《Luck And Chronomancy》The Unfortunate Side Of Fortune
Advertisement
Given the current composition of our party there was something very specific we needed to look for now that we had finally gotten ourselves to the Emporium. Mana and mana regeneration. Top tier equipment could boost skills and target specific Talents but we weren't there yet financially. So the best way to improve our impact was to prevent ourselves from running out of spells.
If you looked at the Basic Aspects I previously displayed you might see a unique problem we suffered from because we all had Tier 2 or better Aleatory Talents. Normal adventuring parties might have 1 person with a high level Talent this early but mostly they had Tier 4 or Tier 3 magic. The 8 Basic Aspect Talents were tier 4 as were some of the martial Talents. Tier 3 Talents were usually single composite Aspects although sometimes one like Igneomancy qualified for Tier 2. We almost all further compromised ourselves by taking Tier 3 Arbitrary Talents. Lutomancy, Spodimancy, Lignumancy, and Roboromancy were all Tier 3. The Miasmist was actually the only one who took a Tier 4 Talent, although the 4 "Basic Elements" were the lower end and Tenebramancy was a bit more finicky.
We lacked the "scaffolding" to support our very high level Aleatory Talents. A Forest Mage would usually have Hydromancy and Limusomancy. Although the Treant was technically and off-tank and not a pure mage. That mana support would be quite valuable. We also lacked our Healer who usually had mana support as well. Chronomancy was a Tier 0 Talent which usually had at least 1 Tier 1 and 2 Tier 2 talents as well as a more varied but higher number of Tier 3 and Tier 4 talents behind it. Additionally we had excessive battlefield control and monster control but lacked raw damage output, especially as our mid/frontline party members were prevented from engaging while Ground Wall was active.
Some of this could be remedied by adding more party members to fill roles but that was a long term goal and we didn't expect to get a full 8 person team for optimal *Challenge* attempts for a while. The 5 of us all had our amulet and bracelet slots filled and we all burned the single slot on a health item. Ring slots were more numerous, 2 for each hand, but generally took weaker enchantments. The head slot could take mana trading off against other options of similar value. Shoes or boots were not highly receptive to mana enchantments and neither were other non-core parts of body slots. Special cloth armor could take mana enchantments although it was expensive and traded off a ton of protection.
As we perused the quality magical gear that was a specialty of even the independent crafters in the Academy's bazaar we ended up with slightly different choices. We all decided to purchase very high quality head gear, for our experience level, but with slightly different styles. The Miasmist got a traditional pointed hat while the rest of us opted for plain circlets with quartz enchanted. Meanwhile the Treant opted for a laurel crown threaded with silver. The enchantments were equivalent on 4. +1 mana/s and +40 mana. The Treant's crown provided REC +5HP/s and +3 mana/s.
Advertisement
Unless you took a crafting path early you probably don't know exact process for how it works. To craft an item you need to possess the associated Talent plus the appropriate crafting Talents. To enchant items you need to possess an associated magical talent. Many Talents work for healing or mana boosts, you needed Manasophy to make the +attunement damage effect on our Academy Staffs, to add a fire damage buff you needed a fire Aspected magical Talent. Some things could not be provided by enchantments. % mana cost reduction was one example. This could only be provided by Talents.
We lacked the cash for any really high quality items of other kinds. We ended up with, relatively, cheap cloth armor for all of us with +10 health and +20 mana. Our primary casters now all had Base(20)+Manasophy(50)+Headgear(40)+Armor(20)+Staff(20)+Bracelets(42)=192 bonus mana. I had Attunement(21*4)=84 mana putting me at 276 total. This gear was a pretty significant boost and would have made the wolf/warg fight almost laughably easy. The Miasmist and the Eruptor had 272 mana. The Shieldmaiden had 206 and the Treant had 146.
