《Midara: Paradox》Arakash Character Sheet
Advertisement
ARAKASH:
Spoiler: Design Theory As what is effectively an incubus, Arakash should ooze enough sex appeal to overcome the fact that he is an unapologetic monster. And for the ladies who find the 'serial killer' grade bad boy to be attractive for some incomprehensible reason, let's see if we can make panties break the sound barrier.
Arakash's basic humanoid form should be modeled to look like a young Shah Rukh Khan. His demonic form, somewhat like Goliath of the 90s Gargoyles cartoon, but with a more slender, catlike build rather than the body builder superhero look.
Speaking of Goliath, Keith David would be an excellent selection for a voice actor. My original pick for a voice actor was Tony Jay, but sadly that's not an option anymore.
Theme music: A metal remake of Futile by Lord Lovidicus seems ideal to me.Theme music: A metal remake of Futile by Lord Lovidicus seems ideal to me.
[MEDIA=youtube]DPMdIyGpxD0[/MEDIA]
Spoiler: Basic Info Class: Plague Lord
"An enslaved demon. What madman thought such a beast could be controlled?"
6'4'' (193cm), Solid black eyes, Dark purple skin, black hair.
Hobbies: Eating young girls (no, not the fun way), being a freakin' demon.
STATS: (Note, stats increase with levels, so what will be listed is a grading scale of A-F suggesting what you can expect of this character compared to equivalent levels).
Strength: B
Agility: A
Vitality: C
Intelligence: C
Perception: B
Willpower: C
Elements: Miasma, Negation.
Combat Style: Stealth, Assassination, Battlefield controlling debuffs
Relies on poison and illusory magic. Fairly effective against most enemies so long as you choose to use the correct abilities. Weak against the undead and "holy" enemies.
Spoiler: Combat Features BASE ABILITIES: These are natural traits available to Arakash.
Flight- Can fly. Flying counts as movement, even if staying still, and can slow other actions
Immune to Disease, Mind Control, Poison, Darkness, and resistant to cold.
Nightvision- Cannot be blinded by darkness
Vampirism- A weak attack that allows Arakash to heal. Best used against downed or otherwise incapacitated foes.
Vulnerable to fire, holy, and light magic.
No natural healing/recovery. Only recovers via life draining.
Meldcast Effect: Corrosion. The target(s) of a Corrosive Spell get a debuff to their resistance against spells of that element for the rest of the battle. Cumulative.
Advertisement
WEAPON TYPE:
Vilos Parasite- Arakash' weapon is derived from a parasitic organism which has fused itself to his arm. The creature has a unique form of claylike bone substance that it can alter in order to create various weapons. One of the key skills the player needs to master in using Arakash effectively is determining which weapon design is best for which opponents.
Claw- Short range and very fast, 4 blades each deal a small amount of damage (effectively 4 hits), makes it very strong against poorly armored targets, but very weak against armored foes.
Tandem Blades- Twin claws, each dealing about 50% more damage than one claw, but only having two blades. Most effective against medium armor.
Katar- Short range, fast, single blade that does about 50% more damage than one of the twin blades (125% more than a claw). Good for heavily armored foes.
Longblade- Medium range, effectively a longsword, moderate damage and speed- good generic option
Crossbow- Slow ranged weapon that's overall weak- but can be used to attack from the safety of the air.
ARMOR TYPE:
Light or Medium armors. Arakash cannot fly except in light armor.
MAGIC STYLES:
INFESTATION: All these carry a generic feature of infecting a target, or targets, with disease or poison- resisted with Vitality. The AoE and contagious spells of this class are just as capable of hitting allies as enemies. As is RPG tradition: the stronger spells won't be available in the early game.
Nausea- reduces perception and agility (as well as speed)
Paralysis- Base poison, harms accuracy
Neurotoxin- Reduces vitality and strength
Venom- Enchants Arakash' weapon with one of his other infestation class spells granting a chance to inflict the status with each hit, stacks (makes claw type attacks really good for stacking debuffs)
Miasma- Harms the lungs- lowers vitality and agility of all caught inside
Virus- Infects a target with a virus that slowly drains health, damage climbs exponentially over time. Can spread.
Acid- Cause damage, weakens armor greatly
Zombie Plague- Does health and agility damage over time. If victim dies, becomes a zombified version of the unit that goes berserk and targets the nearest large animal.
Acid Bath- Like acid, but area damage (can destroy terrain)
Advertisement
Manaphage- Infests a target, causes damage to health equal to the mana cost whenever target casts a spell.
