《The Heart is a Void: Ashes to Ashes》Chapter 11: Sacrifice to the Minotaur
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Sliding down into the hole and beneath the Temple, Crucis found his feet meeting a cold, marble surface. As he ducked down into this underground area to look around, he saw that he was on a small ramp at the entrance, leading into a dark labyrinth carved from brown stone. He could hear a few heavy footsteps nearby, probably coming from monsters. As he cautiously walked off the small marble plane, the hole in the Temple floor closed and bolted so that nobody else without an appropriate map could enter.
Crucis remembered the rough direction to the treasure marked out on the map, which was in the top-left corner of the labyrinth in a small passage. Although he saw a passage leading leftwards, he waited in place for a moment to listen carefully for the sound of any monsters. He noticed that most of the footsteps he heard were coming from the right, and wondered if there was anything being guarded there. There seemed to be a few powerful beasts to the left, however, including one who seemed to be occasionally pacing near the end of the leftwards passage. He also heard a sound which seemed like people talking, a short distance to the right. He strained to listen.
He could make out a player saying that they couldn't buy replacement maps until they left the game, so they shouldn't disturb the minotaurs. Crucis realised that, since these players were currently trapped in the game, they couldn't donate to buy replacements after using items like treasure maps. This meant that, if they died in here, they might not be able to re-enter to recover items from their corpse. The rest of the players' conversation was mostly inaudible, so Crucis crept quietly down a small rightwards path to listen more closely.
"The minos are nearby, but they won't see us if we hide behind the pillars on this side," said one player with a low-pitched, grizzly voice.
Crucis saw a few large, hulking silhouettes gathering within a small marble-floored square as his passage turned left. The players must be on the other side of this square, where he could see a few large, white pillars reaching up to the high, rocky ceiling of this area. He could make out a few shapes slowly and carefully moving behind the pillars. Crucis considered kiting the minotaurs towards the hiding players, but decided against it because running straight through a gathering of minotaurs would be unsafe and receiving a few strong blows would make escape difficult.
He therefore shuffled leftwards to follow the movement of the players, and saw that there was a wall between the players and himself. He heard the low-pitched voice speaking, "There might be a door leading to treasure up ahead and to the right. Gryfon told me it was somewhere here, and he's been down here 10 times. We can return here when we're done, and if we didn't find the door we can look around for it down another path. The treasure respawns every few hours, but it's probably there now, since treasure maps are rare and most players don't notice this one. It should only take about 3 minutes to check, anyway." This player seemed to be the more knowledgeable one, and was guiding his companion.
Crucis heard as the two players' footsteps pattered away down a straight corridor, and then turned to walk away to the right. Crucis used [Agile Step] to enter the wall to his right, and stepped through to the place where the players had been talking. He remembered that the players were planning to return here. He would usually have to be careful not to run into them, since if he was killed then he wouldn't be able to recover his corpse. They were wearing heavy armour, however, so he could probably hear them coming from some distance. Crucis guessed that the Guilds were sharing information about where to find additional treasures and drops in this labyrinth, and he was somewhat uncomfortable with the prospect of these players taking all of the nearby treasures and possibly attacking him.
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After waiting for about a minute to familiarise himself with his surroundings, he began pacing slowly towards the pillars beside the gathering of minotaurs. He equipped the skeletal necklace he had obtained from the undead dog, because if NPCs were bleeding then they would generally stalk or chase the perpetrator more fervently. Somewhat nervously, he hid behind a pillar and peeked around the edge, seeing that each minotaur was marked as a [Young Minotaur], and that their levels were in a range between levels 30 and 40. This was a dangerous opponent, and much more threatening than most creatures in this area were likely to be. Crucis surmised that there was probably some valuable treasure on the right side of this labyrinth, but it might be difficult to reach. Since minotaurs were generally quite loud, and stepped slowly and heavily on the ground, players were probably expected to hear and avoid them rather than fight them.
