《The Mighty Fountain》Departure: Map of Valenaria
Advertisement

The Independent Territories of Valenaria
Vast and pocked with defiant natives, no single folk or nation can truly call itself master of this untamable land. Settled but two centuries ago, Valenaria represents the most prosperous overseas ventures of the Old World Peoples. Its fertile plains, dense forests, and ore-rich mountains all lend themselves to an excess of booming industries. For those brave pioneers of this great frontier it represents a collective promise of a better future. Whether it be refuge, fortune, or political ambition, each faction found a place they could call home.
Sanctum Celes
The Sanctum Celes (also referred to as the Crystal Citadel) is most notably known as a strongbox to the Mighty Fountain. A vast complex has been built to protect this irreplaceable, all-important spring.
In the decades since the Calamity of Man (see Hildegard’s War of the Seven Peoples), a covenant was formed between the surviving Peoples to secure an everlasting peace. From the establishment of this first pact, the Consortium was formed to manage the fair and equitable distribution of the Fountain’s alchemic waters.
The inherently diverse nature of the Consortium resulted in the Sanctum becoming lodgings for all and sundry—political dignitaries, industrial tycoons, half-a-dozen different security forces, infamous crimelords, and more than a few occultist zealots… all of them with one thing in common: an insatiable thirst for the alchemic waters.
• • •
Ashvale: Market town of the crafter gnomes. Shops, saloons, and front offices all operate from the quaint simulacrum of a village that exists at the surface. While residential, military, and covert affairs all take place in a subterranean stronghold—accessible only to the crafters through the use of various portals spread throughout the town.
Basher’s Market: Troll meeting place and cultural hub. When walking these dusty avenues, the acrid smell of a food stall draws visitors’ attention away from the public rituals of frenzied shamans. The market’s proximity to the Rattler’s Guild has been both a blessing and a curse. Gnome and elf railmen come down the hill hungry and often in need of services—which (for a quick buck) the trolls willingly oblige. Unfortunately, along with their coin the railmen bring a drunkenness and rancor unmatched in all of the Valenaria.
Advertisement
Bowhen Manor: Vast Manor of Lord Sarkin Bowhen. The Manor plays an important role in producing agricultural staples for the region. A sizable percentage of the crops are exported back to the imperial elf homeland, Ilfindis, where they sell at a higher profit. Rumor has it that Lord Bowhen is known to use these proceeds to fuel a habit of imbibing the alchemical waters.
Erudite’s Tower: Institute for the Study of the Alchemical Sciences. Currently expanded past its original purpose of solely studying the Alchemical Waters, this institute of learning represents the premiere academic institution of Valenaria (with less notable counterparts existing in Old Marianna and Wildnook). Current focuses include studies of Miraculous Invention, Biology of the Mythological, and Political Brinkmanship.
Faria Junction: Crossroads of the Valenarian Rail. A series of wyes built at the station allow for the locomotives to switch tracks and directions. Also a point of sale for many local farmers, whose goods get are ultimately sold in either Old Marianna or the Sanctum.
Fishtown: Goblin fishing village. Their Old World origin being a hundred isle archipelago, the Goblins of Valenaria make for natural mariners. Fishtown is primarily populated by their ilk, though they—the Goblins—are found in most communities across Valenaria, and are generally well liked.
Fort Siger: Elven Border Keep. Centaur raids from the Eastern frontier have made this outpost a necessary guard against native incursions into the region. The Commander, Sybil Alderfey, is widely known as one of the greatest military tacticians in the Valenaria.
Maru’s Hermitage: Seat of the Kobold Union. Originally the Winter Palace of their Matriarch, Maru the Great, the Hermitage has since become the private world of the kobold dog-men. Decimated as the price for their valiance during the Calamity of Man their tribe has retired from the public life of Valenaria to this sylvan retreat. While they retain a small envoy at the Sanctum, their society has seen a dramatic shift toward introspection.
Advertisement
Old Marianna: Cosmopolitan port city. Although the territories are technically sovereign of any Old World nations, foreign influence inform much of Old Marianna’s political workings. In the harbour the steam of merchant flotillas can be seen filling all corners of the sky, evidence of an insatiable global demand for the alchemical waters.
Port Dag: Universal center of skullduggery and vice. A forsaken hamlet of smugglers, thieves, cutthroats, and every other manner of ne’er-do-gooder, Port Dag has gone from bad to worse in recent history. Sanctum intelligence has determined a local tavern and inn, The Sunk Fortune, as the nerve center of this criminal underground. Along with grog and comfort, The Fortune, is known to provide its clients with much sought lead information regarding work of a less-than-legitimate nature.
Rattler’s Guild: Railroad operator. Originally a joint venture between the gnomes, elves, and Erudite’s Tower, due to the immense dangers of travelling the countryside, the Rattler’s Guild holds a virtual monopoly on the safe transportation of goods and people. The current guildmaster, Baloth, was born in Old Marianna to a prominent digger gnome family.
Wildnook: Mountain home of the digger gnomes. Chief exporter of ores and solid fuels (charcoal, coal, and coke) this important resource and industrial center plays the central role in land improvements. They are led by Master Engineer Zek, who in his envy for the crafter gnomes and their portals built a superior transport of his own: the Valerian Rail Network.
