《The Adventures of Hood: Part 1 - The Book of Portals》Chapter 30: The Bear
Advertisement
When reading the Allegoricals, the first upturned card represents the perspective from which one should interpret the remaining sequence of cards. But, as any and all would point out, one must first interpret just what that perspective is. So to reveal a bear would be to cast the reading from the perspective of however one would interpret the meaning of a bear. Which raises perhaps the slightly bizarre question: What does a bear mean?
To Hood, a bear, as a bear, should be thoroughly avoided…at all costs…as quite frankly, at least from Hood’s perspective, all bears - although he hasn’t actually had the misfortune of meeting any - are by definition mean, dangerous, and simply out to eat either the food you possess or, if not in possession of any food: you.
This is not a good beginning - Hood has never liked the Allegoricals, believes them to be some strange throwback to a time when people intimated the magical arts but could not themselves perform any: trickery and charlatanism. Hood takes a deep breath and sighs. He does not like partaking in meaningless activities but patience, and a requirement for polite, courteous, civilised behaviour, makes him continue.
The Countess, perhaps noticing Hood’s reluctance, and interpreting its meaning from her perspective, chuckles again to herself. “Please young master, continue, one cannot avoid one’s fate.”
“Why not?” Hood’s voice rasps the shadows.
Hood stares silently across the table, stares into the sockets of the mask that confronts him, and holds that stare for what could be interpreted as an uncomfortable amount of time. Hood will always maintain politeness and civility…up to a point…a point at which he may ‘ripple the waters’ so to speak.
The lantern gutters and the Countess, although her features are hidden, seems for a moment taken aback, her confident body language vanishing momentarily. The question seems to hang between them in the damp air, seems to have been spoken and carried with it a weight of meaning suggestive that the person who asked it knows precisely how to avoid one’s fate should they so wish. Seems to have been spoken as a challenge, not only to the Countess, but to fate itself.
Advertisement
Hood lets his eyes fall back towards the table, and counts out twelve cards from the deck, placing them in a circle. Counts them out nonchalantly, as if nothing has happened. When he has finished, he takes ‘The Bear’ card and places it in the centre of the circle, looking up expectantly at the Countess, who has seemingly regained her composure, if she had ever lost it in the first the place.
“Why not indeed?” she says rhetorically, taking the ashes from the crucible and rubbing them into her hands. She leans forward as if to make a point: “But wisdom would say that to react against one’s fate is the very thing that sets it in motion,” before turning her attention to the table.
With the cards in place, the Countess now picks up a card, seemingly at random, and places it on top of another, and continues to do this until there are four piles of three, each located at the four cardinal points of a compass. Hood lays out the three cards from the west, lays out the three cards from the north and south so that each central card of the three is in line with ‘The Bear’. The three cards from the east he leaves.
“I’m sorry Madam Masque, but I’m not familiar with the Allegoricals,” Madeleine says, having watched everything play out, and feeling, if truth be told, slightly sidelined from what is happening.
“Do not worry dear,” the Countess replies, “The west is the past, the centre the present. Where the north and south are: the winds or forces that are acting upon us. The east the future, dependent upon which forces influence us. All is interpretation, a mirror for the mind to know itself. A means of remembering future things that may or may not be.”
Madeleine stares at the cards.
“Tell me dear, what do you see?”
Advertisement
- In Serial10 Chapters
Tarros
It's been 10 years (in real time) and 40 years in game time since [Tarros] launched. [Tarros] is a Virtual Reality Massively Multiplayer Online RPG (VRMMORPG) developed by [ Genesis Corporation ], the leading company in the gaming industry.But what will you do IF the biggest and the hardest virtual reality game ever created in the history of mankind reveals an unbearable truth to you and the entire mankind? Author's note: Author? I'm not an author. I'm just casually writing a story with my tiny hands. Read the story if you want, disregard if you don't prefer it. Satisfaction will always plague us down. We will never feel satisfied in this world.
8 112 - In Serial19 Chapters
Headpat Bot!!!
Erika Saito is a first year highschool student who just moved to a new city and due to her shyness is having trouble making friends. On her way to school she becomes unlikely allies with a robot named Byte who is as stoic as they come, but the only way he can keep his fuel cells charged, is through headpats!
8 190 - In Serial6 Chapters
I am too old for this shit
Willbur is the greates hero of his time, but he wants to quit this bullshit adventurer life. But it seems fate just won't let him retire. If fate just continues to give you quests to break you then maybe you have to break fate? But can a hero be allowed to not care anymore and start breaking things for real? Maybe Willbur had been a hero for long enough now... First Story here, short Fantasy Meta story about trope breaking, struggle and despair. Experiment if one could write a story where every word of the title is also a chapter name. Well you can, as you see 8) English is not my first language, so if you find mistakes in grammar and spelling feel free to tell me!
8 166 - In Serial14 Chapters
BOOK 1: THE CURSE OF ASMODEUS -- (a Perth's Accidental Superheroes series) VOL 1.1 OTHER-PERTH
This continues of the unfortunate misadventures of the Cursed-trio from 'Perth's Accidental Superheroes' ( BOOK 1.0 -- available in Royal Road)... ... where the 3 handicap tweens who have to set aside their negative-emo differences, with one another -- to face the minions of the evil Asmodeus, to 'protect' their city of Perth.
8 305 - In Serial13 Chapters
Everhearth
The world has been carried on the backs of great legends, few remembered - most forgotten. But in the wake of time, their actions would forever impact the world as they gave rise to aspiring Adventurers. Gideon daydreams of barebone tales, as the quiet village had little to nothing but a good home. Filled with wonder - he wanted to see the world, and the hopes of some of his dreams become reality. But as his wishes come true sotoo will their price, of what must be had to start it all? For this child, nothing could be so easily gained, a peerless journey beyond the horizon in the name of forgotten struggles and blissful tellings of Adventure. See to the end, whatever it may be, the encounters he desires are not for the faint of heart.
8 179 - In Serial14 Chapters
A Fate Set in Stone (On Hold)
After dying and making his way into the afterlife, our protagonist happens to have a stroke of good luck. With the help of the substitute god of death, he's given a second shot at life in a world run by gods who probably played too many video games as kids. Monsters, magic, dungeons, bandits, and all that good stuff is there, except it turns out to be much different than Jed initially expected.(I picked some generic tags since this is my first story and I am not 100% sure where it is going to go. Mature warning is only there for some less-than-polite language.)
8 108

