《Nirvana》Bunny Hideout
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"I already found my first cave about an hour ago," Emile said as they continued to walk deeper into the woods.
"How did you find it?" She asked feeling peaceful on the inside.
"I followed a Boar until it arrived at its home." He replied confused as to where she as taking him.
"How about we split up? I'll follow a mob, and you will follow one as well." She said something that she didn't want to do. She wanted to stay with him but having better efficiency was more important.
"Alright, I'll go towards the left and you should go towards the right." Emile started to walk in the direction he mentioned. They split up.
After 10 minutes of walking, he noticed that trees turned into a different shade of brown. In the distance, he saw a white bunny hopping around and eating grass.
He identified the bunny using Pinpoint.
Albino Bunny
Normal Monster
Level 3
Hp: 80/80
Atk: 25-38
Agility: 24
A glass cannon with high attack and high speed but low vitality.
Weakness: Attacking the leg will deal the cripple stat making its Agility much lower.
He didn't want to provoke the bunny since he needed to follow it. He got closer to the bunny.
The bunnies ear perked up and it started to look around. It had heard his movement. The bunny managed to sense where he was hiding and started to charge at him.
It was moving extremely quickly and managed to cover the distance between them in about 3 seconds. He tried to dodge but was too slow.
-32
The bunny did over about 1/8 of his health. Having 24 Vitality allowed him to have 240 hp.
Emile reacted quickly and throw out two fingers aimed at the leg of the bunny.
-62 true damage
The Bunny charged at him again.
He used Void-steps which increased his agility to 27 allowing him to dodge the bunny easily. He then hit it one more time before it died.
[The Albino Bunny has been slain]
...
He gained 15 exp from killing the bunny and some meat. He needed to look for another mob.
He began to walk around, hoping to find another bunny. After a few minutes of looking around, he noticed a bunny eating some grass. He decided to stay at this distance and wait for the bunny to move out of the way.
Emile was a very patient individual. Emile would wait for the bunny to move somewhere and then he would quickly follow.
This back and forth movement created a cycle. This cycle lasted for 45 minutes. During the 45 minutes, Flower Queen messaged him about finding a cave. She was able to follow a green snake back into its cave.
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As Emile observed the bunny he noticed some peculiar things that didn't occur in the past 45 minutes. He saw that the bunny became very shifty. It would perk its ear every few seconds as if it was afraid of being followed.
This caused Emile to feel excited. He didn't show any of his excitement on the outside or else the bunny might notice.
After a few minutes, the bunny went into a full sprint towards a specific direction which was north. He quickly got up and pursued the bunny. The bunny was moving faster than him which caused him to lag behind.
The bunny hadn't noticed that there was someone chasing behind him. The bunny did zigzags and entered a small cave. The entrance to the cave was extremely narrow. He would have to crawl in to enter the cave. He crawled through the hole and entered a big spacious area which had some lighting.
[You have discovered a new location]
[You have found the Albino Bunnies hideout]
[You have gained 100 fame]
[You will have the opportunity to earn more fame if you clear the location]
This was the same system notification as the previous notification about entering the Boar's cave.
Emile noticed that there were many small holes in the ceiling of this cave. These holes allowed light to travel into the lair. He could actually see what was going on in the cave.
In the cave, there were about 25 different bunnies lying around. They were lounging in all sorts of positions. There was also a big stack of food to the very left of the cave.
At the very center of the cave was a much bigger bunny. It was about triple the size of the of the other bunnies. He examined the stats of the bunny.
Albino Bunny King
Chief Ranked Monster
Level 5
Hp: 1586/1586
Atk: 78-101
Agility: 25
Skills: {Berserker} {Hind Leg Kick}
Weakness: Attacking the hind leg will deal the cripple stat making its Agility 30% lower and stops any movement attacks.
The bunny was bigger than other bunnies which caused it to be prone to cripple.
Emile knew that he couldn't kill all the enemies at the same time so he decided to lure out the rabbits one by one. He went outside of the cave to look for a rock. He wanted a projectile to throw at a Bunny.
