《How to Raise Your Dungeon》chapter 5: The Disconcerted Dungeon
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The core, eventually, managed to calm down. The voices mostly seemed positive about the gnome, and she did leave pretty fast, so it was probably fine.
... probably.
Regardless, the core had something new to look at, so it focused to call up information on the monsters it could summon, then the Clockwork Spyder.
Monster Description Goblin A basic humanoid monster, it is intelligent enough to guard specific locations, but also cowardly and weak. Unlocks additional Traps, and allows more advanced trap combinations. 10MP Giant Rat A basic beast monster, it fears fire but will attack anything which enters its lair. More powerful than the other first tier monsters. 10MP Skeleton A basic undead monster, it is difficult to destroy, and may restore itself before intruders leave the dungeon. Weaker than the giant rat, but can guard any location, comes in greater numbers, and knows no fear. 10MP Viper A basic stealth monster, it is the weakest of the first tier monsters, and only marginally more intelligent than a Giant Rat, but its bite injects a dangerous venom. Unlocks poisoned variations of certain Traps. 10MP Giant Crab A basic Aquatic monster, capable of fighting underwater. Unlocks construction of water features within the dungeon. Nearly as strong as the Giant Rat, but comes in lower numbers than other monsters. 15MP Clockwork Spyder A basic Mechanical monster, incapable of fighting. Improves trap functions, and operates mechanical monsters. Unlocks siginificant trap improvements. 15MP Clockwork Spyder
A simple construct made of basic clockwork, with four manipulator arms and four grasping legs. It uses dungeon mana to wind itself, and can hold a short charge, allowing brief excursions outside the dungeon, enabling an extension of dungeon senses and manual gathering of small objects. While extremely poorly suited to combat, it allows resetting, alteration, re-aiming, and even manual triggering of Traps, due to high intelligence.
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Clockwork Spyders serve as the brains of mechanical dungeons, and are required to operate more powerful Mechanical monsters.
Unlocks more advanced traps and Triggers. Unlocks unique upgrades for mechanical traps.
After the way its traps had been embarassed, the dungeon had to admit, the idea of new, better triggers was very appealing. After all, it might get something that the gnome wouldn't be able to notice so easily that way!
While the core was considering these things, however, something unexpected happened. Something else entered the dungeon.
Fleeing in apparently blind panic, a large buck charged into the dungeon, slamming into the first curve, leaving a smear of blood behind itself. Charging further down the passage, it nearly passed over the pressure plate unscathed, but one of its back feet barely pressed the trigger, and the arrow traps fired, catching the deer in the rump and throat. Already badly injured, it continued a few feet, nearly entering the first chamber, before succumbing to its wounds.
The core rushed its attention over, and watched as the deer was absorbed by the floor, leaving little trace behind, and nearly cheared when it received a message,
Intruder Slain! The dungeon has slain its first Intruder, and ended an invasion! 1DP awarded Material Absorbed DP Gained Buck x1 5DP Gained Steel-head arrow x1 1DP Gained
The core was delighted, it seemed today was its lucky day! It called up its current status to see how many DP it had.
Unnamed Dungeon MP:2/10 defeated invaders: 2 Untyped Dungeon MP Regen: 2/day DP: 16
It had sixteen DP in total! That was incredible.
The core paused, considering.
Wasn't its MP Regen higher last time it looked? It turned the issue over in its mind, determined to work out why it had gone down, before settling on a conclusion. It no longer had the gnome inside the dungeon! Clearly, there must be a benefit to keeping people inside the dungeon. It tried to determine whether it had any way of keeping someone trapped- after all, if they couldn't leave, it could get the benefits, without the risks. Unfortunately, it didn't have any ideas, so for now it had to leave that idea behind. Instead, it focused on DP. It knew eactly what it should purchase.
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DP menu Core Reinforcement: 10DP Core Strengthening: 15DP Dungeon Material Advancement: 15DP Dungeon Lighting: 1DP Dungeon Construction: 5DP
The dungeon could purchase Core Strengthening or Core Reinforcement(it had promised itself it wouldn't buy another level of Material Advancement right away, as much as that appealed to it), and of the two, core strengthening seemed like the correct choice. Sure, reinforcement would let it summon the Spyders or Crabs, but right now it wanted more space and more traps, so getting mana faster was far more important.
Eager to grow, the core purchased Core Strengthening, and checked itself once again.
Unnamed Dungeon MP:2/10 defeated invaders: 2 Untyped Dungeon MP Regen: 4/day DP: 1
Its MP Regen had doubled! It would be able to grow twice as fast, and place twice as many traps! In the back of the cave in room, the red gem set into the wall vibrated in its setting, before going still. Its red became deeper, and it grew slightly in size, refining to sharp lines and a square cut. When the core noticed the change, it was dleighted, the new appearance tickling its vanity. It thought that the gem would look beautiful in flickering torchlight, and it gave in to temptation, purchasing Dungeon Lighting as well. All at once, the dungeon filled with warm light, as wooden torches grew from the walls, held in place by stone bracings. The core faintly sparkled in the light, and it stared for some time, before realizing the gnome had taken all its treasure!
