《Everyone Dies Alone but not necessarily in space》#10
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Fourteen people had died in the deluge. One hundred and fifty million tonnes of water, Horace had estimated later, dumped into the centre of the Space in handy screw-top bottles. In the confusion of that day there was little agreement as to exactly what shape they had been stacked in, but there was general agreement that they had been neatly layered row upon row, forming a sort of vertical column. The immense combined weight of the column had crushed and burst the bottles in the lower layers, and the whole formation had collapsed like those old tower blocks that turn into clouds of grey dust at the push of a button. The downward motion of the bottles had driven an immense wave of water outwards, eating up the floor of the Space in an unstoppable rush, inundating all of the floor and crashing massively against the outer walls with horrifying violence. Even without her memories, Marie was quite certain she had never heard any sound as terrible as that.
Today, almost all the Space outside of the Ferrousdyke and the Holmdyke was flooded to a depth of over four metres with a stagnant mass of water. The bottles, it had turned out, were made of some kind of advanced bioplastic, incredibly light but fragile, and rapidly degrading when crushed, dissolving into a kind of muddy-smelling sludge in a couple of hours.
This had given the Space Sea a three-layered structure: a base layer of sludge from all the bottles that were smashed in the deluge, a middle layer of perfectly mineral-balanced but increasingly murky water, and a thick layer of still-sealed bottles floating near the surface, buoyed up by the little pocket of air trapped inside each one.
The sludge layer was thin near the walls of the Space, and thickest near the centre, where the column of bottles had stood, even poking up above the water in one place to form Slime Island. The intact bottle layer was everywhere over a metre thick, which made swimming almost impossible, but it did mean that one could reach in and fish out a refreshing portion of clean drinking water with a handy human-unscrewable lid. Matt had put the screw threads on the wrong way which outraged the muscle memory but at least it was something.
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Marie’s pavilion was pitched on a small hill made of artificial soil: sand, clay, and crystalline silt, graded and mixed to exact proportions that were themselves the result of complete guesswork. Plus a binding agent to stop it slipping and flowing like mud – they’d learned that the hard way. Luckily, Matt’s definition of what counted as basic supplies stretched pretty far in the realm of building materials.
Marie’s hill was new. The older constructions could be abandoned now that the Ferrousdyke pretty reliably protected this little hemisphere of dry (well, dry-ish) floor squashed up against the Space’s outer wall around the main Matt interface. In their first desperate rush to save themselves from the water they had summoned enormous mounds of seemingly random materials and equipment, a cluster of islands and breakwaters they could scramble up to escape the crushing white wall bearing down on them. Some of them had turned out to be quite useful, being heaps of necessary resources or enormous stacks of tools and equipment. Others not so much: the mounds made up of perishable foodstuffs had become particularly troublesome. Matt had proved extremely… Marie didn’t think “helpful” was the right word… compliant at conjuring large quantities of things at locations of your choice, but much less so at removing them.
Seven person pods had still been sealed when the deluge happened. They’d managed to pull two of them to safety, and Anna had found a third before it had opened. Marie didn’t want to think about the other four. Matt didn’t seem concerned, but then it didn’t seem concerned about anything.
Over the bottle-laden water from the Ferrousdyke, a terrifyingly unstable bridge covered the short distance to the Holmdyke. The Holmdyke was less well-constructed and had a lot more water inside of it, but the Coven still insisted on living there. And then there was Crisper’s Castle – people did strange things when they got to play god like that. Now that the Council had thoroughly taken control of communications with Matt, that sort of thing should no longer happen. Hopefully. You’d think control of the magic thing-maker machine would be all you needed, but Matt’s demands for offerings had created a strange kind of economy where the more fringe communities could make demands if they were willing to provide…
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Marie leant back in her chair and closed her eyes. Dealing with the problems of the Space was exhausting. She decided she did feel old after all.
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Magical Fantasy Land
"I wish I could just get whisked away from all my problems to live happily ever after in magical fantasy land. Who doesn't? ...What do you mean it's not all it's cracked up to be?" Yumi just wants to get by and maybe eke out a little bit of happiness, but the world around her seems intent on stopping that. Then, a little twist of fate gives her a new chance, in a new world. An awesome fantasy world where she can finally be free and live happily! Who cares if she doesn't know the language, there's some endless war, racists, threats of slavery, and the magic is nothing like she imagined? It couldn't possibly be any worse than where she came from, could it? Note: Contains System stuff with stats and levels and all that. Warnings: The content warnings are there for a reason, this one can get extremely dark/raunchy in a few places. Contains explicit 18+ scenes and other adult content.
8 627Second World
Synopsis: George Young used to play Dream World, the world's most popular VRMMO...until he was betrayed by his own guild member. He was just a less-than-mediocre player, but he held valuable items. Players from all over came and PKed him for those precious items, and eventually, he lost everything. He's now a miserable old bum, living a stale day, one after another, unenthused with the life around him. But one day, he stumbles into a Youtube video where a strange man claims to have made the greatest VRMMO ever: Second World. Reluctant, he decides to try this new game. Upon entering the game, he discovers that there are many things that set it apart from the VRMMOs he's played. While many players find it incredibly boring after their first day of playing, he remains determined. And so, headstrong, he plays through this strange, new game. The question now remains: Will George redeem himself in this 'Second World'? But more importantly: What kind of journey will this 'Second World' take him on? Release Schedule: No specific days (at the moment). I release when I finish a chapter. I will devise a proper release schedule if it ever becomes possible or convenient for me to do so. Thank you for understanding. About Chapter Releases: Chapters should be about 2,000 - 3,000+ words (on average). Patreon: I would love to be doing this full-time. If I can support myself through writing, I'll be writing full-time. So, if you enjoy Second World and would like to support it, pledge your support at my Patreon. Discord: Want to share your thoughts? Come join us on Discord! I'll be happy to answer any questions you may have. Thanks! Hope you enjoy the story.
8 190Transference: A Bringers Tale
William dreams of wielding magic. With a father who raises the dead, he knows he can be a great magician. Except his dad would rather put his fist on his face, than ever teach him anything. It was not until a close call with Death, that his father shows pity and curiosity to his dream. He urges him to study under Death. He happily agrees, seeks Death out, and wins his trust. But life as Death's apprentice isn't all about strewing flesh and painting blood marks. It is about being a soldier of war against demons and being hunted by exorcists. As William survives these dangers, he discovers purpose and the true reason for his father's sudden sympathy. The discovery forces William to either become the great magician who saves the people or the one who casts death upon all.
8 124Ibrahim and The Magicians' Rebellion
The world has finally shifted from magician's rule to human rule. This expulsion of enchanted dictators was not without consequence. The new world has brought with it a horde of obstacles including the persecution of magicians, flamboyant insurrection, and the formation of a societal underbelly teeming with unbridled resentment for the human-dominated state. "Ibrahim" explores the shifting dynamics of two friends who find their roles of benefactor and recipient have been reversed in response to the changing times.
8 212Dimensions Collide: Destiny Bond
An old character, a new beginning. An old task, a new world. An old storyline, a new twist. The world of many awaits, but our attention will be on a select few. An anomaly will be thrown into a world in which it never should have been. A mistake will be made in the shape of a human, created to do something that never should have been done. The two will find each other, and a connection will be tied that can never be broken. The world will try to break the bond, but will never defeat what was tied by destiny. A new adventure awaits.
8 201Realm Traveler
Mia, an American college student finds herself mysteriously sent to a world filled with magic. However, the magic in this world holds many similarities to science, her related college major. What secrets will she be able to unravel in this new world?
8 95