《Archage》EXPLANATIONS. and ANNOUNCEMENTS.
Advertisement
Archage Cultivation system.
There are two stages to becoming a Spell Caster/ Mage. The Body development stage and the Spiritual Refining Stage.
-Body Development Stage
+This stage is where the body is prepared to store and utilize spiritual essence
-Spiritual Refining Stage
+This stage is where the body finally starts storing spiritual essence and utilizing it to strengthen one’s body
-First Minor Tribulation
+After passing this tribulation, the infant soul will be awakened therefore allowing the casting of spells.
Spiritual Actualization Stage.
*Soul Affinity Test* This is where the soul is tested to see which element it is suited for cultivating and how much Spiritual essence it can hold.
+Elements are:
Earth, Water, Fire, Wind, Light, Darkness, Order, Chaos+
*Spells has different tiers= Tier 1 (everyone uses them. Aka household spells) Tier 2 (Single Target Combat spells) Tier 3 ( Single Target Combat Spells with added Specialties: Example, Tier 2 firebolt spell which is a single target penetrative spell, its’ Tier 3 counterpart would be FlameBolt which also explodes. Tier 4 (AOE Spells) Tier 5 (END Spells: These spells are used to target nations and countries and is typically performed by more than 10 Mages.
+ There are four main versions of Spell Casters. Wizards: A scholar of Spells utilizing spells books, grimoires, scrolls and staffs to cast spells. Sorcerers: A Spell Caster with an affinity to all the elements, usually acclaimed to be the strongest type of spell casters. Warlocks: These are Spells Casters who specialize in rituals, arrays and summonings. Magic Knight: These spell casters reinforce their bodies and fight with swords and spears together with magic.
There are 4 main Tiers of Spell Casters/ Mages
Primary Mage (Primary Wizard, Primary Sorcerer, Primary Warlock, Primary Magic Knight): Is the
first stage of Spell Casters. They can hold 50-500 points of SE (spiritual essence)
Advertisement
Tier 2 spells can only be casted with a SE count of 50 and up.
[ Each Tier 2 Spell uses 50 SE]
Intermediate Mage (Intermediate Wizard, Intermediate Sorcerer, Intermediate Warlock, Intermediate Magic Knight): Is the second stage of Spell Casters. They can hold from 500- 5000 SE
Tier 3 spells can only be casted with a SE count of 500 and up.
[Each Tier 3 spell uses 100 SE]
Advanced Mage (Advanced Wizard, Advanced Sorcerer, Advanced Warlock, Advanced Magic Knight): Is the Third and stage of Spell Casters. They hold from 5000-100000 SE
Tier 4 Spells can only be casted with a SE count of 5000 and up.
[Each Tier 4 Spell uses 1000 SE]
[A Tier 5 spell needs at least 1,000,000 points of SE for it to take effect] Magus Sage (Wizard Sage, Sorcerer Supreme, Warlock Overlord, Magic Knight Paladin): This is the final stage of spell casters. They hold an infinite number of spells and is no longer bound by Tiers due to the fact they can command the Laws of the spiritual essence themselves.
TO NOTE: Between each Major tier of Mages- there are sub-tiers. These sub-tiers are not defined by any barrier or SE level but by a Mages comprehension level. This usually dictates whether or not a Mage may grow to a higher Tier. Levels are, minor -low - medium- high- exalted.
_____________________________________________________________________________________
This is how Spells Work.
Tier 2 Spells are blueprints used to create Tier 3 spells and up. Example, Tier 2 spell fireball is a single target spell that will hit a target at a certain speed at a certain temperature and with a certain level of destruction. A Intermediate Mage’s Fireball however will be something like Fiery Bomb which will have a delayed explosion but not to the extent of a tier 4 AOE spell, it will have a stronger destructive force than Tier 2 fireball and will be much higher in temperature. On the other hand, the Tier 4 counterpart for Fiery Bomb can be something like Fiery Combustion, which is an AOE level spell as it hits an area wider than 10 meters with the added specialty of delayed explosions.
Advertisement
*Hybrid Elements. created by compressing the Pure SE of four sorcerers of the natural element.
*Spells are limited to one’s imagination and understanding of their element. Thus technically there can be an unlimited amount of spells that can be created.
Advertisement
- In Serial10 Chapters
Spirit
In a world where creatures of another plane wage a war against all things living to consume them, a boy with a grudge and a shattered past joins Etheret, the Windrian academy of the arcane.
8 75 - In Serial8 Chapters
Mortal
Mortality. That which we are and that we struggle to overcome. Mortality molds us, makes us who we are. From courage to cowardice, it effects all our actions. And hence some try to escape its grasp, to be free of chains. Our tale follows such people forgetting which they'll remain. Chapter updates around once every 2 days
8 163 - In Serial18 Chapters
The sex is good
Poetry for sex and it wakes you wonder is the sex good because I know my stories are
8 130 - In Serial7 Chapters
Adobe Flash Player: Saying Goodbye
It's been a long run. After December 2020, Adobe Flash Player, mainly known for the start of browser games/animations, will shut down. Follow along as you read the future of CoolMathGames and MIT Media Lab (Scratch) after the Flash 2020 shutdown. (After Flash shuts down, I'll most likely archive or delete the book)
8 175 - In Serial47 Chapters
Magikind [Original]
The third millennia, a time of change and evolution. An era, where people, through countless generations, have evolved strange powers and abilities. Through several centuries of selective breeding, these beings, known as mages, have become part of the very foundations of society. However, some refused to change or adapt. They believed in purity and refused to interbreed with magikind. Known as the manush, they were a rarity among society. Now, in the fifth millennia, the manush are thought extinct. With magikind ruling the world, a three-way war grips society. In these uncertain times, a manush called Gin, will herald a new era for all Magikind. A story of how man could realistically evolve while still pushing boundaries. Disclaimer: Chapters will be edited once the first volume is done. Bear the beginning for the time being, and hopefully you can see my writing improving over time (I've learnt a lot on how to write because of this (though I'm still not perfect :P)) Proud Member of Writers to the End, WriTE The link to the pledged fictions PS. If you find the 'notes' too boring or too info-dumpy, feel free to skip them and just read the main chapters. They're there for the reader to understand Gin's world (written in the perspective of Gin). But later on, we can see some interactions between the main characters and the occasional references to his past in the notes, so it has its purpose.
8 69 - In Serial32 Chapters
Through Blood We Grow
Monsters come in many shapes. Men, animals, spirits, dreams, feelings. Sometimes it feels as if this world is a monster, simply waiting to devour you and all you hold dear. Grim knows this feeling better than most. Like many he was happy with his life, friends aplenty, a loving mother, a stable home, and a bright future. Like many that life was taken from him. But unlike many that wasn’t the end of him. He wasn’t devoured by the world, he was given a second chance and new name. With that name comes new people, new dangers, and a new outlook. This monster of a world wouldn’t consume him, he would grow. He would grow beyond the nightmares, beyond the weakness, and beyond his past. And the only way he can do that, is through blood.
8 204