Chronomancer Miasmist Shieldmaiden Eruptor Treant Health 78 Health 78 Health 170 Health 78 Health 128 Mana 276 Mana 272 Mana 206 Mana 272 Mana 146 MOV 5m/s MOV 5m/s MOV 5m/s MOV 5m/s MOV 5m/s
After finishing our time in the bazaar we returned to the inn at the request of the Miasmist to discuss party issues. How we'd divide loot, Dungeon Cores, and more about what Talents and Tier Ups we should pick to optimize the party. To some degree these choices dependend on what was available. If our first young Dungeon discovery was Aspected towards physical Talents that would obviously go towards the Treant or maybe the Shieldmaiden. I went upstairs to unwind and avoid the lively meal times after a long day while the other 4 stayed downstairs at the inn to chat. I had no idea I'd come down the next morning to a new party member.
I spent my time that night thinking about some of my potential Talent choices and what Tier Ups to get. Time was a rare Aspect so it might take a while to find an appropriate mature dungeon to boost it to the next stage. Manasophy meanwhile could be upgraded right here at the Academy Dungeon. The Academy dungeon had a broad array of low level Aspects but the ones strong enough to count for Tier Ups were Manasophy, Force, Air, and Light. This did allow for Tier Ups of composites containing Light and Force.
You've already seen Darkness but here are the other 3 Basic Aspects.
Lumenomancy Light Ray 20 dmg Single Target Ranged 30m Cast 1s 40 mana Shine -1s control -1 mark Single Target Ranged 30m Cast 1s 30 mana Glitter +1s distract Sphere 4m Ranged 30m Cast 1s 25 mana Blind +2s distract Single Target Ranged 30m Cast 1s 20 mana
Light and the associated Aspects have a boost to range and fast casting times. Light itself has stronger versions of the weaker forms of control, primarily *Distract* at lower tiers, and a little bit of positive energy such as Shine. Light is relatively unique in providing control time reduction although mark removal is more common. Light Ray is the traditional 1s low damage spell with an Aspected affinity.
Advertisement
Vitamancy Remedy REC 5HP/s DUR 10s Single Target Ranged 20m Cast 1s 40 mana Inoculate -1 mark -3s DoT DUR Single Target Ranged 20m Cast 1s 30 mana Anatomy Permanent Passive Self -10% mana cost TYP GRP (Life) Recover +40 HP Single Target Ranged 20m Cast 1s 50 mana
The vast majority of focused healers take Vitamancy no matter what their Aleatory Talent. The Self only mana reduction is extremely valuable. No other Talent has more than -5% Life mana cost and even then only at higher Tiers as an evolution of a domain spell. Inoculate has a very rare but not unique effect as well. Remedy and Recover are perhaps more efficient than other spells but are otherwise very standard.
Impetumancy Stun 2s Stun Single Target Ranged 15m Cast 1s 50 mana Barrier 50 Health BAR 4m linear Ranged 10m Cast 1s 30 mana Smash 35 dmg Single Target Ranged 15m Cast 1s 40 mana Shove Push 10m
I had a personal goal of getting Gravity as a Talent. While Space had only a little less control ability it had a lot of movement capacity which is not what our party was geared for. Astromancy was a good step in that direction if I could find it. I had a slightly less intense desire to pursue Arcana or Abstraction. I wanted to make the most of my luck in gaining such early access to an Elder Aspect and merely dip into lower tiers to focus on Deep Magic.
I was also interested in Glacial Magic(Ice/Fortification/Time) or Ocean Magic(Wave/Blood/Gravity).
Fluctumancy Riptide Push 10m
Gelumancy Frostbite 7 DoT/4s +1mark +2dmg/mark Single Target Ranged 20m Cast 2s 45 mana Winter -5% mana cost TYP GRP (Air) -5% mana cost TYP GRP (Water) 1.5x MOV cost AoE 16m Self Cast 3s 80 mana Blizzard 20 dmg ENV/3s AoE 8m Ranged 20m Cast 2s 50 mana Freeze 2s Stun AoE 5m Ranged 20m Cast 2s 50 mana
Ice and Wave magic both had strong movement restrictions and even environmental effects. Ice even had a rare DoT although in the style of Ash it was a *burst DoT* with a short duration but high damage. Suffocation and Frostbite would usually be a followup and not a ramping DoT. Marks were permanent even if damage ended, if I haven't made that clear.
