《Elysium Online》Chapter 22
Advertisement
Rob stepped into the now-familiar study of Dr. Glen Kingsley and dismissed his interface. "Hello, Glen."
Glen was sitting in his usual chair, but this time he was just gazing at the fire. "Oh, thank you for coming, Rob. You don't mind me calling you Rob do you?" He asked, not waiting for an answer. "I wanted to get your opinion about a few things."
Rob sat in the chair opposite Glen and said, "Sure, although I'm not sure why you're asking me. I'm sure you have an army of people that can help you."
Glen smiled timidly and said, "You are correct. I have an army of people who are more than happy to tell me exactly what I want to hear. Believe it or not, but the more successful you become, the harder it is to find someone who will just be honest with you. Sure, there are a million people who will give me their opinion, but I wouldn't really call that constructive."
Robert understood what Glen was talking about. He'd read some of the emails Sam started to receiving in the past few months. "I can see that. Anyway, I don't want to take up too much of your time. I need to get back to the game before too much time has passed."
"Of course. By the way, my study runs at game speed, so there isn't any time dilation issue here."
Robert relaxed a bit and said, "Oh, that's great. You must be exhausted after being in here for too long."
"Yes, it can be a little taxing. I don't do all my work here. It's mostly my private space. Anyway, enough about that." He straightened up and leaned forward. "Tell me about your first impressions of the game."
Advertisement
Robert contemplated his response for a moment and then remembered that Glen hoped to get his honest opinion. "Well, to be honest, everything about the game is spectacular regarding the senses and basic gameplay. The training tutorials were challenging enough to make me feel like I was actually learning something."
"Go on," Glen said, noticing Rob's pause.
"The problem is the guidance and goals are non-existent. The launch was terrible. Some giant paladin looking guy stands at the top of some stairs and welcomes us and then tells us to leave. No instructions. No goals. I think I get the point of it, but it's a little too open-ended."
Glen responded, "What would have helped? I think you get that I want this to be a different experience for players, but there is a fine line between too much guidance and too little. We opted for too little, I guess."
Robert leaned back, thinking about how he might have addressed it. "Well, I would have skipped the welcome message from Sir Huthred. I would have sent out a more personal message to all the players, letting them know what to expect. We were in Andhull, and a lot of people just logged off right after the announcement. A lot didn't look very happy. Maybe a clue or two about where to begin?"
"That might have worked," Glen mumbled while jotting down a note in a small book.
"Another thing I would have done. Before or at the same time as the launch, I would have made a system-wide announcement and provide some basic tutorials on the systems interface. I spent almost no time in my tutorial in that system. If it weren't for my friend Juno, I would be sleeping on the street until I figured out how the monetary system worked."
Advertisement
Glen put away his notebook and responded, "Thank you, Rob. Those are all good points. One of our limited six-month release goals was to learn more about what we can and can not get away with. Knowing how much we need to support the players is another question we want to answer."
"I'm happy to help. Was there anything else you wanted to know about?"
Glen looked more relaxed now. "For now, that's enough. Oh, I almost forgot. As I mentioned on Wednesday, some of the game's tasks and missions translate into real-world credits. You can always keep those credits in the game if that is what you want."
Rob straightened up in his seat and asked, "Do you mean I'm getting paid for giving you feedback?"
Glen smiled. "Of course. There is one hint I can give you about surviving in this game. Nothing is free. The sooner you start applying that to every interaction, the better. I can see that you've already earned a level in Bartering & Trading skill. Remember, everything is negotiable."
Rob thought about it for a moment and said, "I will kindly accept anything you want to pay me for my feedback, but I would give it for free."
"I know, Rob. If only that were an attitude that more people had." Glen's eyes glazed over for a moment, and he continued, "Well, I need to get going. Apparently, there are a few real-world issues I need to deal with."
Rob rose from his chair at the same time as Glen and pulled up his interface. "Well, if you ever need anyone to talk to, just let me know."
Glen waved as he punched in something on his interface and said, "Thank you, Rob. I'll do that." And then he floated away like smoke on the wind.
Rob chose to do the same as Juno and take care of a little business before going back to the inn, so he chose to log off of the Nexus and return to the real world.
