《Day of Wrath [Doom 2016/Eternal rewrite]》(UAC armory - current)
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Automatic Rifles
AK-47 (if it ain't broke...) Integrated Munitions Rifle (constantly prints ammo to reserve; CoD: AW) M18 Volt SMG (electroactive rounds hitstun and erode plasma shields; Titanfall 2) Saug 9 mm SMG (frequently dual-wielded; CoD) UAC-41 Carbine (Project Brutality) UAC-49 LMG (Project Brutality) UAC Compact SMG (Project Brutality) UAC Heavy Assault Rifle
Care Packages (dropped as Gambler "loot boxes")
Charged Barricade (deployable, damages enemies in front; CoD) Combat Health Station (deployable) Combat Medic Backpack (contains medigel tank to heal allies or self; Project Brutality) Combat Shield (standard-issue plasma shield) Exo-Suit (used by UAC Exo Troopers) Kinetic Armor (used only by specialized Pilots; reflects ballistic projectiles but not plasma, melee attacks, or splash damage) Mega Armor (also known as or "Medic Armor," grants exceptional protection while also providing on-site medigel injection) Mega Health (provides surplus medigel injection via nanite capsules) Personal Teleporter (combat translocator) Reactive Armor (reduces all damage taken; used only by Elite Guards) Riot Shield (reinforced energized shield; reflects ballistic projectiles, harms/deflects melee combatants, more resistant against plasma, vulnerable only to Lightning Guns) Security Armor (standard-issue modular armor cuirass) Security Shield (standard-issue armored shield) Sentry Tripod (automated platform for any standard-issue UAC firearm) Shield Cover (deployable) UAC-571 Automatic Sentry Gun (loaded with 500 rounds of 50 cal ammunition; Aliens)
Grenade Launchers
EM-4 Cold War (sticky plasma grenades; single shot, 4-burst; Titanfall 2) H.I.V.E (power weapon; launches swarm pods; CoD) Mag Launcher (magnetic grenades home onto robots, vehicles, and mechs; Titanfall 2) R40 Skulltag (frag grenades, smoke grenades) - Banned weapon; removed from approved UAC operative catalogue Super Grenade Launcher (power weapon; sticky grenades, thermite grenades; Project Brutality)
Melee (power weapons)
Arc Sword (weaker than plasma sword but hitstuns) Chainsaw - Unapproved black-market weapon Neural Knife (used only by UAC Blackwatch operatives) Plasma saw (mining tool enhanced with plasma-tipped teeth) Plasma Sword (metal/composite blade enhanced with burning plasma edge) Vorpal Sword (used only by Inquisitors) - Not listed in official UAC catalogue
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Miniguns (power weapons)
UAC BFG-2704 (explosive plasma minigun, explosive plasma shotgun) UAC HMG Auto-Cannon (can fire in belt feed or box magazine mode, the former of which can overheat but eliminates reloading; Project Brutality) UAC Mach 2 Minigun (full auto, prespins for reduced accuracy; Project Brutality) UAC Mach 3 Minigun (full auto, mobile turret; Project Brutality) UAC PC-XR LMG-P (plasma minigun; full auto, channeled beam)
Miscellaneous
211-V Plasma Cutter (mining tool) Flamer Cannon (power weapon; used only by UAC Flamer Specialists) Lazarus Division Directed-Spiritual-Energy "Hellshot" Rifle - Soul rifle; incendiary semiautomatic fire, Tortured Soul that inflicts violent madness on target
Ordnance
Arc grenades (more effective against robots, vehicles, and mechs; Titanfall 2) Electric pods (Project Brutality) Electric smoke grenades (Titanfall 2) Frag grenades Gravity mines (trap human-sized targets while doing damage with tidal forces) Kinetic mines (laser-tripped sticky mines, fly towards target when triggered) Midas grenades (used only by Gambler Griefers) Proximity mines Psionic grenades (used only by Elite Guards) Satchel charge (remotely detonated explosive) Smoke grenades Stun bombs Swarm pods (nanite grenades; Project Brutality) Tactical knives (used only by Pilots; arc, frag, gravity, electric smoke, thermite) Thermite grenades (effective in vacuums)
Pistols
SA-3 Mozambique (plasma shotgun pistol; Titanfall 2) Smart Pistol Mk 6 (smart rounds home onto marked targets; Titanfall 2) UAC .45 Standard Issue (Project Brutality) UAC .50 Hand Cannon (power weapon; Project Brutality) UAC .500 Magnum (power weapon; Project Brutality) UAC EMG Mk III (limitless plasma pistol; charged shot) UAC EMG Mk V (uses electroactive rounds; explosive charged shot)
Plasma Rifles
L-Star LMG (automatically recharges ammo as long as generator doesn't overheat; Titanfall 2) Lightning Gun (power weapon) UAC-M1 Phase Rifle UAC-M2 Pulse Rifle
Railguns (power weapons)
UAC Gauss Cannon
Rocket Launchers (power weapons)
EPG-1 (fires weak but fast plasma rockets; Titanfall 2) LG-96 Thunderbolt (power weapon; fires lightning orbs that damage all enemies within range; Titanfall 2) UAC E-1 "BARL"
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Semiauto Rifles
Kraber-AP Sniper (for assholes that need to kill people with 50 cal rounds through the rectum from a mile away; Titanfall 2) UAC-30 Designated Marksman Rifle (Burst Rifle; Project Brutality) UAC Static Rifle (charges with user movement) UAC V-ORT.X Rifle (zero-point beams pass through enemies; activate x-ray mode to see/shoot through walls with reduced range)
Shotguns
12-Gauge Pump Shotgun (can be equipped with buckshot, slug, or Dragon's Breath shells; Project Brutality) Auto Shotgun M1901 Mastiff (plasma shotgun; Titanfall 2) Model 1887 (sabot slugs can one-shot operatives at unbelievably far distances; CoD) Super Shotgun - Removed from approved UAC operative catalogue UAC DS-117 Combat Shotgun
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