Spore- Hits multiple targets. If infected dies, body explodes, replicating the original spell. Causes damage similar to virus and slowly lowers stats.
Lycanthropy- Makes the target go berserk and attack closest living unit, regardless of team. Slowly increases stats and health over time. Can infest via certain (touch) attacks- lycanthropes only target each other when there are no other targets available- this spell actually could be useful to cast on allies on occasion
Manaspores- Similar to manaphage, has the spore effects as well
Ebola- A greatly improved version of virus
ILLUSION: These spells either affect the mind or alter light/sound to create illusory spells. Some are offensive, others defensive. Arakash uses two types of illusion magic: Shadow and Memory.
SHADOW: All create zones where light cannot pass. These black shadows are impossible to see through using normal vision, but are pure illusion with no substance or ability to interact with the world.
Blind- Covers the target's face in shadows. Causes blindness, but no damage
Dark Shield- Creates a cube of pure black that cannot be seen into or out of
Shadow Beasts- Creates creatures and humanoids that are pure shadow. They have high agility, speed, and evasion. They lack substance, so cannot inflict damage and if they get hit by anything, they risk vanishing. Useful as decoys and intimidation.
Prism Eater- A special defensive spell that negates any light based attacks on the shielded. Falters after absorbing its power worth of damage.
Dark Wall- A much wider version of the dark shield
Black Hound- A Shadow Beast upgrade that can kamikaze itself into a foe, inflicting a selected "memory" spell.
Abyssal Night- Covers the ground with a fog of black. Doesn't reach high terrain, but floods most area. Darkness affects all targets and shifts the local magic field two steps toward 'negation'.
MEMORY SPELLS: A special class of mind magic that forces the target to remember emotional events in his/her life. These spells are devastating and can pierce most mental resistance to illusion or mind magic, but short lived. All are single target and short range.
Memories of Fear- Reduces accuracy and speed (unless fleeing), lowers morale.
Memories of Longing- Distracts foe, reducing action speed
Memories of Desire- Decreases Willpower, thus making the target more vulnerability to mind control or other means of persuasion
Memories of Pain- Reduces vitality and strength
Memories of Betrayal- Target randomly chooses one ally and attacks. Duration determined by Arakash' magic, resisted by Foe's willpower.
Memories of Failure- Reduces "luck"- decreasing the odds of success for any action.
Memories of Loss- Reduces perception and awareness- might skip turns
Memories of Rage- Enters a berserk mode. Also boosts strength and lowers agility
Memories of Loneliness- Greatly lowers willpower
Memories of Isolation- As fear, also "forgets" about allies, which means the AI won't support them or try to avoid catching them in AoE attacks
Memories of Nothing- A powerful stun spell that temporarily erases the target's mind
OTHER SPELLS- These generally don't fit in previous categories.
Locate Energy- Arakash senses the combined energy of health+magic of everyone in range- this is valuable tactically and can reveal hidden targets and higher stat foes.
Sense Lust- Arakash can identify sexual desires directed toward himself, and identify some of the subject's desires and motivations.
Paralysis- Stacking agility damage attacks, to keep a victim unable to move for vampiric purposes.
Strip Essence- Uses vampiric drain on a magical construct, reducing effect and duration of many area control spells (mainly forcefield effects)
Charm- Makes the target like Arakash. The target(s) will not attack him if he doesn't attack them, and might cast support spells to aid him. But will not be under control and will attack your other characters.
Consume Essence- A more powerful variant of strip essence and vampiric drain which sacrifices energy for speed. Does more damage, but costs too much to provide much power restoration.
Seduce- Can mind control a target that finds him attractive, grants control during the battle and adds the victim to the "cohort" roster after battle.
Rend Spirit- Does direct magic damage, highly effective against mages
Black Grip- Holds a target with an invisible claw. A powerful binding move, but Arakash cannot take other actions while using this ability
Advertisement
- In Serial16 Chapters
Ensis Core
Karius Corvider, a youth with the unique ability to sense emotions, is the heir to the most prestigious knight family in Arthas. Despite being the son of a legendary knight, his horrible sword skill earns him the ridicule of his peers. One day, he falls in love with a silver-haired beauty named Hilde after witnessing her amazing display of fortitude.The only problem is she is a prisoner of war destined for endless torture and death.Karius unleashes his magic, an ability he kept secret his entire life, and helps her escape. He doesn't have much attachment to his home except for his sister Annabelle, but he is forced to leave even her behind.But that's okay because he gets the girl, right?…Not exactly.Hilde turns out to be a terrifyingly strong warrior who hates mages with a passion, and he is one of them. Exiled from his home, he travels the barren surface world together with his unwilling partner. Their adventure takes them to strange lands where they face deadly dangers and adversaries, from fantastical creatures to crafty mages… to Hilde's terrible sense of direction.Will Karius ever pierce Hilde's heart? Or will her short sword pierce his first?-------© Kanda Hikaru and ensiscore.wordpress.com, 2016. Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Kanda Hikaru and ensiscore.wordpress.com with appropriate and specific direction to the original content.