Using [Stealth], he inched up to the closest [Young Minotaur] and slashed at it with [Ripper], activating the necklace's ability to ensure bleeding. He only made a slight dent in the minotaur's rough skin, but he was lucky to trigger the bleeding effect twice: once from the necklace, and once from the skill [Ripper] which had a chance of causing bleeding. This meant that the minotaur would be bleeding for about slightly over a minute. As he struck, he quickly began stepping back, as he saw the horde of minotaur suddenly turn towards him. They poured into a gap beside the pillars, and began to chase him. Using his high Agility, he bounded quickly away and led the minotaurs towards the right turn which he had heard the two other players take. He could faintly hear the sound of the heavily-armoured players making their way back.
As the minotaurs trudged slowly up to reach Crucis, he estimated that there were about seven of them. Even a strong player like Jarius was unlikely to survive a fight with such a mob. As the minotaurs edged towards Crucis, he used [Agile Step] and slipped into the wall to his left. It was a thick, jagged wall which had earlier divided him from the players as he overheard them. As expected, the minotaur AI wasn't adjusted to adapt to this bug, and so the minotaur pack just paced around in confusion, growling threateningly. Due to the bleeding, they would probably remain in place for two minutes at least. If they were like the guard who Crucis had fought near the Storage building, then they might not adjust easily to unexpected, buggy maneouevres and might keep standing here for a while longer, since they had not seen him leave the radius where they would stop chasing.
After about a minute, Crucis saw the two players returning empty-handed from their search for treasure. They looked slightly sheepish, but were probably still determined to go down the other path and find the treasure. However, Crucis had to suppress laughter when he saw the expressions of the two players as they turned the corner and saw a large pack of minotaurs bearing down on them. The higher-levelled level 32 player, who must have been the one Crucis had heard planning before, shouted a few expletives and then turned around to warn his companion. However, he was struck to the ground by a minotaur's heavy mace, and collapsed heavily. The minotaurs closed in on the weaker, level 17 companion, who nervously held out his shield and was shaking heavily. As a minotaur swung to hit him, he tried to lift the shield towards the swing but was jittering so hard that the blow struck him straight on the face. He collapsed hard to the ground. Due to the pain reduction, he seemed more disoriented than in pain, and scrambled about on the floor trying to get up.
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The level 32 rose from the ground and held out his shield in a more sturdy stance. He faced a level 30 minotaur beside him, and used his shield to deflect an incoming blow, while striking heavily with his sword. This player was of the [Knight] subclass, like Jarius, and seemed to have high defensive stats. The level 17 turned to him and said, "I'll help you, Sardaukar! We can do this!" Leaping to his feet, the player struck with a [Heavy Blade] and interrupted a minotaur which was planning to attack his companion. The higher-level player, named [Sardaukar], used this brief momentum to launch a [Hilt Blow] on the minotaur and send it reeling backwards, following this up with a [Combined Slash] on another minotaur. Since [Combined Slash] gains more power when it is used immediately after another attack, the increased strength sent another minotaur flying back. Gritting his teeth, Sardaukar tried to push the minotaurs back, although he had an air of resignation that showed that he had little hope of getting out of this alive.
Stepping forwards towards the minotaurs he had shoved backwards, he ably held his shield up to the left to deflect an oncoming blow, then jumped towards the attacking minotaur and struck with [Momentum Stab], running his blade through the minotaur's left shoulder and using his own momentum and strength to slam the minotaur into the wall shoulder-first. The minotaur lost 10% of its HP, and cried out at the harsh blow to its injured shoulder. Without looking backwards, Sardaukar instinctively aimed a [Heavy Slash] behind him, gathering his strength to slash his sword horizontally and strike a minotaur that was approaching him. He had expected another minotaur to be bearing down on him after he had finished the [Momentum Stab], and anticipated this with the slash which sent this would-be assailant minotaur hurtling backwards. There, the level 17 leapt towards the minotaur and used [Takedown Stab] to stab the injured minotaur's shoulder and push it to the ground. While the minotaur was strong, the impact of Sardaukar's strike had left it reeling backwards and made it easier to send to the ground.
"Well done, JaxonFive! You just wrestled a minotaur!" said Sardaukar, trying to maintain some levity.
