《Nightfallers (LitRPG)》24 - housekeeping
Advertisement
18 days remain of contest A, Thursday.
Logging back in at the Fortress, I see it is busy. The sector announcement that alliance became air aspected is a huge boon for interest in our alliance and makes the choice to join up with our alliance a desireable one.
Being air aspected at lower levels is not exciting. For a basic level fifteen character you just get Wind Guard. It is an air-based shield around your body that helps deflect ranged attacks. As part of the aspect, the whole alliance gets slightly changed looks; our bodies are a lighter color and our eyes have a whitish glow. Additionally, our hair and clothes have new effects added, which make it looks like we are constantly standing in front of a fan in some shampoo commercial. Looking at the ‘Air Aspect’ section of the clan info shows what you look like at higher ranks, and the visual effects become much more pronounced. You get flying ribbons and dust whipping around behind you and new skills that allow you to push attackers back. Much later in the ranks you can summon Air Beasts—which resemble Chinese dragons—and can even fly for short periods at the very highest ranks.
I had not spent much time thinking about the element aspects. Air seemed to be the smartest choice. With air you can put out or feed fire, it can nullify water, and is only beaten by earth. With no public info on the skills available, air was our safest choice. I am really happy with it, and so are our members judging by the way they are bragging in the public channels. They keep posting about how it stacks with multiple defenders together.
I check on my new recruits and notice there is a small group of them who managed to complete the quests I had assigned the clan. They managed to secure the far outposts in our region—small military installations on the border, I had not given much thought to them—an impressive feat given their lower levels. They are calling their party ’Falling Knives’ and are all rogues. I like their style, and I have an option to apply the rewards to the party who completed the quest. Pressing the button, I see in the clan chat logs that they each gain several levels. I assign them a knife badge, a sign of my personal stamp of approval.
Quest: Yarrowland sabotage (chain 2) complete!
The completed notification is followed immediately with a new quest pop-up.
Quest: Yarrowland sabotage (chain 3)
The outposts of Yarrowland on the border with Rathe need to be reinforced. Escort the supply convoy forming in your fortress to each of the outposts and defend it from attack.
Success: Reinforce the outposts
Failure: Supply convoy destroyed.
Time remaining: 5:59:58
There is an option to broadcast to our clan and alliance, so I select that and begin the task of organizing the alliance event. This is going to take me at least six hours, but will be worth it for morale before this weekend. I create a raid group with twenty-four people, and Sauce creates another raid group with twenty-two, and we ride out as a massive escort force.
I can see that the alliance is in incredible spirits. Riding along, I observe as they all are playing with their new aspected skill and discussing new tactics to use as air warriors. Or, as the jokes fly—about being benders.
***
The event convoy had—of course—taken the worse possible route to each of the outposts. We are promptly attacked, at each stage, by an appropriate number of enemies for our defenders to not feel it was easy. At one point several huge ogres—which attacked as a group between the outposts—managed to damage the convoy pretty badly. That fight was our only issue with the event. We made it back to the fortress after verifying the outposts are stocked and manned with fresh NPC soldiers. The Wind Guard skill was extremely useful in large group tactics, repelling ranged attacks, and acting as an amazing group stacking buff.
Advertisement
I make my exit from the fortress and I take a quick run to The Old Man of the Mountain to get my new class skills. He charges me some money and I pick up Shadow Reflection and Feather Fall.
Bringing up my character sheet, I look at the changes.
NightFlower: Shadow runner
Level: 25
Hit Points: 191 ((4*25)+(5*25)) - ((225/100)*15)
Infamy: -440 (Tombstone
Damage: 27-49 +4-9 (PK) +25% (night) -25% (day)
Special: +80% chance (3-8 times) for 30/6s
Stats:
STR: 5 (6: -1 PK)
WIL: 1
DEX: 17 (18: -1 PK)
CON: 2
Abilities:
Hide: 20 (18+2)
Slash: 7
Throwing knife: 6
Alchemy: 1
Modifiers:
DEX bonus attack: +1
STR bonus damage: +5
Bonus: +25% damage at night. (Shadow)
Bonus: Attack speed +5 (Scout)
Bonus: Accuracy +5 ranged (Scout)
Negative: -25% damage during day. (Shadow)
Negative: -15% health, Scout
Hold breath: +60 seconds (gear)
Other Skills:
Shadow Net (Rank 2), +5-meter radius from player
per rank, all players and creatures slowed 50% for five-seconds.
