《Wolfheim》Chapter 5: An Old Ghost Part 3
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- Black Forest, Alamannia, 875 a.D. -
A Templar rides on horseback, dragging behind him a chained man. They have been traveling for days, only resting when the horse tired. The prisoner barely eats, the horse is behaving well and the Templar feels betrayed for having to escort this man to the edges of Imperial territory. They finally reach the denser part of the forest. The Templar gets down from the horse. They'll go by foot now, taking the horse as well.
– Would it be against your oath to let me on the horse? – Siegfried asks, mocking the knight.
– If you think I'll pay any attention to what you speak, you're absolutely wrong, scum. – the knight replies. – I am a Roman Knight. I am superior to you in every aspect.
– However, here you are, escorting a prisoner to exile. It really is pathetic. You all think you're special, until you have a sword through your chest. Then you remember you're just regular people.
Suddenly, their traveling is cut short, when something mysterious catches the attention of both men. A strange, red light comes from within the forest. It feels warm, just by seeing it from afar. The horse starts to become restless, so the knight ties him to a tree. Both men begin to approach the light, and the closer they get, the more compelled they feel to reach it.
As the knight is healthier, he eventually reaches the light first. He gazes it, almost hypnotized. He feels warm, happy. Some voices echo in his mind, telling him to touch it. Siegfried is feeling things much differently. In his mind, voices scream, telling him he's a failure, that he should've gotten to the light first. He crawls on the floor, unable to sustain the pain he's feeling. The knight's sensations begin to change. The light feels colder, the voices become paranoid, they're telling him he'll die.
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Siegfried is standing behind the knight. The bloodlust can be felt in the air. It's cold, very cold. Death is around the corner. Without uttering a word, Siegfried uses his chains to subdue the knight. They wrap around his neck, and the knight struggles. Siegfried tightens the grip; the chains apply more pressure on the knight's throat. Siegfried slowly crosses his arms. He doesn't know where all this strength comes from. The chains wrap around the knight's neck. His face begins to turn red, then slowly bluish. His lips feel like they'll burst any moment now. His eyes water from the pressure. His breathing is insufficient. He's blacking out. But it isn't enough for Siegfried. One more tug on the chains, one less moment of life for the knight. Starting to get tired, Siegfried brutally swings the chains, breaking the knight's neck.
Siegfried isn't quite sure of what happened. He slowly stumbles towards the light. There are no voices, no warmth nor cold. Nothing. Just a dead silence in Siegfried's mind, and a faint image on his head. When he touches the light, it expands. As if a wave of energy was triggered. Siegfried falls into the floor, without any strength left, he's ready to die.
The day breaks. Birds fly around above the trees. The sun rays penetrate through the forest and reach a body. A man, clad in full black armor, rests. He's alive, as he's breathing. He wakes up, without being sure where he is. He knows something is not right. For a moment, Siegfried still knows who he is. He begins to panic. Why am I in full armor?! Where is the knight?! These questions plague his mind. He goes for the horse, but the animal is scared, and tries to push him away. Siegfried is reminded of old folk. "Animals can see monsters. That's why cats hiss at nothing, dogs bark at night in full darkness, and horses are startled by familiar faces. There are monsters"
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– Why? Why did this happen to me? – Siegfried begins to feel dizzy. As if his soul was trying to escape his body. He falls unconscious. The last sound he hears is the chirping of nearby birds, as if singing a goodbye melody to a dying man.
– Schwarzwald... my... grave... – Siegfried whispers, maybe to the forest itself.
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Touch O' Luck (The Old Realms)
A young provincial thief of no particular renown has his life of crime changed in a day. He ‘stumbles’ upon a huge pile of gold for starters and soon after a dead man carrying a letter of 'royal' interest. Literally. While at it he ‘earns’ a title of sorts, along the promise of a life out of the gutter. Before he can properly appreciate the dramatic turn of his fortunes, he’s drawn into a dangerous conspiracy that threatens to embroil two continents in a devastating war. The whole affair seems to cry out for a gallant hero of old, or failing that a cunning diplomat, but he’s neither. Perhaps a lying scoundrel, which our lad definitely is, would have to suffice. He does ‘acquire’ a dagger that knows a dead language after all and that must count for something. The Old Realms series: Touch O' Luck (Finished) Lure O' War (Ongoing) Wings O' Fate First chapters will be uploaded immediately. After that there will be updates every 3-5 days. Cover artwork by @IntheBlackveil All tags are relevant but most chapters are not too extreme. Fair warning dear reader, this is an 'unfiltered' story, sometimes sweet, others bitter, touching some heavy subjects or problems, like crime, war, betrayal, pride, politics, revenge etc set in a Epic Fantasy backdrop with shades of Grimdark. In its heart of hearts though, it is an adventure.
8 97The Queen's Guard
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8 91Folly of Heroes
Vella may have a Bloodline Quirk, but it doesn't mean that it would be all sunshine and rainbows in a magical new world. A new life means new possibilities, new relationships, but it also means starting over anew. No reputation, no status, no way to know if life would end up the same way, or worse. Some problems just can't be escaped, even with death. In a world constantly pushing against nature to expand human civilisation, Vella throws herself into the recently rediscovered magic of old. Being physically young, she finds herself constantly needing to prove her worth whether if it's to the Martial Arts Academy, the Guild, or her very own parents.
8 139The Eternals
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8 124Killing Roar: Part 2: Mortal Mewling
Part 2 - Mortal Mewling: Perry's been living his dream in the guard, fighting spike feeders, proving himself to be a valuable member of the community, but his many concerns linger, weighing him down with more questions and regrets. The strange event within the dungeon. The rise of the prey-movement. The critical mass of spike feeders looming around the corner. Things have been going wrong for Titan City, and it feels like they're only going to get worse. Can he help save what he's worked for or will it all fall to ruin? Part 1 - Killing Roar: When Perry was blessed with a platypus beast soul, he thought his chances of joining the village guard were over. No one had every heard of a platypus. It seemed like an obvious prey soul, given it wasn't in the village's records. Only the strongest could be part of the village guard. He thought that would never get the chance to defend the village from the spike feeders, the deadly creatures jutting out with hazardous spikes haphazardly all over. Only predator beast souls were given the requisite training and allowed to join the village guard. Perry just didn't meet their criteria. He was also wrong.Soon Perry will live out his wildest dreams and more, as he scales the rankings of beast soul mastery, fights innumerable dangerous spike feeders and solves mysteries related to the origin of beast souls and spike feeders. And maybe, just maybe, he'll even get to join the city guard. Genre-wise, Mortal Mewling is a GameLit story (light on the GameLit) focused on action and adventure. The Gore tag is there more as a precaution, rather than a promise to keep producing gory words. Mortal Mewling is a bit of a slow burn in terms of start, scale and capacity of the protagonist. Book 2... has now begun! Updates Monday and Thursday
8 210Burnouts
Trust fund babies and the less fortunate coexisting through the turmoil of relationships, friends, drugs, and sex ... basically the normal 1990s teen antics.
8 168