The level 17 [JaxonFive] started to smile, but before he could go after the minotaur on the ground further, another mace strike sent him collapsing to the ground. He had only 60% of his HP remaining. The minotaur who had struck JaxonFive walked up to him and stepped on him, taking 10% more HP. Sardaukar tried to intervene, but was surrounded by minotaurs and struck harshly to the ground. As he scrambled to his feet and held his shield up, an unexpected blow struck his head from behind and the minotaurs started to close in. Sardaukar had only 20% of his HP remaining. However, he used [Hilt Blow] again to beat a minotaur back, and stepped into the gap where the minotaur stood. Deflecting a blow with his shield, he called for JaxonFive to flee while he held up the monsters. JaxonFive darted off, and Sardaukar used [Wide Slash] to slash across the gathering of minotaurs in front of him and aggro them, preventing them from chasing the fleeing level 17.
JaxonFive sprinted awkwardly to the right-turn which he had previously taken in a fruitless search for treasure, and after turning right he blindly charged forwards to get away from the minotaurs. Crucis knew that Sardaukar was sacrificing himself to save his weaker team-mate, and so it was inevitable that Sardaukar would die to the minotaurs. Using [Stealth] to prevent Sardaukar noticing him, Crucis darted out of the wall and took the right turn to pursue the fleeing level 17. Due to his higher Agility, Crucis swiftly closed in on JaxonFive, and used [Agile Step] to catch up with JaxonFive and use [Stunning Dagger]. With the warrior briefly paralysed, Crucis kneed him to the ground. The warrior fell heavily, and Crucis knelt down to stab him. However, JaxonFive had higher Strength, and wrestled Crucis himself down onto the ground by grabbing his shoulders and heaving him down. JaxonFive stepped up nimbly, and tried to strike the grounded Crucis with a [Heavy Blade] strike, but Crucis rolled quickly out of the way and leapt to his feet while keeping some distance between him and the warrior.
"What the hell are you doing?" shouted JaxonFive.
JaxonFive strode quickly towards Crucis and feinted a blow from the right, then used his [Flourish] skill to change the angle of his attack and give an unexpected strike targetting the Assassin's left shoulder. Crucis stepped back quickly, but he was thrown by the change of angle and was caught with a small cut on his left shoulder. He could feel a faint sting as a small pool of blood flowed from the wound. He had guessed that JaxonFive might be of the [Knight] subclass, like his companion Sardaukar, but the [Flourish] skill was a recognisable trait of the more agile and unorthodox [Arch-Knight] class. JaxonFive was an Arch-Knight. This meant that, while slower than Crucis, he could still strike quickly and fiercely if Crucis was nearby.
Crucis pretended to be badly injured and reeling in order to draw JaxonFive closer, since he remembered how the Arch-Knight had tried to pursue a fallen minotaur only to be knocked down. As expected, JaxonFive stepped forwards and prepared a [Hammering Blow] attack to hit Crucis, but the Assassin quickly bolted behind JaxonFive and used a [Chokehold]. Due to the Arch-Knight's forwards momentum, he was almost choking himself on Crucis' arm as his neck pressed against it. JaxonFive let out a muted cry. Feeling the strain on JaxonFive's neck, Crucis quickly used [Black Spot] to cut a slit in the warrior's neck. Howling with pain, the warrior shoved Crucis away and looked at him with indignant eyes flaring up. Crucis tilted his head nonchalantly.
While JaxonFive started to step towards Crucis, his movements seemed sluggish due to the pain from his neck. In his anger, JaxonFive prepared to use the [Charge] skill and run across the corridor at Crucis to inflict heavy damage. Crucis was slightly surprised to see an Arch-Knight using [Charge], a skill that was typically associated with the Berserker class. The Berserkers and Arch-Knights were often described as near-opposites by players, as the first uses agile and unexpected strikes while the latter uses rash, powerful hits. However, for a level 17 player, the [Charge] move might still not have that much disadvantage. Crucis was slightly puzzled at first by why a level 17 player would have the [Arch-Knight] subclass, which usually requires level 30, but then remembered that it might be a perk for donors which allows them to unlock a sub-class earlier. Subclasses like the elemental forms of magic or the Arch-Knight were considered 'complex,' and hence typically players would have to wait for level 30 to unlock them.