Uz: Ancestral capital of the Frognari People. Of all the native peoples found in Valenaria, only the Frognari were capable of contending with and (eventually) collaborating with the Old World settlers. The naturally defensive position of their capital deep within the Great Swamp, negated any attempt at invasion. And, though they had no retort for the devastating action of musket fire, their innate ability to camouflage meant that (in small numbers) they were able to navigate the outside world virtually undetectable. Natural scholars, the Frognari have a tenacity for for learning new sciences and inventing out-of-the-box solutions. As such in modern times many of their rank populate the halls of the Erudite’s Tower.
Advertisement
- In Serial40 Chapters
I Am Not A Mage Lord
Time traveler Lin Qi awakens in a classroom in the middle of the "Mysterious Magic Unified College Entrance Examination".
8 649 - In Serial324 Chapters
Re: Level 100 Farmer
When Li’s level 100 game character is transported to a fantasy world, he realizes he is unstoppable.But…all he wants to do is be a farmer? Watch as Li tries to maintain his peaceful daily life in a chaotic world full of magic and knights.===Foreword===Slow Pace: This novel does have a slow pace with things building up piece by piece over time. However, this also means that the further you read, the more connections will begin linking up and the more the story will start building up.OP MC: The MC in this novel is extremely powerful from the very beginning. If this appeals to you, then check this novel out.Crafting/Farming Warning: This is a warning to say that if you are looking for a novel that focuses entirely on a crafting system or farming, then I have to say that this novel does eventually move on from the whole farming premise, getting much larger in scope overall.===Doever Writing Quality Guarantee===I can give a solid guarantee that the writing quality of this novel is of the highest tier on this website. Even though I would like to go through many of the initial chapters for a proofread, I still believe the writing quality is top notch for this website.There will be very few mistakes, and the few that do slip by me will not affect readability at all. Now, you may not agree with how the novel develops, but I can at the least guarantee that you will have no trouble actually reading what happensOf course, I am not perfect, so please feel free to point out mistakes and problems and I will be more than happy to fix them!But most importantly, whether you have criticisms or enjoy the book, thanks for reading!
8 2379 - In Serial19 Chapters
ICOMO ODYSSEY
Jonathan Vélo never expected to be famous. Not for riding his bike all the way around the continent of Icomo. Every adult knows his story, and children learn about him at school. This, however, is the first and only biography written about that great man with foreigners in mind. We, his biographers, imagine they will be immensely grateful. Of course, readers will find the people of Icomo an unusual sort for glorifying a young man who did nothing more than quit his job and ride his bike from town to town, city to city… But in an age of robots and computers, when little escapes the notice of the historian, there is a quiet epic to be told. It is the epic of cozy nights in a tent below the stars, of warm wind and ocean waves. It is also the epic of missing old friends in faraway places, and that feeling of needing to make life mean something. *** ‘ICOMO ODYSSEY’ is a nostalgic slice-of-life adventure about a utopian sci-fi land. No clever villains or epic fights here. Just cozy pleasures, charming towns and villages, interesting cultures, and the people who live in them… This story will update bi-weekly on Friday and Saturday. https://www.scribblehub.com/series/467210/icomo-odyssey/
8 154 - In Serial28 Chapters
Legend of the Guild: Point Blank
Status: On hiatus indefinitely, because I'm going to be busy and the story is now at a place where it needs major reconstruction. Curt is a young gunslinger from a small town called Ore Town, situated in a barren wasteland known as the Dusts. While sabotaging the gang threatening his town, Curt is forced to take a leap of faith, literally. He plunges into the sea of clouds expecting death, only to arrive in an entirely new world beneath his own. Saved by a young girl using magic, Curt isn't too sure what to make of his second chance of life. When he meets a fellow Duster who had fallen years ago, he's roped into becoming second-in-command of a brand new guild. Guild duties aren't easy, especially as Curt is tasked to recruit fighters to take on the Grand Guild Tournament, where the winning guild takes home an enormous prize pool -- and most importantly, a mysterious ticket to the fabled "Star City" that exists above the clouds. Going with the flow only takes him so far, and Curt soon finds himself burdened with more responsibility than he bargained for, including the fate of the two worlds. ==============================Wordpress This webnovel is written for fun, and everything posted is essentially a first draft. Beware of typos and lack of creative descriptions — my main priority is to get the story out over writing quality. Still, I hope you enjoy the story. Updates are sporadic, but I aim to release a chapter (~2000-3000 words) at least once a week. Average release time is 1 chapter/3 days. I took inspiration from the lore of the MMO, Dungeon Fighter Online (Dungeon & Fighter), and there may be easter eggs or references to the game, but the story and characters have become wholly original and standalone. [Note: Profanity tag is up because profanity is present, but infrequent]
8 167 - In Serial12 Chapters
Master Necromancer
Waking up one day in a prison of Vampires and just the barest minimum of memories, Skraal is an apprentice skeleton-mage with a problem. Escaping, he walks right into a conflict between his captors and their enemies.What will he do in this world of Vampires and mages, Werewolves and Elves, without his memory´s to guide him? - Chapter Release - "One Chapter - Per Day" - - I am an full-time author, if I earn something I will not going to stop writing in anytime, of course it is later plans, so please follow the book and add it to your favorites, Thank you - Krizantem
8 56 - In Serial7 Chapters
A Christmas Tale (Nicercy)
NOTE: Cover is not mine, I found it on google and it's so cute but not mineA story that was meant to be at Christmas Time, but I forgot to put it up so go me.Description: Nico can't work up the courage to tell his best friend, Percy, that he's in love with him, and Percy is completely oblivious to his own feelings for Nico, and the fact Nico likes him. But when someone starts sending Percy early Christmas gifts, will Nico finally step in? And who is the secret admirer?
8 144

