《Midara: Paradox》Celeste Character Sheet
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CELESTE:
Spoiler: Design Theory
Celeste is an "angel" archetype character... her form should be tall and stately. However, like Arakash, there's no direct connection to the Aramaic mythos. Instead of feathers, her wings should be closer to this:
She should also have similar soft blue scales across her arms and face. Still uncertain if I'd prefer her to have blue hair or while/silver hair...
Theme music: Celeste's theme music should be soft, nostalgic and comfortable while also a little sad...
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This is a good place to start, but need to have a bit more energy. Celeste is still a warrior angel, after all.
Spoiler: Basic Info "It is not healthy for a Truthsayer to carry such secrets."
5'10'' (178cm), Solid blue eyes, porcelain skin with blue scales, blue(?) hair
Hobbies: Music. Singing.
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: C
Agility: B
Vitality: A
Intelligence: B
Perception: A
Willpower: B
Elements: Creation, Mind, Passions
Combat Style: Tank, maneuverability, AoE buffs.
A frontline fighter meant to take the fight to the enemy. Flight to engage, high stats and armor for solid overall tankiness... main weakness is lack of versatility. Devastating efficacy against a handful of foes (undead and illusion-users, especially), not particularly good against anything else. Can also stay back with the mages to buff and support them, if you prefer.
Spoiler: Combat Features Flight- Can fly. Flying counts as movement, even if staying still, and can slow other actions
Immune to Disease, Mind Control, Poison, all forms of illusions, mind control, and emotion status afflictions (like fear or pain). Resists all other forms of magic save buffing and Void spells
Perfect Truth: Celeste's senses always detect the truth of a matter. Nobody can hide from her, she senses traps, detects lies, and is close to impossible to catch by surprise. This extends in the reverse, as she can always express her own true meanings. As something of a side effect, she understands and can communicate in every form of language known by every sapient being. However, she herself cannot lie or use stealth in combat against living foes (undead, golems, and mechanisms are fine.)
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Meldcast Effect: Carried on the wind. Celeste's meldcast spells add a "target: all" effect to the melded magic. Positive spells target all allies, negative spells target all foes. In short: it's really good, if you don't mind your tank being unable to act.
WEAPON TYPE:
All. Celeste can wield almost any weapon in the game with exception to certain unique options. Give her a bow and have her strike from on high. Equip a sword and shield and have her in melee. Her stats lend themselves well to maces or warhammers, but spears are perhaps the best pick since most of the creatures strong against spears will be weak against her spellcasting.
There is no wrong weapon for her, and knowing which weapons are useful against which foes is the key to using her to her fullest.
ARMOR TYPE:
Heavy: Celeste receives no movement penalty for flying in armor. She is a flying tank, don't hesitate to load her up.
MAGIC STYLES:
HOLY: These spells generally rely on light, life, and emotion effects. Very effective for support, only moderately useful in direct combat.
Blessing- Boosts success rates for an ally, cannot use on self
Cleansing- Heals status damage, heals some health, can damage undead
Flash- A burst of light which (temporarily) blinds every character looking at (targeting) Celeste
Purify- An AoE burst effect that heals and dispels most darkness/death type spells
Wall of Light- Creates a barrier wall which enemies cannot see through, but allies can.
Guilt- Stuns and stat damage to an evil sapient target by inflicting upon them the suffering they inflict on others.
Inspiration- An aura of inspiration and certainty bolsters the confidence of allies, granting minor bonuses to all actions for nearby allies (but not herself).
Sacred Breath- A powerful spell which heals allies, including the restoration of fallen allies. Can also destroy undead.
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Restoration- A healing spell that mends almost all forms of injury, including permanent scarring or loss of limbs, restoring any being to wholeness. The spell bases itself on the target's concept of 'whole', so injuries and scars which hold meaning to the recipient will remain untouched.
Redemption- Gives temporary control of one target that's under "guilt" effect. Artificial redemption wears off quickly, after which several random emotional responses can occur. For some, genuine repentance for their sins. Others go berserk and attempt to kill the caster of the spell (aka: Celeste).
Judgement- Inflicts holy damage on the target based upon how much damage said target has inflicted on the team, total. Great boss breaker.
WIND MAGIC: These spells manipulate air to help Celeste's movement inconvenience the enemy.
Gust - A quick burst of air that can stun a target. Great against flying opponents. As a self-target, grants a temporary speed boost in flight.
Vortex- Generates a mini tornado that disrupts anything flying. Celeste is immune to the effect.
Gale Blade- A spell that generates a ranged (magic) attack that inflicts damage as if a physical strike from Celeste. Really useful as a cheap and high power attack option.
Sheltered Breath- Gives nearby allies immunity to inhaled damage. Such as miasma, drowning, or being on the wrong end of a skunk.
Calm Skies- Reduces destructive wind currents, weakening or cancelling enemy air magics.
Wind Dance- Self-buff which boosts Celeste's flight speed and evasion. While Celeste's evasion will never be all that impressive, it still improves her survivability.
Gale Storm- Blankets the battlefield in disruptive winds. Basically shuts down most archery and flying foes. Shifts aspect toward "air".
Sandstorm- A cone attack that kicks up dirt and debris into the face of foes. Can blind in addition to all the wind annoyances.
FIRE: Celeste possesses some minor fire magic. She is a very limited fire mage.
Aura of Warmth- Resistance to cold-based attacks for self and nearby allies. Can inflict damage on ice based foes. Shifts local Aspect toward fire.
Burning Passion- Targeted buff spell that boosts combat stats, but inflicts DoT physical, fire, and holy damage.
Holy Smite- Boosts damage by adding Fire and Holy damage to the weapon effects.
Holy Aura- Deals minor DoT Fire and Holy damage to nearby foes.
Mana Hearth- Target effect that amplifies allied buffing spells.
Mana Scar- Target effect that causes enemy buff spells to inflict DoT damage on them.
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