《A D&D Gamer in Garweeze Wurld》Chapter Fifteen: Mines of Chaos - Kobolds

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Kras’kerz 20

It was ambitious, but perhaps he could finish the Kobold area today as well. He headed directly for the next chamber, walking into a room that smelled much like a latrine shouldn’t but usually does. Ten kobolds were in there, playing darts on multiple dartboards. The back wall had three doors, each with a waning moon carved into it. The middle door had a bright red ‘X’ painted on it.

The ten kobolds rushed to grab weapons as soon as they spotted him, giving him a chance to cut [-10] one [-8] down. He hit again [-10] but [-12] this one stayed up, and then he was surrounded. One hit him, [-2 dam], but his return strikes [-8] broke morale [Crit! Severity 24, Top of Shoulder, -31, +1 honor] in the six who remained. They retreated, splitting to two sides of the room. There were many glances to the exit behind him.

He backed off a pace to fully block the door, leaving them in a stand-off. Unwilling to give them time to think, he sheathed his swords and pulled out his damaged bow. It was a feint, just to prod them into attacking. He was fairly certain at least one would escape if he tried to catch them. A squabble broke out between the kobolds. As he was nocking an arrow, it culminated in a group of three charging at him. He dropped the bow and used his quickdraw technique to draw the swords back out. He took out [-12] one [-10] before they could attack but the two charging at him just tried to run under his legs. Neither [-8] managed [-10] to avoid [-12] his [-12] retribution for trying it. Two of the final three threw down their weapons and started repeating some phrase in kobold. The last darted toward the middle back door and ran inside the privy. [+70 E.P.]

“Surrender, huh?” Duromar stalked over to the two. “Tough call. If I let you go, you can’t go out the normal exit. Yeah, you have no idea what I’m saying.” Instead, he gestured for them to follow him out of the room. He then pointed them towards the tunnels he’d entered from. “Go that way.”

It took a few repetitions and a lot of pointing, but they eventually got the message and took off running towards the lair of otyugh.

He went back in and opened the red marked door. No kobold. Puzzled, he started to lean over the hole to see if it had jumped in. A demonic-looking creature surged up through the privy hole and tried to grab him. He managed to hit it first [-22], which caused it to drop right back down. It did not come back up. [+126 E.P.]

“Right. Red X means stay out. Duh.”

The door right next to the game room led into the mess hall. It was like nothing he’d ever seen. One half of the room was a normal mess hall, long tables and benches, used roughly and quite dirty, but normal enough. The other half was a giant rat’s nest, literally. The dividing line between the two halves was nearly a short wall, made from bodies of both kobolds and rats piled atop one another. There were no living kobolds in the room, but there were a few rats watching him, staying on the far side of the dividing line. There was another door leading out of the room, luckily on the same side as the kobold half. It looked somewhat new, well built, and heavily reinforced. He tried the key from the chief, but it didn’t work. Shrugging, he decided to leave the kitchen alone for now.

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Around the corner was a brewery and bar. A dozen half-drunk kobolds sat in the room drinking, with one in better-looking armor standing behind a fancy brewing contraption. It was steaming and shaking, in the process of making more of a rather pleasant smelling brew. Some of the drunk kobolds looked up and saw him enter, but none did anything about it.

“Eh, what the hell.” He took a deep breath before yelling out, “HOO DE HOO!”

The result was even better than he’d hoped for. Every kobold there reacted, some falling to the floor, some staggering away. In every eye he could see, there was a look of terror. Except one. The brewmaster just looked angry as he grabbed up a shortbow. He yelled something to the revelers, who looked even more terrified, if possible.

Some grabbed clubs but most just used claws as they came at him. He hit [-8] poorly [-9] and then was surrounded. [-6 dam] A moment later he took down two [Crit! Severity 24, Upper left arm, -21, +1 honor] with a lucky blow [-11] and a good follow up. That was enough to cause the group to screech at each other and as a group, back off.

The brewmaster shot an arrow at him as they did, but it bounced off his armor. Annoyed, Duromar rushed at him and hit [-10] twice [-11], which clearly hurt but didn’t put him down. The next swing [-22] did. As the brewmaster dropped, the group of kobolds all started saying something that sounded familiar, and every weapon was thrown to the ground. [+76 E.P.]

