《The Beaumort Society》Appendix B - "The Beginner’s Guide to the Verymost Basics of the Art of Artifice"
Advertisement
Introduction
Before I begin to describe specific techniques and theory, I must acknowledge that some may be reading this book who, through either spectacular failure of education or having spent one's life beneath a rock of impressive magnitude, may not know the very purpose and method of the most basic of artifice, and thus I must describe in this introduction what any primary schooler should know. If you know even the most basics of artifice, I recommend passing this chapter by, but I cannot discount the possibility that some pitiable shepherd or urchin has found their way, by some freak stroke of luck, to this book, and I am bound to a virtue of education for even the most undeserving and least qualified, and this I must provide this introduction, so that the rest of my writing might become a bit more legible for those who have not been taught properly.
In our Acerbian Empire, artifice is the paramount art. You have certainly heard people discussing it if you speak our language. But what is artifice? What does it mean for something to be artificial? What does it mean to enchant an object?
To begin with, you’ve likely done it at some point in your life. Have you ever wished that the train would go faster, and then felt it pick up speed, almost inexplicably? The railways in most major Acerbian cities are designed, in fact, to run on artifice, on the consolidated desires of the passengers to get to their location. They are pre-enchanted as a conduit, but it is the desire of every single passenger that passes through that conduit, the sub-enchantments combining into the larger pool of artificial power, that moves the train.
Conduits and sub-enchantments are, of course, very complex matter. Most beginner enchantments are smaller. They say food is “made with love”, and indeed, a chef who truly loves their art may enchant their food even without meaning to, which would, in fact, make it more appealing. These enchantments may sometimes be unintentional. Many children discover their knack for artifice by accidentally flinging rocks at other children during more heated games. Artifice is, essentially, the infusing of an object with a strong intention. It is a desire made material.
Advertisement
Because of this, especially stubborn people tend to be more talented artificers, but this is not the only predictor of ability. In fact, to which degree one has the knack - the ability to translate their desires into reality - seems to be partially genetic and partially random. In Acerbis, Lucielle, and Al-Mushriq, it is rare to meet someone without some degree of a knack, even if that degree is relatively small. In Llygredyg, however, fifteen per cent of the population lack the knack entirely, and yet manage to live full and normal lives, just like anyone else. Shepherds entirely lack the knack, and most Reverenti ideologically refuse to practice artifice even if they have it. Their lives are harder for it, but they are by no means far different from you or me, and are far less so different from those who do not exercise their knack.
If you have the knack, you likely know it. Those with the strongest knack, whose family actively practiced artifice for generations, tend to manifest physical features. The "penumbra" is a common manifestation, common to specific types of artifice, which appears as a shadow spreading behind the holder. The appearance of a lack of pupils, too, can be a common manifestation. Contrary to a "penumbra", some have a “halo” - but there are countless manifestations. Those with weaker knacks likely have them as well, but they are so small as to not be detectable. It is posited that they physical differences of the Aogiya are, in fact, a manifestation themselves.
Now, if you have the knack, you have probably been taught the basics of how to repress it at school. If we all went enchanting things whenever we came into contact with them, this would be not only chaotic, but actively harmful. Though it has no negative side effects in the long term, and in fact increases, among other things, lifespan, bone density, and height, short term use of artifice will render the user with a deep exhaustion. The mental and physical exertion is great, and in extreme circumstances users may pass out or even die from the sheer strain which artifice puts on the user’s body. Different people have different tolerances, of course, and using a conduit will not cause the same sort of exhaustion, as the existing enchantment is essentially doing all the work for the user. For this reason, children are taught not to actively use their abilities to enchant anything, and are taught methods to keep themselves from accidentally doing something that would require an untimely trip to the hospital. It is when we reach higher education in artifice that we must unlearn these methods, and re-teach ourselves to use our natural talents without use of a conduit. However, even you, ordinary person that you presumably are, can begin to teach yourself to unlearn these very inabilities.
Advertisement
Try a short exercise. Pick up an object - a pen, for the sake of this exercise - and enchant it. Exert your will upon it, and with that exertion, force it to write a sentence of your choice without you touching it. It’s difficult, right? But you should, at the least, be able to make the pencil move on its own, however slightly. Congratulations! You have enchanted it.
