《Midara: Paradox》Soret Character Sheet
Advertisement
Soret en Tyr:
Spoiler: Design Theory Tough 'warrior' archetype, classic heroic features with a hint of a softer look. Start with John Reardon, do a bit of blend of battle-hardened and caring, put in high quality armor. Perfect.
Theme Music: As what is effectively a war-leader archetype, something vaguely militaristic is appropriate, but more along the "hopeful" angle than ominous stuff like, say, Mars, Bringer of War. And definitely not so frantic as Flight of the Valkyries. Unfortunately, I can't think of any good ones to work with. Whatever it ends up being, get Basil Poledouris to write it and we have ourselves a winner.
Spoiler: Basic Info Class: Paladin Prince
"A man trying to balance family, love, and duty."
6'2'' (188cm), Piercing blue eyes, fair skin, blond bordering on white hair
Hobbies: Hobbies?
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: B
Agility: C
Vitality: A
Intelligence: A
Perception: D
Willpower: B
Elements: Creation, Mind
Combat Style: Okay frontline tank.
Primary value is his "battle guidance" ability which allows him to grant a series of buffs to his allies, making him a force multiplier that improves as the team does.
[spoiler=Combat Features]BASE ABILITIES: These are natural traits available to Soret.
Shared Awareness- When Soret is in the party, valuable tactical information is known to all party members rather than just the ones that have the appropriate ability (special senses, line of sight).
Telepathy- Can communicate mentally, negating effects that make vocal communication impossible.
Truthsayer- Anyone trying to lie to Soret will find it's a losing proposition.
Truthsight- He ignores most deception based magic and can spot hidden objects, traps, and ambushes much more easily than others. Does not convey an ability to see through other objects.
Advertisement
Meldcast Effect: Twist Spell- AoE spells he meldcasts will ignore allies (if harmful) or ignore enemies (if a beneficial spell).
WEAPON TYPE:
Soret prefers the spear, but can also work sword-and-board well. Also makes a good archer.
ARMOR TYPE:
Heavy. Soret is an effective warrior, with the ability to boost his strength and endurance, but will never be a striker.
MAGIC STYLES: Soret is a Psion who focuses mainly on bolstering himself and others, as such he has a series of "aura effects".
Auras work as such: Target the entire battlefield, effect every target the ability describes.
Soret has a limited number of targets he can influence simultaneously. This number increases as he gains levels.
Soret gets double the benefits from any aura he has active that targets himself.
Can use multiple auras or even the same aura multiple times. Each aura counts its targets separately, meaning that if one target is effected by three auras, or the same aura three different times, that target counts as three against his limit.
Passive- The thing about auras is that they don't require actions or concentration, nor do they cost mana when running. Meaning he can be an active combatant while laying down his effects.
GUIDING AURAS: All these auras grant bonuses to allies ('ally' includes Soret and anyone else aiding him in the fight- he can also choose not to include specific individuals as allies) within range ('range' any part of the entire battlefield not blocked by a applicable shielding/antimagic/immunities).
Focus- Grants a 5% increase to mana regeneration.
Calm- 5% improvement to willpower for purposes of resisting/recovering from mental effects (mind control, fear, confusion, surprise, etc).
Strike- 5% improvement to accuracy for weapon attacks and certain spells.
Block- 5% improvement to all blocking chances (whether via weapon or shield)
Step- 5% improvement to evasion
Advertisement
Counter- 10% improvement of odds of a counter-attack.
Press- 5% reduction to cooldown between actions.
Accuracy- 20% reduction in "friendly fire" hits.
SUPPRESSION AURAS- These auras work by weakening enemies. In situations where there's a single powerful foe, it can be more effective to use these as opposed to using the offensive aura. Since debuffs are often less predictable than buffs, I'm not sure what percentages will be used. Probably something like 3% instead of 5%. Or at least some calculation of diminishing returns so that 20 applications of the aura is a 50% penalty instead of 100%. Balance testing exists for a reason. And most suppressions are more specific since the player will by definition know what they're trying to exploit.
Apathy- Reduces enemy action speed, but also their vulnerability to certain mental effects (like fear)
Dread- Boosts vulnerability to fear effects whether natural (morale, intimidation) or magical
Ache- Increases sensitivity, causing a reduction of agility for movement purposes and boosting pain effects natural or magical.
