《Inglorious Bastard》Chapter 15,5: Status Log #3
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Sun is shining, birds are chirping, and the last of the annoying football nuts that have been driving me crazy for what felt like eternity have finally left the city. Yippity-doo-da!
With Ch15 done and over with, we make a smooth transition from "unnamed_story_arc_1" to "unnamed_story_arc_2": life on the run will finally come to an end, and with my godly authority of a writer John will soon meet many new friends to annoy and be a dick to. Isn't that just delightful?
Without further ado, onto Funkalicious Trivia we go!
XVI) Remember that final scene from Chapter 10? Well guess what, this is already the third timeline. In the original cut John never met Amelia and instead became pals with Medrek, it was a short story about two pals raising havoc across the world, gradually falling deeper into the madness and becoming an inhuman monster from sudden acquisition of power after being summoned into a new world. Both eventually get slain by those who got summoned afterwards, only for those heroes to get drunk on their power too and repeat the endless cycle of corruption. In the second timeline John indeed met Amelia, but got killed by the fall, thus leaving her to take over as a heroine without the special power John had, left to fend for herself with the teachings he imparted onto her over that short one week they knew each other. And yet, time and space got distorted again and the third cycle began. Will it be the last? Who knows. Not me. I've long lost control.♪
XVII) As was stated earlier, classes provide an increase to one or more stats and this increase...well...increases when the class reaches mastery level by reaching the cap of lvl.50. However, the quality of the class sharply affects the growth - Villager and Magic Knight many both increase user's physical strength and endurance, but bonus given by the former class will be dwarfed by the latter. It is considered unusual to have more than 3~4 classes, as there are similar classes with almost identical structure (such as Soldier/Mercenary), but most demand not only particular actions or events to trigger them, but also possessing the right mindset for the job.
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XVIII) To breathe life into a golem, mana is a must. Amount varies greatly based on the golem's quality - golems made of clay or soil take next to none mana, but in exchange they are good-for-nothings with zero intelligence, weak, frail and unable to do anything but the simplest tasks without failing spectacularly; golems made of noble metals or alloys however, shall suck out enormous amounts of mana from their immediate surroundings. In exchange they can offer their creator a perfect servant that shall never age and complete even the nigh impossible requests even if it kills them in the process.
XIX) Long-long time ago it was a well known fact that elementals and golems have extreme aversion towards each other, to the point where they would attempt to kill each other on sight. The reasons for that are a mystery. When a certain archmage tried to question an elder earth elemental and an advanced earth golem on the matter, the only answers he got were "...bah, abnormal freaks." and "...". Cultural research of this bizarre conflict slowly came to a stop soon afterwards.
XX) Headhunter class is a bit of a...special case. Unknown to 99,99999% of the populace (in other words, to anyone but those in possession of said class), it is bestowed on disturbed people that for one reason or another developed a compulsion for collecting heads or skulls of those they've slain and putting them on display. This broken class doesn't gain experience like the others and cannot be trained. Instead it increases by one level every time the owner adds a new species of creature to his collection. The skills gained from the class are unknown due to secrecy and blatant paranoia of the wielders, our apologies.
Name
John Norman
Race
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Human
Age
27
Classes
Venomous Serpent lvl.24, Scholar lvl.32, Swindler lvl.9, Traveler lvl.6, Tamer lvl.4, Bandit lvl.8, Thief lvl.19, Guard lvl.4, Merchant lvl.7, Vile Mage lvl.38, Druid lvl.1, Necromancer lvl.42, Alchemist lvl.24
Status Skills
AGI Up lvl.3, MP Up lvl.2, WSD Up⋆, MND Up lvl.3
Battle Skills
Royal Fencing lvl.1, Sword Arts lvl.3, Dagger Arts lvl.5, Assassination Arts lvl.8, Martial Arts lvl.6, Throw lvl.4, Dirty Fighting lvl.5, Archery lvl.1, Spear Arts lvl.1, Shirahadori lvl.7
Sensory Skills
Envious Gaze⋆, Knowledge Hungry lvl.5, Sense Hostility lvl.5, Detect Presence lvl.3, Intuition lvl.1, Magic Perception lvl.3
Stealth Skills
Falsification⋆, Silent Steps lvl.4, Pickpocket lvl.9
Movement Skills
Wall Climbing⋆, Swimming⋆, Diving⋆, Blink lvl.2, Flee lvl.1, Sprint lvl.1
Magic Skills
Light Magic lvl.3, Earth Magic lvl.4, Necromancy lvl.6, Plant Magic lvl.1, Golem Creation lvl.2, Ice Magic lvl.4
Recovery Skills
Draconic Bloodline⋆, Vampirism⋆, Manafont lvl.4
Production Skills
Tailoring lvl.3, Herbalism lvl.8, Blacksmithing⋆, Carpentry lvl.1, Masonry lvl.7, Glassblowing⋆, Leatherworking lvl.2, Potioneering⋆
Gathering Skills
Mining lvl.3
Social Skills
Cunning lvl.6, Deceit lvl.5, Public Speech lvl.1, Brainwashing lvl.3, Intimidate lvl.7, Leader of the Pack lvl.1, Howl lvl.1, Calculated Kindness⋆, Gambling lvl.3
Resistances
Despair Immunity, Confusion Immunity, Poison Resistance, Disease Resistance, Light Resistance
Auras
Plant Growth +
Titles
Second Son, Arrogant, Literature Buff, Stoic Teacher, Otherworlder, Sarcastic Prick, Sanzaru
Name
Amelia
Race
Dark Elf / Dwarf
Age
16
Classes
Villager lvl.37, Duelist lvl.6, Berserker lvl.13, Yojimbo lvl.9
Status Skills
STR Up lvl.4, END up lvl.7, STA Up lvl.7
Battle Skills
Martial Arts lvl.6, Dagger Arts lvl.2, Mace Arts lvl.4, Throw lvl.2, Dirty Fighting lvl.4, Evade lvl.2, Axe Arts lvl.1, Counter lvl.2, First Strike lvl.1, Protect⋆, Assassination Arts lvl.8
Sensory Skills
Knowledge Hungry lvl.3
Social Skills
Gambling⋆, Intimidate lvl.5
Resistances
Disease Resistance, Pain Tolerance, Last Stand, Enragement Weakness
Titles
Demon King Kain's Right Hand, Disciple, Cupid, Grasses: On, Rip 'n Tear, Protect and Serve
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