《The Harvester》Glossary
Advertisement
A/N: Obviously, there’s spoilers in here. Don’t read it if you just started reading the novel.
---
Terminology
- Hosts: Living beings of all races taken in from countless different Worlds and Realities by the System to nurture. They are each assigned a Potential Value ranging from F- to S+ the moment they join and are made to participate in an Initiation and a Tutorial before being allowed to climb the Plateaus. They all possess a Status Window, the ability to level up, and distribute Attribute and Skill Points to grow stronger.
- Local: Living beings that were created by the System or were born in it. They do not possess the ability to manipulate their status like Hosts do and can only train to achieve proficiencies and skills. Children born from Locals and Hosts are called Descendants and share a Host’s privileges. Additionally, Locals have the special privilege to hand out Quests to Hosts of which the rewards will be provided by them; Skills, Items, Money, Titles, Experience.
- Wilden: The name used to address the monsters birthed by the System. They all possess the ability to grow stronger with limited control over their status. They also are required to learn their abilities on their own but they can be fostered to higher stages by becoming a Host’s Pet.
- Plateaus: Pocket worlds that make the structure of the System. Each Plateau has different characteristics but it is only at every 5 Plateaus that the landscape changes drastically, ranging from the plainest of meadows to the most barren of deserts.
- Talys: Currency used within the System by both Locals and Hosts. There exist two variations to it called Teilys and Tur. The former is the currency used in the Shops made exclusively for Pet Creatures and the latter is the physical version of Talys, employed during special trades and when a Local or Host wishes to carry or stash their money.
- Trials: Tests that Hosts must go through to promote from one Plateau to another. These trials require to be completed within three years or else the Host will be severely punished.
- Ordeals: Challenges randomly generated by the System. They include all sorts of tasks of which the completion will offer rewards depending on the Host’s performance.
- Dungeons: Structures with a varying number of floors, with each floor generally harder than the previous one. The last Floor is where the Boss awaits and it is known that each Dungeon has special hidden conditions to trigger a Hidden Boss. Bear in mind that monsters within are not considered Wilden and can only vary in strength thanks to the difficulty chosen upon entry. Every time a Dungeon is completed, it will resurrect every monster it held.
- Dungeon Tears: Occasionally, Dungeons do not have a physical presence in a Plateau and are located within a locked dimension. In which case, it can only be accessed through a Dungeon Tear; an oval dimensional portal.
Advertisement
- Reset: Every month, the System will conduct a Reset on every Plateau. Dungeons will change locations and parameters, Ordeals will disappear and then be generated again, damages to the landscape will be fixed, corpses will be cleaned, Wilden will be repopulated if the count turns out to be too low, and other things might get deleted by the System due to their lack of usefulness for the Hosts’ growth.
The only way to evade the Reset is to claim land with rare Items and if a society is created, the Reset will go through several criteria before deeming that place resourceful enough to be preserved. Dungeons, Ordeals, Trials that do not change after a Reset are labeled as ‘Recurring’.
- Pavilion: The most powerful organization in the System, originally founded by Locals but eventually co-managed with Hosts. They possess valuable members that made it an essential place for Hosts to exchange their goods, buy or sell equipment, take on Quests, and indirectly communicate with the System’s core program on special occasions. It is also the only relay point to travel from one Plateau to another. In the past, before its creation, only Locals were able to ferry Hosts across Plateaus and that became the main reason why the Pavilion was created.
Pavilions exist on every Plateau and most towns and cities. However, on each Plateau, there is a main Pavilion built around a Terminal, the access point of the System’s inner workings. It can be accessed from any Plateau through a dimensional link that connects them all.
---
Item Rarities
Gray
Special Cases: Exotic / Unique
---
Path Rarities
Common
Special Cases: Exotic
---
Skill Ranks
- Normal (Lv.1~10)
- Ascended Skill (Lv.11~20)
- Demi-God Skill (Lv.21~30)
- Divine Skill (Lv.31~??)
