《Midara: Paradox》Yykekaitel Character Sheet
Advertisement
Yykekaitel (pr. Eek-ehk-ate-el)
AKA: Tel
Spoiler: Design Theory Silmid are a predominately arboreal herb/insectivore species with significant sexual dimorphism. Males burrow and look something like an anthropomorphic badger. Females (like Tel) are tree dwellers with closer resemblance to squirrels or small primates, though with longer limbs in proportion to their bodies. Ref: Meerkats. Both are roughly half the height of a human, though males are far stockier.
While they wear little by way of clothing, they do use armor. Because fur doesn't do well against pointy metal. Tel's armor design will be leather, with an arm-mounted variant of a shepherd's sling blended with something like a crossbow.
Remains barefoot.
Theme music: Something a bit frantic, chaotic, and wild... with a bit of electronica in the mix.
Spoiler: Basic Info Class: Alchemist/Summoner
"What she lacks in size, she makes up for in high explosives."
3'1'' (94cm), Dark brown eyes, grey speckled with flecks of white fur
Hobbies: Resentment, alchemy
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: D
Agility: A
Vitality: D
Intelligence: A
Perception: A
Willpower: C
Elements: Plant
Combat Style: Highly agile ranged attacks using alchemical pellets. Expansive spread of elemental and status damage depending on what ammo she fires. While her individual attacks will be generally weaker than any other character, she has the capacity to exploit the elemental and status weaknesses of almost every creature in the game via alchemy.
Secondary ability: Summoner. Summoning has lots of weaknesses, but in the right circumstances it gives her offensive and utility options.
Spoiler: Combat Features BASE ABILITIES: These are natural traits available to Tel.
Climbing- so long as their hands and feet are bare, female silmid can easily scale trees, cliffs, and even buildings with their long, narrow claws (which can also serve as a weak melee weapon).
Advertisement
Demi-Quadruped- So long as she's not carrying anything in her hands, she can increase her run speed by 75% by running on all fours.
Sharp Nose- Silmid have a remarkable sense of smell. So long as the air isn't full of overpowering smells, Tel has a short radius ability to detect otherwise invisible foes if they carry a scent and no overpowering smells are in the area. This trait also gives her a static bonus to identifying and crafting alchemical goods.
Sharp Ears- While not as capable as their male counterparts, Silmid females can detect nearby invisible threats so long as they're not silent and no overpowering noise is in the area.
Detect Traps and Poison: Silmid senses give excellent odds of Tel spotting ambushes and areas of high concentrations of toxicity before anyone gets hurt.
Fur- Silmid have a slight bonus to armor and cold resistance thanks to fur. They have a slight penalty to heat and fire resistance. This is calculated after all armor and defensive effects.
Collect Reagents- As an alchemist, Tel has extensive knowledge of organisms and their uses. Collect more food and alchemy from creatures that provide such loot (useless against golems and the undead).
Meldcast Effect: Spell Scalpel- Spells she's meldcast destroy significantly fewer of the target's supplies and reagents.
WEAPON TYPE:
Alchemical Pellet Launcher: Arm-launchers are a common weapon among Silmid women, using the natural swing of the arm as well as a spring loaded mechanism to launch projectiles. While most Silmid use modified javelins, Tel uses a modified variant to launch deadly chemical weapons.
Claws- Tel has claws on her hands and feet. Tel isn't trained for melee combat, so she makes poor use of hers.
ARMOR TYPE:
Light leather or fiber/cloth armors. Tel relies mainly on mobility to keep her alive.
MAGIC STYLES: While a weak mage, Tel has access to nature magic, and is also one of the rare few whose bloodline can use summoning with any efficacy.
Advertisement
NATURE MAGIC- Tel has a limited number of nature oriented spells. However, she is a weak mage with precious few options.
Cleanse Toxin or Disease- Tel can remove many poisons and infectious agents from people or supplies.
Cleanse Region- A more advanced variant of the above that clears toxins out of a small area, often used to safely harvest reagents from otherwise despoiled corpses. Can also be used to disable traps and poison based obstacles.
Augment Reagent- Increases the value of a reagent for the purpose of crafting alchemical goods.
Gentle Healing- A low level regeneration spell.
Venom Shield- A precautionary spell that makes the recipient temporarily immune to toxins.
Concealing Winds- By causing wind to blow in a specific way, she can increase the range of her scent detection while hiding her own scent.
Camouflage- While not invisibility, she can make herself very difficult to see.
Sun's Caress- This spell makes plants grow faster. Including reagents.
SUMMONING: Summoning allows one to potentially call upon numerous high-power magical creatures that can often drastically change the nature of the battle. They also come with significant drawbacks, making the strategic concerns of summoning significant.
1- Summoning consumes large amounts of Mana from the caster, and continues to drain energy so long as the summon remains. If the caster runs out of mana, the summon vanishes.
2- Injury to the summon will draw even more energy from the summoner, and hasten the dispelling of the magic.
3- Summons are controlled by the caster in a direct, active manner. The summoner sees what the summon sees, feels what it feels, and controls it by thought. While a summon is active, the summoner's ability to control his or her own body is limited. The exact extent determined by the gap of power between summon and summoner. Strong summons, using multiple summons simultaneously, or a weak summoner can leave the summoner's body comatose while using the summon.
