《Midara: Paradox》Yykekaitel Character Sheet
Advertisement
Yykekaitel (pr. Eek-ehk-ate-el)
AKA: Tel
Spoiler: Design Theory Silmid are a predominately arboreal herb/insectivore species with significant sexual dimorphism. Males burrow and look something like an anthropomorphic badger. Females (like Tel) are tree dwellers with closer resemblance to squirrels or small primates, though with longer limbs in proportion to their bodies. Ref: Meerkats. Both are roughly half the height of a human, though males are far stockier.
While they wear little by way of clothing, they do use armor. Because fur doesn't do well against pointy metal. Tel's armor design will be leather, with an arm-mounted variant of a shepherd's sling blended with something like a crossbow.
Remains barefoot.
Theme music: Something a bit frantic, chaotic, and wild... with a bit of electronica in the mix.
Spoiler: Basic Info Class: Alchemist/Summoner
"What she lacks in size, she makes up for in high explosives."
3'1'' (94cm), Dark brown eyes, grey speckled with flecks of white fur
Hobbies: Resentment, alchemy
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: D
Agility: A
Vitality: D
Intelligence: A
Perception: A
Willpower: C
Elements: Plant
Combat Style: Highly agile ranged attacks using alchemical pellets. Expansive spread of elemental and status damage depending on what ammo she fires. While her individual attacks will be generally weaker than any other character, she has the capacity to exploit the elemental and status weaknesses of almost every creature in the game via alchemy.
Secondary ability: Summoner. Summoning has lots of weaknesses, but in the right circumstances it gives her offensive and utility options.
Spoiler: Combat Features BASE ABILITIES: These are natural traits available to Tel.
Climbing- so long as their hands and feet are bare, female silmid can easily scale trees, cliffs, and even buildings with their long, narrow claws (which can also serve as a weak melee weapon).
Advertisement
Demi-Quadruped- So long as she's not carrying anything in her hands, she can increase her run speed by 75% by running on all fours.
Sharp Nose- Silmid have a remarkable sense of smell. So long as the air isn't full of overpowering smells, Tel has a short radius ability to detect otherwise invisible foes if they carry a scent and no overpowering smells are in the area. This trait also gives her a static bonus to identifying and crafting alchemical goods.
Sharp Ears- While not as capable as their male counterparts, Silmid females can detect nearby invisible threats so long as they're not silent and no overpowering noise is in the area.
Detect Traps and Poison: Silmid senses give excellent odds of Tel spotting ambushes and areas of high concentrations of toxicity before anyone gets hurt.
Fur- Silmid have a slight bonus to armor and cold resistance thanks to fur. They have a slight penalty to heat and fire resistance. This is calculated after all armor and defensive effects.
Collect Reagents- As an alchemist, Tel has extensive knowledge of organisms and their uses. Collect more food and alchemy from creatures that provide such loot (useless against golems and the undead).
Meldcast Effect: Spell Scalpel- Spells she's meldcast destroy significantly fewer of the target's supplies and reagents.
WEAPON TYPE:
Alchemical Pellet Launcher: Arm-launchers are a common weapon among Silmid women, using the natural swing of the arm as well as a spring loaded mechanism to launch projectiles. While most Silmid use modified javelins, Tel uses a modified variant to launch deadly chemical weapons.
Claws- Tel has claws on her hands and feet. Tel isn't trained for melee combat, so she makes poor use of hers.
ARMOR TYPE:
Light leather or fiber/cloth armors. Tel relies mainly on mobility to keep her alive.
MAGIC STYLES: While a weak mage, Tel has access to nature magic, and is also one of the rare few whose bloodline can use summoning with any efficacy.
Advertisement
NATURE MAGIC- Tel has a limited number of nature oriented spells. However, she is a weak mage with precious few options.
Cleanse Toxin or Disease- Tel can remove many poisons and infectious agents from people or supplies.
Cleanse Region- A more advanced variant of the above that clears toxins out of a small area, often used to safely harvest reagents from otherwise despoiled corpses. Can also be used to disable traps and poison based obstacles.
Augment Reagent- Increases the value of a reagent for the purpose of crafting alchemical goods.
Gentle Healing- A low level regeneration spell.