Crucis was slightly winded, but noticed that he was seeing multiple renders of the walls beside him. As he saw JaxonFive charge down the corridor towards him, Crucis used [Agile Step] to enter the wall to his right, dodging the Arch-Knight's lunging, clumsy strike. However, he was surprised to see that the Arch-Knight ran up to the wall as well, and used the Arch-Knight skill [Sudden Burst] to take a highly rapid but short step forwards, entering the wall. Crucis was slightly taken aback by seeing another player enter the wall with him, but was on guard as soon as he saw the Arch-Knight walking towards the wall, and quickly struck a [Stunning Dagger] move on JaxonFive's shoulder. He followed this up with a [Dagger Twist], causing JaxonFive to give a throaty scream. He noticed that the warrior was crying. Using his grip on the shoulder, Crucis shoved JaxonFive's shoulders and head out of the wall. Grabbing JaxonFive with a [Chokehold], he harshly thrust the warrior's head backwards into the wall. JaxonFive cursed loudly.
Crucis raised his right leg to JaxonFive's upper back, and kicked the warrior to the ground. JaxonFive was still dazed, and collapsed onto the ground. JaxonFive had only 3% of his HP remaining. Crucis swiftly knelt down and used [Ripper] to make a gash across JaxonFive's neck, and JaxonFive died mid-scream with his mouth full of blood. Crucis left the wall, and crept cautiously back towards where the minotaurs had been fighting Sardaukar.
The minotaurs had by now returned to where they were gathering, and Crucis could hear their footsteps in the distance. However, Sardaukar's corpse was still lying on the ground. If he did not return to claim it for two hours, then Crucis would be able to loot the corpse. However, while Crucis had overheard Sardaukar mentioning that they might not have enough maps to return, he couldn't be 100% certain that they wouldn't return and he didn't want to be standing by the corpses if they did. He hence decided to look around first, starting with the treasure which Sardaukar had earlier mentioned.
Yours? Mine.
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Tur Briste
A Druid cultivation novel. Borrows concepts from Wuxia and Xianxia but using Druid myth and lore. More on this at the bottom. Crow is son of Maddox, a Druid with an ancient bloodline and a people with a story spanning toward the beginning of time. Cursed, unfated, and a heap of bad luck have brought him only pain and suffering, but nothing will stop him. Nothing can stop him. A son of Maddox doesn’t bow his head. A son of Maddox understands that only a man with roots, with something to lose, will fight until the last drop of blood leaves his body. The Draoidh were once a proud people. They were both respected and hated for their form of righteousness. Power wasn’t something they gained through the might of their arms, but through intelligence. Their fall was all the more disheartening for the weaker cultivators. The tens of thousands of years that followed… chaos reigned. They forced Draoidh until most fled to the lower realms, nearly wiped out and exhausted. They went into hiding and became known as the Druids of the Oak. The Druid Order wasn’t the powerhouse it had been, and only nine of the major clans survived the calamity. Their bloodline weakened, as well as their prestige. Even the remaining clans fought amongst each other. Already on the decline and near extinguished, the Maddox clan can only struggle for survival, but their foundation wasn’t a joke. Weakened, but not weak. The other clans will understand this difference soon enough. Tur Briste, the Shattered Tower, awaits Crow’s ascension. Reaching the upper realms is only the first step in reestablishing the Draoidh. The Druids of the Oak remembered every betrayal and grievance, and they’ll return to power and reclaim what once belonged to them. The upper realms may have forgotten, but the Druid Order has not. Please Note:1) This is harem story. There are only a few chapters with sex, and it’s not a focus of the story. I’ll only add graphic sex if I feel the story needs it, so not gratuitously. Either way, Crow has several women. This is in line with Druid/Celtic history, and harems/reverse harems were an accepted part of their culture. Further, they had open marriages, meaning the man or woman could end their marriage at any time. While it was still a patriarchy, women had almost equal power. They were a very progressive culture. 2) There is a period of a 30-50 chapters where Crow loses the ability to cultivate like a Druid so he adopts an eastern body cultivation method for a while. This is temporary, but some people feel it’s misleading, so I am pointing it out ahead of time. I promise, the Druid stuff comes back, and 90% of the lore/myths/creatures/gods are all related to Druid/Celt/Irish/Scottish history. 3) I use many original names, most of which are in Gaelic or Irish. In the story, I refer to this language as Ancient. I enjoy all kinds of folklore and myths, so I encourage you to google those original names as they arrive. I give some background on them at the end of the chapter in my author’s note. 4) I use Ogham runes a lot, these are like the Druid alphabet, and they based each rune on a sacred tree so they also have symbolism associated with them. Again, feel free to google that too. It’s pretty neat stuff. Quick Translations:Draoidh = DruidTur Briste = Shattered Tower or Broken Tower Release Schedule:As of Oct 1, 2021- 3 chapters released every Sunday (May have up to two bonus chapters)- Side character chapters… this might be bonus chapters I release through the week. So they won’t count toward the 3 chapters on Sunday.- Please understand I work full time, have two kids, and can’t spare as much time as I’d like toward my writing. Maybe in the future I can switch to doing this full time, but for now 3 chapters is a comfortable pace for me. Lastly… I very much appreciate all my readers and thank you for allowing me to entertain you!
