《Witches & Knights & Unicorn Fights》00 - Prologue
Advertisement
Witches and Knights and Unicorn Fights by B.B. Butterwell is presently licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
updated 2022-05-15
A disclaimer on the Author's style, from the Editor:
Let the Reader be advised:
Every fourth chapter, the Author will indulge in the use of footnotes.1 Readers are welcome to follow these things as they're found, read them all together at the end, or ignore them entirely. The choice is naturally theirs.
We promise the majority of chapters (those which are not of the every-fourth kind) will refrain from footnotes altogether, instead exploring the elongation of exposition by other subjectively objectionable means - such as the famously avoidable run-on sentence - with liberal sprinklings of nonsensical syntaxes, questionable wordings, and peculiar punctuation. These things are to be found here and there, and all over the place.
Whether, then, the Reader is a lover or a hater of footnotery or sundry other sorts of inappropriately extended prosery, they are either-way advised to expect some longish yammering and wandering within the pages to follow - to both love or to not, amidst the rambling records of this curious plot.
Please approach the following pages with curiosity and optimism, or some suitable alternatives of your very own.
-BBB
Prologue
Harlii The Hooded Harbinger (who was a hooded rat, at that) was a True Known Hero in their Time. There were, naturally, many other hooded rats in the World who stood out in their own particular ways, of course, from all the rest. That's how the World goes, you know - not every hooded rat, or other mortal thing for that matter, is created altogether equal. Some have hoods, for example. Some become True Known Heroes. Some manage both things, and then other things as well.
Every one of us, though, is created to become something considerably more than we started out as being. The choice is nonetheless ours to decide, after our creation has occurred.
Harlii was created to become a True Known Hero, as it happens. And as is so often true of those, Harlii hadn't known at all that this was so of themselves, until they were called on to either be one, or not. The choice had been made theirs - to make right then, on the spot.
And, as it happens, they then did choose to be one... and now here you and I both are. There wouldn't have been a story for me to share with you, otherwise.
Advertisement
Or at least, not this one, which is Harlii's... and now is yours as well.
For this to have happened at all - for Harlii to have become the True, Known, Harbinging, Hooded Hero which they did, which then caused you and I to meet like this - they first had to believe that this was even possible at all - even for one, single moment. Just one.
Belief in yourself doesn't need much of a window, you know, to get its foot squarely in your door. Then it's all over for you, but also begun: you've managed to see, and cannot then un-see, the True Hero that you might someday become.
Maybe. There's always that maybe; the choice still has to be one's own, to make or to not. Remember? Otherwise, there was no choice at all - and then where's the Heroics in that?
So how then did Harlii come to be Truly Known as the Hooded Harbinger of Foggy Hollows, anyhow, you might ask. Well, I'll tell you a little bit. It took them traveling to a town on the Very Verge of Despair, on exactly the right wrong afternoon, and bearing no noteworthy news at all, to earn that title, fair and square. Then they became The Greatest Harbinger Ever Known.
And this is where you will encounter your first footnote, if you wish to know more about the Very Verge of Despair, and other curious things. You may of course ignore the tiny numeral to the right of the Verge of Despair 2, and instead continue reading the narrative unbroken, so that the story might flow a bit better. It depends on how your mind works best, when it comes to receiving ideas, and I can't know what that is, since it's your mind, and not mine. This is up to you - it's your story now. Now let's move on.
The Folk of Foggy Hollows (the town on the Very Verge, of which I speak), never needed more news, back then. It was a town quite known already for having had too much of that: more news.
When the Great Change began creeping from the North and West, in the Year of the Nought, across the nameless plains of ill omen, and toward the Very Verge of Despair - beyond which by a mere stone's throw, the tiny town of Foggy Hollows sat squatly, awaiting that Final, Great Boot to drop (the Boot here, being mostly metaphor (mostly)) - the townsfolk wearily reacted with a practiced and collective sigh. Wonderful, they all thought (and not for the first time) - here comes some more news.
Advertisement
Shops closed (possibly "for good", again), people hammered extra boards across their shuttered windows (the town's old Window Boarder was always doing well, in spite of occasional spells of relative calm), and visitors to town were ominously told, once more, they had best leave, before it was too late. That's the kind of place Foggy Hollows was. The name too, really, should have been a clear clue.
