《Mythological Weapons》Special Chapter 1
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The story so far:
Prologue:
Shiryuu, a swordsman Warrior, acquired a Mythological Weapon called the ‘Dragon Sword’ after a life and death raid in a dungeon. After several encounters and events, he set his mind to unravel the hidden truth and find out the missing information behind the tragedy that he witnessed when he was young.
After a raid in a B-rank dungeon that seemed normal, he met some Demons that were only part of the legends. He suffered an unbearable loss and the mysteries kept piling up. The higher-ups of the world kept the unfortunate incident a secret and blamed Shiryuu on everything that has happened to break him and make him succumb to their wills.
These experiences pushed him to set his mind on uncovering the truth at all costs.
First phase:
Hunted by the General Guild, and after learning some of the mysteries behind the Mythological Weapons, Shiryuu departed to Asahi-no-Kuni, with the help of two other Mythological Weapons wielders, to seclude and get stronger.
After months of training, he participated in another B-rank raid with the Saber Slayer guild where he met a mysterious person being held captive and a destined encounter with Adramelech, the Demon he swore to get revenge on.
After a deadly battle where the final Mythological Weapon wielder awakened and Shiryuu mastered the first transformation, they defeated the demon army, and the truth about the existence of Demons was leaked to the world.
The whole world knows about the Demons now and everything is in disorder.
Lore:
In the old days, many races fought for supremacy and control over the world. After several wars, the world was exhausted from countless fights and the piling of endless bodies of the dead.
The demons ruled over the underworld. They never had an interest in the surface world, until the seven Demon Lords took over the underworld and decided to wage war against the other races.
The Gods, unable to stay neutral, decided to bestow upon the Humans ten holy weapons to fight against the rampaging demons.
All the races came together and gave their powers to the humans to use the weapons to their full capabilities.
During the final war, the humans defeated the demons and pushed them back to hell where they were sealed for eternity, but the weapons were lost and no longer part of the world.
After the war, the other remaining races swore loyalty to humans, and a council was made to unite the world and protect it from any future harm.
Several centuries later, many dungeons appeared from nowhere, and monsters came out from them.
At the same time, a lot of people started awakening to new powers. Later, the awakeners were divided into ranks, and with proper training, each Awakener could rank up and gain new powers in the process. This awakening made it possible to retaliate against the monsters.
The discovered dungeons had the capacity to spawn monsters infinitely and give various rewards to the Awakeners. This function gave birth to more possibilities to counter high-leveled dungeons and protect the world.
Also, Mana, a type of energy, was discovered and used in all types of manners, from fighting to creating weapons and even in daily lives.
The people who awoken to new powers grew in numbers exponentially and were later divided into three groups: the main battlers who fought against the monsters were called the Warriors. The back-row who helps the front-row in their battles were called the Healers. Moreover, the final group was called the Jack-of-all-Trades, or JT, they were capable of doing various works, from making weapons, scouting areas, providing support, etc.
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This became the state of the world until the present.
Races:
There were twelve races in the past:
Humans, Dwarves, Elves, and Giants were the four human-like races. Beastmen, Insectoids, and Merfolks were the three worldly creature races. The Ogres and the Vampires were the afterworld races The Dragons, Angels, and Demons were the ancient races.
The Human-like races are the only remaining races that live in the world.
The worldly creature races, the Ogres and the Dragons are part of the monsters spawn inside the Dungeons.
The Vampires and the Angels disappeared in ancient times.
The Demons were sealed for eternity in Hell, but they suddenly appeared inside the Dungeons. They can move inside them with no restraints and have some sort of mastery over their use.
Countries:
There are 11 countries in the world:
Recam (central area) Comadra Asahi no Kuni Yamaria Endemonium Erebadom Hastil Siru Sangevania Austril Dacana
Guilds:
A guild is an organized group that raids dungeons together and works toward a common goal.
There are many benefits for joining guilds, such as having access to specific dungeons to raid, getting exclusive items and gears, having privileges in society for the well-known guilds, etc.
There are a lot of guilds operating in each country and act primarily inside that country.
Each year, the General Guild publishes the ranking of all the guilds in the world.
This ranking changes every year depending on general contribution, raids, quality of Awakeners, etc.
Dungeons:
Unknown gates that lead to mysterious areas. Dungeons have the capacity to spawn monsters infinitely and give various rewards to the Awakeners.
One day, they suddenly appeared and no one knows the reasons behind them until this day.
