《The Order Engine》Prelude
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(Research Lab, Myer-Shelton Orbital, Earth Orbit)
"Damnit, Louis, that's not how physics works!" Ted Eastman, lead researcher on the AM conversion field deep physics study group pushed the tablet away from himself in frustration.
"Ah oui, frustrating is it not?" Louis Roche's smug look made it clear to anyone watching that he at least was feeling no frustration at all. "And yet, here we have it."
"Look, AM conversion is just a trick, an accounting error. The field just flips the quarks into their anti- equivalents while the universe isn't looking."
"Non. No Ted. It cannot work thus, the energy requirements are too much. Easier to convert to energy and then back, yes? But even this is wrong."
Grabbing the rejected tablet from the table Roche tapped a few commands before flicking a virtual object at the large holoarray at the side of the lab. A particle diagram appeared, three quarks frozen in a ghost sphere of strong nuclear energy. Not really how it would look, but how it could be understood.
"Look, here is the simulation of the AM switch." A field built up around the particle, permeating all space in some unknown but measured way. Within the proton the quarks and gluons did their simulated dance. One of the quarks flipped, then another... and the proton fell apart in a burst of photons. "You see? At the field strengths we use, the energy it takes, there is just not enough. Ten times, a hundred, not enough. Nine hundred times, then maybe one in ten does not become energy."
"Look, that's just not possible. We know it works at the current field strength."
"Oui! We know that it works. And maybe now we know how it works. Without Weintraub's nonsense about alternate anti-matter universes or Stephenson's trite 'higher vibrational plane' stupidité. Just a simple twist in space, an inversion of the matter into the negative, and all for the price of the field itself."
The display reverted and the proton returned, the field built then flickered for a moment and left the proton inverted, the quarks changed to anti-up and anti-down.
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"Et voila, the magic is done."
"And that flicker? What the hell even is that? If this came from anyone else I'd swear it was edited as a joke."
"Ah, mon ami, but it is come from me. That flicker? It is the whole point of this test. It is this we have sought. The twist in space."
Roche's fingers flashed over the tablet again, dispelling the proton and replacing it with a complex, distored field.
"This, now. This is the field, but altered. Modulated through a harmonic series and projected not in, but out." An object appeared, the field generators from Roche's earlier, mildly catastrophic test. "See, the field builds, twists, but outside the chamber. Now see, the break, it formed here and the atmosphere entered so..."
A breach in the wall of the vaccuum bottle, a tiny jet of gas... and the entire apparatus, fields and all, simply vanished.
Ted Eastman looked through the heavy quartz shield that separated the lab from the test chamber, where the wreckage of the heavy field generators protruded from the armoured outer wall of the lab.
"Oh. My. God."
(Union Monitoring Station, Sol Heliopause)
Vrr'kt'thk stepped off the elevator and into the monitoring hub, pausing for a moment while her senses adjusted to the wealth of information flowing through the room. Idly she noted the other Watchers in the room, each from a different race as per protocol. A Kithran with bright green neck feathers, a towering Golotu beside him and a Daic - a respectable 6th Moult by its shell - in the tank that occupied the corner of the space. They appeared to be deep in discussion although Vrr'kt'thk was unable to make out exactly what they were talking about.
"Ah, Watcher Vrr'kt'thk," the Daic said, its clicking voice translated by the tank's interface. "Welcome to the Sol Monitoring Station. We were just discussing the latest developments. Join us, please. No doubt your insights will be useful."
Vrr'kt'thk's wing case flexed, a terrible nervous habit she'd picked up during her long sabatical, and she skittered forward to join the group.
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"Welcome aboard, Vrr'kt'thk," the Kithran said. He turned to address the tank. "Storm, let her at least get settled from the trip before you drag her into the mess. She's only just arrived."
"Oh come on Ecreth, you know she's dying to see what the new species is up to. We all were, our first day."
The Golotu chuffed in amusement, rocking back to sit comfortably on her tail. Such a useful adaptation that, Vrr'kt'thk reflected, such a shame I can't do the same.
"We let her decide for herself," said the tall sauriform with evident amusement. "Well, Watcher, since our uncouth colleagues appear to have forgotten all manners in their excitement allow me to introduce us all. I am Watcher Sesen, Golotu delegate and Xenolinguist. The bundle of feathers beside me is Watcher Cawret of the Kithran, Xenopologist, and our Daic Watcher is Opal Shine of Storm's Passing..."
