《Deadliest Sin, Greed》Intermission - important explanations (READ)
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Hello, readers! Players!
This one's name is Greed!
During this long short intermission between chapters during your sleep period, this post tutorial will fill you in with specifics on the story game, so as not to bore you during the story game.
Greed points - they can be used to purchase skills, items, races, titles, and upgrades at the greed terminals. (Once available)
Packages - packages are a collection of skills, abilities, and/or stat bonuses requiring a hefty sum of greed points as well as a greed ticket of the corresponding rank, which can be purchased at the terminals.
Greed ticket - a rare item varying in rank from F,E,D,C,B,A,S,SS,SSS, and X. They can be obtained by performing miraculous feats or slaying monsters of great strength.
Achievements - achievements are rewarded for merits and certain acts in the game of greed. You can accrue an infinite amount of achievements, but only three at a time may be active. Can be changed at any time outside of combat!
Death - you lost! Death is death! You're gone!
Upgrades - items and skills do not rank up through repetition! Oh no, you must likewise invest greed points as you would in anything else to grow in strength and ability. Also, that's not to say all items and skills can be upgraded!
Loot - even though you can purchase many items… creatures and players will still drop [PHAT] loot which can be kept, salvaged, traded, or sold for MUCH less than it would have been purchased for at a greed terminal.
Crafting - crafting and gathering skills must be upgraded with greed as well! So get out there and peddle those wares for points! Cash is useless...Simpleton.
NPCS - they'll be around…
Pvp - this game is full looting and is PVP heavy! (Lucky you! Maybe…) When killing a monster, you will only get one tenth of their accrued/spent greed points! (Excluding their items as well…) Oh yes! Monsters can evolve, upgrade, and spend greed points as well! Players, however, will drop all items on death ( Literally…all of their bag and equipped items will explode around them like a pinata of [PHAT] loot! The murderer player will also receive one-fifth of their accrued/spent greed points! (Excluding items…) So get out there and kill a friend, brother, or simply murder mindlessly!
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Greed terminals - will start out with a limited selection, but after growing or meeting certain...prerequisites, more varied options will eventually become available. (On a per player basis, unless globally or regionally announced.)
Races - oh yes! Even your basic genetic makeup can be Changed if you're greedy enough, conferring certain...bonuses if you will, as well as offering tasty beneficial...upgrades not available to humans which you can also blow points invest into!
Titles - this game's version of classes! You can only purchase/upgrade one! If you wish to replace the one you already have, you'll be forced to start the new one from scratch while also losing any bonuses/skills obtained using the old title! (Rumor also has it, after spending certain large amounts of greed points...excluding items...you'll be allowed to take a second title!....Phase 3...ish? Who knows!!!) Also, after purchasing/upgrading a title fully, it'll automatically convert to the next rank offering new skills and upgrades!
Equip - a starting skill, it's the ability to instantly equip armor/weapons in the bag. (Who wants to actually put on or remove a set of armor each day?) Can be upgraded to store and instantly equip full item sets or store the sets within the equip skill, which frees bag space.
Bag - a starting skill, used as a weightless, portable storage device to store anything your grubby little hands can grab on your journey! Can be upgraded to hold more items and equipped items don't take up bag space. (Initial spaces: 30)
Identify - a starting skill, Used to identify everything and provide users with uses, salvage info, crafting info, greed value, etc! Must also be used to identify items with question marks in the name! Can be upgraded to supply more information or identify higher ranked items.
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Random skill - a die was cast! (Literally) Each player was given (I love gambling) a die to roll to receive a random, system generated skill to at least give the poor sports a fighting chance during the first phase of the game. Kehkeh.
Status - last but not least is status! Status gives players a way to monitor their growth!
Strength - increases melee damage and very slightly increases melee critical chance/all attack speeds.
Dexterity - increases ranged damage and very slightly increases ranged critical chance/all attack speeds.
Constitution - increases max health points, defense, and very slightly increases disease resistance/poison resistance/hp regeneration.
Wisdom - increases mana regeneration and spell cast speed.
Intelligence - increases max mana, spell damage, and very slightly spell critical chance.
Perception - increases chance to spot traps, hidden enemies, lies, etc. It also gives a slight chance for attacks of opportunity which will be highlighted red on an enemy.
Speed - Increases movement speed, attack speed, casting speed, and crafting speed slightly.
Charisma - how much people like you. (Increases trading, persuasion, lying, and leadership based activities chances of success.) Also, has effects on spells from certain titles.
Luck - supplements every action a bit. (Critical chance, magic find, crafting, speech attempts, etc.)
Those are the basic stats! There are resistances and other values such as attack, defense, health points, mana points, critical chance, etc…but I'm sure you can all figure out what those do.
New stats will also emerge when certain conditions are met. (On a per player basis.)
A full status will be available in story game...now go...it's time to wake up, but I leave you with a question...where will your greed take you? Kehkehkeh
I hope that keeps your greed at bay until you wake up.
Old boy Greed
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