He quickly found one and went back to the cave. When he entered the cave he chose to focus his attention on remaining undetected. He stood near the entrance and throw the rock straight at an Albino Bunny.
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He hit the bunny.
-9
Other bunnies noticed this and started to charge at him. He quickly escaped the cave. Since the entrance was narrow he could easily kill one bunny at a time.
He started to punch the bunnies as they exited the cave. Each punch knocking back the bunnies a tiny bit causing them to be trapped in a loop of death.
The first rock successfully attracted 8 bunnies which were easily killed by standing in front of the entrance and continuously punching them.
He went to look for another rock and repeat the same process. He continued to kill the bunnies as they came out. He killed all the bunnies in the cave except the Albino King. He needed 110 experience to level up.
Emile entered the cave once more and decided to fight the Albino Bunny King.
Emile threw another rock aimed at the Albino Bunny King which did little damage but managed to grab its attention.
-10
The Bunny moved extremely quickly and was going to ram straight into Emile but he used the Skill: Void-Steps. He avoided the attack and throw a punch aimed at the leg of the Bunny.
-62 true damage
[The Albino Bunny King has been crippled for 5 seconds]
The speed of the Bunny dropped drastically. He was able to deal out two more punches aimed at the leg.
-64 true damage
-60 true damage
The cripple stat didn't stack meaning that it was about to regain its speed.
After it regained its speed, Emile had about 15 seconds left of Void steps effect.
He needed to do as much as damage as he could now. He chose to once again attack its hind leg by moving behind it. He needed to take advantage of his speed being temporarily faster than the bunny.
-64 true damage
[The Albino Bunny King has been crippled for 5 seconds]
-68 true damage
-66 true damage
The Albino Bunny had more than 1000 hp left which was a problem. He could only do the cycle one more time.
It regained its speed and he threw out more punches at its hind leg.
-66 true damage
[The Albino Bunny King has been crippled for 5 seconds]
-64 true damage
-62 true damage
He lost the speed buff from Void-Steps and the Albino Bunny gained its speed again. It charged at him, turned around and kicked him using its hind legs.
-86
He had 156 hp left.
After he got hit, he was knocked back 5 meters. While in the state of being knocked back he threw one of his rocks aimed at the leg of the Albino Bunny King. He didn't know if it would deal the crippled state. The system notification gave him a sense of relief.
-10
[The Albino Bunny King has been crippled for 3 seconds]
The time it was crippled for was less than when he threw his punches. He understood that the rock was weaker than his punch which caused for a shorter time of being crippled.
He quickly got up and ran forward to deal as much damage as he could. The bunny tried to move out of the way but it was too slow. It was hit by one of his punches at the weak point.
-62 true damage
The cripple stat ended. Emile got lucky because he threw out his punch before the cripple stat ended. He landed the punch after the cripple stat ended causing the cripple debuff to reappear. The Bunny didn't have time to dodge the attack at such a close range.
-64 true damage
[The Albino Bunny King has been crippled for 5 seconds]
-132 true damage+critical damage
Emile realized that he could exploit this. He waited for the Cripple debuff to be nearly finished. He threw out his punch at the last few milliseconds before the debuff disappeared. This caused the cripple stat to appear again.
-64 true damage
[The Albino Bunny King has been crippled for 5 seconds]
...
Emile continued to do this until the Albino Bunny had around 20% of his hp left.
The Albino Bunny used {Berserker} and gained higher stats. Its attack went up to 98-124 and its Agility went to 31. Even if Emile put the bunny into the cripple debuff it would still be faster than him. So it was useless to put into cripple debuff.
But Emile had been saving up a trump card. He allowed himself to get hit dealing him 118 damage. He threw a rock to cripple the bunny and slow it down as much as possible. He gained as much distance as he could before using his skill.
5 hit slash!
-51 true damage
-51 true damage
-51 true damage
-51 true damage
-51 true damage
This was enough to finish off the Albino Bunny King.
Many system notifications appeared. And lots of loot appeared in front of his eyes.