Alarmed that its most expensive trap was disarmed, it turned its attention to the chest, only to realize that its treasure had been returned and the string inside, reset. Certainly, it thought, the gnome wouldn't have done that, and it doubted she even could. Perhaps, it reasoned, these treasures were part of its dungeon, and would reappear each time they were taken? That was certainly a relief, it wouldn't have to pay for new trasure each time someone wandered in and took everything.
Once again calming, the core settled in to wait for mana to trickle in once more.
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Outside Heaven's Mandate
The Heavenly Dao decrees, and the beings of the five realms obey. A heaven's mandate is an order passed by the law of the world itself, and it is not to be defied. For defiance leads to death. Until the unthinkable happened. A human was born within the boundless void, on a remote planet known as Earth. A human who should never have existed to begin with. He who walks untethered by fate. He who forges his own destiny. He who walks outside heaven's mandate. ====================== What type of reader is this for? Do you like Xianxia? Do you like traditional Xianxia? The works of Er Gen, like I shall seal the heavens, renegade immortal, pursuit of truth, where the Dao is more than just a power. Then this is for you. Massive cultivaton worlds to be explored. Interplay of politics between sects, mystery, characters that assist or impede the protagonist- while being far stronger than him, a variety of abilities-this story is not one where the world revolves around the protagonist, but one where the protagonist is ignored by the world. His decisions shall decide whether fortune or calamity comes knocking on his doorsteps. And finally, Action. Loads of it, but with purpose behind it. Traditional Xianxia, Done Right. ====================== Updates Wednesday and Saturday.
8 73Toothpick
“Hello! My humble audience! I, the Bard of the North, am going to tell you a tale. Nothing new, nothing old. A story of a hero, some may say, others a poor boy who was hated by the world.” The storyteller paused as he waited, right timing was everything when telling a story. Pacing… Too slow and the audience became bored then left without tossing even the smallest of coins. If he spoke too fast and rushed the story. It would leave the audience confused and having no reason to be impressed. So like any good storyteller, the Bard has to do a balancing act of sorts. Not too slow, not too fast. Just perfectly in the middle. “In a shattered country in the south, a novice princeling has the ambition to mend a torn tapestry that is his birthplace. Struggling to fend off those who would usurp the throne in an unending civil war spanning centuries. A mercenary that left only death in his wake, unable to stave off the monotony and peace of life. He looks back at the path laden with bodies, wondering if it was all worth it. Wandering souls summoned by a madman, travel away from a wasteland in a foreign land, the first alone, the others as companions. A deity, ancient in her years, waiting to be freed from a duty she no longer enjoys. For all these people and their stories, none are the hero of this tale. No, the hero is not grand, not wise, not ready.. he was punished for nothing of his doing, who was an outcast that was unloved by many, including his father.” This was always the big reveal novices use to jump off into their story. He did not start here, instead, like any good fishermen, he set the bait and waited until the fish bit before pulling. As he saw the audience's eyes focus, he then started the backstory. The harness, that stopped the listeners from having metaphorical whiplash. The foreshadowing. “But that is not where the story starts. No, not even the hero's birth. Where the story begins, is the boredom of the deity, a deity many know of. She who hunts for the impossible, the guide for those who have lost the path, the Huntress of Mallon--” A small pause, a short breath. “--All old names for a single powerful being that has roamed the grounds of this continent longer than any line of kings or queens, lords or ladies. A being of worship for many an individual…” One last breath. And he began singing the first verse.
8 289Silver Sky
Yuha princess of the avian fiends is forced to flee when an unknown force attacks her people. Forced by her sister to use their ancestor's contingency plan, she is sent to another world to escape the horrifying foe that was assaulting her people. She finds herself in the land of silver sky where the sky is sealed in metal the suns are godlike beasts and a massive wall of light that reaches to the sky that none know what is beyond. Yuha must uncover the secrets of the land and herself to reunite with her people.
8 118Ethos - a KTS novel
Virtual reality has moved to Full-Immerssion (FI). The government approved the transition of severly disabled people to move into a game world. This is the test run prior to the full release of the game in 6-months real time. Angela, looking forward to having full use of her body again will be the first. The first FI in history. She must prove the viability to live in a dangerous gaming world. Can orhters transistion? Much rides on this test run. To bad an AI has more planned for her than a test of the system. He needs champions and she is his first pick. Of course, he chose her as the first of all the applicants. Her character, race and makeup are taken out of her control. Even her name is out of her hands. How will she handle becoming a champion to what is essentially a God? To top it off, the rules for FI are not the same as the players.
8 142Evil Cultivator
Transported to an unknown world, Supreme Vanerables rule these lands unchallenged, with might such that can shake the world with a signal attack.In this world, you find a guy in search of eternal power through all means "Vlad"Follow his journey as he fights, kills, massacres steals to fulfill his desire for Eternal power.
8 90Dead Air
When a replacement crew fails to arrive and he loses communication with mission control, an astronaut on the International Space Station finds himself alone, completely alone.This is a SHORT story, split into five parts.(Originally started with the title "Left Behind" but decided to change it - sorry!)
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