《Midara: Paradox》Adageyudi Character Sheet
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Princess Adageyudi na Tyr
Spoiler: Design Theory Soft, inexperienced, well-meaning. Round wholesome face, slender, could be mistaken for being a teenager rather than a young adult. This will be something of a plot point. Given Hollywood's propensity for not liking actresses of her features and body-type, I'm at a loss for examples.
Also, important plot point is the purple hair. While every other hair color natural or otherwise will be fairly common in Midara, only one bloodline results in purple hair.
Theme Music: Soft, sad, piano-heavy focus. Chopin's Prelude 4 or 7 are great places start.
QUIET RESOURCE!!!
https://www.youtube.com/watch?v=G_BrbhRrP6g
Spoiler: Basic Info Class: Princess
"In so far over her head that she found Atlantis."
5'1'' (154cm), Soft purple eyes, light purple hair, somewhat tan skin
Hobbies: Reading
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: D
Agility: C
Vitality: D
Intelligence: A
Perception: B
Willpower: A
Elements: None.
Combat Style: Support mage, at best.
With low stats, a very low level compared to the party and challenges, and limited spells... she's going to be a combat liability. Not only to herself, but to the main striker. However, the spells she does have are far more effective than they look if you know how to use them.
Spoiler: Combat Features
BASE ABILITIES: These are natural traits available to Ada.
Noctrel Resistances- Due to her bond with Arakash, she's effectively immune to anything a Noctrel is immune to. Which covers most harmful status magic associated with Negation, Time, Rage, Miasma, and Hypothermia aspects.
Meldcast Effect: None
WEAPON TYPE:
Princess Ada isn't well suited for any weapon, but can make excellent use of sarite shards and mage crystals.
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ARMOR TYPE:
Light. She's a dedicated mage and is better served with defensive magic than armor.
MAGIC STYLES: As a very limited mage, Ada mostly works with healing and telekinetic spell types as well as some support spells.
Heal: Standard HP restoring spell.
Wayfare: A buff spell that effectively boosts speed by, in effect, reducing distance between move points. Very useful.
Long Road: A debuff reversal of wayfare.
Extend Reach: This smell improves the range of all weapons, melee or range. Doesn't work with spells.
Deflect: This spell makes a ranged attack, including spells, go off course by about 30 degrees.
Skip: a spell that accelerates the target, causing cooldown/attack/stuns to be accelerated by several seconds. In effect, can grant a bonus action with every cast (or at least make long actions take less time).
Temporal Tide: A nasty attack that causes part of the body to move through time at a slower rate than the rest of the body. Unpleasant for the victim.
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