《Hellcrashers》What We Know
Advertisement
What We Know We Know
There is a Bad Place. Or more accurately there are bad places that do not play by the rules of our universe. Doors and portals and gates and tunnels open up to these places that are dangerous and alien. Most of these doors pop up like mushrooms in the neglected corpses of buildings where once people lived and worked and writhed together in the squalid theater of life.
These domains are connected for the most part. The knowledgeable, determined and lucky can find and navigate the doors between them. The key that seems to tie these domains together is that they seem designed to capitalize or at least endorse the suffering of their human residents. There is no real comfort or serenity within these places, even to the creatures native to its cruel physics.
There are new rules in each one. The Laws of Nature are often absent or mutilated to a degree they become unrecognizable to their ablest observers. There are laws to be sure; repeatability and ardent study occur often, but mechanisms for many are never found. We know the lost can "survive" decapitation in the Factory and sprinting is markedly slower than walking in Dust for everyone, but we do not know how. Some Underlaws effect only the dead people that are in residence. Some effect everyone that enters.
Dead people show up there. People that die in our world go to these places. At least, the bad people do. If the point of the domains isn't punishment, then they do an exceptional job on the side. Torture isn't just the language of natives, it is woven into the blood and marrow of the location itself. It is a unifying physic. Some domains seem to contain only lost souls that have a similar history or catalog of actions; others have vastly diverse backgrounds among it's residents.
These lost souls can be brought back. By bringing them back through a door to Topside, those who were once dead can live again. Their old body is unaffected by this process and it remains as it was. Their new body undergoes no change, save for the reassertion of our Laws of Nature. A severed head may even be able to talk when you fish it out of the Offal Pit, but once it crosses the threshold to Topide, it will die as quickly as any other severed head.
Advertisement
You can die there. Those traveling through these places can and do die often. They have not yet reappeared in the same place or, in fact, anywhere. There are several hypotheses that there are special bad places just for interlopers or "crashers".
Shackles. The lost are restrained to these locations in ways living trespassers are not. Often the restraint or shackle is provided by a sentient or semi-sentient group of entities, such as the crows of the Lonely Woods. Other places, the shackles are an intangible aspect of the environment. Regardless, these shackles cannot travel from domain to domain. The crows explode if the cross a threshold between domains; Thoughts of the compulsive need to search evaporate after one leaves the Silent City. Shackles are rarely a threat to crashers, but their only purpose seems to be keeping the lost in residence and at the mercy to the domain's tortures.
Screws. Beings known as screws are less predictable than shackles. Some are fanatically devoted to the suffering of the lost while others are unconcerned with anything beyond their own pleasure. Screws are very often dangerous but can often be overcome with skill and firepower. They are sentient and tied to their home domain. Despite this, they can travel to other domains, but crumple to ash instantly upon coming into our world.
Demons. Demons are much like screws, but with an inexplicable interest in particular events topside and they are much, much more powerful. Demons maintain a respect and implicit authority among the screws of their domain and are considered aristocracy of a sort to most crashers. Demons can be bargained with, but they are very skilled in negotiation and have powers that can often manifest Topside. They cannot travel topside themselves and so have been known to invest lost or even crashers with a modicum of their power to act in their interests. These people are known as hachetmen.
Advertisement
Hachetmen. Hatchetmen are the bogeymen of crasher culture. They are sent to reclaim escaped souls, usually by rekilling them. Sometimes killings assumed to be the result of a hatchetman include esoteric and bizarre ritual elements. Sometimes hatchetmen are sent after crashers themselves if they draw the attention of a hatchetman's patron. Hatchetmen often have powers or strange abilities, but are more dangerous for their desperate dedication. Their contracts with demons rarely leave room for failure.
What We Think We Know
Everyone there deserves to be there. No one wakes up Down Below for being an atheist, or for being gay, for shooting the guy who raped their wife, for getting an abortion, or for getting drunk on the communion wine when they were 16. Everyone there committed at least one act of genuine, true evil in their lives, be it taking advantage of a drunk girl at a college party, being a serial poisoner of neighborhood cats, or “Just following orders” at a Serb rape camp.
No one has met an angel. If there is an opposite to these bad places, no one has come back with anything resembling evidence. Every crasher can give detailed accounts or even show you pictures of demons and damned, but not once has a reliable account of an angel popped up. Priests, rituals and magics from every culture have repeatedly failed to discomfort the natives of these domains. While most religious traditions can shoehorn the findings of crashers into their own dogma, no one's dogma has really come out on top of the list for metaphysical accuracy.
What We Don't Know
Who’s in Charge? Somehow, between death and appearance in a domain, the lost are sorted into groups. People who willingly infected others go over here and war profiteers go over there. By what mechanism or judgment this occurs has never been determined. The lost have no memory of an intermediary stage between death and damnation.