---
Dungeon Difficulties (not all Dungeons have the full selection)
Easy
---
Pavilion's Honor Ranks
Bronze
---
Special Wilden Threat Ranks
Executioner
---
Chimera Ranks
Dread
---
Attribute Descriptions
(STR) Strength: The representation of muscle potency. Increasing strength can make you go faster on certain actions, strike harder, jump higher, and take hits a bit more easily.
(END) Endurance: The representation of the gene's evolution. Increasing endurance greatly boosts stamina, healing factors, and defense.
(SPD) Speed: The representation of movement speed. Increasing speed acuminates the mind to allow faster thought-process to match the body's increased motor capabilities.
(DEX) Dexterity: The representation of body control. Dexterity is the pillar of agility but also allows significant stamina consumption reduction and accuracy.
(INT) Intelligence: The representation of one's mental capacity. Increasing intelligence does not affect IQ but improves memory and minor comprehension abilities. It also reflects the base size of the mana pool and is the main focus of every mage.
(LCK) Luck: The wild variable that cannot be predicted and increased by normal means. It has the power to bend Fate and Laws.
---
Statistic Descriptions
- (STA) Stamina: Host's ability to retain and regain energy.
Advertisement
[STR + SPD + 2*END + DEX]
- (MP) Mana Pool: The Host's reserves of mana.
[10*INT]
- (SWI) Swiftness: Host's thought-processing speed.
[2*SPD + 2*INT]
⠀
- (AGI) Agility: Host's ability to dodge and skillfully manipulate momentum.
[SPD + 2* DEX]
⠀
- (SEN) Senses: Host's sensing ability, including the five senses and instinct.
[SPD + END + INT + DEX]
⠀
- (ATC) Atr Cap: Numeric value which represents the disposition to learn skills.
[Sum of All Attributes]
⠀
- (ATT) Attack: Numeric value correlated to the Host's attack power.
[STR*4+(END/2) + DEX + SPD]
⠀
- (DEF) Defense: Numeric value representing the defensive power of the Host. The difference between defense and attack varies the damage inflicted.
[STR + 3*END]
⠀
- (MA) Magic Attack: Numeric value representing the power of the Host's base magic attack.
[INT*3]
⠀
- (MR) MP Regeneration: The rate at which the Host's Mana Points recover. It is calculated through a factor (0~1) that is innate to the Host.
[MP/100*(Factor)]
---
Record of Magic Spells
- Star Spells: Hoarfrost Star Manifestation (T.0); Natcattiram Carivu (T.2); Natcattira Vīḻcci (T.4), Natcattiram Cataract (T.5), Hoarfrost Blizzard (T.6), Natcattira Kirīṭam (T.6), Natcattiram Viḻuntatu (T.6), Star Puppetry (T.10 – T.1); Star Hearth (T.10 – T.1); Star Monarch (T.10 – T.1); Hoarfrost Mist (T.10)
- Etherion Fire/Fire Spells: Cremation Blade Burial (T.4); Etherion Nova (T.5); Ersatz Nova (T.6); Etherion Eruption (Lv.6); Fire Breath (T.7); Fire Shell (T.8); Crimson Ray (T.8); Fireball (T.10)
- Wood Magic Spells: Emerald Orb of Nidhogg (T.5); Deep Roots (T.7); Emergence (T.9)
- Eternal Night Spells: Ae – Nittiya Iravu (T.4); Aeterna (T.8-10)
- Shadow Spells: Iron Maiden – Wraith (T.7); Iron Maiden (T.8); Bird Cage (T.9)