Shadow reflection (Rank 2), shadow armor protects you and reflects damage back at an attacker. +5% Per rank
Teleport (Rank 2, +10-meter teleport line-of-sight per rank.
Feather fall (Rank 2), x2 times per day per rank.
Wind guard: (aspect: Rank 2)
* Familiar: Morrigan, Raven (Rank 3)
* PK=negatives and positives for player-killer infamy
Not bad.
I spend the rest of my day at the fortress getting to know our new recruits. I talk about the story instance and how we beat it, with Sauce asking a lot of questions. And I finally get the chance to speak with the stone giants whose home is deep in the mountains and not far from the fortress. They set up in a very secluded area, though I have no new quests with them yet.
Tomorrow morning, we will need to meet and discuss our plans for the other fortresses.
It’s time to take this whole region.
***
17 days remain of contest A, Friday.
Friday is a school day, and we have SAINT follow-upswhich are mind-numbing in every possible way. The day drags horribly as we all circle back on the data that we learned last week. In our minds it is no different from having spent weeks studying it intensely, so follow-ups to make it stick feel redundant.
Oddly, I have never had a follow-up course on my special SAINT for MMO history that Dr. Friend gave me before we started. I don’t feel as if I am losing any of that data. I wonder if the follow-up is one of those things that is just done as a preventative measure. Like how we have to have our teeth checked every year even though the nanobots that maintain them are some of the most stable ever developed. Even the doctors who check that our mouths are okay look bored. They say that occasionally there are issues, but they never mention what kind of issues arise or what happens to those people with issues.
I fall into my dorm room, exhausted, and after I use the bathroom I log into the game; I need to check with my spies on what [Art of War] has been doing. It’s time I took some measures against their expansion and solidify our hold on the region. We still potentially have two weeks, but after today I have a bad gut feeling I can’t shake.
***
Logging in I set up in the fortress and Simon appears giving me his report. Last night, the stone giant guardians discovered two spies from Leviathan Fortress and killed them. I knew we would have spies watching us the way we watch them, but now I am pretty concerned about what Josie knows and if our information is reliable.
Advertisement
I go over the reports and I send out more spies, including a few to the town to keep an eye on movements of the [Art of War]. They have taken up the tactic of leaving their clan house and splitting up, this leads the spy have to make a choice to follow only one group. We have also lost all the spies sent to keep tabs on the Leviathan fortress. I have no information on what kind of guardians they have, or if they have gained more resources.
I make my way to the clan house in Port Yarrow and speak with new recruits. I find that they are joining because we have the aspect and because they heard that we have special clan events, likely the escort mission. Lying—just a little—I say I will be doing more of these. I make a mental note to speak with Simon about if there is a possible way to add more through the fortress interface.
Kian and Briar had gone off to do another quest they had, and I get in touch with them and ask them to be available tomorrow. I have a special announcement for the whole alliance.
I have decided that this weekend we need to keep [Art of War] from taking Jade Fortress, and take it for ourselves.
***
16 days remain of contest A, Saturday.
“Finally!” Briar hoots.
“We need to go and soften them up before I tell the whole alliance; however, I have requested an all-hands meeting in the Fortress dining—err pool—room,” I say.
We make our way through Port Yarrow after appearing in crackles of electric color. Our appearance immediately will give us away as members of the alliance, we have turned our tags off, so we are not easily identified as the leaders. In the corner of my eye I spot a normal-looking street NPC. He is surrounded by a group of filthy street kids who scatter, and then he disappears into the shadows once he spots us.
I am known and it is noted that we have come to town
I nod to Briar and Kian and move through the city, and then to our clan house. At the clan house I dash to the roof and spot our followers with Morrigan from above. I drop down the back of the building, avoiding a couple of the kids, and maneuver to the alley behind where the adult NPC is crouching behind a barrel. He has a good view of our clan house. I dive forward and with a spinning slash I end his spying without a sound.