If justice is a goal of these places, they seem to operate by an inefficient and largely apathetic binary rubric. Once the lost appear in a domain, they are almost always anonymous. Whatever crimes landed the dead in that location don't seem to concern the screws in any way.
The doors between the domains that crashers use are not the only way to move between the domains. There are train systems and bus lines and highways that travel non-euclidean routes from one domain to another. These Transits do not exist for the convenience of crashers. Who established or maintains these Transits is a complete mystery. Demons will give any answer to these questions they think will benefit them the most and cannot, as a hard rule, be trusted. Many believe the evidence suggests that demons simply do not know.
What are the doors for? No shackles, nor screws, nor even demons can use the doors. Crashers are not welcome and the lost are successfully prevented from using the doors. So why built or place a fixed portal? There seem to be metaphysical locks of a sort to prevent the casual use of some, but these aren't universal or even difficult to overcome. As with everything in crasher society, there is much debate and hypotheses, but none yet that cover the full facts.
Advertisement
- In Serial9 Chapters
The Last Blade of Ful
Beaten down and brought low into ruin. Wreathed in a miasma of death and marched upon by a demonic incursion. This is the kingdom of Ful’lal’tul. There is not much left there now unless you count the few haunted survivors. A lone knight comes to realize this when he awakens from his place on a tower. With little other choice other than to sit down and rot away, the knight sets off in search of answers.
8 247 - In Serial51 Chapters
Twisted Nerves
After having payed her weekly visit to her psychiatric, Lia heads home while thinking about her mother and Dr. Kris' proposition. Playing a game. Of course it's no normal game, it is the first Virtual Reality MMORPG released by Crathos Inc., the leading company in virtual reality games. Supposedly, the game would make her world whole again. Supposedly, the game would take away the boredom that is her life. """.. I guess I could give it a try; when was the last time I felt any excitement?"
8 216 - In Serial56 Chapters
A Comprehensive Guide for Alchemy
A guidebook designed for alchemists of every tier to help refine their craft and provide direction. Formed of countless recipes and techniques, developed over the ages by the collective knowledge of our study, this is a definite supplement material for any aspiring alchemist. This discusses not only the recipe itself, giving you instructions for each one, but directs you to things not to do in the recipe. It isn’t uncommon for starting alchemists to unknowingly make a small change, and before they know it… BOOM! For a relatively minor price you too purchase this guidebook and start working towards building up a proper base of knowledge in alchemy. Even those with considerable ability may learn a thing or two from this! ------------------------------------------------------------------------------------------------------------------ This is purely a guidebook for alchemy in a magical world, and as such contains no story elements. The cultivation (and alchemical) tiers are not at all necessary to understand the book, but exist because in the context of the book it would be important. I'm more than happy to write up any alchemical ideas you've ever had, totally not using this as an excuse to reduce my creative thinking hours... Just PM the idea or post it as a comment in any chapter, with a bit of balancing there's pretty much no idea that can't be done! Hiatus while I focus on shorter stories for competitions
8 292 - In Serial15 Chapters
My Ability
Axel Ison just wanted to live regularly. however, the world in which he lived in was not. The presence of the supernatural is something known accross the world and he is one of the many that wants nothing to do with it. Though he tries to, he cannot remain totally oblivious to the terrorist attacks of the superhumans who have been hunted down for centuries. Believing them to be mankind's enemy, his whole prespective is turned upside down when he himself is forcefully chosen by the mysterious ability known as Power Magnet. As he is suddenly tossed in to a whole new world, the mysteries of the abnormal finally become clear to him, but will he survive long enough to see this story through to the end?
8 181 - In Serial14 Chapters
Pandora: A New Beginning
Alicia Gray had reached the top, she had put her all into the game, but she had lost something in the process. She had sacrificed her family and friends in order to gain benefits in the game, neglecting the ones who loved her from her childhood, asking for products when she knew her family couldn't afford them, all so she could gain advantages in the game, watch as her life restarts and how she is given the chance to change everything she had done in the past. Watch as she rejoins the world of: Pandora
8 73 - In Serial8 Chapters
Stubborn Love (Inquisitormaster Chight or Charli x Light!)
Light had always loves Charli, and Charli has always loved Light, but is shy to admit it. When Charli "jokingly" confesses to Light, Light takes it as a joke and denies loving Charli, when deep down, he can't live without her in his life! Jaxx knows that Light likes Charli and Charli likes Light! And he tries to get them together! I mean they are perfect to each other! Charli and Light are both really stupid, and really cute together! Charli is very clean minded while Light is a bit dirty minded! The problem is Light is denying everything!, so what would happen when a series of events happen because of this confession? Or maybe because it was Jaxx, or maybe because it was destiny.Alex, Zach and Jade, Drake are both dating so they both live together! Charli and Light are friends and do not live in the same house! Every person lives in the same neighborhood! This is fan fiction! ALMOST nothing in this book actually happened!No Smut In This
8 145