At its core, this is artifice. Of course, there is more to learn - of conduits, as previously mentioned, of acquired manifestations, of the aether and its various properties, of the few unpredictable and heinous side effects of our glorious art and how best to prevent them, and of Them. There remains the curious question of the Shepherds and the Border Wilds, and, of course, the niche techniques certain artificers use, such as necromancy, chronomancy, and quantum aeromancy - none of which concern even those who have devoted most of their life to studying this art. Only time will tell which of these, if any, will ever be relevant to your life, but there will be at least a page in this tome about each, and you will be better off for understanding the bare basics of each intricacy of this art.
Now that you understand the very basics of what artifice is, you may continue to read this book, and get as much out of it as you wish. Whether you continue on to study artifice as a career path, or simply read this out of a passing interest, I bid you good luck.

Persephone Cross
Chancellor; Catacumba Institute of Artifice
Advertisement
- In Serial725 Chapters
Realm of Myths and Legends
Jin, a hardcore gamer who still lives with his mom at the age of 24. He could never hold down a steady job since graduating, his girlfriend since high school dumped him for his best friend and he's constantly getting beat up by a group of local gang members. His dad left him and his mom when he became rich from the lottery and got a new family, one free of debt and burdens as he called it. His mom works 3 jobs to keep everything from falling apart, except for herself slowly. One day on his way home with the very first and new fully immersive VRMMORPG called Realm of Myths and Legends or RML for short, he died from a hit and run car accident. RML was advertised as the worlds first fully immersive VRMMORPG, allowing for players with skill sets in the real world, like sword training, martial arts, archery or reaction time, to benefit in the game itself! Though Jin died and at that moment a soul from another world crossed over into his body and inherited his memories. The man known as Izroth once hailed as the greatest cultivator in the seven realms, soul reincarnates into the modern world year 20xx in the body of Jin.
8 2924 - In Serial12 Chapters
Game Changer - Day Dreams
The greatest foe that man shall face lies within himself: his own mind. It can contort the world around him and make friends seem like enemies. Most often times we cannot see these delusions for what they are, the daydreams and the nightmares; and worst of all the crushing despair that cloys all we do and makes it seem for naught. One such soul in the depths of his own despair met an untimely end, but with his dying breath he made a plea, a plea to live. And so it was a being, neither human nor god or anything inbetween chose to save a life out of pity. But it did not understand the consequences of its actions, the changes a single life could bring. Like a pebble dropped into an ocean, first a ripple, then a wave, and soon all the lands of the world would be drowned before its might... So begins a new life, in a new world. While those who once knew him call it a game he calls it home. Now the question will arise, how far will he go to defend it.
8 114 - In Serial20 Chapters
Abominable Standards
What would you do if you discovered you suddenly had a superpower? Be a hero? A villain? What if the world you lived in didn’t allow for this? Alex doesn’t know the answers to these questions. Actually, until he discovered his disturbingly gruesome power, his main preoccupation was dealing with his poor mental health. Now, that doesn’t matter much. Because Alex got dragged into a criminal underworld by a crazy woman with little regard for human life.
8 61 - In Serial7 Chapters
Ribbit ! I became a frog.
Classical story ? Yes ! But with humor. Follow a guy reincarnated in a frog, when he's going from a little pond, to conquers WORLDS ! UNIVERSES ! HEAVENS AND EARTH WILL BOW BEFORE HER (the frog) ! ... Really, you think it will be like that ? What can she do to do that ? Caw all night until kings and emperors loose sleep and beg for mercy ? No, no, follow her when she try to damn survive outside, for starters !!
8 145 - In Serial14 Chapters
Prompt-Fills: April 2018
A collection of scenes written from prompts, featuring a blue lady and a fox.
8 191 - In Serial6 Chapters
Heather Duke x Ram Sweeney!
Heather Duke and Ram Sweeney. A ship that would never happen but I like it :DThis is based on the film Heathers, made in 1989.There isn't anything dirty that goes on, although there are mentions of sex.TW for bulimia, eating disorders, abuse, etc.
8 156

