《Twilight over Arcania》Lore: Civilization: The Kingdom

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History

The Kingdom was officially founded in Y767 when the the leader of the original three hundred Imperial Colonists who survived the crossing of the Red Sea reached the shores of Cullania and declared himself King of the newly founded Kingdom.

By Y942, small human settlements could be found in every inhabitable land of the continent. All were part of The Kingdom, originally.

Over its tumultuous history, the boundaries of The Kingdom changed, with civilizations raising and falling in the aftermath of bloody wars. The current borders are the result of the last war that ended in Y1486 in a peace treaty with the Principality of Saren. The treaty is set to expire in Y1506.

Borders

The Kingdom border west with the Principality of Saren, the only other civilization in the continent.

The kingdom is surrounded in all other directions by powerful natural barriers. North is the Black Mountain Range. North-East are the Northern Forests. South the Red Sea.

Population

The Kingdom has a population of about four hundred thousand humans. Roughly half of them Fair Skin humans, the other half Dark Skin humans.

No Elven humans are reported to currently live in Cullania, but they had an unknown presence in a far past, before Dark Skin and Fair Skin first arrived in the continent.

Fair Skin mostly live in relatively large and dense settlements, like the royal capital, Victoria, or other cities, like Prima, Secularia, Red Harbor Town, Calmia, and more.

Dark Skin mostly inhabit smaller farming settlements that dots the fertile plains.

Transportations

From the westernmost point, the Red Bridge to the easternmost point, the Northern Forests, the Kingdom span 360Km.

The Royal Road connects all major settlements and is the fastest and safest way to travel, which isn't saying much. Often merchants hire mercenaries as guards during travel.

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It is possible to safely travel by boat alongside the coastline, but setting sail deeper in the Red Sea is considered suicidal. Few rivers are navigable, like the Life River that feeds Victoria.

Government

The royal bloodline is passed on by the oldest male heir. Every King descends directly from the leader of the original colonists, still, the King doesn't actually wield any real political power and is little more than a figure head. His only duty is to ensure continuity of the royal bloodline.

The Queen is the one that actually holds all the power. Aptitude is rare enough that the royal bloodline cannot consistently give birth to a female heir with sufficient aptitude, so a system was put in place by the seventh King in which young adept Fair Skin girls are adopted in the Royal Family. The best of them eventually succeeds as Queen and give birth to the next male heir.

Those days the Queen is expected to be the greatest mage of her times and has the sole right to wear the treasures of the Kingdom. Powerful artifacts used in time of needs to even the odds in the most dire of circumstances.

Religion

There are two major religions in The Kingdom. The Church of Gloria which was imported originally by the Imperial Colonists and The Cult of Fertility, that rose in popularity after the war in Y1486.

Military

The largest organized forces are affiliated with the Royal Family. The Royal Guards, that keep the peace. The Royal Knights are more trained and count Magi in their ranks. The Queen's Guard are an elite unit that answers only to the Queen herself.

Many mercenaries warbands roam The Kingdom, offering their services to the highest bidder. Some of them eventually become outlaws, pillaging Dark Skin villages.

The Church of Gloria has the Order of the Knights.

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The Cult of Fertility officially commands no armed force.

The Silence is a crime syndicate that protects outlaws in exchange for a portion of their loot. They reportedly have a code of honor and rumour has that even the Royal Family sometimes asks for their services.

Poorly armed conscripted peasants often makes up for the bulk of every army in war, and they suffer heavy causalities each and every time.

Proficient magic users are somewhat rare, but can be used to tremendous effects in war. An highly skilled Mage is worth hundreds of troops in battle.

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