They appear randomly. There is not a specific time or place for their appearances.
They emit a new form of energy called Mana and areas surrounding the dungeons become prosperous places.
The rank of the spawn monsters determines the rank of the dungeon.
Each dungeon has a specific rank, ranging from D to S.
There are two types of dungeons: known and variable dungeons.
Known dungeons: After the first raid, the settings (floors, traps, rewards, monsters…) become known information and shared amongst future raiders. Variable dungeons: The dungeon changes its settings after each raid, but its rank stays the same.
The right to raiding a dungeon can be bought and the said dungeon becomes the property of the buyer.
Each dungeon consists of linked floors. Each floor has a boss and the boss of the dungeon rules the final floor.
Information regarding dungeons is available online for dungeons ruled by the General Guild, and in guild databases for guild property dungeons.
There are special instances where a known dungeon changes its interior settings and rank. These special dungeons are called Mythological dungeons. After clearing said dungeons, one awakener gets a Mythological Weapon. There are only ten of them.
Humans in the past designed these specific dungeons to work this way and award the best Awakener with a Mythological Weapon.
Dungeons can go out of control and spawn monsters outside of it. It’s called a dungeon outbreak. After clearing the chaos, the dungeon disappears.
Dungeon outbreaks are extremely rare. There are always signs that show an outbreak may happen beforehand.
The appearance of the dungeons brought with it new worldly energy called ‘Mana’.
Respawn time of the dungeon is variable and unique to each dungeon.
There are specific devices that can tell the time of the respawn.
Time of clearing a dungeon: Variable and unique to each dungeon.
After a raid starts, no one can get out of the dungeon until it is cleared, but parties from the outside can still enter if the final boss has not been slain.
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Mythological Weapons:
Mythological Weapons are a set of weapons given to certain Awakeners in special dungeons called the Mythological Dungeons.
They are Mythological-class weapons and there are only ten of them in the world.
On each Mythological Weapon, a strong entity is sealed, and the weapons themselves were sealed in special dungeons made by humans. They were built in a way that when all the conditions were met, the dungeon would choose a chosen Warrior and give him the weapon to use. When that happens, the weapons were made so that the chosen warrior can unlock the powers of the entity within, without interacting with it, and as he grows stronger, he can develop that power until he harnesses all the power of that entity and become one with it.
They give their wielders tremendous powers and a high injury-recovery rate.
At the first use, the user unlocks tremendous powers that give him a quick rank up.
Each weapon has special skills that the user can master and three transformations that make him assimilate the power of the creature sealed inside the Weapon.
The skills of the Weapon are unlocked instantly but need intense training for high-leveled ones.
The weapons were designed that when a chosen user gets a weapon, the powers sealed inside are injected into him and the knowledge on how to use it is directly sent to his mind.
The transformations are the secret abilities that a Mythological Weapon user can manifest. There are three stages, and on each stage, the Warrior gets to merge further with the creature sealed inside the weapons.
List of the ten Weapons and the category of the Warrior who can use them:
Dragon Sword (swordsman) Vampire Daggers (assassin) Angel Orb (mage) Fishman Trident (spear user) Giant Shield (guardian) Beast Claws (fighter) Dwarf Axe (tank) Insectoid Needle (spear user) Ogre Club (tank) Elf Bow (archer)
Types of Awakeners:
At the age of twelve, the General Guild controls the awakening of every youth through a device that they have created. If the kid successfully awakens his powers, he is tested for his compatibility with one of the three main types of awakening. Either a warrior, a healer, or a Jack-of-all-Trades (JTs).
Healers:
Have the ability to heal injuries, restore health, stamina, and Mana, remove side effects like poison, paralysis, etc., and enhance the attributes of other team members.
They are vital for the survival of any raid team. They can change the outcome of battles and assist teammates with necessary skills.
Healers have the highest base pool of Mana, and they can control it efficiently.
Skills learned may vary from healer to another, and high-ranked healers can create their own skills.
Healers cannot restore broken or lost limbs, but they can ease the pain.
They have a unique way of ranking up. Their Mana pool needs to reach a certain level to go up in ranks.
JTs:
The most diverse type of Awakeners in terms of capabilities. Some have an affinity for making weapons and gears, others are more practical and act as scouts inside dungeons. There are no limits to what JTs can do and what they can excel at doing.
Each type of JT has its own rank-up conditions and the way they can use Mana.
Warriors:
Warriors are the hearts and souls of raids. They are the ones who fight monsters inside dungeons.