- Myriad/Poison Spells: Bane of Atrophy (T.5), Gu (T.6), Salve of Myriad (T.7), Poison Arrow (T.8-6); Acidic Venom (T.9-6); Poison Fog (T.9-7); Paralyzing Fog (T.10-9)
- Infinity Spells => Mana Accel (T.7), Kinetic Accel (T.8), Status Alteration (T.10)
- Void Spells: Void of Stillness (T.6); Wormhole (T.7); Void Kaḷam (Lv.8); Voiding Mantle (T.10-6)
- Gravity Spells: Apokalypsi (T.8); Grava Ray (T.9); Weight Alteration (T.10)
- Wind Spells: Wind Guard (T.8); Tempest (T.8); Jade Rouse (T.9); Wind Blade (T.10)
- Earth Spells: Mega Quake (T.6); Eruption (T.7); Earth Shell (T.8); Quake (T.9); Anchor (T.10); Spike (T.10)
- Barrier Magic: Momentum Barrier (T.7); Anti-Magic Barrier (T.7); Spatial Seal (T.8); Filter Gate (T.9); Anti-Sound Barrier (T.10); Light-Reflection Barrier (T.10)
- Hell Blaze Spells: Sinful Grace (T.8); Devil’s Arrow (T.9); Hell Requiem (T.9); Purgatory’s Crypt (T.10-1)
- Curse Magic: Death Storm (T.5); Decrepit Terror (T.8); Red Plague (T.10)
- Abyss Magic: Oblivion (T.4); Drain (T.6); Warp (T.9); Null (T.10)
- Illusion Magic: Oasis (T.6); Faux Pas (T.8); Double (T.9); Projection (T.10)
- Snake Magic: Coiling Winged Serpent (T.7), Scaled Flood (Lv.8)
- Sloth Magic: Path of Absolution (T.9)
- Fragor Magic: Fragor In Fractura (T.4); Fracto Groa (T.7); Fracto Des Mea (T.8)
- Chaos Spells: Four-Fold Chaos - Perdured Annihilation (T.4); Three-Fold Chaos – Rampant Mayhem (T.6); Two-Fold Chaos – Pandemonium (T.7)
- Metal Magic: Impurity Filter (T.8); Alloy Shaping (T.9); Structural Grasp (T.10)
- Union Magic (Wind + Snake) – Wind Hoarder: Serpent of Tempest (T.7)
- Union Magic (Sloth + Hoarfrost) – Frosted Sloth: Niflhel Niflheim (T.7); Tūkkamum (T.8)
Mentioned Magics Only:
- Tale Magic
- Dimensional Magic
- Pill Magic
- Processor Magic
- Armor Magic
- Science Magic
- Gun Magic
- Water Magic
- Ice Magic
- Lightning Magic
- Death Magic
- Darkness Magic
- Light Magic
- Blood Magic
- Neutral magic
- Creation Magic
- Destruction Magic
- Union Magic – Dark Light
…
---
Extra Terminology
Lexis: The name given to the words of power chanted to invoke magic.
Cōl Lāli: A personal lexis engraved on one’s soul. Very few people ever learn it. When someone intones a line of their Cōl Lāli, their mana and soul power will temporarily go into overdrive to heighten performances. The average Cōl Lāli is an incantation with around 4 lines and the more lines a Cōl Lāli has, the more can be read, and the stronger the effect is.
---
Rakna’s 1st Cōl Lāli: Hoarfrost Star (9 Lines)
“[Crystals of Frost Abide the Star’s Wrath.]”
“[Ought Rime Rip Bones and Flesh.]”
“[In a Fireless Firmament, Shall the Star Blister and Flicker.]”
“[In a Lifeless Perdition, the Wolf Growls and Howls.]”
“[In Between The Heights and Depths.]”
“[Lies the Slumbering Mayhem of the Devourer.]”
“[Bathing in Blood and Rattling Death.]”
“[Mocking Fairness and Gorging Hearts.]”
“[The One, They Offer Harvest.]”
Rakna’s 2nd Cōl Lāli: Volcanic Star (9 Lines)
“[Embers of Ardor Abide the Star’s Vehemence.]”
“[Shall The Fervor of Vulcan Taste Your Flesh.]”
“[In a Burning Firmament, The Star Has Forgotten How to Blink.]”