The abilities of Ocean or Glacier magic were not widely known, even I didn't have a lot of information at the time, but they could be extrapolated from the component aspect. Ocean magic focused on movement control while Glacier magic was primarily about lockdown control.
I woke up the next morning to plenty of "excitement". Those who had stayed downstairs had connected with a woman who had abandoned their first attempt at a party due to personal friction. Her Aleatory Talent was superior to theirs but they were a group of long time male friends, who I'm told were a bit juvenile, and that combination did not go well. I guess our party looked a bit friendlier to her, especially since I was upstairs at the time and she slotted in well as a healer and support which we very much needed. I was Primary Control/Secondary Support and she was Primary Healer/Secondary Support and we provided different variations of support so that was a big plus.
She was a standard Manasophy Mage by childhood and education but her Aleatory Talent was the Tier 1 Abluomancy(Healing/Shadow), or Cleansing Magic. She took Vitamancy as her Arbitrary Talent.
Manasophy Mana Boost Permanent Passive +50 mana Mana Efficiency Permanent Passive -5% mana cost Mana Strike +1 magic dmg per attunement Boost 10 mana Mana Bolt 25 magic dmg Single Target Range 20m Cast 1s 40 mana Vitamancy Remedy REC 5HP/s DUR 10s Single Target Ranged 20m Cast 1s 40 mana Inoculate -1 mark -3s DoT DUR Single Target Ranged 20m Cast 1s 30 mana Anatomy Permanent Passive Self -10% mana cost TYP GRP (Life) Recover +40 HP Single Target Ranged 20m Cast 1s 50 mana Abluomancy Attunement +6 Retention +4 Rigor +4 Will +2 Revitalize REC 5HP/s DUR 8s +40 mana Single Target Ranged 20m Cast 2s 60 mana Infusion -2 marks -4s DoT DUR Single Target Ranged 20m Cast 2s 50 mana Unbind -3s control Single Target Ranged 20m Cast 2s 80 mana Unravel -1 buff effect AoE 8m Self Cast 2s 80 mana
With our newest ally we headed out into the *Near Wild* to scout for young dungeons and random rare ingredients. She didn't provide a *huge* benefit to us outside of perhaps Revitalize. It was an excellent spell for our frontline who had low mana and might need some extra health. Still, she could always cast Mana Bolt.
Advertisement
- In Serial8 Chapters
Death By Protagonist
Donavan has made his living by wading through hundreds of stories in search of the quality few he and his firm believe to be worth publishing. After a strange twist of fate, he gets trapped inside the fantasy book of a particularly campy and amateur author. There he will have to navigate a world built on wish fulfillment, power fantasies, and fanservice in order to fix the story from the inside out if he ever wishes to leave. But can he bring himself to play the many roles necessary to manipulate and guide the characters to a satisfying conclusion? Authors Note: Death By Protagonist is meant to be simultaneously a satire of, and love letter to the isekai/portal fantasy genre. It both makes fun of and embraces many tropes of the genre such as harems, explicit sexual content, OP protagonists, and other things many people might think of as "trashy." If that doesn't sound like your thing, you've been warned, but I hope you'll give it a shot anyway. Update Schedule: Plan is to at least put out one new chapter every week, hopefully two.
8 271 - In Serial18 Chapters
I'm a Frog?
"The hell? Where am I?"[System reboot][Loading...][I'm your land survival system, you are the owner of this new frogezoid body][Feed me points, and I'll show you the secrets of survival with the aid of body upgrades]"Hmmm... well this is interesting."