Fugue- Decreases perception, causing all sorts of annoyances.
Vertigo- Reduces agility and perception for purposes of balance and accuracy.
Loneliness- Reduces willpower for purposes of persuasion, natural or magical.
Hate- Decreases agility for evasion purposes and perception for 'don't run into a dangerous situation' purposes. But increases some damage and vitality purposes, and resistance to fear and some other mind effects.[/spoiler
Advertisement
- In Serial784 Chapters
Ancient Bones: The Changed Ones book 1 (Post-Post Apocalypse LitRPG)
Is it truly an RPG Apocalypse... if no one can see the RPG? Generations after the Fall, Mankind has achieved a balance in a world it is no longer the master of. But your prospects in this Malthusian world are limited. Johanna Milton and her friends have an answer: delve into Ancient ruins, avoid Changed beasts and mana pockets, and salvage Ancient materials, collectibles, and trinkets to sell. It pays well if you avoid the perils of the Ancient world. But when they find the skeleton of an Ancient, their lives take a strange turn. Suddenly, Talents straight out of fantasy novels become theirs. While they try to make sense of what happens, eyes turn to them, to the four who seem to break all rules. Or are they merely following them? Because, in the Beyond where he's spent 150 years waiting, one dead Ancient knows the truth. Douglas Moore has played those games often enough when he was alive to make sense of the System that rules the Changed world. He can no longer act on his own, but he has access to the Interface. And four people for which he can bring whatever it takes to face the world. Change is coming. The Changed Ones is a slow-burn litrpg fantasy trilogy (Ancient Bones, Ancient Books, Ancient Bonds) set on Earth, 150 years after the RPG Apocalypse... which mostly failed. It is an homage to the venerable ancient RPGs of the Golden Box era, the Baldur's Gates, and many others, offering adventure where You must gather your party before venturing forth. Keywords: LitRPG, realistic setting, low-leveling, post-post-apocalypse, fantasy earth, slow-burn, secondary POVs, female primary MC, team adventure, worldbuilding. Trigger warnings: casual swearing, adult innuendo (no explicit scenes whatsoever, though). Oh, and potentially a bit of politics. Bonus content: a Litrpg Easter Egg hunt. With lots of eggs across the book, some easy, some hard to find. Current score: 6/20 (20 eggs, 6 found) Publication schedule: on hold until September for book 2.
8 243 - In Serial13 Chapters
Treasured Ascension
The Black sheep of the Seren Clan. A piece of trash. Calum had many monikers as he grew up. He didn't care, he had his father, the only being willing to accept him as he was. After the death of his father, Calum decides to embark on the path of cultivation no matter the price. This led him to the Demonic Saint sect where he encountered serendipity.
8 116 - In Serial25 Chapters
Son of the Dark (Male Sith Reader X Female Jedi)
Warrior... Killer... Survivor(Y/N) (L/N), descended from a generation of Sith, a mere relic of the Ancient Sith Empire is forced from hiding when he is found by the Supreme Leader of the Confederacy of Independent Systems, Count Dooku. Impressed by the boy's skill with the Force. the Count indoctrinates him into the Droid Army, assigning him with a droid force and eventually the task of orchestrating an offensive into Republic territory. His destiny awaits with the eventual battle to come.Highest Rank #9 in s#tarwars December 12, 2019#1 in #sith December 25th, 2019
8 87 - In Serial33 Chapters
the mr and mrs : e.d
it's not all teenage drama anymore. BOOK ONE: FOSTEREDBOOK TWO: HAPPY ENDINGS DONT EXISITBOOK THREE: THE WAKE UPBOOK FOUR: THE MR AND MRS
8 166 - In Serial57 Chapters
Killer Frost • Stiles Stilinski / Boyxboy
"People say that monsters don't have nightmares. Oh but sweetheart,How do you think Monsters are born?" Stiles X Killer Frost (Chris Snow)
8 110 - In Serial16 Chapters
The girl I used to know (Hikaruxreader)
Did you ever wonder who that girl in the court yard was? Well what if that girl was you. Let's take a journey with all of the host club and see if Hikaru ever realizes his true feelings for you....
8 90

