《Manabound: Arrival》Sloane's Notes Pt. 1
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On Domains and Magic
Observations have shown the presence of at least eight domains of magic. Each domain dictates the type of magic that an individual can utilize. This is further modified by the mana type one is attuned to. Our cores seem to process and channel mana rather than build it. I will go over mana and its attunements in a separate observation.
Evidence thus far has indicated that magic needs to be “unlocked” in someone before they can utilize it. I am unsure of all of the various mechanisms that may accomplish this. For myself, it required me to use a ring whose purpose was to amplify my mana use. For now, these are my current thoughts on what each domain is and does, at least when it comes to magic use. Future observations may change this.
Abjuration - This is the domain of protection. Depending on someone’s attunement, this will manifest their magic in different ways. Observed uses are mana-based Energy Shielding, which is what Gisele does. She projects a shield onto a location of her choice that is capable of stopping physical and magical attacks. I suspect its strength will increase over time. Another observed manifestation of Abjuration is Healing, I am unsure of the extent of or types of healing spells one is capable of using, but Maud is capable of using her Heal spell to repair nearly any physical wound. Her only limitation seems to be how much mana she can channel at once. The last function of Abjuration is merely theoretical at this point, but I suspect that Dispelling is the last function of the Domain. More observations of magic users are needed.
Alteration - This is the domain of change. This domain will manifest in the ability to either manipulate materials physically, such as being able to Shape various metals. Also, I strongly believe Alteration allows for the Manipulation or Shaping of spells and mana.
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Artifice - This is the domain of empowering and manipulating the properties of objects. Classical fantasy would probably call this enchantment, but my observations have shown that it includes so much more. Artifice allows one to Identify objects and their function. Also, I suspect that Artifice is required to Empower objects and runes. Artifice may also be required to Embue intent into gems runes. This domain is the cornerstone of all of my future money-making potential.
Conjuration - Conjuration is the domain of Summoning and Materialization. I believe this domain will be able to Summon magic (possibly even physical) creatures or companions. Further, I believe this domain is capable of Materializing objects or … materials. Further tests are required.
Divination - The domain of information, detection, and foretelling. Depending on the attunement, I believe this domain will allow users to use magic to Track, Scry, or even delve into Potentialities.
Evocation - The domain of energy creation and manipulation. Evocation is what everyone thinks of when they hear the word Mage. Whether it’s casting a Mana Bolt or even the timeless Fireball, evocation allows you to draw into your attunement and manifest the elements into the real world.
Illusion - The domain of smoke and mirrors. This type of magic allows a user to create spells based on false images or scenes. Further, illusionists can also use the domain to Obfuscate themselves from others to remove themselves from view or even thought. Stealth is likely a mainstay of this domain for the rogue in your life. I believe any damaging effects from this would be more mental in nature. This brings us to our last domain.
Mind - The domain of mental effects. Depending on the attunement, this can take various forms. From offensively attacking someone’s mind through something like a Mind Blast, to protecting another’s. Perhaps even Mind Heal or Soothe, or Manipulating it. I believe this can also manifest in Coordination or Telepathic Communication which would be highly sought after for squad-based units.
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Domain-based magic presents many opportunities, but it seems also fairly limiting for the user. This will likely create more specialized individuals, which will then lead to highly sought-after domains or specialties. I believe there is something to each person that determines their domains. Most people seem to have only one domain from what I have observed, while I have three myself. I am not yet certain what circumstances are required to have access to multiple domains.
More tests into cores are necessary. Especially cores with multiple attunements which also seems rare. None of my companions have more than one attunement. Again, another oddity in myself that deserves more testing.
There seems to be a difference in how domains manifest in users. I strongly believe that not everyone is even capable of true magic. I would contest that while mana has affected everyone, it has done so in two different ways. Each person likely uses mana in either Mental or Physical ways. I would call this their Alignment. Someone with a Mental alignment is what allows someone to cast spells within their domain. I have not been able to do any tests within Physical alignment. I will need to work with the knights more to figure out this alignment. This also brings up the possibility of a Hybrid alignment. I theorize that a Hybrid alignment would not be able to utilize physical or mental spells? abilities? at the same strength of someone with a focused alignment, but with the benefit of flexibility. Again, more tests are required.
