《Not Your Bronze Age》Part. VIII
Advertisement
Ma-ek marched forward along the length of his ship. He looked around him at the sea that held the great fleet of Megarkos. The fleet had hundreds of ships within its ranks, among these being a dozen great behemoths from the time of the Hehkian expansion, long stored away and hidden in dry docks. Now revived, these giants cut an imposing figure within the flotilla.
Each of massive ships required one hundred and seventy rowing men spread over three decks to power them. The fleet's most prominent flag flew from the tallest mast of the largest of the ships, with the image of a golden sunburst radiating from a field of black flapping in the wind. It was the colors of Megarkos. The bow of each ship was adorned with rams that were carved to resemble the mythical beasts of their old tales. The ram on the ship that Ma-ek stood upon sported a Napat's Trident made from gleaming iron.
The sight was as spectacular as Ma-ek had imagined. Every ship in the fleet was in formation, with all of them displaying smaller versions of the fleet's standard as they approached the Neander capital city of Olr'du. Ma-ek looked out across the dark horizon. A fleck of light stood out in the distance, visible between dips in the waves. The sun broke over the horizon on his right side, bathing the tips of the distant mountains in an orange-pink glow.
Ma-ek went over the plan again in his mind. The timing is key. If we approach too early, we risk losing their attention. If we approach too late, then we will be ablaze with light and hard to make out.
Ma-ek glanced at the sun, judging daybreak to be no more than an hour away. The mist on the horizon hung heavy, obscuring the light. Turning, he looked at the fleck and saw that it had grown in size; it was comparable to a fist on the horizon. After some quick estimation, Ma-ek knew they would be cutting it close, having only a handful of minutes to display the ships before the break of dawn.
Advertisement
Ma-ek heard the distant sounds of commotion:the horns of the city watch and the yelling of the guards between each guard tower. Besteb's plan had called for the lead ships to enter the natural harbor a few ship-lengths to the south of the Palace of Olr'du. The Palace was separated from the water by an open courtyard of short manicured grass. A single immense, crimson-barked tree grew in the center of the courtyard, so tall that it dwarfed the masts of even their largest ships. The top of the tree was bright with emerald leaves that glowed in the morning light.
Ma-ek watched the townspeople begin to gather in pockets along the coast. The guard did their best to direct the civilians away from the spectacle, but their efforts proved to be in vain. The garrison of the city looked lost as they attempted to muster a defense for a foe they couldn't understand. The chaos on the shore was something the fleet from Magarkos had counted on, and when it seemed the citizens might overpower the garrison, another piece of the plan clicked into place.
Ma-ek’s father and the highest members of their naval leadership commanded the twelve mightiest. Ma-ek himself was given command of a lesser vessel in the fleet, relegated to a small ship with thirty oarsmen. He took the remaining time to shore up his men — particularly the oarsmen who had long since lost focus. While sailing was better for the longer stretches, nothing surpassed the strength of thirty men rowing in unison toward one goal.
The sun reached the predetermined point in the sky and the time to spring the plan had come. As one, the controlled, quiet nature of the ships and their crew gave way to pandemonium. Commands shouted from ship to ship could be heard from the coast. The ships began to drift closer and turn in the water. To the Neander on the shore, it looked like a herd of buffalo maneuvering to defend their young. The ships slowly began to form a shape and every Neander in the city, awakened by the shrill horns and sounds of danger, stopped to watch.
Advertisement
The twelve behemoths formed a wall of timber and flesh that spanned the entire bay of Olr'du. The smaller ships assembled between the wall and the shore, forming lines. The captains yelled between themselves, ordering their crews to toss lines back and forth, further hardening the ships together against the waves.
What was once a loose configuration of ships was now the trident of Napat made real. Each fork was a bridge between the massive ships and the mainland. The main tine was the widest, with the medium ships lashed together two abreast, forming a plaza for the main party to walk down.
The sun then rose over the bay of Olr'du. The usually clear water was churned to a sandy-mud color. Yelling from the men on board the ships flooded the air. The ships were lined with iron shields and teeming with men in their most polished scale mail armor. The smaller ships making up the two outer tines had men with iron shields above their heads, interlocked like scales. The wooden plaza at the center was lined with men at full attention.
