《The Mighty Fountain》Departure: Map of Valenaria
Advertisement

The Independent Territories of Valenaria
Vast and pocked with defiant natives, no single folk or nation can truly call itself master of this untamable land. Settled but two centuries ago, Valenaria represents the most prosperous overseas ventures of the Old World Peoples. Its fertile plains, dense forests, and ore-rich mountains all lend themselves to an excess of booming industries. For those brave pioneers of this great frontier it represents a collective promise of a better future. Whether it be refuge, fortune, or political ambition, each faction found a place they could call home.
Sanctum Celes
The Sanctum Celes (also referred to as the Crystal Citadel) is most notably known as a strongbox to the Mighty Fountain. A vast complex has been built to protect this irreplaceable, all-important spring.
In the decades since the Calamity of Man (see Hildegard’s War of the Seven Peoples), a covenant was formed between the surviving Peoples to secure an everlasting peace. From the establishment of this first pact, the Consortium was formed to manage the fair and equitable distribution of the Fountain’s alchemic waters.
The inherently diverse nature of the Consortium resulted in the Sanctum becoming lodgings for all and sundry—political dignitaries, industrial tycoons, half-a-dozen different security forces, infamous crimelords, and more than a few occultist zealots… all of them with one thing in common: an insatiable thirst for the alchemic waters.
• • •
Ashvale: Market town of the crafter gnomes. Shops, saloons, and front offices all operate from the quaint simulacrum of a village that exists at the surface. While residential, military, and covert affairs all take place in a subterranean stronghold—accessible only to the crafters through the use of various portals spread throughout the town.
Basher’s Market: Troll meeting place and cultural hub. When walking these dusty avenues, the acrid smell of a food stall draws visitors’ attention away from the public rituals of frenzied shamans. The market’s proximity to the Rattler’s Guild has been both a blessing and a curse. Gnome and elf railmen come down the hill hungry and often in need of services—which (for a quick buck) the trolls willingly oblige. Unfortunately, along with their coin the railmen bring a drunkenness and rancor unmatched in all of the Valenaria.
Advertisement
Bowhen Manor: Vast Manor of Lord Sarkin Bowhen. The Manor plays an important role in producing agricultural staples for the region. A sizable percentage of the crops are exported back to the imperial elf homeland, Ilfindis, where they sell at a higher profit. Rumor has it that Lord Bowhen is known to use these proceeds to fuel a habit of imbibing the alchemical waters.
Erudite’s Tower: Institute for the Study of the Alchemical Sciences. Currently expanded past its original purpose of solely studying the Alchemical Waters, this institute of learning represents the premiere academic institution of Valenaria (with less notable counterparts existing in Old Marianna and Wildnook). Current focuses include studies of Miraculous Invention, Biology of the Mythological, and Political Brinkmanship.
Faria Junction: Crossroads of the Valenarian Rail. A series of wyes built at the station allow for the locomotives to switch tracks and directions. Also a point of sale for many local farmers, whose goods get are ultimately sold in either Old Marianna or the Sanctum.
Fishtown: Goblin fishing village. Their Old World origin being a hundred isle archipelago, the Goblins of Valenaria make for natural mariners. Fishtown is primarily populated by their ilk, though they—the Goblins—are found in most communities across Valenaria, and are generally well liked.
Fort Siger: Elven Border Keep. Centaur raids from the Eastern frontier have made this outpost a necessary guard against native incursions into the region. The Commander, Sybil Alderfey, is widely known as one of the greatest military tacticians in the Valenaria.
Maru’s Hermitage: Seat of the Kobold Union. Originally the Winter Palace of their Matriarch, Maru the Great, the Hermitage has since become the private world of the kobold dog-men. Decimated as the price for their valiance during the Calamity of Man their tribe has retired from the public life of Valenaria to this sylvan retreat. While they retain a small envoy at the Sanctum, their society has seen a dramatic shift toward introspection.
Advertisement
Old Marianna: Cosmopolitan port city. Although the territories are technically sovereign of any Old World nations, foreign influence inform much of Old Marianna’s political workings. In the harbour the steam of merchant flotillas can be seen filling all corners of the sky, evidence of an insatiable global demand for the alchemical waters.
Port Dag: Universal center of skullduggery and vice. A forsaken hamlet of smugglers, thieves, cutthroats, and every other manner of ne’er-do-gooder, Port Dag has gone from bad to worse in recent history. Sanctum intelligence has determined a local tavern and inn, The Sunk Fortune, as the nerve center of this criminal underground. Along with grog and comfort, The Fortune, is known to provide its clients with much sought lead information regarding work of a less-than-legitimate nature.
