《The Cage》Interlude - Classification of Gifts
Advertisement
Dear Samantha,
I hope the day finds you well. Our correspondences have grown to such an extent that I begin to pity my poor postman. The information contained therein has a reached a length suitable for publication in a book. Of course, any such publication would have to be limited to others of our kind. Most mortals would view the contents to be fiction (and poorly written at that). However, I have heard whispers of nascent government agencies that seek to unmask or control us. A fresh war would be disastrous.
Before coming to the heart of our subject, I pray you will forgive my use of the word "immortal." Like you, I am well aware that our common usage is inaccurate. All humans are immortal, of course. If that were not true, this prison universe would never have been built. We are simply the immortals that have some continuity of conciousness and memory between our incarnations. Eventually, our shards will pass and we will become as ignorant of our circumstances as the majority. Despite this, describing ourselves as immortals is the best option and has the added utility of avoiding the confusing profusion of terms that are spread by our fellows. It may be an unworthy foible, but I dislike the useless arguments over the superiority of "Shardbearer," "Aspect," etc.
In the interest of continuing our ongoing conversation, I present to you a missive that I hope will help to define types of Gifts. It is my desire that this simple codification might bridge the gap between the terms used by East and West.
It have both observed and been informed of various different uses of divine power. Based on this data, I can confidently categorize as follows: Declarative, Immediate, Constant, and Escalating Gifts.
Declarative Gifts are those that absolutely require a specific pose, statement of intent, or similar prerequisite before use. An example from our legends would be the activation of the Undying Light by the Hero, one of the first immortals. Prior to unleashing this force on the Villain, legend states that he would always assume a firm stance and exclaim "Undying Light!" As this seems to have been a requirement and not a mere preference, we can state that Undying Light was a Declarative Gift. That the activation sequence must be seen or heard may be an additional restriction. These Gifts are rare and are usually powerful.
Advertisement
Immediate Gifts are those that work immediately upon activation. Activation is an act of will. My own Aura of Godly Protection is in this category. I believe this is quite self-explanatory, but will expound further in any future publication.
Constant Gifts require neither declaration or activation. Even intent is not needed. Simply put, these Gifts are inherent to the immortal's shard and are always in operation. However, I think that they should be deemed separate from the physical enhancements that most immortals share. Most such Gifts are unique or limited to a very small number of persons. The Ancient Fighter's Gift of Martial Repose is an excellent example. Even when taken by surprise, he is able to avoid or deflect attacks and retaliate in seemingly innocuous ways, all while maintaining an air of serenity.
Escalating Gifts mark our final category. It took some time to prove the existence of the category to my own satisfaction, but I am now thoroughly convinced. Escalating Gifts require activation, but begin at a stage of minimal effectiveness. Power and effectiveness grow progressively as time passes and the Gift is maintained. For example, the Vanguard's Gift of Invincibilty reduces the seriousness of wounds when first activated, but eventually offers total immunity from physical harm.
Based on old stories and hearsay, I note that there may be a category of Gifts that are both Declarative and Escalating. However, I do not possess enough firm evidence to assume that this is true. It is my hope that our continuing association may reveal any additional categories and insert these terms into the vernacular of immortals the world over.
(Missive continues on next page)
Advertisement
- In Serial115 Chapters
The Rising Of The Anomaly
Following planetary devastatation in the aftermath of WWIII, humanity is driven to the brink of extinction as the world is turned into a nuclear wasteland. In order to prevent humanity from being wiped out by the radiation, a large enclosed dome called the Sanctuary was built during WWIII, saving about sixty million people, a small fraction of the world's population.
8 1307 - In Serial27 Chapters
The Wrong Hero
The gods have been known, in times of great need, to summon a hero from another world. In ages past, they have summoned mighty warriors from other universes to fight as their champion and save the world from darkness. Unfortunately, the gods are not all-knowing, and they can make mistakes. Sometimes what they get is not quite what they were expecting...
8 191 - In Serial54 Chapters
Magitech Awakenings
In this world of Terrapia, myth states that Dragons are caretakers of the chaos wheel, a band of energy that encircles the world, penetrating through the very fabric of the dimension. They tame and convert it, not only to fuel their primal magic, but also to gentler forms that man and beast alike can tap. But now they have faded away, being sighted less and less the past couple millennia. With magic weakening, science has taken root and in many cases merged in a symbiosis with magic. Guppy Bright, a 17 year old young woman, is a technomancer apprentice living in the bustling city of Nolusburg trying to make ends meet. Apprenticed to the enigmatic and somewhat crazy Technomancer Friedrich BrassTuner, she participates in an experiment meant to tap a new rich source of energy. However something goes horribly wrong and a rip in the very fabric of reality opens in the workshop, sucking in her mentor and ejecting a dying white dragon. The dragon, after examining her, takes a gamble and entwines their souls, an act that causes the dragon, Barthurthalomalew Dresnarian Kratomanger Harrowhew Objuslorow, the 5th, aka Batty, to regress into a baby dragon, sealing much of his powers and memories in the process. This act also has profound effects on Guppy, her own magic is now crazily changed in ways no one, least of all her, understands. Guppy is suddenly plunged into a world of mystery, intrigue and politics, where everyone either wants to control, or eliminate her. Armed with little but her courage and unpredictable newfound magic how will she survive and protect herself and those she loves when everyone from techno radicals, magic purists, politicians and guttersnipes are out to get her. And those may be the least of her problems if Batty's fragmented memories are any indicator.
8 395 - In Serial8 Chapters
The Chronicles of Delirium
You can access the discord here. Her memory in shambles, Asa wakes up in a world crawling with monsters and gods. Where everything is set up like a video game. A world that manages to exist without any concept of underwear. Seeking clothes and better weapons, she fights tooth and nail just to survive. The monsters attack incessantly, and a sinister presence in the back of her mind beckons her into its dark embrace. But with aid from a kind old man and the innocent inhabitants of Delirium, Asa grows stronger. She learns of the world’s origins, the root of all its monstrosities, and she accepts the quest of a lifetime. To purge the land of darkness and restore balance to its systems. Asa travels the world, fine-tuning her abilities and hunting monsters as she unravels twisted secrets. As she gains in strength and adapts to different environments, she’ll find herself with more power than ever before. She’ll encounter creatures best left undiscovered, knock boots with magical beings, and even give birth. But as she uncovers her lost memories, as her choices determine the fates of Delirium’s inhabitants and her loved ones, her own struggles with lechery and hope threaten to undo her. Can Asa resist the delicious pull of the dark? This story is also available on Scribble Hub.
8 222 - In Serial8 Chapters
The Lost City of Maeros (Working title)
Fen and her sister are orphans. A dead mother, a missing father. They make due. While her sister works to support them, Fen dreams of adventure, to board one of the great, flying ships and explore the world. But her birthday is coming, and the time for dreaming will come to an end. A special necklace, a map and a message will soon send Fen out into the world in hopes of finding her father and healing her family. It seems however, that she isn't the only one looking for him. NOTE - This is a Work in Progress/Early draft. I try to catch errors as I type, but more than likely I will miss some things at this stage. The primary focus is plot and story. (Credit for Cover Placeholder: Artem Chebokha. Artstation)
8 168 - In Serial18 Chapters
The Fisher King
Mallary is on a quest to slay the Crimson Bone of Death. On this quest he stumbles upon a strange little blue haired girl in a burning city. Along with a blacksmith and her mysterious sword. Together, along with the party that Mallary tries to ditch, must go on and slay the dragon.
8 85

