《Pocket Dungeon Lite》Chapter 6 - Finally!

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[Step 3: Biome Generation (Modded with Extreme Biomes Pack)]

I celebrated in my head and then got back to work since the rest of the crew is staring at my hands and waiting for me to continue with the process since we’ve been here for hours at this point and they want me to finish. I started by specifying the Equator and the Prime Meridian which should help the program with putting down biomes.

That done I gave the system free reign on the generation as I am not a biome engineer. It took a while since my world was so complex and I had so many mods running. During that time I refilled my coffee and discussed with the group regarding creature placement and what I should focus on for creature traits.

*5 minutes later

When the system finally finished it gave me this list of biomes:

[Automatic Biome Generation Complete] [Default Biomes:] [Fantastical Biomes:]

[Terrestrial] -

Tundra (2)

Polar Ice (2)

Rainforest (6)

Savanna (5)

Taiga (3)

Temperate forest (7)

Temperate Grasslands (5)

Alpine (3)

High Mountains (3)

Desert (4)

Volcanic Islands (4)

[Extreme Biomes] -

Polarizing Arctic Oasis (2)

Eldritch Lake (1)

Radioactive Wasteland (1)

High World Mountain (1)

Celestial Mountain Range (1)

Infernal Mountain Range (1)

Extreme Fauna World (1)

Extreme Flora World (1)

Mutant Coast (1)

[Default Magic Biomes] -

Magic Forests (7)

Magical Caves (10)

[Aquatic] -

Freshwater (9)

Freshwater wetlands (4)

Marine (6)

Coral reef (5)

Estuaries (4)

Abyssal (7)

[Unique Biomes] -

Astral Storm (1)

Abyssal Rift (1)

Abyssal Cavern (1)

Celestial Plane (1)

Infernal Plane (1)

Steamworks Time Gear (1)

Eternal River (1)

Seasonal Landscape (4)

Otherworld Spirit Islands (1)

Divided Lands (1)

It was exceptionally beautiful when generated as the color spread throughout my world and I felt the joy of creation coursing through me as a mother or painter (or writer) would with their baby or masterpiece(s). I looked over the world again as with the biomes came the default flora that was automatically added. I then thought over whether I wanted anything else added and asked the others as well. We all agreed that it was fine as it was but I thought of some cool biomes to add when we finally get some creatures like a giant turtle or whale island that could fly. I then had an epiphany and went to add a layer of mist that is transparent but made with a chemical similar to Helium that I was setting up for a certain plan of mine. I added this mist layer at 2 different places around Yokai Island and Astral Storm as they were going to be my testing grounds for my plan.

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I also added a few Easter eggs in the shape of magical libraries enchanted to fill up with whatever knowledge my sentients find and the story of this world’s creation heavily edited, of course.

(‘Hey Illyuz here don’t tell Nadezth that I did this but I added a small piece of land on the spring part of the central continent that is pretty much the candy land of Adv*nture L*nd.’*Laugh. ‘I can’t wait for him to find it.’ *Giggle.)

...I don’t know why but I feel like someone is playing with me.

*Looks around suspiciously.

Next came →

[Step 4: Material Deposition]

I followed the general steps most people would take and randomized the normal ores while manually restricting and putting down the more special ones. I added a lot in the mountain ranges but the High World Mountain gained a ton because of how high in mana density it is. While the two specialized mountain ranges got a ton of metal in their particular element.

I also added a lot of metal in the main continent, Spirit Island, Astral Storm Islands, and Divided Lands. For the Danger Zone, I added radioactive chemicals and toxic waste. While for the extreme fauna and flora lands I added legendary healing elixirs and the like deep into the islands right next to the focuses powering them and where I plan to add all of my more dangerous little ones.

The planes are what you would expect a lot of either holy or infernal element metals or herbs etc. The seasonal lands are the same all having materials attuned to their element etc. But the Steamworks Time Gear and Abyssal regions are a surprise as they contain a lot of crystal that I would expect from the Astral storm, not them.

That step finished we all looked at one another in surprise as that was surprisingly fast for me as I usually take a long time making things exactly the way I want it to be.

Well moving on to the part we all were looking forward to →

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