《Fly in Fantasy》The path to the donkey (leading)

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"Alright," Dora yelled at the fly and cocoon. "Let's go and save the donkey."

Both the fly and the cocoon still played their game of tag, and thus pretended to not hear the Archewizard. He sighed, and decided he might as well go ahead while they were busy playing their game. Once he opened the door, the cocoon jumped through the door and the fly chased it.

They are like children... The Archewizard miserably thought. Wasn't a fly supposed to be a mindless creature? Why did the dragons not want to talk to us humans because of their pride, but lower themself to a mere fly? Are we humans really that bad? No, these two must be exceptions. There is credibility to my fallen master's words.' The wizard paused, and added as an afterthought, 'When he's not drunk.'

He stepped after them.

They then arrived in front of an ebony-brown door with a metal lock on it. "The stall is right here," Dora said, and grabbed in his pockets. A second of searching later, and he frowned, still not finding the key.

"That's weird..."

He rummaged through the entirety of his pockets, a whole exact 42 pockets full of hidden and mysterious tools. But none of them contained the key.

"Oh no!" He yelled. "Swiper took the keys to the stall! What do we do now?"

Spoiler: Stats lv 1 Fruit Fly

Age: 9 days Hit Points III: 16 Dragon Magic Power: 1001/1001 Stamina IV: 12 Mental Power V: 33 Stats Attack VI: 12 Defense VI: 35 Speed V: 22 Endurance VI: 24

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