《Voices at Sunset》Chapter 20
Advertisement
The water was freezing. At first the waves had nearly shredded his small boat to pieces, crashing over his head as it did so, but as the storm quieted, he managed to find a few wooden boards floating in the water to hold onto. But that all seemed pointless in the middle of the ocean; Taramiel was lost.
Of course, Gloss would know by the time he returned to camp—if he managed it. The punishment would be severe. Another betrayal, he thought. What else could he have done? He fought with all the strength available to him, and so did his men. What could he have done to win? There was no hope, then. Why bother to fight? Why did Gloss send him to his demise, anyway? Wouldn’t he know? Shouldn’t he know what the outcome is? What power was an obedient servant like himself supposed to garner by comparison?
But those questions would only matter if he survived his journey. He looked once more around the water, and saw the horizon face back at him from every direction. He sighed. Now it was those damned gods’ choice what would happen to him. Still clutching to the wood, he let himself nod off in parts, keeping his eyes open, and himself awake, long enough only to keep a hold of his position.
And then his makeshift raft began scraping against something below. Taramiel opened his eyes, first emerging from a hazy fog, and saw beneath him soft and white earth—sand. He let his grip go for a moment and fell into the water, then started laughing. He noticed a collection of heads turn to him on the shore—he was at a shore, he thought, a shore—and watched him, eerily. Taramiel stopped laughing. The rest of his crew was there. Every single one that had lived. Of course, some of them had died on the journey, but even the bodies had decided to join them. And there was nobody else ashore.
Advertisement
Taramiel rose out of the water and rallied his troops together. Bodies were meant to find the places of their death, as the Sacredate commanded, and the bodies of their comrades were propped onto wooden boards and pushed into the water far enough for the tide to whisk it away. None of them knew what shore they had landed on or where the nearest spot of civilization might be, so they decided to carve a path out in the woods behind the shore and hope for something.
As Taramiel led the way, the same thoughts began to plague him. And the thought of that boy. He’d almost forgotten him, but now with a slightly clearer ahead he could see him. The realization had completely stopped him. If he had not hesitated, perhaps he wouldn’t be in the debacle he was now. What else could he have done?
He thought he could hear Gloss speaking in his head now, in reply: You had no faith in me.
But Taramiel knew it was a lie, and kept moving.
As the night grew deeper, Taramiel broken out of the trees and found a familiar path. He turned down to the left, and saw the moon hanging above a decently sized city. Taramiel walked closer some, checked behind him to make sure the rest of his crew was still following, and then stepped up to the barrier of the town, and saw the large ships sitting at the docks and bobbing in the water. Taramiel smiled. Perhaps this was one way that he could repay the Sacredate.
Balto spent a few days at sea to return home. The water was, for the most part, calm and kind. There were fewer people to take care of now, and he appreciated that. Although he missed something about the excitement of the fight. It was a feeling he didn’t have the chance to revel in frequently. Now all that remained was the aftermath.
Advertisement
And, strangely, he missed talking to the kid. Sartore, his name was. Balto laughed—he’d almost forgotten the kid’s name.
As the sun rose one morning, he spotted land at the horizon. He nodded at the sight of it, and he went on with his regular business.
But as they drew nearer, something was strange. He couldn’t see the town hall. Or the stadium. Or any of the other buildings, for that matter. Sure, they were some distance away, and the glare of the sun might blur the lines, but Balto thought that the image was uncanny.
Terror filled him as the ship slowly moved closer to shore. It dawned on him more and more, with every passing second, that those buildings really had gone missing. Soon he could spot the rubble where the city had been. Now the passengers had started shouting at the image of it, but Balto was frozen. The docks had been destroyed, too, with the ship skeletons part way through sinking below the water.
Balto didn’t have the strength to turn the ship around just yet. Doom, here, was inevitable.
Advertisement
- In Serial9 Chapters
Eternal Awakening [LitRPG] [EtA Book 1]
A 17-year old boy must use his wits and work with his friends to get first place in a tournament that takes place in an online deep-immersive Role-Playing-Game He must juggle his real-life problems with problems in the real world, and make sure that his sister does not get into harm's way. What will he do when he loses 2 people close to his heart, just before the most important battle in the tournament?
8 338 - In Serial47 Chapters
Tale of Yashima
Tale of Yashima is loosely based on the Sengoku era of Japan. The power of the shogunate has crashed and the daimyos of Yashima are fighting for the survival of their clans and control of the land. However, they’re not the only ones. Yashima is a land where both man and yokai co-exist, and not always peacefully. As the daimyos are busy with each other the yokai are also planning their next move. The Night Parade is coming, and not everyone is going to survive. Published every Monday, Wednesday and Friday.
8 79 - In Serial20 Chapters
Astrid Vs. The Asteroid
(As of July 29th, book 1 complete. I'm going to take a break to work on other projects before I begin posting Book 2.) An extinction level asteroid is hurtling toward Earth and the only safe place left is in government run bunkers deep underground. A SAFEsite. Seventeen year old Astrid is determined to take her place and protect her family, no matter the cost. Even if it means making a sacrifice she never expected. Her childhood friend, Connor is sweet and nice, and everything a girl should want. He has a place in the SAFEsite, and for the price of marriage, she and her family can join him. But then there’s Shane… The independent firebrand has already caught her heart. But Shane didn’t win a place in the bunkers. He’s determined to survive the impact in a shelter of his own. Connor is the smart choice. The safe choice. But no matter what she does, she can’t get Shane out of her head. With the asteroid closing in and the world falling apart, Astrid has a decision to make. But what if there was a third option? What if Astrid chose to save herself?
8 410 - In Serial16 Chapters
Veneofel: A Wonderful World of Magic, Imagination and A Certain Overpowered MC
Johannes Aarvold is a normal student who yearns for knowledge on every medium possible. He is having the time of his life when he figured out that the girl she loves also loved him. But because of an Unusual Blue Book that he borrowed from the Library, he was transported to a different world called Veneofel. But the moment he was transported in Veneofel, he fell straight towards the castle of the Final Boss, The Demon King! Let's join Hans and their comrades in their various adventures and misfits in order to search for a way back home and, at the same time, conquer the world itself! This is my First Work so it is not that polished. The grammar can be wrong, the writing style can be messy, but still, I really want to write what's in my mind. For those that will take their time reading this, feel free to tell me all my flaws and I will do my best to correct it. Thank you very much and Enjoy Reading! ^_^
8 167 - In Serial14 Chapters
Tales Of Narcinica
This is a tale of Narcinica. Solitude and Terminia are on edge and it looks like a war is cooking up. Can Solitude defeat their long lived rival. Read more to find out.
8 458 - In Serial19 Chapters
Domain Warz
Join Murphy as he steps into the world of a Cosmic Game with far reaching implications. Laugh and cry as you watch him struggle like an ant to subvert terrible luck, develop a basic modicum of common sense and form at least a tiny speck of ability to socialise with others. Then be awed as he climbs to the very pinnacle of this Game World to pry free the shackles of the perversely cruel Game System that has cursed him!
8 122

