《Heal Die Cry》Chapter 2
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Chapter 2
Farming for gold is a daunting task. And as a gold farmer, I had to remind myself, over and over, to play it smart. This was not about just hacking my sword away to whatever it is that is in front of me. This was about making every single fucking slash count. And here at Helion Online, you either one hit a mob, or you lose the farming game.
You see, this year, the game just started implementing this retarded system called Karma Gauge. To explain, every time a player would inflict damage to a particular monster, the Karma Gauge would get triggered. A point is added to the gauge every time you do a slash, or a punch, or every time you throw a spell. Depending on the weight of the skill, it would either add a full point, a quarter, or just half a point. There are about 2700 karma points everyday that each player can consume. It resets every dawn at exactly 6am, game standard time.
Now why am I mentioning this? Well, because it is important.
First of all, do not attempt to even aggro a mob the moment you hit the red mark on your karma gauge. Green gauge is good. Yellow is fine. But red? No. Don't even. You need to scram the fuck away. Pronto! If you do, then that is your funeral.
The devs didnt call it the Karma Gauge just to add cool points to the name. There was always a suitable explanation. Most likely to serve as a fair warning to the many idiots of this game who were always too hot to trot. They wanted to remind every player out there that it was not okay to just attack, attack and attack. That it was important to also pay attention to the details of the game too. So don't be like that okay?
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Going back, what Karma does in addition is that while the player is in red gauge status, that player who continues to engage in combat would get all sorts of debuff from the monsters they are fighting against. The debuffs can stack and there's no way for anyone to remove it unless the player dies. Blind, bleed, paralysis, poison. The whole ensalada. So guys, please don't fight when you are in the reds. Please don't.
And for fucks sake.. whatever you do, don't die in Helion. Dont, sir. Don't even think of it, even for the sake of experimentation. You'll lose all your levels for being an idiot, then start all over again crying as a 6 month old level 1 noob. So, you see now why it was called Karma? Well, if you haven't digested that yet, then rewind this podcast back and listen to it again.
Personally, I really hated this system when they first implemented it. But now, I kind of like it already. Why? Well, simply because the karma system forces every player to make every combat engagement count. It forces one to be smarter on how they are going spend their time and resources. Waste not, want not. And for a gold farmer like myself, every karma point is gold.
Now, I know you wanna ask as to why im talking about the importance of karma system like Im sort of an expert when in fact I am practically wasting away 1800 karma points daily for three straight weeks now? And also, why I am still level one?
Well, relax. I'm not an idiot. So please, sit down and continue to listen.
There was a reason why I chose to be a Medic Droid from the get go. It was all part of the big plan. For two incarnations now, there was never a player in Helion who has excelled in playing as a medicdroid. They all sucked at it. The highest level ever recorded in the history of Helion was a level 52 Medic Droid named Valpiro. And that guy rerolled to a different class too after a few days. What a pussy, right?!
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This guy, like most medicdroids before him complained about how expensive it was to maintain the class. That it was boring. That it was useless with other things other than healing. That it can never solo.
But here I am now. I am here to change all of that.
In my opinion, the first and second generation of Medic Droids failed miserably probably because they didn't know how to play the class properly. To me, there was no such thing as a weak class. Only weak players.
You see, a medic droid excelled in one thing and in one field alone--- heal bombing. It heals fast and big since it is a burst type. In a raid, heal bombing is the best in all aspect. The range is AOE (area of effect). And the burst heal is phenomenal. More than enough to keep a 20 man raid team alive for clutch boss fights.
But do you know what else healing does? Well, a heal can actually be used to attack the undead too. Full damage to be exact. Now imagine nuking an army of undead.
Let us all pause for a bit and allow that statement to sink in.
Are you guys still with me? Have you all pictured it yet? Did you picture the mountain of gold waiting for you every after heal blast? If yes, then you now have a slight understanding as to how truly valuable a medic droid is.
The only major downside to this job class was the cost per heal bomb. It is phenomenal as it is expensive. This is the only complaint that was legit amongst the medic droids of the past. But there is a way to cut the cost down to a minimum. I wanted to share that with you all, however, we are all out of time. We will discuss that next week here on my channel still. Tips and tricks on how you can get cheap materials for your nukes and shells. Also, I'll be sharing with y'all how a Medic Droid power levels... solo style.
Are you guys excited?
If you are curious, then please consider subscribing if you haven't yet. Click the bell on the right so my channel can alert you whenever a new content drops. Be the first one to be in the loop. Thank you again for watching. And I will see you all next week. Bye!
Video Title: Starting a Medic Droid class
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