They use Mana for offense and defense, thus creating skills to damage enemies and protect allies.
They rank up by training and getting wiser and powerful.
Each type of Warrior has a specific weapon to use.
Swordsman: a type of Warrior who uses a sword as his weapon of choice.
Spear user: a type of Warrior who uses a spear as his weapon.
Guardian: a type of Warrior who uses a shield as his weapon.
Assassin: a type of Warrior that excels at stealth operations. He uses daggers as his weapon.
Gunner: a type of Warrior who has compatibility with guns and guns-like weapons.
Mage: a type of Warrior that can create spells and infuse elements to Mana. He uses a wand or a book as his weapon of choice.
Archer: a type of Warrior that excels at long-range combat. He uses a bow as a weapon.
Fighter: a close fighting type of Warriors who do not use any weapon and prefers fighting with his body.
Tank: a well-rounded type of Warriors who can use heavy weapons, such as claymores, hammers, axes, clubs, and maces.
Magic system:
Mana, a type of energy, was discovered when dungeons appeared and used in all types of manners, from fighting to creating weapons and even in daily lives.
Awakeners have a core inside them to store Mana called the pool of Mana.
They channel Mana from the outside and absorb it through their pores that inject it directly into the pool and then distribute it throughout the body.
Mana naturally exists at its base form in the world but can transform based on the affinity of the Warrior to certain elements.
There are four types of elements:
Main elements: fire water wind earth Merged elements: lava, ice, mist, mud, plant Rare elements: electricity, light, darkness, magnetic, gravity Special elements: space, time
Mages are the type of Warriors that can control the transformation of Mana at will. They learn how to find their affinities from the start and work on mastering and creating spells related to that affinity.
Other types of Warriors can get an affinity with certain elements, but they can only use it the same way they use pure Mana. They cannot use or create spells.
Healers use Mana to cast their spells. All of their spells are based on Mana.
Some types of JTs can control Mana like the weapon crafters or potion makers.
Monsters:
Monsters are inhabitants of dungeons and spawn inside them.
Their ranks range from D to S.
Five races are amongst the spawned monsters: Beastmen, Insectoids, Merfolks, Ogres, and Dragons.
Process of awakening and rank-up:
At the age of twelve, the General Guild controls the awakening of every youth through some devices that they’ve created. If the kid successfully awakens his powers, he is then tested for his compatibility with one of the three main types of awakening. Either a Warrior, a Healer, or a Jack-of-all-Trades.
Afterward, he is then enrolled in the respective academy of their type of awakenings where they will pass six years learning the basics and training his newly-acquired power.
During the six years at the academy, apart from general studies and topics related to dungeons and theoretical subjects, the junior Awakeners learn how to control their powers.
After six years at the academy, the General Guild tests Awakeners and attributes ranks to them depending on their performances, and if the newly ranked Awakener is at least C-rank at that moment, he is scouted by a guild.
Each Awakener ranks up at a different pace from the others.
Awakeners advance in ranks naturally, but they need to test it occasionally at the Awakeners Management Centers to check if they need to update the rank information.
Items:
Items are objects collected by Awakeners and most beneficial to them.
They can be received after clearing a dungeon, crafted, or bought.
They are stored inside inventories.
Every Awakener gets a storage wristwatch. The high-tech watch has several features; one of them is scanning the items that an Awakener receives in a dungeon, making digital copies of the stores items, then it stores them in an internet server called the cloud system.
The scanned items are decomposed into Mana particles and stored inside the wristwatch.
The wrist watches have a high Mana storage capacity.
If an in Awakener wants to get the item out, he can bring out his inventory using the inventory button at the side of the watch, select the item that he wants, and then the watch uses the Mana stored inside it to create the item.
The same process happens for items bought or crafted.
Items are divided into classes:
D-class items C-class B-class A-class S-class Legendary-class Mythological-class
There are many types of Items:
Potions: healing – stamina – Mana - stats improving – elements related potions Crafting: used to craft all sorts of items: potions, gears, weapons, everyday use items Miscellaneous items: can be sold for a decent price.
Gears and Weapons:
They give stats to the wearer.
Gears come in sets and give additional stats.
Weapons and Gears can be crafted and de-crafted.
They have the same classes as the items.
Each type of Awakener has its own specific gears and weapons.
Type of gears: headpiece – upper body piece – handpiece – lower body piece – shoes
There are special gears that work for any type of awakener. They are super rare and their grades are minimum A.
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