Venom Shield- A precautionary spell that makes the recipient temporarily immune to toxins.
Concealing Winds- By causing wind to blow in a specific way, she can increase the range of her scent detection while hiding her own scent.
Camouflage- While not invisibility, she can make herself very difficult to see.
Sun's Caress- This spell makes plants grow faster. Including reagents.
SUMMONING: Summoning allows one to potentially call upon numerous high-power magical creatures that can often drastically change the nature of the battle. They also come with significant drawbacks, making the strategic concerns of summoning significant.
1- Summoning consumes large amounts of Mana from the caster, and continues to drain energy so long as the summon remains. If the caster runs out of mana, the summon vanishes.
2- Injury to the summon will draw even more energy from the summoner, and hasten the dispelling of the magic.
3- Summons are controlled by the caster in a direct, active manner. The summoner sees what the summon sees, feels what it feels, and controls it by thought. While a summon is active, the summoner's ability to control his or her own body is limited. The exact extent determined by the gap of power between summon and summoner. Strong summons, using multiple summons simultaneously, or a weak summoner can leave the summoner's body comatose while using the summon.
4- Summons require a summoning stone to access. Summoning Stones are a particular and rare variant of Sarite, and follows the usual rules of such in addition to special rules for summoning.
5- As a rare benefit, Summoners cannot be directly harmed by their own summon's abilities, such as AoE attacks. Indirect harm (like knocking over a tree) still deal damage as normal.
Advertisement
- In Serial6 Chapters
Age of Victoria
Victoria Blythe wanted adventure. She wanted to explore the world and escape from the strict etiquette of British nobility. With her father fighting in India, the governess assigned to raise her controlled every aspect of her life. The financial downturn of a friend of the family would lead to her sister's longtime engagement turning into an immediate marriage.Victoria's thirst for adventure and tomboy ways would not prepare her for the sudden advent of the apocalypse.Can Victoria and her friends survive this new world of Classes and Skills? Completed and available on Amazon.
8 174 - In Serial7 Chapters
Welcome Home
An emotionally troubled man is taken from earth to Pangaea. He finds out that the Earth we all know is the equivalent to a cosmic fall-out shelter, with Pangaea being our original homeworld. An invasion of gods and demons from an eldritch universe made it unihabitable, but our gods stayed behind to fight and make it possible for us to return. Now is the time for Humanity to return and take back our world, whether we like it or not.
8 98 - In Serial25 Chapters
Tales of Sehrlana
Chris is born without magic in a world where magic rules, he knows he had a past life but cannot remember anything about it. His father belongs to the proud fire mages family, while his mother is part of the Draconate clan who are said to be the descendants of Dragons who disappeared from the continent centuries ago. Join Chris in his adventure as he explores the magical world of Sehrlana with no memory of the past.
8 219 - In Serial11 Chapters
The Silver Exile
(Closed. Thanks for reading.)The Earth suffered a virus unprecedented in history. It mutated all things, the living and non-living, and turned fantasy into a horror-filled reality. Within twenty years, humanity only encompassed 15% of the Earth and lost 90% of its population to the virus.Humans began being born with a small crystal core in their bodies. After years of research, humanity discovered they could access a foreign energy and use it to fight the monsters. Some people devilry, some magic, and some called it divine prominence.Over a thousand years past and humanity was able to make city states, nations almost non-existent. Technology was nearly non-existent as the method to make them was lost. Those who lived in the city were safe and all immune or compatible with the virus to awaken the crystal cores' powers.This is the story of the Silver Exile, a boy wielding a silver sword who used to live out in the wilderness. Exiles were born out the city and were expected to die. This is the story of how he lived.
8 282 - In Serial12 Chapters
Downfall of the Nanite-Hero
[Author notice: This Story includes hard violence/torture revenge and hate. Be aware that this is only a story and is for people to let out some steam.]If someone is skilled in creating a Cover and want to help out me I would Appreciate it.The Protagonist Kai trying to be accepted by Society even thought he was framed and labeled as evil.The Story plays in the modern Century with him being a Student and researching on nanotechnology.The breakthrough how ever wasn't like Kai imagened, changing his life forever.
8 102 - In Serial12 Chapters
Poems From an Insecure Girl
Poems where I vent
8 94