8 220 - In Serial11 Chapters
The Irregular At The Merthyr Academy Of Magic
The series is set in a world with an alternate history, where magic exists and has been polished through modern technology. A few years ago the world discovered magic. Humankind learned to use magic in their daily life. While dangerous demonic and magical beings use their power to great effects. More magically advanced countries signed a treaty and build technically advance magic schools that could help their citizens to use and grow their magical powers. The Schools have been set up to train talented students to become full-fledged magicians to help them protect against these magical beings. The Merthyr Academy is a leading prestigious magic school located in the center of the Lunar city. Which studies advanced magic with modern technology. A few years later after Grey turned 16 years old finding he could able to use magic he was enrolled in Merthyr Academy by his adopted parents. Becoming the worst mage who couldn't even able to use his magic properly, becoming trash in many eyes. To complicate matters, he became an elite student on the first day of the entrance ceremony. Obtaining both jealousy and envy of everyone around. Being numerously targeted by the other students for his inferior magic strength and to prove his own worth. However, Grey is determined to thrive in Merthyr Academy and has already determined to give it his all. Even if he’s the weakest magician student available in the academy he’ll prove himself as the strongest magician of all. Even if it means going to war.
8 226 - In Serial335 Chapters
Truthful Transmigration
Schedule: 1 Chapter each of Tuesday/Friday John Miller was a fairly normal young man, working hard to support a family that had run into many financial difficulties. Unfortunately, his unexpected death ends his difficult but mundane life. He is quite surprised to find himself waking up alive… but not himself. Fortkran Tenebach is… or was… the young master of a cultivation clan in another world. John barely even knows anything about cultivation- even in the theory of something vaguely like it- but he has to make his way with the memories of his new body. His new family isn’t as close as his old one was… but he can’t help but want to be honest with them. He is quite certain that they notice his sudden change in personality among other things, and confesses what happened in a move that ultimately he expects to be fatal. Quite surprisingly, his family instead breathes a collective sigh of relief that the old Fortkran is dead. This leaves John to take over his duties… including cultivation, though he has to start from the beginning and isn’t sure he won’t make some massive mistake.
8 272 - In Serial329 Chapters
White Mage in Another World [Redux]
"You may think of healing as a blessing, but not all would agree. What would it take to make it a curse?" A fantasy adventure taking place in world where the power to heal is held only by those born with it, however all those who have this ability are cursed. Entering into this world is a visitor brought by forces she doesn't understand for reason she will never know. However, she learns that she also has the ability to heal. But is it the same as the rest? She is not afflicted by the curse, yet she seems afflicted by some other illness. Follow Andromeda as she discovers this new world and explores its dark secrets. Watch as she learns to master the forces some considered impossible, and witness as she becomes not a hero, but a healer. One might say, A White Mage in Another World.
8 377 - In Serial18 Chapters
Noah's Ark
Noah’s Ark, a place where people with monstrous power gathered to prove their strength against one another. There are three different types of species that inhabit the islands. The first are the [Regulars]. Common citizen who hold zero power in terms of strength or ability, but make up the majority of the population and help make clans, cities, and guilds thrive. The second type of species are labeled as [Noah’s Chosen Ones], [NCO] for short. These are the people who were either born with Spirit Animals, or were able to fuse with Spirit Animal Eggs that are scattered throughout Noah’s Ark. Only people with a certain affinity with the egg are able to hatch it and fuse with the spirit. The third type of species are the [Demons] who come up from the Abyss to Noah’s Ark on occasion and wreak havoc on the people there. A common enemy for the the people on Noah’s Ark. The demons main goal is to help their Demon King Bahamut, take over the whole world and bring everything into chaos. Raion, however, was an [Irregular]. [Irregulars] are people who are gifted with talents and skills that make them as strong as [NCO’s]. Author's Note: This story is pretty much something I'm writing for myself. I've had this story in my head for about two years now and it's time to put it down in writing. Expect a new chapter every 2 days.
8 90 - In Serial33 Chapters
Clairaudience / / F. Volturi
I wouldn't say I hear voices in my head, but rather I experience a series of auditory intuitions that never seem to be wrong
8 161