He backed off and gestured for them to leave through the back exits again. With them gone, he looted the room. The brewmaster had a few things, but the real surprise was the hidden compartment in the floor. In it was a notebook with what looked like recipes. He also grabbed a jug of the beer and tasted it. In his untutored opinion, it was fairly good.

The next door was locked but opened easily with the chief’s key. It held an armory, but nothing was worth taking. It was all too small.

The next room was a barracks. Three kobolds were asleep, but three others were sitting on their beds, very much awake. There was a squawk of alarm, and all three grabbed for weapons. Duromar chopped at one [-12] twice [-8] and he never even made it to his feet. The other two threw javelins and missed terribly. He cut down [-9] a second [-21] kobold, leaving just one. Except the other three were awake now. He cut down [-10] the third [-17] and then had to dodge three more javelins. The three that were left didn’t seem to have processed that he’d already killed three. He cut down [-10] another [-11] and then heard a somewhat familiar saying. This time it didn’t stop him. He cut down [-9] one more [-9], and turned on the last. It screeched in panic and slashed at him with claws. Twice [-10] more [-16] and it was over. [+44 E.P.]

If he was counting correctly, he’d already allowed nine kobolds to escape. If he let too many more go, they’d band together and give him a rough time later. Mercy was well and good, but getting yourself killed was just dumb.

He checked the room for treasure, not expecting much and finding exactly that. The one oddity was a very ornate longsword with the name ‘Herb’ engraved on it.

The next room seemed to be the final choice in this direction. Opening it, he found himself walking right into a guard room. Most of the guards were unarmored and holding javelins. But one, the likely leader, had hide armor and a short sword with a wicker shield. He aimed for the leader first, hitting [-12] him twice [-13] but he didn’t go down. The air filled with javelins, at least ten of them, but nothing got through. With a few swings, he took down [-11] the guard captain and hit [-14] one other. Morale shattered. Every kobold there tried to flee. Unfortunately, the only open door was behind Duromar, and he took swings at every kobold that tried to run past. Not a single one made it. [+82 E.P.]

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He opened the door to the left and saw a long hallway. Heading that way, he found himself in a room with odd carvings on the wall of humanoid heads. Two doors led out. Picking one at random, he went down a short hallway. As he was about to turn left, something under his feet made a click, and a wooden gate dropped on his head. [-8 dam]

It was annoying more than anything else. He tore it loose and dropped the wooden pieces on the floor. While doing that, he heard the door behind him close. Immediately there was a thud of stone on stone, and then the sound of a flight of arrows behind the door. Going back, he opened the door again. There were now nine arrows strewn about the floor, and the hallway he’d come down was blocked by a stone slab.

Thinking about it, he realized that by going the wrong way, he’d triggered the trap after leaving the room, instead of entering the room. Rather lucky, really.

Figuring the stone slab would either rise back up by itself or he’d have to go the long way around, he turned back to the current hallway. It had a dead-end just past the gate trap. However, oddly, there was a light patch overhead. Reaching up, he found a log and wicker panel above his head. Pushing it aside, he found daylight filtering through leaves overhead.

He went back the other way and found the stone slab had risen. Ignoring it for the moment, he went out the other door. Unwisely, he stepped on another trap. [-7 dam] This one was a spiked log that dropped from the ceiling and blocked the way back. He went to the end of the passage and found another log and wicker panel concealing the exit.

Guessing at the direction, he pushed his way through the thicket back to the other entrance to get back in. Having removed the panel, it wasn’t hard to find the hole in the ground. Circling back, he went back in. The trap did not seem able to reset automatically, which was helpful. He went back to the guard station and opened the other door.

Weasels. Maybe a dozen of them, mostly small. One was giant-sized, though. And every single one was trying to bite him. He swung at the little ones first, killing four with one blow, and five with the second. The large one couldn’t manage to get through his armor, but it took three blows to kill it. [+205 E.P.]

Nothing happened. He thought he’d cleared the whole place, but there was no quest notification coming up. Then he recalled and groaned. The kitchen.

Back into the mess hall, the rats were still staying on their own side. The door looked as solid as before. He kicked it in.

The door had been barred and would have held against just about anything lesser. As it was though, the door shattered in half, and the broken bar went flying into the room, knocking kitchen supplies everywhere. He stepped into the doorway and surveyed the kitchen.

There were eight kobolds in the messy kitchen. All eight were wearing hide armor, armed with multiple javelins and short swords. One even had a battleaxe. Clearly, these were the elite troops.