4- Summons require a summoning stone to access. Summoning Stones are a particular and rare variant of Sarite, and follows the usual rules of such in addition to special rules for summoning.
5- As a rare benefit, Summoners cannot be directly harmed by their own summon's abilities, such as AoE attacks. Indirect harm (like knocking over a tree) still deal damage as normal.
Advertisement
- In Serial53 Chapters
Adagio of the Enlightened
The Elders will tell you the stories and lore. Of our ancestors, their deeds, and of the foes of yore. They will praise to you the chariot, and how it flew to the stars. How it stole the sun's light and slew the night’s roar.The Shamans will tell you the tales of their wisdom. Their wars on schism, and the unlettered world of ours before. Perhaps they will sing you the songs of what our clans' ancient customs tore. Poems of how our ancestors took what the discs had offered them, the manna and the mundane, and made it more.The kings will tell you of the follies, the sins, and the anecdotes of all our ancestors' wrongs. They will curse to you their names, the Ender of Fate and the Ruined Song. How they had dug up the hearts of the discs, euchred its relics, and blasphemed its prophecies, with oracles withdrawn.But they will only tell you the legends, recount the myths, and sing the allegories washed ashore.The Elders, the Shamans, and the kings can only retell what the storytellers of their own time had voiced. What they have read in books or heard in the minstrels' songs they adore.They don't know what really happened. They were never there.They can't tell you how our ancestors slew the angels from the sky, and sent them back to where they belonged. How they poisoned our minds, and made our people slothful and feeble, with the reforms they had undergone.But I can.I can tell you how the Ender of Fate severed destiny's strings, weakened them, and weaved them to our feeble flesh and souls.I can tell you how the Ruined song razed the heavens with her blood-stained melody, and reshaped our hell into utopia, with the deaths she deplored.Because I was there. I can tell you the truth, with my virtue strong. ----> Disclaimer: This will be a slow-burn, character-driven, non-harem, slice-of-life web novel with cultivation and kingdom-building elements. Also known as "The Hidden Sage and the Star Chariot" on "Reddit HFY". Schedule: First 7 days, 3 chapters daily. Then 1 daily chapter until November. Patreon - (Unlock up to chapter 67) [participant in the Royal Road Writathon challenge]
8 196 - In Serial16 Chapters
The Traitor Druid (An isekai story)
This story is about a soldier from an oppressive regime turned Druid. He was a man who tried to do the right thing in his life. A little too late. He died. Now, reborn he must decide what to do with his new life in this new world. Follow his life journey and how his choices affect the people around him and what led to him betraying his allies. He isn't alone on this life's journey as he will have help from an unusual ally.This is an Isekai/reincarnation story.
8 562 - In Serial10 Chapters
Hero's Exodus
Over the last five years, children of Earth have been brought to various worlds, becoming Heroes in their own rights. And ever since a few months ago, they have been returning. With new bodies and the abilities to cast magic, they have disrupted the flow of everyday life. Leoric, a human turned Ice Elf, has finally returned after hundreds of years, with only a few years passing on Earth. Brought in by a mysterious organization who seeks to protect the Heroes, Leoric longs for the chance to see his family again and somehow return to society. And to do that, he vows to combat anything that stands in his way. Be it fellow Heroes, this mysterious organization, or the unknown dangers to come.
8 88 - In Serial224 Chapters
Ashes of Empires
This is story of about Kaden. A boy who is torn brutally from his roots and thrust into a world where only strength seems to matter. Then given another path to burn everything in the flames of his vengeance. No price is too high to reach his goals...
8 153 - In Serial111 Chapters
Queen of the Night (Witchfire 1)
Chance Nightshade, daughter of the Melbourne City Alpha, will avenge her brother's murder at any cost. Even if it means working with a charming vampire prince. *****Cursed with yellow eyes and the ability to tell truth from lies, Chance Nightshade is used to confronting the uncomfortable reality of things. But when a death in the family snowballs into a shadow war between werewolves and vampires, Chance finds herself torn between protecting her pack and working with a charming vampire prince to solve her brother's murder. Can she prevent the destruction of everything she holds dear by putting her faith in her enemy? Or will she be forced to save herself and her people by taking up her father's mantle as Alpha...whether he's willing to step down or not?[[word count: 90,000-100,000 words]][If you enjoy this story, please consider supporting my work by leaving a review on Goodreads!][Queen of the Night is Book 1 in the Witchfire Series, followed by King of the Mountain and Legion of the Lost]Cover designed by Stefanie Saw
8 197 - In Serial51 Chapters
Write Better: Tips and tricks
The guide for aspiring fiction writers who want to improve, sharpen, review, and/or learn. Warning! This book encourages editing and contains many tips that often require revision. Practice makes perfect, and it's good to workout your mental muscles. The more you do now, the better your writing will be later (because you'll correct yourself *before* you get it on paper). If you think your writing is perfect or you're lazy or unwilling to try new shoes on your baby, just turn away now. You'll find this guide about as useful as hoarding frozen peas.
8 261

