《Hazelsong: A LitRPG Novel》Character Sheet as of the end of Chapter 19
Advertisement
Erik Uloth - Level 3 Mountain Orc
Class: Power Martial - Permanent Class Selection Available
EXP To Next Level 200/600
Stats:
Strength (29)
Dexterity (17)
Constitution (23)
Intelligence (10)
Wisdom (10)
Charisma (16)
Health Points: 230 (23-HP per minute)
Stamina Points: 290 (17-SP per minute)
Mana: 180 (18-MP per minute)
Languages: Standard, Orc
Movement Speeds: Climbing +10%
Vision: Darkvision
Gear
Equipment Type
Equipable Slots
Slots in Use
Equipped Items
Weapon
1 to 2
1 to 2
Iron Spear
Necklace
1
0
Rings
8
0
Storage
1 Large (Back)
2 Small (Side)
1 - Back
1 - Side
Leather Travel Pack
Small Knapsack
Head
2 - (Hood) + (Helmet/Circlet)
1
Fur Cloack - Hood (7-8
Chest Under
1
1
Roughspun Shirt
Chest Middle
1
1
Hide Armor (5-6)
Chest Over
1
0
Forearm
1
0
Hands
1
0
SL Gloves (8-9)
Legs Under
1
1
Roughspun Pants
Legs Over
1
1
Hide Armor (5-6)
Feat
1
1
SL Boots (8-9)
Cloak
1
0
Fur Cloak - Cape (7-8)
Belt
1
1
Fine Leather
Iron Spear (Average, Common)
Condition: 40/40
Weight: 4 LBS
Damage: 7 - 12 Piercing
Range: 20ft - 30ft
Spears are finesse weapons that will scale based on a character's strength or dexterity, whichever is higher. Spears can be used as a melee and thrown weapon. Medium Hide Armor (Average, Common)
Condition: 30/40 (averaged between set pieces)
Weight: 10 LBS
Armor: 5-6
Current Set: 2 of 5 (Chest, Pants)
Hide armor is made from the pelts of animals. The armor offered depends on the thickness of the hide used. Hide armor is largely used by more primitive races or groups that do not have easy access to cured leather.
Treated Leather Armor (Above Average, Common)
Type: Light
Condition: 60/60 (averaged between set pieces)
Weight: 5 LBS
Armor: 8-9
Current Set: 2 of 5 (Hands, Feet)
Treated leather is a more durable and flexible form of leather that has received additional alchemical treatment during the tanning process.
Hooded Fur Cloak (Wolf Pelt) (Above Average, Common)
Type: Light
Weight: 3 LBS
Armor: 7-8
Current Set: 1 of 5 (Head)
This hooded cloak offers the wearing an additional layer of protection along their back in addition to any armor they wear under the cloak.
Leather Travel Pack - Large (Average, Uncommon)
Condition: 20/20
Weight: Under Maximum
This nonmagical bag can hold up to 100 LBS of equipment and items that can physically fit into the space. If the bag exceeds its weight limit or if items are improperly stored, the bag will take condition damage of 1 per hour. While wearing this bag on your back, the effect of the bag's weight on your carrying capacity is reduced by 75%. Simple Knapsack - Small (Common)
Condition: 10/10
Weight: Under Maximum
This nonmagical bag can hold up to 15 LBS of equipment and items that can physically fit into the space. If the bag exceeds its weight limit or if items are improperly stored, the bag will take condition damage of 1 per hour. While wearing this bag on your back, the effect of the bag's weight on your carrying capacity is reduced by 50%.