Rattler’s Guild: Railroad operator. Originally a joint venture between the gnomes, elves, and Erudite’s Tower, due to the immense dangers of travelling the countryside, the Rattler’s Guild holds a virtual monopoly on the safe transportation of goods and people. The current guildmaster, Baloth, was born in Old Marianna to a prominent digger gnome family.
Wildnook: Mountain home of the digger gnomes. Chief exporter of ores and solid fuels (charcoal, coal, and coke) this important resource and industrial center plays the central role in land improvements. They are led by Master Engineer Zek, who in his envy for the crafter gnomes and their portals built a superior transport of his own: the Valerian Rail Network.
Uz: Ancestral capital of the Frognari People. Of all the native peoples found in Valenaria, only the Frognari were capable of contending with and (eventually) collaborating with the Old World settlers. The naturally defensive position of their capital deep within the Great Swamp, negated any attempt at invasion. And, though they had no retort for the devastating action of musket fire, their innate ability to camouflage meant that (in small numbers) they were able to navigate the outside world virtually undetectable. Natural scholars, the Frognari have a tenacity for for learning new sciences and inventing out-of-the-box solutions. As such in modern times many of their rank populate the halls of the Erudite’s Tower.
Advertisement
- In Serial34 Chapters
Avatar: The Wild Lands (A Medieval 'Avatar: The Last Airbender' Fiction)
Stormy clouds hover over the Wild Lands. The Raiders of the North Sea, in the name of the Spirits of the Deep, ravage the misty shores. The Empire of the Holy Flame’s serfs hide in the fiefs of Fire Knights and guard themselves against the Dark Spirits that roam the wilds. The Caliph in the East, leading his Holy Army, heads towards the hopeless Heaven's Shrine. There, the beleaguered monks listen as the Voice of the Wind predicts the coming of a saviour. The saviour who will teach harmony to a world that has forgotten peace. This savior is the Avatar, the ancient embodiment of balance: the one who wields the Four Elements to establish unity among the Four Nations, as well as between humankind and spirits. (This is a non-profit fan-fiction. Avatar: The Last Airbender & Avatar: The Legend of Korra are a property of Nickelodeon, Michael Dante DiMartino and Bryan Konietzk. We support the official release)
8 200 - In Serial42 Chapters
The Sphere
Amelia Grayheart is an ordinary human in an ordinary human world. That is, until a terrible thing happens: from one second to the other, every single other human disappears from existence, as if they had never been there in the first place. Having nothing left back home, she journeys into an empty world in search of answers. Who knows if she will like them? Cover Image: nasa.gov
8 228 - In Serial10 Chapters
Tales of the Demi-Human
Follow the journey of a fallen human as he paves his way to find his purpose and reclaim his destiny. He came from earth to Lumia, a vast world offering anything beyond one's imagination, from demon races and sacred beasts, sword and magic and....wait, are you serious, martial art cultivators and high-tech mecha? Life is an endless drama!
8 147 - In Serial10 Chapters
The Chosen Stars - A Transformers Original Continuity
Also available on Fanfiction.net and TFW2005.com. Contains strong language and violence. Updated sporadically. The planet Cybertron hangs in an uneasy state of cold war. The warring factions of the Autobots and Decepticons have brokered a tenuous peace, but tensions are still high. The revolutionary leader Megatron has prepared for a covert mission that will take him beyond explored space in search of an artifact that might finally allow his rebellion to succeed. Meanwhile, a disaffected youth named Airazor searches for a greater purpose, and learns of an Autobot operation to apprehend the former Decepticon leader. The Autobots and Decepticons converge on a world both alien and hauntingly familiar in a battle that will decide the fate of the galaxy. An original continuity- a new Transformers universe featuring elements both referential and original, crafted to tell a completely different kind of Transformers story.
8 152 - In Serial35 Chapters
Hell's Gate
As an adopted girl from Japan, Celeste remembered vivid details of connecting with the spirit world that existed beyond our own. After years of therapy, she convinced herself that it was simply the product of a young girl's imagination. That is, until her life slowly shatters around her. Her family has kept something so shocking from her that it not only could destroy her life, but the worlds. With allies by her side and enemies at her heels, Celeste must fight her way through the secrets and lies that pave the roads of the world’s future.
8 241 - In Serial3 Chapters
Kauravyi : The Life Breath Of Phalguna [ Arjuna - Ulupi OS ]
She was the Princess of Bhogavati, He the Prince of Hastinapura. She was a Nāgi, and He was a human. Yet They crossed boundaries to reunite with each other! This is a retelling of their love, through their eyes, of Nāgi and Narottama, Parantapa and Pannagi, Kaunteya and His Kauravyi!Cover credits: @JishnuPranaa
8 194

