《KillStreak》UNPLANNED
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With barely part of a harebrained scheme built up in my head, I came bursting out of the elevator with my knife ready to take on a horde of zombies that, to my grand surprise, weren’t there.
That scared the absolute crap out of me.
“Please don’t be zombie dogs,” I muttered as I slowly made my way through the blood-soaked lobby, “please don’t be zombie dogs…”
By all rights that bottom floor should have at least been filled with zombies that had had their legs taken off, or maybe even just a lucky player with some kind of HMG, but no, the place was completely barren of life and… unlife?
My point is that the lobby was empty.
With more caution than I’d had in the hallway upstairs, I crept my way out the front door, over the bloodied barbed wire and looked around to see the abandoned bike, molded to the point where it was completely unrecognizable among the bodies that were wrapped around its bent body.
I started anxiously flipping the knife around in my hand as I slowly inched my way further away from the hospital, “Easy,” I whispered to myself, “just take it nice and easy…”
Now, I’m not exactly a jumpy person, especially not when it came to playing KillStreak, but there wasn’t so much as a second’s delay between the snarl that practically crawled up my back and me bolting toward the small town at full pelt.
“Just keep running man…” I heaved as I ran, desperately trying to block out the sound of the zombies behind me, “Run, run, run…”
I still have no idea how they got the jump on me, all I could think about at that moment was the fact that Stan wasn’t covering me as I bolted, but then I realized it kind of looked like I was abandoning him and Cara.
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Still though, I really could’ve used the cover fire.
In an act of complete stupidity, I snuck a look behind me and saw four very angry zombies sprinting right up my ass, the one at the front of the pack taking a desperate swipe for my lower back as I accidently slowed down.
I wasn’t given the benefit of sight for long though.
Warning!
Warning!
Severe weather warning!
Warning!
Warning!
High-density fog!
Warning!
Warning!
Severe weather warning!
The earth-bound cloud didn’t fade in, nor did it drift down from the sky, it was just sort of there all of a sudden, absolutely killing my visibility.
I decided to make the best of a bad situation though and turned my head so I was looking ahead again, and that’s when I lost my footing, the sudden change in visibility and the terrain having caught me off-guard as my blood-slicked shoes failed to find traction on the grass.
I swear I was falling for at least a full ten seconds as I tried to catch myself while at the same time preparing to avoid my knife, before finally collapsing in a heap and rolling a good five or six feet.
“Shit-shit-shit…” I muttered as if it was all one word, my lungs struggling to fill back up as I tried and failed to stand a good three of four times before finally succeeding and turning back toward the still snarling zombies.
My knife-wielding hand wouldn’t stop shaking, but I wasn’t about to let that stop me from getting into a combat-ready stance, my left hand up by the side of my face while my other stayed at about shoulder height with the back of the blade practically kissing my forearm.
“C’mon…” I breathed as I tried to make out anything in the fog, “Just one… C’mon, just gimme one…”
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The gamer gods apparently heard my nearly silent prayer, sending one of the zombies sprinting toward me from the left, giving me barely enough time to catch it up under the chin with my forearm before driving my blade through the hole where I’m sure a nose had once been.
Killed Z.O.M.B. Mutation 3
+7 Points (164 Points)
It was a stupid decision catching it like that, and left me far too open for a bite, but it had paid off and left me free to take on the zombie that had just run up behind me, my long, sharp blade slicing through its neck with ease as I spun around and swung like I was punching a target just in front of it.
Killed Z.O.M.B. Mutation 3
+7 Points (171 Points)
“One more,” I said, pretending I wasn’t having difficulty breathing for no one’s benefit but my own, “one more and we run.”
That last one was being cautious though, circling around me like a shark, occasionally stepping an inch too close and revealing its location to me before disappearing back into the fog.
Now, I know I was running low on ammo, but the fact of the matter was that I’d reached the point where I was scared, confused, and completely lost as to where I stood in relation to… well, everything, so when I say that I threw caution to the wind, pulled the AR-15 off my back, and started firing in a semi-blind circle, know that it came from a place of desperation.
I was sure I was going to burn through the remainder of my ammo, but was instead quickly greeted with the pained squeal of a dying zombie after barely two seconds.
Killed Z.O.M.B. Mutation 3
+7 Points (178 Points)
As I walked away in what I hoped was the right direction, I discovered that it wasn’t all sunshine and rainbows, and that my brief, foolish, and outright wasteful burst of fire had gotten me down to roughly a dozen rounds.