Knife (Tool)
Hatchet (Tool)
Hammer (Tool)
Climbing Kit (Assorted Equipment)
Tinderbox
Rope (150ft Total)
Waterskins x 2
Dry Rations (15 Meals Worth)
Boar Jerky (36 Servings)
Boar Bacon (20 Servings)
Boar Hides: 2 Average, 1 Poor (95% available)
Assortment of Boar Bones (Small to Large)
Pouch of Tobacco and Leaf Wraps (20 units)
2 Wolf Pelts (White)
Advertisement
Handaxe
Dagger
Bow
Quiver
Medium Pack (Assorted Items, Unopened)
Small Belt Pack (Assorted Items, Unopened)
2 Rings (Unidentified
1 Necklace (Unidentified)
1 Key (Unknown)
1 Pin (Unknown)
Martial Skills/Attacks
Armor: Medium Armor (Trained), Light Armor (Trained), Shields (Trained) Weapons: STR Melee (Trained), STR Throwing (Trained) Fighting Styles: Shield Fighting (Trained), 2-Handed Weapons (Trained), Brawling (Trained)
Special Attack Skills
Skill Name
Rarity
Level
Skill Description
Braced Spear
Common
1
Fighting Style Requirements: 2 Handed Weapon Fighting or Polearm Fighting
Weapon Requirements: Equipped polearm weapon
Stamina Cost: Maximum Weapon Damage x2
Cooldown: None
Attack Description: Brace your spear against the ground to intercept the charge of a creature. Attack inflicts maximum weapon damage. Attack automatically critically hits. Stamina is spent keeping the spear braced. If stamina is depleted, the spear will lose ‘braced’ condition and the attacking creature will take minimum or no damage. For every level in this attack, reduce the amount of charge damage you receive during a successful braced attack by 1.5%.
Powerful Kick
Common
1
Fighting Style Requirements: Brawling or Martial Arts
Weapon Requirements: None
Stamina Cost: 20 SP
Cooldown: None
Attack Description: Deliver a powerful kick to an enemy. Deliver 5-8 bludgeoning damage to the creature. Chance to knock creature prone. Chance to inflict Stun debuff on creature. For every level in this attack, improve the chance to knock a creature prone by 1% and improve the chance to inflict and improve the Stun debuff by 1%.
Choke Hold
Common
1
Special Attack - Choke Hold
Fighting Style Requirements: Brawling, Martial Arts, Wrestling
Weapon Requirements: None
Stamina Cost: 5 SP per second
Cooldown: None
Attack Description: Attack is scaled off of a players ‘Athletics’ skill power. Wrap your arm around the neck of an enemy creature and apply pressure to their neck to inhibit their ability to breathe and pump blood to their brain. Applies the debuff Suffocation* while the attack is in effect. Creatures can escape from your hold through a competing Athletics Skill check. Increase strength of hold by 1% per skill level and reduce length of each stage of ‘Suffocation’ by 1% per skill level.
Power Attack
Common
1
Fighting Style Requirements: 2 Weapon Fighting, Shield Fighting, Dueling
Weapon Requirements: Weapon that scales off of Strength
Stamina Cost: 40 SP
Cooldown: 15 seconds
Attack Description: Put all your strength behind an attack. Increase attack power by 20% plus 1% per skill level.
Casting Skills/Spells
Caster Type: None Spell Focus: None Active Spells: None 1st Level Spells: None
Racial Traits:
Core - Orcish Ferocity
The more damage an Orc takes, the more dangerous it is. When an Orc is below 25% healthy, they deal 20% more damage. When an Orc is dealt a death blow, they stay standing with 1 HP and receive damage immunity for 7 seconds. During this time any debuffs on the Orc are suspended. The trait will not trigger and immunity will end if the player is decapitated. Mountain Orcs receive 5% less damage from any physical damage sources. Orcs receive 5% additional experience for all skills in the athletics skill tree. *Will not trigger if death blow is from decapitation and effect will end if decapitated.
Racial Trait LVL 1 - Physically Intimidating
Wordplay will always play a major role when trying to strike fear in the heart of a foe. Sometimes though, it just helps to be big and scary. Untrained to Trained in Basic Skill - Intimidation. Untrained to Trained in Advanced Skill - Intimidation: Frighten, Common. All intimidation skills in the intimidation skill tree now rely on Strength to a HIGH degree, instead of a MODERATE degree.