To those Folk, at least, news had only ever arrived as one sort alone: the very worst sort. Harbingers, therefore, were welcomed with that same sentiment - for who would ever want a bearer of news showing up, anyway, when news was known to never be good?
There were signs at all the approaches to town, in fact, which read: No more news required - Harbingers need not approach. None in the town had ever thought for a moment that news might be anything other than wholly unwelcome. I think you get the idea.
But then Harlii the hooded rat arrived, ignoring the sign (being unable to read at the time), and got busy being the Hero they had been created to be, by delivering a short and unremarkable prophecy... which we'll surely get to eventually.
And now I am getting far too ahead of things, here. I am not the right teller for this tale any more, and it is no longer for me to decide when we get there, just how, or even what for.
That is all for Maevis B. Morgan to bring herself around to doing, in all the ways that Maevis goes about doing stories, which are entirely her own.
You'll meet Maeve in a short moment. I must now depart; I have been asked to bear witness to the starting of another tale of some other kind, and I am already running a hundred words behind.
I hope you enjoy following the entangled tales of Maevis (Mae-Bee) Morgan and Harlii the Hooded Harbinger as much as I have enjoyed bearing witness to them, so far as they've come, thus far.
-F.J.H.
Footnotes
The Prologue - which the Reader has either already read, or else is about to read in a moment - is an example of footnotes taken perhaps a touch too far.
The Very Verge of Despair is a place in the Allegoriian Isles. 3 It is a region bordering the vast, nameless plains of ill omen.4 It separates this plain from the Realms of Folk.5 It is located somewhere South of the Isle of Nought.6 This is where the Great Change had chosen to make its presence first felt, in the year approaching that of which we speak.7
The Allegoriian Isles is where our story starts, departs, and returns to, now and then.
It is customary in many cultures of the Isles to not give places of ill omen any name at all - especially a capitalized one. You have to understand the level of superstition one encounters in a World where there very clearly is magic nearly everywhere. Nothing makes a lot of sense, but sometimes it makes just enough to cause people to make curious decisions.
The Realms of Folk are where the Folk live.8
The Isle of Nought was where the Nought is rumoured to have begun to be so insatiably Spun. More on this phenomenon at some much later time - we are destined to need to deal with it at some future point. So say the Prophecies.
The Great Change is an event of Worlds-altering relevance, which began as a rather sudden encroachment of the Seas, on the border regions of the Realms of Folk, which brought with it no small amount of trouble - including, as you might surmise of a world filled with dungeons and subterranean labyrinths and entire kingdoms of caverns, no small number of very un-Folk-like refugees of previously unsettling disposition. The Great Change was not at the time considered anything Great, by nearly anyone at all (except, of course for the Chaos Warlocks9).
"Folk" are People, and then any species which Folk eventually deem to be sufficiently People-like, and therefore worthy of being called Folk. If you think about this, this means Folk could be anyone, or anything. But this is not yet how it was, in the Isles of which we now speak.
Chaos Warlocks always love when things go thoroughly sideways, it seems.
Advertisement
- In Serial76 Chapters
Chosen Chaos
30 years have passed since first contact. Earth has now been accepted into the galactic community, is expanding its territory to other planets, and has begun to adopt the myriad advanced technologies found throughout the Milky Way Galaxy. But as the least advanced race in the galaxy, the Earthians are struggling to carve a niche for themselves, made all the more difficult by the fact that they are the only race in the entire galaxy incapable of developing supernatural powers. Until recently. Few know how or why, but small groups of Earthians have begun to display superhuman abilities — and the militaries of the galaxy have begun to display interest in them. Combined with the rise of an evil thought to have been vanquished two decades ago, these superpowered Earthians are forced to choose between the value of their own lives… and the value of the entire galaxy. Part 1: Chosen Few — A mundane visit to the local science museum starts off a series of worrying events for Austin Travis and his friends. They would like nothing more than to continue living their lives as they have, but the universe seems to have other plans… Part 2: Chosen Elite — CSF-1 and the Eximius Vir return to normal military operation and discover a clue to finding powerful ancient technology. However, they aren’t the only ones to discover this clue, and soon find themselves in a race against time to prevent the technology from falling into the wrong hands… Part 3: Chosen Hidden — As the summer comes to an end, Pierce Bradley and his friend prepare for their last few days studying abroad on an alien planet. Pierce would like nothing more than to return home and flaunt his new experiences in front of his friends and classmates, but the universe seems to have other plans… Chosen and its three parts begin the Key Saga, a new novel series that takes place 20 years after Rise — which tells the tale of the aforementioned evil. Reading Rise is not a prerequisite for reading Chosen, but it will help to understand the setting and the various conflicts within. Character art on cover by @quassihollic on twitter.