Advertisement
- In Serial17 Chapters
The Adventures of Rich Burton, Knight
This tale is an offshoot of my Misplaced Dungeon story. Rich Burton is Mary Silvestre’s agent on the heavily polluted world of Tarifax. The self styled New Gods had been entrusted with five worlds by three of the more adventurous minded Greater Gods. There had originally been five worlds, maybe not the most verdant or prosperous of worlds, but they had been perfectly adequate. Now only three remained and all three were suffering under the mismanagement of the New Gods. The Gods War, long prophesised had started on Parthia and the local single planet gods there had had some striking successes. Mary Silvestre one of the dungeons seeded by Azurea at the behest of the New Gods had Allied with Ocidon the local god of the seas and managed to ascend to demi-godhood. Now she has managed to gain access to Tarifax and they are in the process of expanding their power over other worlds. And the Gods War has come to Tarifax with them. Rich Burton, knight of the consort is Mary’s agent on Tarifax. She has given him a body both strong and hard to damage, skills equipment and money. Lots of money.
8 182 - In Serial9 Chapters
The Drifting World
In the year 2104, a brand new VRMMO called The Drifting World is released promising realism, adventure, and freedom like no other. Follow Noah as he builds his character Chemistree, a Treant rogue, and uncovers the mysteries of a destroyed virtual world. Expect guilds, dungeons, skills, stats, and, levels as he progresses through the main story of the game and tries to uncover what secrets the game has to hide. Okay, stereotypical introduction over. This is my first time trying to release a story I've written, so feedback is welcome. The premise is nothing special, I just want to do it well. A lot of similar stories I've read make me ask "what kind of game would work like that?" Sometimes believable gameplay elements give way for a more immersive story, but I hope to make that as balanced as possible rather than going for cheap thrills. Well, I guess we will just see how this goes.
8 204 - In Serial55 Chapters
The Imagineer's Bloodline
The Big Picture The nature of evolution is to move slowly. Until it doesn’t. If humanity approached an evolutionary crisis… Would we know it? Bendik is a once-in-a-millennia genius. He does. He recognizes quantum computing will be the catalyst. More, he knows there are only three potential outcomes for homo-sapiens: evolution, enslavement, or destruction. Bendik's plan: trigger rapid human evolution, make rogue Quantum Intellect catastrophes impossible, and change the nature of human civilization forever. What's happened so far in Book 1 - link to first book Bendik perfected the world's first Quantum-core processor, decades before anyone else. However, his plan to trigger human evolution is complicated and it only now nears completion. At the same time, Ronanld Linkletter, a brutally self-serving competitor closes in on his own Quantum breakthrough. Bendik's catalyst, a globe spanning marvel of engineering nears completion. For his plan to work, he needs to train millions of people without tipping off the powers that be. His son Austin has the solution: an immersive game world indistinguishable from the real world, where playing can heal trauma, activate advanced, dormant DNA, and unwittingly train Bendik's millions. Planet Kuora is born and under the care of Elle, Austin's homo-empathic QI, it flourishes. After creating wholly unique avatars, endowed with Equilibrium powers, Austin's team and a second team led by Oliver Ward, a retired special forces operative, have entered Kuora. They are enthralled by Kuora, discover its history of power and betrayal, are set on quests to discover why the Pergothian Empire fell, and discover a hidden attribute system that grants extraordinary powers but can only be revealed through self-discovery. Book one leaves Austin's team poised on the brink of entering an ancient Breal Bloudran ruin. On Earth, Bendik hits a roadblock and needs help, but he can't risk exposing his project. His solution? Disguise advanced polymeric molecular math as the backdrop for his node tower construction ads. At the site in Medellín, Colombia he hits pay dirt. We meet Gideon Suarez. Gideon welcomes Bendik to the Imagineers. He has lived many lives, and he has been waiting for Bendik. Chapters posted here are the 2nd & 3rd Books in the Ascendant Earth Chronicles. They predominantly feature Erramir/Austin's adventures in Kuora, althougth there are real world chapters. The first book, which includes many more hard sci-fi elements, can be found here.
8 149 - In Serial31 Chapters
Waifu Wars
In a world where waifus exist, one young boy and his waifu, Trash-Chan, will compete to get to the top of the Waifu Wars.
8 154 - In Serial39 Chapters
Dreams Recounted
Each chapter is a different short story recounting a dream I've had. All dreams except for the spare parts chapters are the ones that have proper through lines and any subtext or takeaways from them is almost entirely up to you, the reader. Expect logic to not be all there. The self contained stories will have wildly different genres and 'storylines' so if the first chapter isn't your cup of tea, try the latest or even a random chapter. 105 Unwritten dreams stockpiled.
8 160 - In Serial75 Chapters
Timeless
Stevie Nicks and Lindsey Buckingham joined Fleetwood Mac in January of 1975. This is their story, but not like we know it today. Join Lindsey Buckingham and Stevie Nicks as they navigate life from the early 70s to today.
8 215

