《Nobody's Way》Prologue
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The coldest night of the coldest month of the year.
Already she’s been alone a hundred and twenty-eight days. And until then, Jian would be the first to insist she was perfectly fine on her own. Well-supplied with water and food, she obligingly passed the long days in meditation, one peaceful hour flowing seamlessly into the next. Not a soul, Human nor animal, would dare approach this place. Even with the village a full two hours away on foot, Jian had always felt perfectly safe under Maere's protection.
Perhaps Maere is testing her, gauging her journey down the many future Paths available. Limitless possibilities, Mother would say. As winter has trudged on, though, conviction ebbs. If the Creator has a plan for her that requires patience, She would have done better to choose some other girl. Jian has never in her life been patient, nor meditative; being alone in a cave for a hundred and twenty-eight days, waiting, has brought her to frustrated tears on many occasions.
And yet, she waits, and hopes. In this uncharacteristically brutal winter, there's been nothing else to do.
She knows Maere's influence usually appears in visions, like dreams with uncanny clarity, as one sleeps. But for so many months to pass without any sign, but then slip and tumble headlong into the river on this night, of all nights, she's positive these events must have been manipulated by the Goddess Maere herself. After all, nothing around Jian has changed; not the temperature nor the flow of the river. She's crossed the same ice bridge every day to reach the flatlands, and it has always held firm, until it doesn’t. And as Jian tumbles into the frigid channel, it feels as if her veins themselves fill with river ice.
Then he arrives.
She doesn't know this man—this boy, who reaches into the maelstrom and draws her out as easily as if he handles frozen rivers for breakfast. Jian, paralyzed with shock, can’t even speak to tell him her name. She waves toward the cave, her camp, with a quaking hand.
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As he moves with purposeful strides to bear her there, his small, wiry body carrying her with ease despite being three-quarters her size, Jian lets her eyes fall closed and the breath she’s been holding leave her in a silvery puff. The Creator has finally spoken to her. Everything is going to be fine.
Except, that's the last she recalls of the Maere's messenger. Now all of it is gone, and soon, so is he.
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Harmless Sweetie (Rewritten)
*UPDATES EVERY MONDAY AND FRIDAY, SOMETIMES MORE IF I DON'T HAVE SCHOOLWORK. **This is tagged as comedy but I have a really stupid and peculiar sense of humor so yeah. "That's an eldritch horror." "No it's not, it's a frog." "Why does it have ten eyes and eight rows of teeth, not just that but why does it just perpetually scream with the voices of the ones whose mind it has eaten." "I'm just not that good at anatomy." *** Clailip Diancia, the tiny boy who dances along the threads of fate woven by a wicked witch. Not knowing of the plans of the witch that once scorched the lands, and unknowing of the abyss that beckons him forth. This harmless sweetie watches the stories of those around him. Ever unconscious of the turning loom of fate, always oblivious of the stories, legends, and tapestries of heroes that revolve around him as he goes, as he dances, and as he prances, leaving myths and rumours wherever he might set foot in. But as he is unaware of those whose fates have intertwined with his, he is also blind to the soul-piercing stares of the Abyss, ever calling to him.
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8 181 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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[Discontinued!] Joker With A Heart Full Of Love
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