, formed out of similar purple energy, was another version of Theo. This one wore rich robes and held a harp. The Bard. Theo looked around at each one in turn: the Knight wore massive heavy armor and carried a huge broadsword. The Wizard wore starry robes and carried a spell book, and pausing magic flowed through his fingertips. The Rogue held a bow of glowing golden light and hid his face beneath a cowl. Twin daggers hung from his waist.
Theo began to explore the options for each class. It seemed that the six main classes could be broken down even further into shared subclasses. The Fighter, for example, could be a Monk or a Spellsword. A Knight could be a Paladin or a Gladiator, depending on their next highest stat after Durability. A Rogue could be an Archer or an Assassin, and a Wizard could be a Spellsword or a Healer. He briefly scanned each of the options, but none seemed to work with his stats. Why be a Bard with 0.5 charisma, anyway?
And finally, the man formed from the energy of Wisdom: the Sage.
Theo stared at the final incarnation of himself. This one wore a long cloak, his head completely hidden beneath the hood. He held a staff, but other than that, was very nondescript. Unlike the other classes, Theo wasn’t sure what this one really did. Still, Wisdom was his highest ability, and the Sage drew its power from Wisdom. He stepped forward and eagerly pressed his palm to the information panel.
The Sage is the class that relies on Wisdom as their primary ability. Subclasses of the Sage include Priests, Healers, Monks, Paladins, and Druids. To learn more, select a subclass.
Priests didn’t necessarily appeal to Theo. He went to church as a kid, but it wasn’t really for him. To be honest, he didn’t really like the religious undertones. It looked like they were primarily a buff class, to give other members of the party blessings and heal them when necessary. He didn’t really like the idea of sitting on the sidelines praying about stuff, so he decided to skip. Besides, what would he be priest of? God? The Gamemaker? He didn’t have a lot of love for that guy, currently.
Healers were more interesting. That seemed like a useful skill, if this was really going to turn out to be like a video game. The Dev had mentioned combat… so it would be safe to assume that whatever the tutorial was, there would be some fighting involve. Being a healer would mean that he could stay alive for longer. And he’d wanted to be a doctor earlier in life, anyway. That seemed like a good fit. Still, he wasn’t sure, so he moved on to the next one.
Monks seemed like a mix between a caster and a fighter. They could channel magic into their fighting moves, packing punches and kicks with cosmic energy. It suggested that it would be a good pick for someone with high Wisdom and high Agility… Theo’s Wisdom was high, but his agility sucked. That tracked, since he was a pretty big dude and speed and dexterity were not really something he was good at. When he’d played sports, he’d typically done endurance sports, like cross country or swimming. So he would skip on Monk, even though it seemed pretty cool.
Paladins were basically Priests with swords. Still a lot of praying, but with more stabbing this time. That bored him, so he moved on to the final one.
Druid.
This one was odd; he had read enough history to know that Druids were a real part of the real world. So it seemed weird to have them show up with the other classes. Then again, they were mainstays of fantasy video games, and the Great Game was proving to behave almost exactly like an RPG. He hovered over the “Learn More” option and selected it.
Druids are an enigmatic class that are tied to the chaotic energy of nature and the greater multiverse. They focus on taming beasts, controlling plant life, harnessing the elements, and concocting medicines and poisons. Because Druids expose themselves to the wilderness to harness Universal Power, high Durability is a must. They are a Sage class that is beholden to no god or code of ethics, but to the whims of nature and the multiverse itself. Wild at heart and fierce as wolves, Druids are not to be underestimated.
That’s sick, Theo thought. And more than that, it just… sounded like him. It called to him. He didn’t want to be beholden to a god or a code. He wanted freedom, wilderness, chaos. And beyond that, Durability was his second highest stat after wisdom. It seemed like a perfect fit.
He thought for a moment, looking around him at the different possible versions of himself. But the Druid made of green light, with the wooden staff and shadowy cloak, burned the brightest.
He couldn’t help it. He smiled. Something was overcoming him, something like… excitement? He looked into the Druid’s face and saw a version of himself, a possible future. No more work. No more kids asking stupid questions. Just the mystery of the Great Game.
He lifted a hand, gently rested it against the ring menu in front of him, and pressed the rune that meant ‘Druid.’
Class selected, the Dev said, Welcome, Theodore Cross, Druid, to the Great Game.