He held position, hoping to get them to rush at him and get crowded in the doorway. Instead, most of them threw javelins. Except for the one holding the axe, of course. He waited for the first flight, then rushed to attack. The axe missed, but [-17] he [-8] didn’t. There were screams of anger as the kobold dropped, and another volley of javelins flew at him. [-2 dam] He ignored it. Another volley, but nothing bit in. Out of throwing weapons, they drew blades and advanced. He methodically chopped down every single kobold. [Crit! Severity 24, Upper Left Face, brain goo, +1 honor] [-8] [-8] [-8] [-24] [-13] [-10] [-13] [-12] [-12] [-12] [-9] [-11] [-9] [+59 E.P.]

Precision Cutting: +630 E.P.

Mines of Chaos: 10 of 11 regions cleared

Ogre (1/1) Goblins (196/196) Owlbear (1/1) Bugbears (39/39) Trolls (2/2) & Gnolls (61/90) Simians (49/49) Minotaur (1/1) Hobgoblins (93/93) Orcs (31/31) Kobolds (57/67)

[+5 honor]

He muttered to himself, “I missed ten? I lost count. Are those the ones I let go?” He shook it off. It was counting as cleared, so it was cleared. He’d give it some time, see if the numbers went down, and clear it again if needed. Meanwhile, there was a downslope to check out all the way in the back.

[HP: 62/155]

The passage opened up into a natural cavern. He saw nothing of interest, so turned down the next passage leading back out. The next cavern was curious. There was a massive crevice at the far side, spanned by a rope bridge leading to the only other exit. Who had put the rope bridge up? He checked it carefully before putting any weight on it. It looked old but serviceable, so he started crossing. Something lept at him from behind. He ducked, a little late, but it was enough that whatever the creature was deflected off his armor and fell into the chasm. He got a glimpse of an eel-like creature that fell to the bottom. Looking down, it was still moving. Unlimbering his broken bow, he started shooting the creature. Three arrows were all it took. [+683 E.P.]

He pulled out a torch and lit it, trying to get a better look at it. It looked much like a huge fish, really. There was a jumble of bodies in the bottom as well, likely previous victims. One set of bones had a very shiny set of chainmail still on it.

Sighing at the waste of time, he tied a rope to the bridge and climbed down. It was the work of a few minutes to free the armor from the body and climb back up. It was not, of course, sized for him, nor was it elven chainmail. He’d sell it.

Moving on, he found a cavern with crystal striations in the walls. There was gently pulsing energy coming from them as the radiated colored lights in the room. The whole effect was more off-putting than soothing. He moved on quickly.

Entering the next room was bizarre. He walked right past two hook horrors standing on either side of the entrance he’d used. Two more were in the center of the room. Could they possibly not have heard him, or were they waiting until his entire party entered the room, thinking themselves hidden.

Dungeon ecology would have to wait. He attacked. The first went down [-29] easily [-32] as it barely moved to defend itself. The other three converged on him and one [Crit!, Severity 2, Chest, -5 dam, +2 honor, +21 E.P.] hit him. He cut down [-31] a second one [-28] just as easily. He accelerated, taking down [-35] a third [-37] even as they tried to attack. The last one went the fastest, with just a single [-40] blow. [+504 E.P.]

There was a single exit. Taking that, he had a choice when a large cavern opened up to the left but the passage continued. Stepping into the cavern, he was surprised when a massive web of tangled sticky spider lines dropped on him. Immediately on the heels of the web, two creatures ran at him.

It should have been a good trap. Sadly for the creatures, even the thick bands of webbing were not up to the task of holding him down. He hacked at the webs with one blade, ignoring the initial claws and bites of the creatures, then took a swipe at one [-19] to keep it from circling him. He hit again [-17], still trying to free himself. He finished one [-21], noticing the other was especially clumsy as if it was attacking blind. That one was easy to deal with as his next two blows [-21] were all [Crit! Severity 6, Thigh, -26, +1 honor] it took. [+1365 E.P.]

Searching the cavern found a cleverly hidden nook that was the actual nest for the ettercaps. Not much of value, just a shield of clearly magical properties.

