《Theomancer》INTERLUDE 1: The [Introduction] 2/2
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[The Nexus is, as previously stated, a pocket dimension created by the gods.
It is located on the fringes of reality, and because of that it is constantly under the direct influence of Aether.
The landmasses that make up the Nexus have been salvaged from the dimensions mortals have been rescued from.
This gives the Nexus a peculiar appearance, with floating islands, hovering over an Aether-core.
Said Aether-core is responsible for both the hovering and the rotation of the islands.
The Aether-core is comparable to a wormhole that teleports everything that falls under a certain depth back on top of the islands; this applies only to non-living beings because everything alive is capable of absorbing Aether and will end up becoming part of the Aether-core.
This issue has not been resolved by divine intervention because a death resulting from this is beneficial to the Nexus]
[Aether is the life-blood of existence, and nothing could properly be defined as alive without it.
Control over the Aether is reserved for the Gods, and although other divine beings may express a modicum of their will over it, it is trough at great cost and even greater effort]
[For Celestial Bodies the Nexus has two suns, Major and Minor, one big and bright white, with the other rather small and red orbiting the first, and four moons, Self is the biggest and the other small ones orbiting it are the Stem, the Cord, and the Cortex]
[The Nexus is an ever-changing sprawling landscape, that never stops moving and is always bathed in Aether.
Said Aether is responsible for elevating individuals that succeed in harnessing its might, but it’s also responsible for the “Spawn” of Monsters: Evil creatures with a penchant for cruel acts against other living beings.
These Spawns are a natural occurrence and are to be dealt with as soon as possible; failure to do so will see the consequence as its own punishment
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One of the few responsibilities assigned to the residents of the Nexus is the culling of said monsters, in order to avoid them grouping and coordinating for massive attacks.
Monsters may resemble creatures from saved worlds, but they are vicious and with the only thought in their head to cause suffering among mortals.
The issue with Monsters has not been cleared by divine intervention in order to maintain a stable source of conflict, while also pushing various communities, with different ideologies, to collaborate, in order to assure survival.
Defeated Monsters will release the Aether trapped within their bodies in the atmosphere, where close enough individuals may absorb part of it to strengthen themselves]
[The System is a divine compendium doted of self-awareness, created mainly by the Goddess of Knowledge, but imbued with aspects of every god.
Its end is to ease mortal beings into the powers that they came to have, with a personalized interface that guides the users along the path of self-discovery.
It is also responsible for analyzing reality in a compact format so that it can be understood by its users.
While highly personalized, the System is one single thing, so constant communication among its instances assures it stays updated.
Through it, it's possible to advance to a higher state of being, including, but not limited to, a demi-god.
It is deprived of divine knowledge in order to avoid Stagnancy and urge individuals to advance, discover and improve]
[The changes that happen upon Transference are decided and cataloged through the System and are divided in:
Traits: which can be inborn or acquired; inborn traits can be racial, common among all individuals of a species, or hereditary, meaning that they are passed along the progeny of a family line; acquired traits are earned through acts of great relevance, either objectively or subjectively so, and are generally awarded with the help of the System. Gifts: as the name implies are bestowed upon mortals by divine beings and are either tailored to the individual or refer to the connection to the said divine being.
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The only biological changes of note are a slight modification to the reproductive system, as already previously mentioned, and the creation of an internal pathway with the purpose of guiding Mana inside the body.
Said pathways coalesce into the Mana pool, a new organ capable of storing Mana inside the Body.
There may be issues with individuals with anomalies outside the norm of their species, said anomalies may be resolved in different ways, with the System deciding with a case by case scenario]
[Mana is a diluted version of Aether, that can be safely wielded by mortals; only divine beings are privy to the manipulation of Aether.
The manifestation of Mana is highly personal and is decided by Aptitude, Creativity, and Will.
Aptitude is the natural inclination of a being for various types of magic, from creating the more volatile elements to altering and controlling pre-existing matter.
They may indicate proficiency with an element (water, fire, earth, etc.), compatibility with a concept (dimension, healing, etc.), or even more.
Creativity isn’t static, nor measurable, but fundamental nonetheless in the correct visualization and creation of magic.
Will is one of the primary "Stats" in the System, and it indicates the mental fortitude of an individual.]
[About Stats, the System will always keep a record of the state of Body and Mind of its user through them.
The recognized Stats are:
Strength, it refers to muscle strength and sturdiness, and it influences most bodily activity. Dexterity, it refers to agility and coordination, and it impacts most bodily activity. Acuity, it refers to the speed of thought, problem-solving capabilities, and the capacity to retain information. Will, an already mentioned Stats, it is most impactful in magic casting.
Other Status indicators are the HP (Health Point) bar, which indicates the relative wellness of the Body, with a 100% as fully healthy, the Fatigue bar, which indicates both the mental and physical exhaustion of the Body, with 0% indicating being fully rested, and the Mana bar, which indicates how full the Mana pool is, with a 100% as at full capacity.
These Stats are capable of being improved and the Gods will encourage said advancement through rewards suitable to the occasion]
[Once a mortal has stabilized its existence it will be attributed a Class. Classes are not unique, but versatile, meaning that everyone might specialize in a completely different aspect of a Class, generating various Sub-Classes.
Sub-Classes can be found across multiple Classes and are indicative of an individual personality.
It is encouraged to experiment and test the limits of one mastery over their own brand of magic and to always strive to improve them.
The last categorization present in the System is Jobs: they are quite simply the occupation an individual may have, paired with their own personal circumstances]
[One last thing to keep in mind about the System is that it will not give its user complete access, but will "lock" certain information under undisclosed prerequisites that are to be found on one's own, or with the help of a Teacher]
[The Gods do not require rituals nor gratitude but will punish disrespect.
Other divine beings may abide by their own rules, but are to never be considered above the Gods.
The Gods will not intervene in the affairs of mortal, including events that may result in the total annihilation of the Nexus]
[You have reached the end of the Introduction, for further information directly access your System or ask for help from temple Priests]
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Just because you’re transported to another world, doesn’t mean you’ll escape from your pain. Abused by her parents, thirteen-year-old Frances only wants to be safe and for her life not to hurt so much. And when she and her class are transported to the magical world of Durannon to fight the monsters invading the human kingdoms and defeat the self-titled Demon King, Frances is presented with a golden opportunity. If she succeeds, Frances will have the home she never had. If she fails, Frances will be summoned back to the home she escaped. Yet, despite her newfound magic and friends, Frances finds that trauma is not so easily lost. She is dogged by her abuse and its physical and invisible scars. Not only does she have to learn magic, she has to survive the nightmares of her past, and wrestle with her feelings of doubt and self-loathing. If she can heal from her trauma, though, she might be able to defeat the Demon King and maybe, just maybe, she can find a home for herself. Beautiful Cover by Rianne Draws (https://twitter.com/RianneDraws) Full cover at: https://www.reddit.com/r/VrensLibrary/comments/iwhsar/a_fractured_song_new_cover_courtesy_of/
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