Mana has clearly changed the way people are built at a fundamental physical and even a supernatural(?) level. Mana also seems to augment our stamina, and I theorize that there is a Mental Stamina that dictates how much mana we are capable of using before getting tired just like our Physical Stamina dictates how much physical activity we are able to undertake. People are capable of so much more than we were prior to the event, and it seems to be only increasing. It is something that has not only changed sapient beings but wildlife in general. I look forward to meeting other humans terrans to see if they have received any similar changes like myself. Perhaps the act of transporting us to this world did something different than it has to the various denizens of Eona.
Domain Tests
Maud - Abjuration (Green Mana Attunement)- Mental Alignment - Healing
Gisele - Abjuration (Red Mana Attunement) - Projected Energy Shielding - Hybrid? Mental?
Sloane - Artifice, Alteration, Evocation (Multiple Mana Attunements) - Enchanting, Casting, Material/Spell Manipulation
Deryk - Possible Illusion Physical Alignment - Stealth? - Tests Needed
Cristole - Possible Divination with Hybrid Alignment - Tests Needed
Ismeld - Conjuration? - Tests Needed
Ernald - Mind (Blue Mana Attunement) - Some type of coordination-based magic. Seems to be doing it without knowing. More tests are needed.
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On the Road to Elspar (Book 1)
The year is 1329. The Huntress' War has entered its tenth year, inflaming competing nationalisms and pitting the Confederacy of Caldrein against one of the continent's superpowers, the Tenereian Union. Desperately outnumbered, the Confederacy has relied on the prowess of its famed Caldran mercenaries, with highly-trained and experienced warbands returning from foreign conflicts to the defense of their homeland, and it is on their backs that Caldrein has successfully mounted a valiant defense for a decade. But they are losing, and day by day, with all the grace of a sledgehammer, the vast Tenereian armies take one more bit of Caldran territory, one footstep at a time. Sixteen-year-old Neianne from the village of Caelon has submitted herself to Faulkren Academy, one of the centuries-old institutions established to train the next generation of Caldrein's elite soldiers of fortune, to learn the ways of wars for three years before embarking upon the defense of her country. Her dryad family once hailed from reclusive woodland communes isolated from Caldrein's complicated mainstream society, and her upbringing leaves the shy village girl unprepared to suddenly train alongside other apprentices from backgrounds as low as the dirty slums of Caldrein's cities and as high as the halls of aristocratic power. Yet the war is eroding the norms and traditions that the Caldran people have long considered part of their national mythos, and the tensions within the confederacy that have long simmered under the surface - race, class, community, identity - are slowly but surely dividing its people, and Neianne must grow and discover who she really is, even as the war that she is steadfastly training for comes to its inexorable end... On the Road to Elspar is a fantasy quest - a work of interactive fiction wherein readers get to vote on what happens next at critical junctures - that is the first entry in a story that follows Neianne of Caelon, which first began on July 20, 2016. Originally a three-part in medias res prologue to a larger story titled On the Elsparian Road, it was eventually decided that this section - which covers Neianne's three years at Faulkren Academy - become its own independent story due to length, structural, and accessibility reasons. Despite this being a reader interactive work of fiction, due to logistical and verification concerns, voting will only be counted on its thread on the forum Sufficient Velocity, where this story originally began. As such, the content here on Royal Road serves as a story-only archive. You are, of course, entirely welcome to enjoy On the Road to Elspar as a conventional work of fiction, just as you are welcome to comment, discuss, and provide critique. But if you would like to participate in the voting, then I would be honored to welcome you on Sufficient Velocity. To facilitate accessibility and to ensure the best reading experience, this story-only version of On the Road to Elspar will be updated at a periodic pace, even though further content exists, so as to not overwhelm new readers on Royal Road. If you enjoy this story, wish to binge it, and/or want to participate in voting immediately, you may of course read all additional content via the link provided above. This paragraph will be removed once the content on Royal Road catches up with what has already been posted in its original thread. Cover artwork by DreamSyndd.