He headed back to the passage he’d been on, noting that this cavern had another exit. Mapping would probably have been a good idea. Thinking on that, he was about to enter the next room when there was a blinding flash of light. [-2 honor] Startled, he had to blink stars out of his eyes. By the time he had, he could see the next room, lit by torchlight. The torch was being held by a gnoll, dressed in a rather ratty robe.

She backed away, saying something he couldn’t understand.

He shook his head. “I only speak common.”

She tried again, in what sounded like a few different ones.

He shook his head again and hefted the swords. While not intended as a display of intent to attack, she clearly took it that way and started casting a spell immediately. In turn, Duromar charged her, trying to attack before the spell went off. He didn’t quite make it, still a few steps away when she finished. Unsure what it had done, he swung at her to attack. The look on her face changed from confident to alarmed as he did so, as she clearly expected something else to happen. He only hit [-23] twice [-28], but that was enough. [+520 E.P.]

As she went down, the illusion on her robe broke, and he could see her wearing studded leather armor, with a typical gnoll’s mace at her side.

The current chamber had two exits, one which he would have been shocked if it was trapped like the one he’d come in, but the other looked frequently traveled, and it sloped upwards. Possibly a back entrance to the gnoll’s area.

For now, though, he backtracked a little, wanting to avoid getting blinded a second time, in case the magic stuck the second time.

The next unexplored cavern had a very loud surprise in it. He was barely inside the cavern when shriekers on both sides of him went off. He backpedaled rapidly, pressed himself against the tunnel wall, and waited to see what came out.

The shriekers went quiet relatively quickly, and the sudden change to silence was shocking. He waited, listening carefully. Minutes passed. Still, nothing.

This didn’t make any sense. The whole reason to have shriekers was to alert you to intruders. Irritated, he strode back into the cavern and started carving swathes of shriekers down, ignoring the sounds.

They were planted in three distinct patches. He’d nearly finished one patch, and the noise level had been steadily diminishing as he worked his way through them. It was at that point, with the job not quite finished, that something finally showed up to respond to the shrieking.

Rising up from a circular hole in the ground, near the center of the chamber, was an enormous eyeball. Ten stalks were visible on the top of the eye, each with a small eye at the end of it. A Beholder.

Duromar’s blood ran cold. Any thoughts of surviving fled. He ran directly at it, certain that his only hope lay in killing it before it could hit him with any spells. As fast as he was, three eyebeams struck him before he reached the monstrosity. None seemed to have any effect. The beholder recoiled as he reached it, the main eye pointing directly at him; he abandoned his defense in favor of fighting dirty [-1 honor] and struck [-16] twice [Crit! Severity 22, -58, +1 honor], obliterating the beholder. [+14700 E.P.]

Mines of Chaos: 11 of 11 regions cleared

Ogre (1/1) Goblins (196/196) Owlbear (1/1) Bugbears (39/39) Trolls (2/2) & Gnolls (62/90) Simians (49/49) Minotaur (1/1) Hobgoblins (93/93) Orcs (31/31) Kobolds (57/57) Beholder (1/1)

[+1155 E.P.]

Duromar sank to the ground in shock. It wasn’t until the shriekers stopped screaming that he finally came back to himself. He stared at the body, shaking his head in disbelief. Belatedly, he noticed the beholder had possessed an ioun stone of spectacular size. It looked like an enormous ruby. He caught it, then released it for himself. It was so large that it was more distracting than he liked, so he stowed it away instead.

Eventually, he got up again and set to finishing the shriekers. It made sense now why no other creature had responded to them. Who would dare, with a beholder in the room? Only the idiot barbarian. In time, the room was quiet again. [+3150 E.P.]

After all that, even knowing that he’d left enough gnolls to become a problem again, he couldn’t bring himself to finish it. He’d taken no wounds, but the terror of discovering a beholder as the final boss had shaken him to the core.

He retraced his path carefully, leaving through the orc caves the same way he came in. Amazingly, after all that, it was still daylight. He headed back to the keep, walking past the herd of orc ponies grazing on a hillside. It was just the right ending to bring a hint of a smile to his face.

----

Just, nothing to say tonight. I’ve been a damn fool so many times over the last six months. What in the hell was I thinking, charging a beholder?

P.S. [Damage: +609 E.P.]

----

Kras’kerz 21

Where to even begin? I ran to Arz today, and Thrag met me on the road. He seemed to know something I didn’t yet. I have no idea how he knew, maybe it’s something like a mentor bond, but as soon as I opened my pack to divide the treasure with him, it happened.