I climb the building once more and make my way to meet with Kian and Briar at the appointed location outside the city. We summon our mounts and begin the trek south on the narrow roads through rolling hills to the area of swamp in the region where the Jade Fortress is.
We need to move from the road to avoid a group of [Art of War] members as they patrol back to the south. I know they have a temporary travel stone, so this is a security patrol. It will be dark soon—the in-game day and night cycle is a six-hour one, so we will have tonight to sabotage [Art of War]. Afterwards we will return to gather and begin an attack. Hopefully the spies we still have in our alliance will be caught by surprise and won’t get out messages before we can make an attack.
From the trees we follow the group without being detected to their staging area for fortress assault. It is a place they use as a forward operating base to attack the fortress. The final unclaimed fortress in a region flips to active NPC defense as well as a normal straight dungeon run. Running the dungeon is the only way to claim the fortress.
Scanning the camp, I can see the travel options. I can see that [Art of War] has secured the ramparts of the fortress already and must have groups inside trying to beat the boss and claim this fortress.
Kian and Briar both dig into their bags and produce the alchemical wonders we will be using this evening. We each pick up our goodie-bags of mayhem.
Moving in closer, we have to take out a couple of NPC guards stationed around. We fan out from the shadows. At each fire we find we place one of the vials created from the alchemical workshop. The vials are a new concoction Kian came up with that he says will create a gas cloud which will incapacitate the entire camp.
Since the sun has set, my hide skill is far above the detection level of the guards and players in this area. I am able to place vials in fires with NPCs and players around them. The players around a campfire are easy, especially since they are paying attention to their character sheets and stats screens or chatting in the clan communications. I take a quick peek in the large tent near the stone which is empty, I had expected to see at least an NPC. I leave the summoned Sword Spider from my cloak in the tent and have it climb into the ceiling and wait.
Once through the camp we meet on the other side and wait. I pull out my new dice set, the Dice of the Dirty Summons. I will be taking a risk, but I am pretty sure this will at least cause chaos.
Dice of the Dirty Summons
Summon a random [Dangerous] undead creature to a visible location you specify within 100 yards. - Summon appears with random area of effect debuff(s).
I roll them and a red, ground-based targeting reticle for the area effect and the summons appears. I maneuver it to the center of the camp, just as I see a fog begin to settle and a group reappears after failing the dungeon. I select the area near them and put the dice away.
A vortex of swirling, inky smoke appears at the center of the camp. It is accompanied by a pulsating groundswell with vines which leap from the ground, ensnaring all the players and NPCs in the center 50% of the camp. As the summons completes, I see a huge undead dire-ape appear, already in an enraged state. I have my spider drop from its location and circle the camp to spin a silk barrier to slow any would-be escapees. We watch as the rooted players and NPCs are demolished by the massive dead ape. Just then, the portal stone comes alive as [Art of War] members come to the defense of the forward camp. Apparently, they were alerted by the rooted players in chat. They appear in cracks of static and light amidst the dense cloud of our alchemical soup with an enraged dead ape ripping heads off players.
My summoned spider returns to me, not useful where it was, and I attach a jar of special alchemical agents it. Sauce personally signed that jar like a World War II bomb with the words ‘Enjoy, bitches!’ The spider bounds toward the portal stones. I turn to Kian and Briar, who look happier than I have seen them in a while.
“This is the fun part,” I say through a grin.
“Your idea of softening is more like annihilation,” Briar says with a laugh
The spider reaches the portal stones and I have it move to the side, away from the crazed skeletal ape.
“I have it waiting until—”
A large group appears all around the portal stone and the spider curls and squeezes, breaking the glass jar. The camp erupts in the closest thing to a tactical nuke I have even heard of in an online game. It instantly vaporizes twenty players, the stone, the camp, and—of course—my spider.
“G-ging-a” Briar slowly says, his mouth open.
The blast flings the crazed skeletal ape to the side, and it charges into the woods dragging two NPCs with it. I don’t know if it will de-summon on its own, but this is our cue to leave. We jog through the underbrush and dense trees to a spot far enough way and activate a five-minute portal. With a crack of electricity and laughter we reappear back at the fortress with fifteen minutes to spare to get ready for the alliance announcement of our attack.