Advertisement
Skill Trees
Athletics: STR - HIGH, CON - MOD, DEX - LOW Crafting: INT - HIGH, CON - MOD, CHA - LOW Intimidation: CHA - HIGH, STR - HIGH*, CON - LOW Knowledge: None Mobility: DEX - HIGH, STR - MOD, CON - LOW Nature: WIS - HIGH, INT - MED, Con - LOW Perception: WIS - HIGH, DEX - MOD, CON - LOW Stealth: DEX - HIGH, CON - MOD, WIS - LOW Survival: WIS - HIGH, DEX - MED, CON - LOW
Training
Rarity
LVL Cap
Untrained - Standard
Common
5
Trained - LVL 1
Uncommon
15
Adept - LVL 5
Rare
25
Expert - LVL 20
Epic
35
Master - LVL 35
Legendary
45
Legend - LVL 50
Mythic
55
Specific Traits
-
+5
Athletics
Training - Trained (Unranked to Uncommon Skills) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
Endurance
Unranked
1
Reduce the stamina cost of carrying over 50% of your carrying capacity by 1% per skill level
Jump
Unranked
1
Increase the distance and/or height of your jump by .5% per skill level.
Stand Fast
Common
1
Improves your balance and endurance when attempting to brace against an opposing force.
Improve balance by +1% when braced against an opposing force. Reduce stamina cost by -2% when braced against an opposing force.
Grappling
Common
2
Improve your ability to grab and hold onto other creatures.
+1% chance to initially grab a creature with one or more open hands per skill level. +1% chance to maintain a grip on a grabbed creature when it attempts to escape per skill level.
Crafting
Training - Trained (Unranked to Uncommon Skills) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
General Crafting
Unranked
1
Improve speed of crafting and quality of crafted items by .5% per skill level.
Survival Crafting
Uncommon
1
Prerequisite Skills: Trained in both Crafting and Survival Skill Trees.
You can craft items, weapons, tools, and armors from materials you find in nature without having access to crafting tools or workbenches.
+1% chance to improve quality of crafted items when not using appropriate tools/workbench per level. +10% to crafted items durability per skill level.
Intimidation
Training - Trained (Unranked to Uncommon Skills) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
Intimidate
Unranked
1
For each level in this skill, the power of all of your intimidation checks increased by .5%
Frighten
Common
2
You can attempt to intimidate creatures while in combat, applying the Fear debuff.
For each level in this skill, your Intimidation checks while in combat improve by 1%.
Knowledge
Training - Trained (Unranked to Uncommon Skills) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
Mechanics/World
Unranked
NA
Unlocks Wiki information about common level game mechanics and world information.
Orc
Common
NA
Unlocks common or lower-level information in the wiki about the Orc race.
Mobility
Training - Trained (Unranked to Uncommon Skills) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
Balance
Unranked
2
Increase balance by .5% per skill level
Agility
Unranked
2
Increase movement speed by .25% per skill level.
Mobility: Snow/Ice
Common
2
Increase balance and movement speed when on ice/snow per skill level.
+1% balance per skill level. +.5% movement speed per skill level.
Mobility: Forest/Woods
Common
1
You gain improved movement speed and natural stealth when traveling through forests or woods.
+1% to movement speed when traveling in forests per skill level +1% to natural stealth when traveling in forests per skill level
Nature
Training - Trained (Unranked to Uncommon Skills) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
Common Identification
Unranked
1
Identify basic knowledge about Common rarity natural plants and creatures.
+1.5% chance to receive information beyond the basic description of the identified entity.
Weather Prediction
Uncommon
2
Prerequisite Skills: Trained in both Survival and Nature Skill Trees.
Able to naturally read your environment to forecast the weather hours or days ahead of time.
+1% chance to accurately predict the weather per skill level. +2% increase in length and depth of prediction per skill level.
Perception
Training - Trained (Unranked to Uncommon Skills) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
General Perception
Unranked
2
Improve your ability to notice danger through any of your senses by .5% per skill level.
Perception: Auditory
Common
1
Improve your ability to detect the sounds of objects and creatures.
+1% to your base range of detection with sound per skill level +1% chance to detect the sound given off by a creature or object per skill level.
Perception: Smell
Common
1
Improve your ability to detect the smell of a creature or object.
+1% to your base range of detection with smell per skill level +1% chance to detect the smell given off by a creature or object per skill level.
Persuasion
Training - Untrained (Unranked Only) LVL Cap 5
Skill Name
Rarity
Level
Skill Description
Convince
Unranked
2
Increase your power of persuasion checks by .5% per skill level.