8 110 - In Serial41 Chapters
A Hero's Song
Gabriel lived his whole life in an underground lab, surrounded by people who only sought to use him - tricked into believing he was broken from birth. Trained to be a killing machine, he never thought he could live a different life until one unusual day. Accepting the risks, he decides it's time to escape. After being invited to join the Sentinels, the guardians of justice, Gabriel learns that - like the lab - not everything is as it seems in the outside world. What he doesn't know, is that his actions will change the fate of the universe as we know it. This is Gabriel's Song. All Rights Reserved D.L. Schrader
8 195 - In Serial6 Chapters
Core Evolution
Cyrus’s soul was taken to partake in an event called DC BG (The Dungeon Core Battle Games). It’s eternal death if he loses meaning he can no longer reincarnate or go back to his previous world. The winner will be granted any wish of their choosing. There are 6 color core clans that he must go up against. They all come from the rainbow, so they all have different elements. A new color was added to mix which is his color. Can you guess which one it is? He must become a dungeon core and strengthen it for any intruders and the future battle games. Due to there being 7 different core clans, the battle games last for 7 years and then new representatives will be chosen.
8 107 - In Serial17 Chapters
Nihon no Niko
Curious about his heritage, Niko Kamawari intends to spend a month living in a boarding house in Shibuya, Japan. But as he is unable to speak the language, the teenager struggles with many day-to-day activites. Just as Niko is considering giving up and moving back to New York City to live with his father again, he comes across a sharp-tounged, pale-looking girl called Hanako, who can seemingly understand him. But after meeting her, Niko begins to notice strange things about his boarding house, its residents and even the things in his new everyday routine, like how some of the residents will always are constantly wearing hats, scarves and thick coats inside, others always covering their mouths whenver they speak and some of the residents don't leave their rooms until nightfall. Other strange occurences and rumors begin gaining attention throughout Shibuya, like a group of people all seemingly disappearing at once or a group of strange people who are apparently turning into humans and going on wide-spread murdering sprees... Things begin to get even weirder when suspicous black cars and people in black suits begin appearing around Shibuya all of a sudden and they seem especially interested in the boarding house for some reason... Niko's stay in Japan may just end up being a lot more...eventful...than he and anyone else could have ever expected it to be...
8 150 - In Serial12 Chapters
Love of Yiruma
Би ер нь дуу хөгжимд их мэдрэг ханддаг хүн л дээ. Тэгээд энд нэг булан гаргасан юм. Энд чухам юу орох нь уу гэтэл хэдэн дууны шүлэг орох шинжтэй. Би дууны ая данд илүүтэй хандтай, чих тавин таашаал авдаг л төрлийн хүн юм л даа. Гэхдээ аливаа нэг дуу надад машид гүн гүнзгий сэтгэгдэл төрүүлбэл шүлгийг нь нэн шохоорхож эхэлдэг. Энэ хэсэгт чухамдаа миний зүрх сэтгэлд хэсэгхэн зай эзлээд одох гадаад хэл дээрх дууг монгол хэлнээ хөрвүүлэн оруулах бяцхан ажил өрнөх юм. Гадаад хэлнээс эх хэл рүүгээ дуу, шүлэг хөрвүүлнэ гэдэг бас ч нарийн мэдрэмж шаардсан ажил гэж бодном. Тэдгээр яруу сайхан мөр шадуудыг шуудхан үгчилж буулгах чухам учир дутагдалтай санагддаг тул аль болох утгачилж, утга санааг өөрийн хэл соёлын өвөрмөц онцлогт дүйцүүлэн орчуулж гэмээ нь яруу байдлаа хадгалсаар байх болов уу. Иймд миний бие онц сонирхолтой, олонд танигдаагүй өвөрмөц шүлгүүдийг аль болох утга дүйцүүлэн, мөн ядмагхан яруу найргийн мэдрэмжээ давс хужрыг нь тааруулах мэт хаялаад чадан ядан уншигч та бүхэнд сонирхуулахаар шулуудлаа. Болгооно уу.
8 178