“Shit.” I cursed under my breath with a dejected sort of disappointment, “That is not how that was supposed to go…”
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Borne of Caution
An irritated Pokemon might tell you to stop what you're doing. An irritated animal will probably just attack you. Pokemon, for all their power, would be open books and a breeze to care for to any competent animal handler on Earth. After a fiery death, a professional zookeeper who never outgrew Pokemon games ends up in the world of Pokemon. The entire world is thrown onto its side.
8 205Dungeon Core Chat Room.
This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to slave monster communication to break up the detailed dungeon building. Rank 1 description: (minimum met for system initialization...detailed description as follows) Each race was given a system by the gods to make up for their shortcomings and balance their place in this world. Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience. Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation. All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times. Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects. This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world. Rank 2 Description: Justification. I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries. Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40") Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC. This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented. There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone. Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure. I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
8 258Etherious
Plagued by indecision and guilt, Arthur has fallen into the chasms of despair and depression, trying to come to terms with the consequences of his actions. His friends tell him that it wasn't his fault, his therapist that he should leave the past behind him and his colleagues that he can change nothing. But Arthur knows better. After all, no one knows what he's done. No one knows the life he's lived. But just six months after the loss that would change his life forever, Arthur is given a second chance. Redemption. The world has changed; evolved, and with it has come the intangible and esoteric energy of Ether, as well as the system that governs it. With new rules to live by and a path to redemption before him, Arthur now has a way to right his wrongs. At least he thinks so. After all, nothing is quite impossible when you can rewrite reality itself. He'll do anything he can to bring his sister back.
8.18 137The Demon King Shall Save The World
He left a promise broken... Before his death the one known as the Demon King left a promise broken, in the end he'd failed. Failed to create a place of peace for those persecuted as monsters, failed to do right by the memory she left, failed to save those that had supported him through his war against man, elves, dwarves and the gods themselves. His only solace; that he would meet his old friends once more in death. But it seemed the gods would refuse to grant him even that... By unknown means he is forced into the body of his four-year-old self and burdened with the task to fulfill the promises he'd broken. To find a path to peace when about him all called for war, gather friends and allies not just monster, not just human, his goal to turn the very order of the world upon its head while forces far greater than he imagined moved against him. With this new life he must put right what he had made wrong, No matter how steep the road ahead.
8 139Naga rising (Final version)
Eshanai used to think that her life was pretty good, that the elders of her tribe of Naga sisters had their best interests at heart. But one suspiciously regular disaster after another sort of makes you question things. So when Eshanai decides to go out on the island to do the unthinkable, break some rules, and nothing terrible happens to her like the elders said it would, her questions start to multiply. What else could the elders be wrong about? Were the Naga really chosen by the spirits? And could there be other people out there, beyond their island? Follow Eshanai and some of her sisters as she tries to find a way to leave the island and comes up with increasingly creative ways to get into a certain Oni's pants. Author's note: This is not a rewrite of my original Naga rising story. It's more of a reimagining, as it contains many of the same characters and settings but will have a completely different plot. Be advised that the two are not related to one another. This should not be seen as any form of sequel or prequel story. So I have caught up to my backlog, and at first, I thought I could release a chapter once a week. That turned out to be unrealistic as I am writing in my spare time, so periods of inaction might not be uncommon. Some of the tags might not come into effect until later on in the story.
8 90Kaul'n: Wielder of Time
Thousands of years has passed since the end of the racial war between Mortals/humans, Demonaics, Elturs, and Luk'Ag-uerans which shifted the barbaric world to a "peaceful" world. An orphan of a small village wakes up from a nightmare that prophesied their village would be raided by a Mortal army from an enemy kingdom. The child and his caretaker barely flees from the village and a few days later stumbles upon a "bandit camp" as the leader took pity in them and takes them inside their camp. Five years has passed as the orphan child and his caretaker went through hardships as apprentices of the leader, and as the orphan child about to rest another revelation comes into his mind that the camp will be raided by the same Mortal army that wreaked havoc onto his old previous home. However, five years of training was not enough to fend off against them and forced the orphan and his caretaker to leave the camp by the leader while they stayed and fought against the army until his last breath. From then on more revelations entered the mind of the orphan causing his body to weaken as if the revelations continuously consume his insides. How will he continue to live while the visions/revelations consume his vitality? And how will he be able to control these visions along the road? The first purist in Kaul'n will have to face many challenges ahead.
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