"Just Storm if you please. Xenotechnology specialist, plus the usual list of subspecialties. Excuse the translator, I was raised planetside so didn't learn the galactic languages until too late."
Vrr'kt'thk inclined her torso, a gesture of acceptance that the others would be well familiar with. Daic were excellent with languages during their adolescent years, but most found it impossible to develop them after maturity.
"And I am Vrr'kt'thk, Vret Xenobiologist rotating in to complete the Quorum. I was expecting to meet my predecessor for a hand-over."
The Kithran's ruff shifted in a classic display of annoyance. "Don't bother looking, he was picked up 2 hours ago by a Colph scout. And good riddance, that little pk-ek was either useless or obstructive."
"Now Ecreth, be nice," the big Golotu chided. "We don't need to burden our new team member with bygones. Especially when the Humans are so close to The Test."
Vrr'kt'thk perked up at that. Watching was a long, boring process. Most species took much longer to complete one of the technologies that would grant them Council membership. She'd expected to spend years studying the race before handing off her research to the next Watcher.
"I was being nice. Trust me. And by the perk in your antennae I can see you're surprised at that news, huh Vrr'kt'thk? These apes move a lot faster than any of us expected them to. According to the normal predictions they should be on the verge of a second system war at this point, but somehow they're still in the game."
The Daic's translater produced an amused noise. "Not just in the game, they're moving towards the final bell. 50 years from antimatter conversion to spacial compression isn't a record, quite, but they did it while still using reaction thrusters to move around their own system. That's possibly a first. Almost everyone hits the gravity drive long before FTL." With a flurry of movement from one manipulator the Daic brought up a dense information display. "See? The first order fringing effects of the AM conversion field should have been a clue to gravitational gradient propulsion. Instead they latched onto one of the obscure third order inconsistencies in the destabilization matrix and..."
"Can we assume for a moment that my field physics is a bit rusty?"
"Oh, sorry. It's exciting."
Sesen waved Storm down before they could launch into another confusing technical explanation. "What Storm is trying to say, in their typically focused fashion, is that the Humans bypassed about 200 years of dead ends and jumped straight to modern FTL. When they break out - which will be soon - they'll be doing it fast."
"Yep," piped Ecreth, "and we're going to have to be ready for them. We've got a lot of work to do."
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Delve
Summary – Level 1: Delve is an isekai litrpg that follows an average guy who just happened to wake up in a forest one day. He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel. Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing. Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one. Did I mention that there will be math? Summary – Level 2: Okay, but what are you in for, really? Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme. ... What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure? Yes! Really sure? I mean, this summary is practically half as long as the first chap– Now! Okay, okay! The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we? Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no? Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not. POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place. Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare. Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships. There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture. The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving. The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it? Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story! Cover by Miha Brumec Summary Updated: 2020-06-14
8 822Journal of an Adventurer
Join Lone Solo in his adventures that will lead him from being an ex-soldier suffering ptsd to fighting an invasion of an unknown enemy as an Adventurer. Please note: Lake Merrin is in 1st person, in the style of stream of consciousness. 2nd note: Due to evolution of my story and feedback, I will be continuing from The Great Spoon Heist to a 3rd person PoV. Journal Entry One Twenty-third of Harvest, 1007 FK. Within two weeks I will be on the front line, fighting an enemy that has powers beyond our imagination! It reminds me of a book I read in school—about the end of the Massacre of Magic, and the invasion of those Beasts and their shambling, rotten minions! Back blurb: He is a face in the crowd; a nobody, but with every story, there is a beginning. Travel with this ordinary half-human as he works to find a roof over his head, to put food on the table and stumbles on something beyond his reckoning.This is his journey; this is his path. His Journal. A Journal of an Adventurer.Should he stand up to become a "hero"? ...Will it matter? Lake Merrin is a city in the North-Western part of Western Duchy, Favinonia. It is also known as Iron Dukedom. Duke Trahern Isenhart III is the ruler of Iron Dukedom, and his third cousin Count Darel Isenhart is the ruler of Lake Merrin, and it’s county. Lake Merrin is home to twenty thousand people, and it has the second oldest Adventuring Hall in Favinonia; nearly nine hundred years old. This is set in a gunpowder/industrial fantasy world.
8 166Through Mist, Veil, and Summer
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8 207End of Hereafter
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8 164When You and I Collide
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