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Tale of Family - Book 1 - WIP
The world is peaceful in 2063. Fusion reactor and Diamon battery had taken care of the energetical problem. Countries were stable. Automation was everywhere. Life wasn't hard anymore, at least not in the United States of Europe. Summer break is about to start and, finally, Zoe will turn 18 and be able to play the game, Binding Fate. A simple video game, a vrmmo, but what swam under its surface wasn't simple. Power, fame and money were but the tip of the iceberg... State: Hiatus because I've an idea for another story. Quick F.A.Q. : - Yuri/female homosexual relation? Yes.- Yaoi/male homosexual relation? Maybe.- Explicit Sexual Content? Maybe.- Full Fledged Tragedy? No. Never, ever ever.- Body Modification/Body Horror? Yes. (Note: what one person think is body horror can be acceptable for someone else. If you want to see to what length I can go, read a bit of The Other Labyrinth. However, I won't go as high as quickly in the body mod/horror, so relax.- Gore? Hell yeah! I love gore! spraying blood and viscera etc...- Torture? Hurgh... maybe? Idk. Not at the start at the very least.- Memory loss/erasing? No, or at least not permanently. I basically hate this trope because it's like taking out all the character grow from a character, destroying everything that makes them what and who they are. so no.- Overpowered protagonist? You will see mufufu...- Will characters stay relevant seeing how numerous they are? YES, MOTHERFUCKING YES, I hate when characters relevance decay over time for no good reasons ^^'- Plot Armor? First of all, a definition: "Sometimes referred to as "Script Immunity" or a "Character Shield", Plot Armor is when a main character's life and health are safeguarded by the fact that he's the one person who can't be removed from the story. Therefore, whenever Bob is in a situation where he could be killed (or at the least very seriously injured), he comes out unharmed with no logical, in-universe explanation." (courtesy of https://tvtropes.org/pmwiki/pmwiki.php/Main/PlotArmor I love you guys ^^) So now that this is said, do my characters have plot armour? No, because I always have an in-universe explanation, even if you don't know it yet ^^ Something is illogical or don't make sense? Read more, the answer is surely in the story ^u^- Balanced system? If you want to crush numbers and have a perfect equation balancing all the system, that's not the story for you. The system is more like a living being, and the rewards aren't forcibly tied to the level of the player. In fact, the system is purposely unbalanced ^^' Author's note: My goal here is to write a slow-paced story revolving around the bonds linking the characters, be them family, friends or lovers. Fight will be part of it, but I intend to build an actual interesting world before making truly large-scale battle happen, because the bigger a battle is, the larger its causes and effects are. I also aim at telling a story about how the characters actually help each other becoming stronger, more stable and happier. I particularly despise the lone MC type that becomes so powerful that every other character of the current setting become irrelevant beside being hostage targets, so this will not happen. I also like crafting, arrays, blacksmithing etc... so there may be crafting. Another thing I like is management game like sim-city or the like, so this while also appears, keeping in mind that I like MC's that make people around them stronger... For the tropers around here, a list of tropes that I like to use (note that I may not use all of them ^^) (this list will be updated as I dive deeper and deeper into our dear trope wiki.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror- https://tvtropes.org/pmwiki/pmwiki.php/Main/SealedGoodInACan- https://tvtropes.org/pmwiki/pmwiki.php/Main/YouAreNotAlone- https://tvtropes.org/pmwiki/pmwiki.php/Main/ZombieAdvocate (In particular since I see a lot of things that aren't human as worthy to live and to live with)- https://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasLovedOnes- https://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasStandards- https://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn- https://tvtropes.org/pmwiki/pmwiki.php/Main/CorruptTheCutie (Note: being corrupted don't mean you're a villain, only different than before.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/DefectingForLove (Of course.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/VillainousRescue- https://tvtropes.org/pmwiki/pmwiki.php/Main/InterspeciesAdoption (For the same reasons as zombie advocate, since I love family stuff)- https://tvtropes.org/pmwiki/pmwiki.php/Main/BrokenBird (to go with corrupt the cutie if it's a girl)Cover: "The Bard" by John Martin, 1817.
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