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Antonious King has been selected to beta-test what promises to be the best VR MMO of 2038. As one of three hundred in the “Ascendant Program” he’ll take part in a bloody civil war between the King of the Gods, Ignacious and the God-Hero Auren, granted powerful relics and artifacts, and a near-immortal body. What’s the catch? There’s no Logging out. There is no game. The planet Earth has been destroyed on a whim and the “Cadre of Justice” hunts Auren and his Ascendants across space with brutal efficiency. Tony learns quickly that there is much more at stake than gaining early access to the game everyone’s been waiting for. Forced into combat sports as a child by a father obsessed with victory, Tony finds himself again, forced into conflict. With his back against the wall and the most powerful beings in the universe out for his head, Tony unlocks the Dread Knight class; the perfect specialization for survival in the harsh biome of Arach and avenging mankind. The hard part? He won’t be able to do it alone. Vasna, the Totemic World-Shaping Shaman, Auren, the Lord of Auras, Jorogu of the Yokai cluster, and a friend thought long gone are just a few of the allies Tony will need to rally against Ignacious the Maddened God-King. Welcome, to Ascendant: Online
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Sent to another world because my coupon didn't scan
Subi is struggling to make ends meet. Heck he can't even afford to eat anything but Ramen. However, after an incident with Truck-kun he is given a chance at a new life in a new world, and runs into a poor orphaned girl named Rem who wants to change the world for the better. What is he to do, but to try his best to help her. [participant in the Royal Road Writathon challenge] Full Image
8 162 - In Serial81 Chapters
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Second Book of the Soul - Celesi Veil Trilogy When the living essence of three girls are put at risk, giving room for a second essence within themselves, even their hyper developed fantasy world might not be enough to contain their new found ambitions. Another story of another world, these three girls must adapt to their new essence, all while each is left to question if they are truly still even alive. While this story is a sequel of the previous story in the trillogy, it is also fully capable of standing alone in its own light, taking place in a distant corner of a Celese returning readers will be otherwise incapable of recognizing. However, the events of the story are a spoiler for the previous book, in case that matters to anyone. This story takes place over two centuries after the events of Vitae Memorandum, when Celese had developed into an advanced world, improved to a point that it is much like modern-day Earth while still using the gift instead of technology. The Aethyx languages are still present in this book, and even English still exists in the world after the events of the previous book, but are much less of a focus after the same closing events of the previous book. What is instead important is how the ending events of the previous book had resulted in the start of the Instrumentation Era, and exactly how the gift translates in a modern-day sense. While this book is still effectively a fantasy world of its own kind of magic, it isn’t the classical medieval scene that would be typical for such a story. The laws of science still do not exist in Celese, but that didn’t stop it from developing into something that looks similar enough. Earth itself still remains present on the other side of the veil, and its previous exposure continues to shape and advance Celese into the world it has become. This story contains scenes exibiting mania and similar dark themes, as it goes to great length to explore concepts of life and death. While the degree of such themes should not be considered to be as serious compared to matters such as actual horror, the psychological depth is still siginifcant enough to be potentially concerning for people sensitive to matters of this nature, such as any individuals with concerns questioning matters of suicide, mental harm, or a variety of emotional injuries. While none of these subjects actually occur in the story, readers who are currently troubled by such matters may find themselves considering old wounds if they are especially capable of empathy while reading, which could lead to furthered emotional or mental stress. Readers with a high capacity for empathy may find themselves troubled by concerns regarding any potential lack of mental/emotional control as well as considerations regarding the meaning of death. Readers who appreciate subtle dark themes in a story may instead find this to be an interesting twist of the same idea.