8 428 - In Serial39 Chapters
The Bird and the Fool
Kesil is stranded very far indeed from his home. Despite a gift from the fair folk that allows him to understand and speak any language, he has very little idea of what’s going on around him (though he likes to pretend he does). But this doesn’t stop him from getting into trouble in the port city of Edazzo, in the ancient empire of Duri, and elsewhere, doing his best to find love, escape snares of ancient magic, and hopefully return home in the end.
8 71 - In Serial15 Chapters
I. Galactic War
Follow General Rostov as he fights for the Galactic Federation against the Galactic Empire while carving a place out in this vast galaxy for him and continuously expands his power base to become a force to be reckoned with. Inspired by Star Wars.
8 199 - In Serial133 Chapters
The Nameless Warrior *New Cover*
Since her father's suspicious death eight summers ago, Kindra has trained to become her tribe's first woman warrior. Although she completes the whipping ceremony to prove her strength and make a blood-bond with the tribe she fails to receive her warrior name. She's determined to earn her name in battle, but her plans change when the enemy Obsidian tribe claims her priestess sister as restitution for the war. To Kindra's surprise and horror the new chief allows them to take her sister. Rumors widespread at her father's death are whispered in her ear once more. It was the new chief who poisoned her father, they say. It was the new chief who sold her sister to the enemy. It was the new chief-not the War God-who refused to grant her a warrior name. Although she didn't believe the rumors in the past, Kindra begins to doubt the chief. When new evidence emerges it threatens to place the entire tribe in the hands of the Obsidians. As the last living descendant of the War God, Kindra's the only one who can depose the chief and save her tribe, but it will mean giving up the quest to rescue her sister, and the hope of ever becoming a named warrior.
8 222 - In Serial35 Chapters
The Fate of The Summoned (being ReWritten)
The Fate of The Summoned In the world of Aethion things are vastly different than on Earth. There is Magic and Monsters, as well as Demons and Dragons. Throughout the history of the world there have been many wars, both between all the various nations and kingdoms and between those nations and kingdoms and the Demonic forces lead by a Demon King or Lord. There are times that the Demons gain so much more power than the other nations, or that the others are embroiled in a war against each other and the lone nation is targeted by the demons. It was during these occasions that the various Gods and Goddesses started giving two things to the races. The First of these things were the Blessings, magical blessings given to the worth for chosen things. The Second of these things were the Summoning rituals, magic rituals that could summon beings from somewhere else, that would be Chosen, by the gods. These beings have almost always come from our world, Earth. It has been centuries since this practice began and the countries of the world have almost always flourished for a time after a Chosen or group of them were Summoned. All of the countries treat the Summoned well, almost like kings or princes in their own right. Well, not all countries, there are some that have treated them almost like slaves, though those countries don’t usually last long. There is one though, that has lasted, for a long time due to their connection to their Patron Deity, the Goddess of Light. They only accept certain types of Summoned and they dote on certain members of the country more than others. Several years ago they performed a summoning, as they were being plagued by overflow from the dungeons. Now they, like the other countries of Aethion, have performed the ritual to fight against the current Demon King, who is said to possess a Blessing. This is a story about Fate, and those that fight against it and those who accept it. In this story the main character(s) do not fight their fate, like those in my other story, rather they embrace it and let it shape them, though that does not mean they are total slaves to it. While there will be similarities to most other Hero sumoning novels, i hope the Mcs abilities and such will make it unique.
8 272 - In Serial8 Chapters
The Security Man. (Mike x Foxy)
8 85

