《Diver》CHAPTER TWO

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Cliff went back to the apartment and told his aunt the good news. His Aunt is really grateful for Mr. Zen, because she knows the struggle for a novice diver to find a cheap and good equipment; she made sure tomorrow to thank Mr. Zen.

Cliff told Loraine that he is going to turn in early, for him to read the materials given by the Tavern. Cliff went to his room and immediately took out the drive from his pocket and plug it to his PC. The drive contains a simple program that immediately installs to your PC. This program is made available for every one, but you have to pay 1000 credits to have it, so even if you are not a diver you can still have a general knowledge of being a diver. However if you ever passed the examination of the Tavern you can get this for free and if ever you decide to be a diver and join the Tavern, the program will be updated for your personal use. Cliff installed the program and started it, after he installed it. Immediately four icons appeared and each read out “Tavern”, “Juggernaut”, “Slayer” and “Support”. These four icons will directly link you to the information and brief introduction of the icon you click.

Cliff click the icon for “Support” and instantly all basic info about the class and jobs under it appeared.

A Support class Diver uses his/her energy to provide heals shields and buff to his/her party. But Heals, shields and buffs are not only the capabilities of a support class diver, they can also disrupt enemies/beasts with their roots, de-buffs and displacement skills. Also they can provide a good damage but they cannot out damage the Slayer class, also some damage they do, provide a de-buff. For example the Stagger swing skill of a druid support, this skill when it hits give a chance of paralysis de-buff to an enemy /beast. Since Support class Diver have low to average energy, they are really good at controlling their energy. They need to provide heals and buffs while they are trying to note the energy they have left and use it wisely. There are three jobs under the support namely: Priest, Conjurer and Druid.

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As Cliff read this, he saw the support class in new light and continue to read on.

Priests are heal and barrier focus job. This job requires keen sense of the party’s health and well being because they cannot keep spamming heals and shields or they will deplete their energy quickly. Most parties have two priests to provide a heal sustain. Also the priest has the highest heal among the three jobs. Priest mostly use wands and staffs as their primary weapon and use large variety of light armors.

*Note: advance information about skills of a priest will be provided in the orientation of the Tavern

Cliff is thinking, if he choose this job he have to be good in healing and moving around the battlefield. He came to this conclusion by reading about the part the equipment used by the priest. Wand and staff plus a light armor which made this job kinda squishy, so moving around the battlefield is must and also while doing this he have to take note the well being of his teammates and conserve his/her energy. Cliff thought how a taxing job this is and if he made a mistake in either healing or positioning he might die. He now see Trevor, a rank four master priest mentioned by Mel earlier, a really excellent Diver. But Cliff still will think over being a priest for it is a taxing job. After this Cliff continued to read on.

Conjurer is a job that heavily focus in disrupting the enemy. They use their energy to produce illusions and de-buffs to deceive the enemy but do take note, sometimes illusion breaks early or the enemy is somewhat resistant to illusions. They can still do healing and shielding but it is the weakest among the three jobs. Most people on this job utilize good positioning to their advantage. Conjurers are often accompanied by their spirit beast. Spirit beast are like battle pet that boost or help their owner in battle. Most spirit beast used by conjurers boost their mental attacks for illusions to work flawlessly. But this kind of spirit beast is quite uncommon so some of them use a beefy or disruptive spirit beast so they can have time to cast/set-up their illusions. Also conjurers are great in setting up ambushes and some master guerrilla tactics for their advantage. This job uses staffs and arcane gloves as their primary weapon and uses from light to mid weight armors.

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*Note: advance information about skills of a conjurer will be provided in the orientation of the Tavern

After reading the brief introduction about Conjurers, Cliff was left with a somewhat a perplexed face. He knows that Conjurers are coveted for their disruptive abilities and most of them don’t do healing in a fight. He was enticed to take this job because disrupting the enemy may decide if he will be surviving or not. But the downside is that spirit beast is rather expensive and most likely he will not have a beast compatible to him. If being a Conjurer is the job for him, he postponed his decision because he have not yet read about the last job in the support class. He continued to read on.

Druids focus in area lock-down (roots) and group healing. They also can do focused healing but cannot out heal a Priest. This is the only job that cannot provided barriers to their allies and do front-line work. Since they cannot provide barriers to their allies, in return they provide enemy displacement. They can either pull-in or push back enemy depending on the situation. Of the three jobs, Only the druid can function as an Off tank. Some druids choose to have spirit beast that can also provide lock downs. Also Druids are fairly mobile to move in and out fight, some of them train their bodies to provide better utility. Druids usually use one handed or two handed mace and small shield and wear light to heavy armor.

*Note: advance information about skills of a druid will be provided in the orientation of the Tavern

Cliff’s eyes brighten after reading this. He really thinks this is the job for him. Though the downside is that he cannot place barriers, but he can make this up by using tools and equipment s. Also he can utilize the training his aunt provided since he was 11 years old. “Rooting the enemy in place is better than tricking the enemy with an illusion, which have a lower probability of succeeding that locking one down.” Cliff talking to himself. He can do heals in an area or focused healing, even though it is somewhat weaker compared to a Priest, which is better than the measly amount provided by a Conjurer. “If I can earn enough credits then maybe I can buy a spirit beast for myself.” Cliff said out loud excitedly.

Weighing the pros and cons of each job, Cliff was in deep thought. Priest can provide good healing and shielding but the job is very taxing for one person and also priest die easily if he/she positioned badly or focused by the enemy. Now a Conjurer is very enticing job, he can trick the enemy with illusions and provide de-buffs but provide measly heals and barriers and having a spirit beast is a must to help in setting up or assisting in making illusions. Spirit beast also cost a lot of money if you are looking for a compatible one. Being a Druid is like a combination of the two previous job. A druid can heal and disrupt enemy with lock down and displacements. Although he cannot place a barrier to himself or his teammates, he can tank for the incoming damage and heal back up. A down-side of this job is to have a good equipment to provide better utility but compared to a Conjurer’s spirit beast, buying equipment is cheaper.

“Being a Druid is the most suitable for me. I can use my training I received from my aunt and some Druid can replace a tank in case something happens. This also can increase my own and my teammates survivabilty… DRUID it is!” Cliff said excitedly.

He continued to read until around 10 o’clock and decided to read the rest tomorrow. He turned off his PC and when to bed.

END OF CHAPTER

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