Stealth
Training - Trained (Unranked to Uncommon) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
Hide
Unranked
1
Increase your stealth ability when immobile and hidden by +.5% per skill level.
Sneak
Unranked
1
Increase your stealth ability when moving by +.5% per skill level.
Muffled
Common
1
Reduce the sound of your footsteps when sneaking.
-1% to sound of footsteps at all times per skill level. +1% to stealth ability while sneaking per skill level.
Controlled Breathing
Common
1
Learn to control your breathing, reducing sound and body movement.
-1% to sound and movement of labored breathing when suffering low stamina. -1% to sound and movement of breathing when sneaking or hiding per skill level.
Survival
Training - Trained (Unranked to Uncommon) LVL Cap 15
Skill Name
Rarity
Level
Skill Description
Directional Sense
Unranked
2
Your ability to identify true North based on the given skyscape.
+1% chance to find true North based. Every 10th level, receive additional cardinal direction information in your navigation bar.
Tracking
Unranked
2
Ability to identify and follow specific tracks.
+.5% change to identify and follow any tracks left by a creature or vehicle.
Hunting
Common
2
Your stealth and tracking ability improve while hunting nonsentient creatures.
+1% to stealth when hunting, per skill level. +1% to tracking when hunting, per skill level.
Creature Harvesting
Common
2
When harvesting creatures, you increase the speed of harvesting and quality of harvested materials.
+1% to harvesting speed when gutting, skinning, or butchering creatures, per skill level. +1% chance to improve the quality of materials you harvest from creatures, per skill level.
Trapping
Uncommon
1
Prerequisite Skills: Hunting
You learn how to craft and place traps meant to kill or capture creatures.
+1% chance to successfully craft a trap, per skill level. +1% to trap placement, per skill level.
Advertisement
- In Serial86 Chapters
Hero Delivery
Is your world about to die?The all-consuming chaos coming to destroy your world?Demon King winning?Why not summon a Hero?Heroes come from another world and are ready to solve your world's problems. Each one comes with their own powers that, as long as they are nurtured, can be used to save your world (or at the very least, improve life!).Choose from one of our own popular delivery services: isekai, transmigration, reincarnation, or custom summon them. Hero Delivery is here for you. Warning: Treat your Heroes right. Join us and follow the story of the one responsible for delivering quality Heroes to worlds in peril. Journey with us to learn all there is to know about delivering Heroes to another world. [participant in the Royal Road Writathon challenge]
8 153 - In Serial9 Chapters
Inquisitor
Frank Martino worked as the handyman for Ashtenburrow Heights, living in the bottom flat with his wife and young daughter. After a routine cleaning of an abandoned apartment, he and his family are transported to Culvert, a shadowy city besieged by vampires, ghouls, and cultists. Now his wife has a craving for fresh blood, and a crazed priest thinks his thirteen-year-old daughter is a demon’s ‘eternal bride.’ Armed with a cursed talisman, pure pigheadedness, and a sword, Frank joins forces with a local witch hunter. Like always, things need fixing, and he'll be the one to fix them.
8 76 - In Serial6 Chapters
The Ministry Of Monsters
Mankind is supposed to be protected from the politics and power struggles of the hidden world by ancient agreement, but old controls have started to fail and in response humans and monsters alike have adopted new measures. This story follows the times and trials of several characters working for, associated with, or enslaved by the Ministry of Monsters.
8 166 - In Serial16 Chapters
Felicitas
I made a mistake. Luckily, cats have nine lives.
8 190 - In Serial13 Chapters
Transported to an Absurd World
Shinohara Saya was your average high school girl. She loves reading novels, watching movies, staying in trend and other girly stuff.One day, she woke up inside an unfamiliar room, and her memory in pieces. And so begins her new life.
8 97 - In Serial15 Chapters
The tale of an undead armor (rewrite)
my name is entim and I am something known as a world hopper. I am a being that has the ability to jump between worlds and to survive in these worlds even when all odds are against me. The great wilderness is a opportunity for many, where its evolution system allows even an ant to become strong enough to fight dragons. this is a record of my journey stuck in the great wilderness, the land that never stops changing. Eternally chained to these lands, this is the tale of the undead Armor.
8 63