[Treasure: +35537 E.P.]

Yes, I'm certain that I wrote that correctly. I grossly underestimated the value of that ioun stone. Thrag accepted that as the bulk of his share, plus a few other items. I paid off the remainder of the armor cost. And now I know why Thrag showed up. I’ve made it to seventh level. So, I get to find out if his training is worth it or not. We’ll see.

Totally forgot. Torendrock has taken over the planning for the expedition to find Marigold. He said that Halamin’s note left a way to find her, but it would take time, maybe a few weeks, to get ready. He had to go find and buy a few things. I didn’t ask for the details. I’ve sent a message to the keep to let him know I’ll be training for a few weeks.

----

Freta’kerz 22

Yes. Yes, it is. Level 7 now. [+2 honor] Thrag had a long list of skills I needed to learn and spent an entire month drilling them into my dense skull. [-3 honor]

Among others, he insisted I learn how to use a hand-axe, and as soon as I had it down, he started throwing them at me. Sorta. He wanted me to learn how to juggle, but the goal was to learn how to catch thrown weapons. I’m not amazing at it, but I can do it now.

There were a half-dozen others. Thrag admitted he didn’t think he was as good a teacher as his own mentor had been, but he made sure to cover everything I should need.

My new armor will be ready in two days. Then I’ll be taking it to a wizard to get it enchanted.

On that note, I learned some interesting things about enchanting items. I will review the entire process. So, first, you have to cast the spell Enchant Item. That can take many days. When the spell completes, you enchant the item with whatever powers you want it to have, then you have to finish it with the Permanency spell. All of that is familiar. What’s different is that casting Permanency normally steals a point of Con, or some of your life force, to say it as wizards understand it. But that’s not necessarily true when making a magic item in this world. In fact, it usually doesn’t steal any life force. The wizard dismissed my ‘concerns’, saying it only steals life when you make a mistake in the casting. I have to say, I wasn’t concerned so much as curious, but it doesn’t hurt for a wizard to think I disliked the idea of him putting his life force into my magic armor.

This makes so much more sense. Who would be fool enough to create a bunch of +1 swords, and spend a point of Con for each one to make them? No one, that’s who. But if using Permanency to finish a magic item doesn’t cost Con, wizards would be much more willing to do it.

I’m a bit worried about what’s been going on in Bag Wurld for the last month. Have the halflings been causing any problems in the keep? We’ll see. I’ll be back in a week and I’ll deal with it then.

----

Freta’kerz 24

The wizard drove a really hard bargain. 37,500 in gold, just to enchant the armor that’s already made. I thought I was low on funds when I ordered the armor, but now, I think I have about 500 gold to my name.

Oh, and in a week, a set of armor worth a hundred thousand.

----

Flur’mar

So, today is a non-day. You could call it a holiday, but that’s not accurate. It’s a day, but no business is open, no one is out doing anything. I didn’t get a good explanation, but I claimed my tribe didn’t use calendars, so the innkeeper gave me a brief one. Today is a day everyone refuses to acknowledge. Yesterday was the last day of the old year, tomorrow is the first day of the new year. Today isn’t part of either. There’s another day like this, exactly midway through the year.

Here’s the interesting thing. Children born on these days are considered to be ill-luck, cursed even. And I’m fairly certain that the very day I came here was the previous flur’mar. Interpret that how you like.

----

Haar’kiev 1, 12082

Picked up armor. Looks amazing. Ran back to the keep. Shockingly, they hadn’t managed to cause any serious trouble. Pretty sure the sudden rash of missing purses is no coincidence.

So, it’s been five weeks since they started exploring and mapping. Serious problems cropped up almost immediately. Turns out magic stops working somewhere between one and two miles from the portal zone.

There is some good news. Marigold’s mentor loaned her a special magical ring just before she went into the bag. And, it doesn’t even matter if she’s not wearing it! Ring of tele-presence, I think it’s called. He knew that problems like this can occur. It allows the ring to be found, and as long as she’s with it, we can find her. To do that, Torendrock went and bought bracers of mapsense. Cost him a pretty penny, so to speak. But with them, he can locate and track the ring. There’s a very important limitation. It only works if both ring and bracers are in magic zones.

There is some better news. The bracers found the ring.