I had, of course, recorded the entire event. As soon as everyone is present, I introduce some new members and explainnot to mess with the stone giants. Then I play the recording, projecting it onto the entire wall of the dining—pool—room. The packed hall is in awe, laughing, and then erupts with a cheer as the explosion rocks the camp and vaporizes the large group.
Sauce stands, clapping, and does an elaborate bow before he turns to the group. “You air-beasts ready for some action?” he barks at the crowd, his personal air aspect appears almost as if a fan is blasting his robe.
Scanning the eager faces, I raise my skinny fist skyward and say, “Mount up, , we’re going to take another fortress!”
Advertisement
- In Serial7 Chapters
Finley- Diary Entries
Additional information into the world of the book Finley- The lost prince. These chapters are integrated into the actual book but they should be easier to access here. :)
8 137 - In Serial22 Chapters
Contact Through Voided Lenses
[participant in the Royal Road Writathon challenge] Edit: Fixed some inaccuracies in the synopsis. The void is a vast unexplored ocean filled with various wonders and dangers all waiting to be explored by those brave enough to travel and record. Many souls do find themselves brave enough to face the vast distances, the various risks to personal safety and do the hundreds of task required on a craft. However, at times the void itself can be boring with absolutely nothing to do but as time pass and more and better technology is reached, things got better. The various trips got faster, communications became faster than light and you can be home to see your loved ones after only months now. Through the various planets whether rocky or gaseous, the various stars whether small or giant, the various systems both eerily similar or completely alien. As part of an expeditionary scientific exploratory survey craft, one could see that the void offers no reprieve from all the discoveries and wonders. At times, it can feel empty and silent where no soul can hear you scream and at others it can be overwhelming with sudden phenomenon that can overwhelm the brightest of minds. The void itself is a truly fascinating ocean where one must chart the various islands or drown in its deadly tidal waves. But the question still remained no matter how you try to hide it in of itself… is there truly other intelligent life out there? Are we alone in this ocean? Those very questions still haunt the minds of those on the crafts themselves as they brace for every jump ready for the unknown and the known. Many would try to explain that yes there is other intelligent life out there whilst other still say no after 2 centuries of continuous flight out of the home system. Still, those are questions that bury deep in the minds of the crew and those at home as the voidcraft jumps to a system with a single yellow star orbited by 8 other planets with one crowning blue jewel being the 3rd closest with its 5 oceans and 7 continents, a planet called Dirt which is inhabited by a primitive species called Humanity. Hello, author here and this is my newest dive into writing particularly for the Writathon currently in progress being my first one. I hope you give me story a try but in case you still want more information on what you’re getting into, below are some pointers about the story itself. First Contact: CTVL is a story about a first contact scenario between an advanced alien civilization and a slightly more advanced modern day humanity on their planet called Dirt. Characters: The story will take place mainly on the perspective of the alien visitors themselves though there will be human POV characters who will show how the rest of humanity react through media and forums. Action: It won’t be an actual alien invasion but you have to see for yourself how well first contact went. Sci-Fi: I will be very forward here, I WILL bend the rules of physics in order to add in parts of the plot and there WILL be parts that makes absolutely no sense whatsoever. Theme: It will be a brooding story talking about the futility of pe… Just kidding, it’s mostly wholesome stuff to be honest here. Alien: The aliens themselves will… actually why should I tell you, you have to go and read it to find out what the aliens are though I will draw a few things here and there to aid in the process. Extra tidbit: If you are a grammar nazi or someone who really wants a realistic scifi story... this story is probably not for you at all. Anyways, that’s pretty much all I can say before I spoil something major of the plot itself, the story is slice of life so make sure that type of story is what you like because I am terrible with anything else as I found out, anyways, have a good time everyone and good luck to the other Writathon participants.