Advertisement
- End1451 Chapters
Desolate Era
Fate had never been kind to Ji Ning. Wracked by illnesses and infirm his entire life on Earth, Ning knew early on that he would die as a teenager. What he didn’t know was that there really was such a thing as life after death, and that the universe was a far larger place than he thought. A lucky twist of fate (one of the few in Ning’s life) meant that Ning was reborn into a world of Immortals and monsters, of Ki Refiners and powerful Fiendgods, a world where Dynasties lasted for millions of years. A world which is both greater…and yet also smaller…than he ever could imagine. He would have the opportunity to join them, and in this life, Ning swore to himself, he would never let himself be weak again! The Era he was born into was a Desolate one, but Ning would make it his era.
8 230 - In Serial110 Chapters
Fox’s Tongue and Kirin’s Bone
Humanity is dying, hunted to extinction by creatures of legend. One boy was born to save them all. That boy just got knifed in the back. He looked a bit too much like Aaron, you see. Now it’s Aaron’s job to step up, lest his Death correct that little mix-up. But Aaron’s skills as a street rat run more towards stealing and stabbing than towards saving. And the more he learns of what brought dear dead Markus to that fatal alleyway, the more he has to wonder just what the world’s savior was really up to the night the wrong boy died. Cover art by the incredible Lakatos Csenge (@art-emisz)
8 1188 - In Serial9 Chapters
The Mars Bug WARS written by Travis Willier
The Mars Bug WARS Follows Sam, a reptilian human hybrid man who is a highly trained military space war General that has one mission to fight the bugs on Mars. This book follows Sam and his mission team through a war torn Mars.
8 149 - In Serial45 Chapters
Short & Sweet
A captivating poetry collection that collides with human emotions and charismatic nostalgia.Honestly just a small collection of short and sweet poems.
8 459 - In Serial60 Chapters
Rimward Bound
Every citizen of the sky-cities of His Majesty's Star-Empire knows that a ship, both sky- and star-, is more then just a few bits of metal. It is the grand sum of it's hull and the crew that sail it. 'Hulls of battle-steel and men to match!' That's what the Navy's recruitment poster's claim at least. Every sailor knows that there is one more component that the city-bound folk ignore at their own peril: the soul of the ship. That it takes both man and hull to make a true ship, and that neither alone serve well or for long. In 8225 Lord Jeffrye Saltonstall the Fourth, Political Lord of the Surveyor's Corps, demands semi-automated ships to 'reduce the loss of life among our brave crews', manages to convince the other politicians and bureaucrats to fund them, and gets the Office of Ship Construction to sign off on the ships as structurally sound. Dockyard workers shake their heads at the ships, muttering that they are cursed from birth, even as construction drags on. In 8230 the Explorer, first of her class, is launched. She sets out in 8233 to great fanfare on a trip expected to last six months. Neither she nor her twelve-person crew is ever heard from again. By 8235, the remaining seven Explorers are are commissioned. Lord Saltonstall managed to find crews for six of them but at the cost of mass resignations. The Night Horse, last of the Explorer class, sat in reserve as her sister-ships served well enough despite ill luck and misfortune. The Office of Ship Construction quietly issues notice that no more semi-automated ships are to be built and that all active Semi-automated ships are to be quietly retired and broken up for scrap over the next ten years. The Night Horse, sitting in reserve, is missed due to bureaucratic oversight. In 8250 Lord Ayland Wynstryngham the Eighth assumes the office of Political Lord of the Surveyor's Corps. His first act is to issue notice that no ship is to be without crew nor sit in dock or reserve for longer then required for maintenance and upkeep. The Night Horse, all but forgotten, is quietly brought back into active service. Recruiting a crew for her proves another matter entirely. What poor or desperate fool would willingly sign on to crew, much less command, a cursed ship and spend months or years in deep space? Well, you would, of course. Where else is a kid from the gutters going to find that kind of freedom in the service of His Majesty? A [participant in the Royal Road Writathon challenge] 2021. Warnings: Second person is used in this work. Semi-Polished draft: Posted chapters are subject to revision as needed as things progress. Mild Profanity on occasion.
8 57 - In Serial50 Chapters
That Time I got reincarnated as… The Demon Lord’s butler?!
My life was normal: no friends, no wife, no family and a worthless job, just like everyone elses, a normal life... One day, I horribly died on an car accident. My reincarnation was a mess, and somehow I ended as the new Demon Lord’s butler. Now I should help her with her plans to rule over this country's monsters and people. Of course, as a former human, I'll be secrectly help them... as long as I can. My dream? Just to have a peacefull life once again...
8 166