8 334Diasori Dynasty: The World's Last Heroes
In the world of fantasy, children are born with the ability to become a warrior, mage, and thief. When you become three you have to take a test to see what class you are and then you start training in that class. Chen Diasori, a man who has been reincarnated to this strange world accidentally merged his body with two other people who had the ability to become a warrior and thief while he already had the ability to become a mage. So when the world was introduced to a child not with two but all three classes, all of the seventeen kingdoms starts fighting for him. Chen however doesn't have any plan of helping any one of them since considering the way he died was by betrayal. What will happen to Chen in the future, read more to join his adventure and story.
8 155I Was Sent to Another World to Protect an Unfriendly Princess
I was always held back, despite how talented I was, no one ever recognised me. On my way home, a tragic accident occurred. After, I was reincarnated in another world, except the goddess was beyond useless.This was my second chance. I was brought to the other world to protect Lucia, a mean, sharp-tongued princess, who was meant to be the next ruler of the land. She didn't accept anyone else, why did she accept me? Why is it that I have forgotten all about my past? Have I lost something truly important to me?
8 491Chroniken des Triumphirats Band 1 (Kartoffelherz und Suppenlicht) [Deutsch]
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8 145Zjjan Master
Teaser: I've retired for my freedom and to find peace. I was born a knight with no inheritance. What could they expect from me? —Jaino. I've tried to purge the catalyst. Is my strength not enough? —Jesifer. Blurb: Including his guild master, many lives had lost to end a calamity. Jaino feels guilty. Still, the first prince of Jelfyr assigned him as a higher official. This has made him hiding to avoid conflicts. Wanting to find peace, he accidentally meets Criselia, forcing him to accept an agreement. Consuming many lives, her demonstration has left him no choice. Meanwhile, Jesifer, the queen of Jelfyr, she receives an urgent report from the JSA. Attempting to end the battle in the wide plain while avoiding casualty, she instead meets Dandia’s ruler, seeking for the strongest. The outside world now slowly unfolds. ------------------------------------------------- BTW, since the review title wasn't edited. I have to say, my work is not a poem compilation. I'm writing fiction. But I'm not a writer, I'm just a reader. :) P.s ------------------------------------------------- Story Progress: 1. Blurb is fulfilled on Chapter Three and Chapter Four 2. Story Arc One, The Savior is fulfilled on Story Arc Five 3. Yes, there is fighting scenes. Three Calamities have been Eliminated in Dandia -- The wide island. 4. The prologue is nearing to begin. 5. Too many conflicts. ------------------------------------------------- Past tense - When I just narrate a past without much actual actions. I mean like a news, or just telling or reporting the past. Present tense - Current event. And flashback with actions. I love flash fiction so world building is not on this story, like narrating a room, narrating a character's traits, etc. As possible, I want them to think, have their decision, etc. etc. etc. etc. Hallo guys, Help me locate my typos on Story Arc 5. I still don't want to edit Story Arc 1-4. I can't wait to reach story arc Chapter Six(I won't spoil). My outlines and very huge flowcharts are waiting. Sorry, about that, I can understand English without format so, each time I'm looking for typos I was hooked in my story and I didn't realize I forgot about them.
8 136Life is Feudal
No OP stuff, status bars, levels or skills. This story is in favour of more realistic setting in a world of humans and various monsters. "Behind the mask of the assertive, resolute facade that employs ruthless routes at any given moment, lies the frail, anxious heart that were once but a puny human. Reviled and revered by many, none would ever know my true allegiance lies within myself, merely trying to survive this mess." Just the life of a grumpy man child living in a terrible piece of shit or a desolate state in which I call an alternate historical take on medieval Europe. Living as a peasant who is forced to take up arms to defend his own kin. This story grants an insightful take on the life of people living under constant danger, from vying nobles who commit atrocities in the name of justice, eager nations and barbarians aiming to take a piece of the bountiful land and mythical divine monsters who resembles a walking catastrophe in any possible way. [If you're easily offended by alternate-history religion and cultural practices, then you shouldn't read this.]
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