《The Traveler's Adventures》The Adventuring Continent: The Land of Treasure and Death
Advertisement
The Adventuring Guild is a large, global organization of monster hunters, traders, merchants, craftsmen, and many different people that come together to achieve one goal, to explore and adventure.
To achieve this goal, the guild started as a small group of explorers and monster hunters, with a simple base of operations and a few small groups that helped each other out. Eventually, this group of people grew as more people decided to join, and as more money was pooled to help the newer hunters get trained and fitted with weapons, more people were able to contribute and as they grew, they expanded their organization to include craftsmen, merchants, and many other people with the goal and allowing people who want to explore the world and have an adventure to be able to.
Nowadays, Adventurer Guilds can be seen on almost every continent, although the amount and their size is affected by the local attitude towards adventurers and their need. On some continents, there are areas that are heavily infested with monsters and adventurers can find ample work, and they are usually more accepted there than other places. On calmer continents, where the majority of the land is colonized and calm, they tend to be looked down upon as mercenaries and usually take the name of monster hunter, which is accepted with open arms by most people.
The Adventuring Continent is a nickname for a magical continent that is chock full of magical phenomena and beasts, and is most puzzling to many beings in the world as to how it came to be. Anything from freezing deserts to mountain high forests inhabit this warped continent, and the dangers that it contains can outnumber any other continent.
The only “habitable” part of the continent is actually a built-island that the Adventurer’s Guild invested in, several in fact, that allow them to send expeditions into the island to extract rare minerals, monster parts, and herbs. Not all expeditions come back, and even the strongest of the guild don’t dare to try this continent without a heavy set of backup plans and the ability to teleport out of harm's way, which sometimes isn’t even enough.
Advertisement
While this continent has been the death of countless souls, the riches that it brings can outnumber any but the rarest of treasures in the world. Herbs that make a potion of revival, metal and can double the effect of any spell or be completely resistant to magic, and claws that can cut through stone with a single swipe. The magical aspect of the continent is a blessing and a curse, and this is what drives the Adventurer’s Guild to keep exploring even with the lethality of it.
The only people that tread the Guild Islands are those who are born there, and adventurers of level 10 and above. To enter an expedition, they usually have to be on average level 13 to even survive the many ways the continent can kill them. The rare occasions where an adventurer has a certain skill set that allows them to be of use is what brings the weaker ones into the fray, which can grant them the ability to grow fast, if they survive that is.
The common biomes that expeditions tend to travel to are generally nature magic aligned, where instead of being a deadly tundra or scorching desert, it usually is just an upscaled forest that can house many a creature. The unique matter of this continent is the magic, which allows it to house creatures from anywhere in the world, from the rarest to even common goblins, any monster can be found in the depths of any part of the continent.
There can be several different types of expeditions, the most common run is a gathering expedition. This expedition type is a simple hunt on a known trail, where a group of adventurers follow an established route and hunt for anything valuable, both monster, herb, or exposed mineral. This is common because of the nature of the continent and its likeness to a dungeon. Whenever an area has a lower amount of mana than a certain amount, which has been theorized but doesn’t have enough information on, the mana gathers in such forcefulness that monsters and other magical items spawn from the magical phenomena. The things that spawn from this phenomena can be anything, from simple goblins to even highly evolved draconic monsters.
Advertisement
To be continued.
Advertisement
- In Serial16 Chapters
Real Time Reality
Erik was just an ordinary teenager until one faithful camping trip. He was thrusted into a world full of monsters with powers that could only come from comic books. Armed with the power derived from one of his favorited gaming genre, could he stop the hidden mastermind behind this game of life and death, all before the demon devoured his soul from within?
8 131 - In Serial7 Chapters
Island Paradise (Grashien Chronicles Book 1)
The Grashiens have survived in hiding for millenia, peacefully watching over the human race from within. The arrival of one girl sets in motion a chain of events that will be impossible to stop. What will come of this unexpected change in circumstances? How will the tribes react? And will the Grashiens be able to rejoin society for good? Author's note: This is the first book in what is expected to be an eight-book series. The first few chapters aren't very good since they were written when I was about ten, but the quality improves around chapter 7. Please bear with it; I'll try to get the chapters in as soon as possible. Thanks!
8 102 - In Serial21 Chapters
System gone rogue
On planet Gaia, every country is assigned a system. When a new country is born, so is a new system. The system receives a mentor to teach it how to do it's job properly.Hey! Listen to me!The system ensures that everything is functioning properly.Sire! We have an emergency!Inhabitants get assigned the right classes.Not that class!Dungeons are of the appropriate level.I said to start with a low level one!And everyone is happy.Why!?! God! Why did you give me this class?Except maybe in one country, where the system just does whatever it wants. The country is thrown into chaos and inhabitants have to figure out how to get things to work, when the system is doing everything wrong.
8 513 - In Serial47 Chapters
GOOZLLA
Kaiju's have lived on planet Earth long before the day of the dinosaurs. The Kaiju's have lived near the core of the planet for their food, radiation. They have left human kind alone for many years. A peace was of no kaijus was a great thing. But know, the evil Kaijus have risen from the deepest parts of the earth to destroy humans. Only one Kaiju can stop them, Godzilla, His spirit is now within a normal boy who is the earths last line of defense.
8 124 - In Serial68 Chapters
True Reddit Posts
They are the random scary stories I found from reddit.Horror lovers! Check it out! (HIGHEST RANKING #1 in Reddit)These are from r/nosleep and related ones[ I do not own these stories. I credited the owners of the stories]
8 146 - In Serial15 Chapters
The Survivors Of Eden
Rowan is back, hugging and kissing her family again like she never thought she could. She has a secret though. No, it's not some deep, dark, mysterious secret. It's rather simple and almost quite obvious...which makes it terrifying. Her destiny is mapped out and set in stone. She is chained to the EcoPan. But why is she back in the first place? Wasn't the story over? It was supposed to be but humans aren't very willing to obey, are they?One last time Rowan is going to save a whole civilization from a terrible fate. But with her daring and often intrepid mind, the EcoPan is likely to never be the same.Fanfiction taking place after Rebels Of Eden, Elites Of Eden, and Children Of Eden by Joey Graceffa.
8 171