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+++Working on new chapters. Share what I've posted with your friends and family! Be sure to build strong bonds with those who are important to you. We only have each other in this world for so long!+++ Can Roderick XXIII gather together and train a party of adventurers to clear out Madeon Caves and bring peace to the wildmarches of Midthalion? Sent from his home monastery in the west to the wildmarches of Midthalion, Roderick the Holy Avenger is devoted to living out his oath to bring the Holy Light to the dark corners of the world. He enlists the help of an old friend, Ulrich Vogelbrandt the dwarf druid, to train and prepare a fighting force capable of defending the west from the evil they both see gathering and growing in the east. Eoroth is an ode to Tolkienesque epic fantasy, Robert E Howard and H.P. Lovecraft's pulp fiction, and Gygaxian Dungeons & Dragons. I like to write about serious topics because I think it's fun. I hope it makes for a fun read. Place: Eoroth, a vast, flat world with many continents set in oceans that reach out and mingle with the Celestial Sea. Our story takes place on the continent of Thalion in the middle, unsettled region called Midthalion. Peoples: Races in Eoroth aren't different species; the species of man is just incredibly diverse, consisting of many known races (and perhaps some unknown). There are no humans in Thalion. Thalion's races include variations of elves, dwarves, halflings (billowits), pierros (clownish men), bergeracs (long-nosed and swarthy men of honour), orcs, trolls, goblins, and hobgobs. The Church: There's one dominant religion in Westhalion. The faith of the elves is an analogue to Roman Catholicism while the dwarves practice an Eastern Orthodox analogue. (Forgive me for not having figured out names yet.) The practitioners worship a triune god (the All-Father, Son-of-All, and Holy Light). There are many powers in heaven, all created by God. These include the Twelve High Thrones, individual, created beings who take on the role of guiding mankind in different aspects, drawing them closer and closer to God. (That should be the essentials. I could write pages on the theology. Comment where something's unclear in the story.) Natural World: There are plants and animals in Eoroth, but the world is also inhabited by spirits called aeons. Aeons are transformative beings; in the wild, they'll change based on whatever is happening nearby. Pollute a pond? Expect to see toxic toad-men running around. Leave a bunch of dead bodies strewn across a battlefield? Expect the place to become haunted with ghouls and ghasts. Druids are important for making sure that the aeons are pacified; that their needs are met so that they don't become rampaging monsters. Where the wilderness becomes overgrown, so too do the aeons. Aeons and People: Long ago, men learned how to trap aeons in stone tablets and use them for war. Now, anyone can capture an aeon into a special staff made by a druid. Men train, raise, and bond with these aeons. Druids often build entire ranches devoted to raising healthy aeons as allies and companions. Aeons are divided into twelve known families, and the church sees these as corresponding with the Twelve Thrones in Heaven. Direction: My goal is to get the story to one million words by June next year. I have tons of content in mind for the world. I want to release novels set in different ages of the world depicting different historical events. I hope to expand the setting into a tabletop role-playing game as well as a series of old-school JRPGs. But, it all begins with writing some stories and publishing my novels.
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