The ships, having been lashed together, donated their oarsmen and drummers to the task of building a terrible cacophony that morning. The drummers began building a growing beat. The beat sounded like the approaching footsteps of giants large enough to touch the seafloor — giants that Besteb spoke of hearing tales about as a child. The oarsmen chanted in unison, sounding like the voices of those creatures. Finally, the men lining the plaza thumped the butt of their spears onto the deck. The scene it created was so intricate that it was almost divine.
When the sun finally broke into the clear and its light touched the bay of Olr'du, it exploded off the many shields polished to a mirror-shine in a supernova of light. At the same moment, everyone onboard ceased their action, ushering in an instant eerie silence over the bay. What was once the head of a trident now looked like the sun had landed to float in the bay. Everyone in the city in line of direct sight had to shield their eyes and those who were unable to were temporarily blinded.
Ma-ek watched in silence as a lone man, clad in all black, walked down the swaying plaza. He was tall, broad, and strode with purposeful and practiced steps. The figure's height told him it was Equian, but to see him now was different. Having talked with Besteb for many hours, they came upon a wild and devious plan, one that would either live on forever or get them all killed. Equian was to be the Neander god of Death made real.
Advertisement
- In Serial20 Chapters
Wait? did you say the Demon Lord was a...?
Daron had lived through 2 lives before so now, in a third, he has everything he needs to become great. It's just a matter of fighting his way to the top with what he now knows, but that might be a bit hard when he has to start from the very bottom. From the F- ranked monster the Horned Rabbit, to something great, but it isn't like it's impossible after all the Demon King in his last life was a Horned Rabbit too...
8 146 - In Serial34 Chapters
Playing Games of Despair
To come out on top of God’s Tournament, the world’s top fighter will need skill, wit and special powers in each duel. Join the hopefuls as they navigate the culture shock of a world tour across four warring countries with differing ideologies, learn more about humankind, befriend and grow close -- only to face each other in battle. For the grand prize of any wish to be granted by God, and for world peace, what would you do?
8 138 - In Serial16 Chapters
Reincarnator Ranker
I am Akira Sakamoto the one you called a reincarnator. It all start when boy soul wandering for ten thousand of years in the abyss but luckily god meet him and gave him second chance in life. The legend of the young boy who one day will make a great ripple of changes in the world of high fantasy nicknamed “infinity world” a world rank SSS difficulty. Will the boy survive in the most dangerously world in the galaxy that even god fears the infinity world full of mystery and adventure ?
8 99 - In Serial11 Chapters
The Eye in the Sky
People have always thought that the undead would come from hell - that they would rise from their graves to bring their torments upon the earth. They never thought that they would come from the heavens instead and rain upon the world like divine judgment. Ten years had passed since that day. Evan had thought that he had seen all there is to see. What remained of civilized society couldn't recover. Millions of zombies wandered in every city, and thousands more roam the countryside. Every day was a struggle to survive just as it had always been. He, as well as most of the survivors that remained on earth, had resigned themselves to a life of wandering until their deaths. Their last hope was news of an underground settlement being constructed to the far west, outside the eyes of the wandering and falling undead. But then they encounter a girl who had survived in the middle of a heavily-infested city. She claims that she knows of a way to end the apocalypse once and for all. What should he and his group do?
8 106 - In Serial47 Chapters
A Spark in the Wind
Though there has been mistrust between the Kingdom of Alinor and the Forest Kingdom for thousands of years, Prince Meneldir has naught but love in his heart for Lord Vilyánur, his oldest and closest friend.But something's coming: something that will turn their lives upside down, something that will consume them and everything they hold dear should they fail to unite their two kingdoms into one and rise up against this threat.But then comes the real question: if you tamper with essential forces of nature to save the one you love, is it even worth it? What can be the result of such an action? Is a world claimed by decadence and degeneration even worth saving? The board is set, the pieces are moving.[A WATTYS 2018 SHORTLISTER] [ALSO SHORTLISTED FOR INDIAN AWARDS 2019]
8 111 - In Serial26 Chapters
Murder Is Fun || a Hermitcraft murder mystery AU
!!! Shipping not Intended !!! Mature language and blood warning Etc. Waking up in a huge dark mansion isn't quite your casual everyday morning. Being unable to leave, and having not much choice when your curiousity can't be satisfied if you don't continue. One by one, everyone dies. There isn't much pattern, and everything they do ends up causing yet another death. What would happen when the last one dies? Hermits:Iskall85Mumbo JumboGrianGoodtimeswithscarXisumavoidBdoubleO100TangoTekImpulseVintageBeefEthoRendog
8 190