The rest is all bad. It’s nearly 900 miles away. Getting there is going to be a pain. They’ve spent the last month planning how to get there. And it’s a really stupid plan.

They’ve built a special backpack for me to wear. It’s essentially a riding harness so I can carry one or two someones with me. That’s where the trouble began. Halamin, the younger, came back not long after I left.

I missed the reunion, sadly. Oh well.

Anyhow, he’s insisting that since Marigold was lost on his watch, he’s got to be the one to find her. Halamin the Elder doesn’t want him running off now that he finally found him. And Torendrock, the only one who’s actually allowed to be in the keep, paid his own hard coin to get the bracers to rescue her and wants to be the one to do it.

Well, it came down to this. I have to go since I’m the runner. Torendrock has to stay since he’s the only other one allowed to be in the keep. I could go alone, of course, but Torendrock doesn’t trust me not to smash the bracers as soon as I’m out of sight. I tried to explain, I have that urge under control now, but…

So, Halamin & Halamin are both going. It actually sounds like a workable plan. As long as we can find a few bag zones along the way to recheck our direction, and the food and water hold out, this can work. The water is the hard part. We need about two gallons a day. Absolute best case is getting there in 11 days. 22 days round trip. But we have to assume problems will occur, so we’re giving it a month. Rounded up, that’s 30 days or 60 gallons of water. At 8 lbs a gallon, that’s 480 pounds of water. And then food. Iron rations for three for a month, that’s another 300 lbs. Plus my gear, Halamin, Halamin’s gear, Halamin, and Halamin’s gear.

I mean, yeah, I can carry that much, without it even slowing me down. But that’s a heavy load. Bouncing and sloshing. Sigh. The things I do for friends.

-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Duromar

Race: Half-Ogre

Class: Barbarian

Level: 7

Fame: 49

Sex: Male

Alignment: CN

E.P.(+5%): 156669

Next Level: 275001

Str: 25/26

Dex: 23/15

Con: 21/01

Int: 7/69

Wis: 10/70

Cha: 6/72

Com: 4/40

Hon: 70 / Great (d10)

AC

Hacking

Puncturing & Natural

Crushing

Front

-18

-16

-14

Head

-22

-20

-18

Rear

-4

-2

0

HP: 171 (½ vs. crushing)

Move: 16”

Reaction: +7

ToP: 85

FF: 15

Fatigue Check: 15

Weapon

Spd

RoF

Atk

T

S

M

L

H

G

BSL

2H Sword +3

-2

-

+11

d4+7

d6+7

d10+13

3d6+18

2d10+18

2d12+18

14

Handaxe

-8

-

+5

d10+10

d8+8

d6+6

d6+4

d4+4

d3+3

8

Longbow

-

2

+4

d8+8

7

Flaws: HackFrenzy, Jerk, Loud Boor, Obnoxious, Self Absorbed, Socially Awkward, Value Privacy, Armor Prejudice: Elven Chain Mail, Armor Snobbery, Weapon Prejudice: 2H Sword

Scars: Lower Left Side, Lower Right Side, Left Forearm, Upper back

Special: Infravision 30’, +1 to-hit/damage with 2H sword, Dense Skin, Tough Hide, -2 to-hit Dwarves, -4 to-hit Gnomes, Climb Cliffs & Trees 74%, Hide in Nature 50%, Surprise 5/10, Surprised 1/10, Back Protection 35%, Detect Illusion 35%, Detect Magic 55%

STP: WP 2H Sword, WP Quickdraw 2H Sword, WP Advanced Two-Weapon Fighting, WP Lucerne Hammer, WP Longbow, WP Handaxe, Anatomy (basic) 24%, Angawa Battle Cry 22%, Armor Maintenance, Armor Repair (basic) 23%, Cricket-in-the-pea-pod 53%, Dirty Fighting 18%, Endurance 23%, Eye Gouge 40%, Feign Toughness 20%, Haggle 37%, History (local) 19%, Holistic First Aid 33%, Juggling 30%, Jugular Swipe 28%, Kidney Bruiser 34%, Looting (advanced) 25%, Looting (basic) 61%, Mining 28%, Outdoor Craft 16%, Pimp Slap 29%, Pugilism 24%, Resist Persuasion 20%, Rope Use 28%, Shaving/Grooming, Survival (underground) 23%, Tracking 61%, Tumbling 30%, Weapon Maintenance, Wilderness Running 30%

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