8 158 - In Serial20 Chapters
The Princess And Her Warmonger
"Let me tell you a true story about a mouse and a Warmonger, and the unlikely relationship that sprouted between them in the time of endless war." Nostalisk is a world in endless constant war. The Factions of this world endlessly fight for power, this fighting called the Great Wars, a war that has been alive for over four million years. Currently, one of the largest Factions has withdrawn from the endless fighting. This Faction, known as the Kingdom, hopes to forget their past of endless bloodshed and how they were almost destroyed because of it. In the Kingdom, Princess Isalene, the only princess of the Kingdom, is stuck choosing a new personal guard after her previous one died. Despite her father, King Robert, helping her choose a new guard, Isalene decides to head to the arena to see how the knights on the list her father gave her act outside of the eyes of royals. When she arrives at the arena, she sees a knight fighting that is not on the list her father gave her. Named Cruel Knight, this knight is a vicious knight with confusing morals. Despite hating violence, Princess Isalene can't help but be drawn to the knight and their graceful yet cruel fighting style and strange weapons. Princess Isalene continues to watch them and soon learns that Cruel Knight is a Warmonger named Sharia, and is female at that, meaning she is a prisoner. She isn't in there for something simple as disobeying a direct order or killing a noble, but for prolonging a war. Despite knowing this, Princess Isalene can't stop thinking about the Warmonger and suddenly gets a "smart" idea. She'll make Sharia her new personal guard to find out more about her! What could go wrong? And so begins the odd relationship between Sharia The Warmonger and Princess Isalene. One is a peace-loving sheltered naive princess who hates violence and the other is a vicious, cold, twisted, and cruel Warmonger who hates the kind of peace Isalene and the current Kingdom loves. Polar opposites. Yet, even the Warmonger can't help but grow a strange liking to her new "annoyance". But, can the two really get along? After all, Sharia's whole mindset sees Isalene as a waste, and it seems that everyone Isalene talks to tells her to fire Sharia before something terrible happens. But, then again, during this time of budding danger, this odd couple may be what the Kingdom needs. After all, when a large faction such as the Kingdom starts growing soft and weak, they become a rather irresistible target. [After thinking on it, I decided to start a re-write of The Princess And Her Warmonger, adding more details, fixing the switching POVs somewhat, and fixing some of the issues with the story. Don't worry, all of the chapters are still here, I am just making new ones and replacing the old chapters one at a time] (This story can also be found on Scribble Hub and Webnovel) [Cover art is not mine]
8 100 - In Serial6 Chapters
My sexual abuse story
This is a true story about my sexual abuse experience
8 166 - In Serial50 Chapters
It's Just As Cold Outside -[ Sonic Reader Insert ]
MAIN STORY COMPLETE - BONUS CHAPTERS【 JOIN SONIC and other members of IDW Comics to stop the Metal Virus! 】You're paying for your past crimes, but your old enemies wouldn't leave you alone for long. You thought your prison was hell, but it soon began to shield you from the new wave of terror reigning outside.The Freedom Fighters have elected you, despite your crimes of the past, to help them save the world. The good doctor you all though was once gone has come back with a new, out of control super weapon that's plaguing the world.[[===================]][ OVERVIEW ]This story will follow the plot of the Metal Virus Saga. This versions of the story has a Female Reader!- Story is SFW! As the Franchise is SFW. ⚠️ HOWEVER There will be topic mentions of Death. ⚠️- MAIN STORY COMPLETE 6/11/22 - Because I love to draw, I will be making art pieces for certain scenes. I will be drawing my OC for these scenes, but I will offer the chance to readers as well!- TITLE COVER CREDIT to IDW Comics!! For the MVS. I made small edits to include the reader's spot.[ CREDITORS ] - SONIC the Hedgehog is a franchise owned by SEGA, almost all characters in this fanfiction are owned by SEGA other than the reader and a OC they befriend. SEGA also owns the rights to the canon plot of the Metal Virus Saga.[ TAG ACHIEVEMENTS?? ]- 🥇#sonicoc 04/05/22 - 🥇 #sonicfandom 03/30/22- 🥇 #sonicfanfiction 6/10/22- 🥇 #sonic 6/18/22
8 140 - In Serial36 Chapters
The Land of Stories: Quotes
The top 5 quotes from each book in my favorite book series DISCLAIMER: The Land of Stories belongs to Chris Colfer.
8 176