“[In an Eternal Damnation, the Wolf Devours and Howls.]”
“[In Between The Lows and Highs.]”
“[Lies the Incarnate Mayhem of the Devourer.]”
“[Drowning in Blood and Colluding With Death.]”
“[Scorning Fairness and Obsessing Over Hearts.]”
“[The One, They Give Harvest.]”
Advertisement
- In Serial156 Chapters
Top Tier Providence, Secretly Cultivate For A Thousand Years
Being reincarnated in a cultivation world, Han Jue realizes that he can live his life like a video game. He con reroll his cultivation potential and connate providence.
8 832 - In Serial25 Chapters
Ashes of the Arctic
It's Alaska. Mid-March, 2019. The shit just hit the fan. The Mat-Su Valley was the first to go down, but it's quickly becoming clear that all of Earth is screwed. There might be other survivors, but Envy, Rusty, Douglass, and Mandy are just fighting to survive each new hellish day...
8 204 - In Serial18 Chapters
The Core in a cave in a mountain
A new Core and his informative System take on the task to nurture this new dungeon.A Core learns the ways of the dungeon and grows his power. Will he live a long life or be devoured by power-hungry individuals?
8 148 - In Serial15 Chapters
Samarian
Synopsis;A world of refiners, cultivators and a destiny only known by a very few.Sam a military specialist find himself in a world he knows nothing about with a power he knows nothing about. What is in store for his new family and the world he landed in?Travel the world and partake in his views of society with his morals and flaws.Welcome to the continent of Phi where destiny is what you understand you should make of.------This is an amateur work. Bits and pieces will be found easily by avid sci-fi readers. Let it pass, I'll try to make good use of it.I don't intent to have regular releases given my school and work schedule.Reporting of grammars, errors, bad habits or repetitions will be greatly appreciated as my vocabulary is not as wide as my mind want to go and my limitations are plenty.Thank you for reading up until now and thank you if you intend to read further.
8 84 - In Serial23 Chapters
Path to Origin
A young boy with an active mind and a passion for gaming combined with the newly released VRMMORPG Eden Online.Maybe virtual reality is not as good as its name suggest.Have you ever wondered about the pro and cons of a VR?Does VRMMO has a limit? Or is it the human mind that is the limit?This story is spiced up with a little bit of dirty joke here and there.
8 159 - In Serial32 Chapters
Agni Pariksha (Complete)
So what is the deal ?? I asked all calm and quite. He smirked and said simple marry him and i will take care of your father. I was totally shattered. So he is making business at the cost of my life. How could he be possibly my brother ?? I felt my hand was tightened by a grip. I turned to see my father who was helplessly looking at me and nodding not to accept. But seeing him like this i decided finally. Taking a deep breathe i looked at the man infront of me.If i accept this deal what will i get in return ?? I asked all cold. He was taken aback. Why not, after all i still have my father's business blood in me. My father is just paralysed. The day i get him back i will show who truly they messed for many years. Well then the medical bills will be taken care off. I nodded anything for my father even that means walking on fire. And i know this is my agni pariksha. You cannot redeem this honey.. my dad spoke in his broken voice. Turning to him and smiling big i said papa i will do anything for you. Turning to Mr. Vivek i said "arrange the wedding. I am ready". Hr smirked but nodded. This is not a game to say i am not going to continue. Decide soon little one. That made me a molten lava. I'm not your little one. I am daughter of Mr.Sekar, i have the same business blood Vivek. You don't need to say what i should do. I will do what i want. Ask that person to get ready to marry me. Who so ever i will not going to ask you whom and let's make a contract that you will take care of my father and if anything happens to my father i will make sure you beg in streets", i flared in anger when all i could think what his so called family did to us. Vivek wants to save his sister from her struggle and he knew she will not accept because of what his family did. He took a twisted way to save his sister and his friend who has no interest in any relationship. Will he be successful in his agni pariksha to save his beloved sister and his best friend ??
8 84

