《The Beaumort Society》Appendix B - "The Beginner’s Guide to the Verymost Basics of the Art of Artifice"
Advertisement
Introduction
Before I begin to describe specific techniques and theory, I must acknowledge that some may be reading this book who, through either spectacular failure of education or having spent one's life beneath a rock of impressive magnitude, may not know the very purpose and method of the most basic of artifice, and thus I must describe in this introduction what any primary schooler should know. If you know even the most basics of artifice, I recommend passing this chapter by, but I cannot discount the possibility that some pitiable shepherd or urchin has found their way, by some freak stroke of luck, to this book, and I am bound to a virtue of education for even the most undeserving and least qualified, and this I must provide this introduction, so that the rest of my writing might become a bit more legible for those who have not been taught properly.
In our Acerbian Empire, artifice is the paramount art. You have certainly heard people discussing it if you speak our language. But what is artifice? What does it mean for something to be artificial? What does it mean to enchant an object?
To begin with, you’ve likely done it at some point in your life. Have you ever wished that the train would go faster, and then felt it pick up speed, almost inexplicably? The railways in most major Acerbian cities are designed, in fact, to run on artifice, on the consolidated desires of the passengers to get to their location. They are pre-enchanted as a conduit, but it is the desire of every single passenger that passes through that conduit, the sub-enchantments combining into the larger pool of artificial power, that moves the train.
Conduits and sub-enchantments are, of course, very complex matter. Most beginner enchantments are smaller. They say food is “made with love”, and indeed, a chef who truly loves their art may enchant their food even without meaning to, which would, in fact, make it more appealing. These enchantments may sometimes be unintentional. Many children discover their knack for artifice by accidentally flinging rocks at other children during more heated games. Artifice is, essentially, the infusing of an object with a strong intention. It is a desire made material.
Advertisement
Because of this, especially stubborn people tend to be more talented artificers, but this is not the only predictor of ability. In fact, to which degree one has the knack - the ability to translate their desires into reality - seems to be partially genetic and partially random. In Acerbis, Lucielle, and Al-Mushriq, it is rare to meet someone without some degree of a knack, even if that degree is relatively small. In Llygredyg, however, fifteen per cent of the population lack the knack entirely, and yet manage to live full and normal lives, just like anyone else. Shepherds entirely lack the knack, and most Reverenti ideologically refuse to practice artifice even if they have it. Their lives are harder for it, but they are by no means far different from you or me, and are far less so different from those who do not exercise their knack.
If you have the knack, you likely know it. Those with the strongest knack, whose family actively practiced artifice for generations, tend to manifest physical features. The "penumbra" is a common manifestation, common to specific types of artifice, which appears as a shadow spreading behind the holder. The appearance of a lack of pupils, too, can be a common manifestation. Contrary to a "penumbra", some have a “halo” - but there are countless manifestations. Those with weaker knacks likely have them as well, but they are so small as to not be detectable. It is posited that they physical differences of the Aogiya are, in fact, a manifestation themselves.
Now, if you have the knack, you have probably been taught the basics of how to repress it at school. If we all went enchanting things whenever we came into contact with them, this would be not only chaotic, but actively harmful. Though it has no negative side effects in the long term, and in fact increases, among other things, lifespan, bone density, and height, short term use of artifice will render the user with a deep exhaustion. The mental and physical exertion is great, and in extreme circumstances users may pass out or even die from the sheer strain which artifice puts on the user’s body. Different people have different tolerances, of course, and using a conduit will not cause the same sort of exhaustion, as the existing enchantment is essentially doing all the work for the user. For this reason, children are taught not to actively use their abilities to enchant anything, and are taught methods to keep themselves from accidentally doing something that would require an untimely trip to the hospital. It is when we reach higher education in artifice that we must unlearn these methods, and re-teach ourselves to use our natural talents without use of a conduit. However, even you, ordinary person that you presumably are, can begin to teach yourself to unlearn these very inabilities.
Advertisement
Try a short exercise. Pick up an object - a pen, for the sake of this exercise - and enchant it. Exert your will upon it, and with that exertion, force it to write a sentence of your choice without you touching it. It’s difficult, right? But you should, at the least, be able to make the pencil move on its own, however slightly. Congratulations! You have enchanted it.
At its core, this is artifice. Of course, there is more to learn - of conduits, as previously mentioned, of acquired manifestations, of the aether and its various properties, of the few unpredictable and heinous side effects of our glorious art and how best to prevent them, and of Them. There remains the curious question of the Shepherds and the Border Wilds, and, of course, the niche techniques certain artificers use, such as necromancy, chronomancy, and quantum aeromancy - none of which concern even those who have devoted most of their life to studying this art. Only time will tell which of these, if any, will ever be relevant to your life, but there will be at least a page in this tome about each, and you will be better off for understanding the bare basics of each intricacy of this art.
Now that you understand the very basics of what artifice is, you may continue to read this book, and get as much out of it as you wish. Whether you continue on to study artifice as a career path, or simply read this out of a passing interest, I bid you good luck.
Persephone Cross
Chancellor; Catacumba Institute of Artifice
Advertisement
- In Serial10 Chapters
Heroism and Bad Decisions
When superpowers appeared, the only reason civilization did not collapse was a century of comic books and movies making the new reality familiar and even welcome. When threats out of fantasy and science fiction became truth, people with powers rose up to the challenge because it was both a dream come true and the culturally acceptable thing to do. But not all is well in the new world. Monsters, power-related accidents and villains are on the rise. Governments, companies and opportunists are not staying idle. In this slowly darkening New Age, Valley Grant just discovered she has powers. Joining the ranks of heroes is the next step, right? What do you mean she's not qualified? Why won't hero teams let her join and why are superhero costumes more expensive than cars?! And above all else, why do cape fights keep ruining her make-up? Updates 3 times a week.
8 148 - In Serial36 Chapters
Ghosts Within
Remy was the best thief this side of old Boston. Well, he used to be the best. Now, Remy's nothing but a washed up con-man turned private investigator who owes a lot of money to the wrong people. Taking one last job to scrap together enough money to get out of town, he finds himself ensnared in schemes well over his paygrade. To save his own skin, he'll need use skills long gone to rust, old acquaintances who'd just as soon see him dead as succeed, and more than a bit of luck. Ghosts Within takes place in a semi post-apocalyptic world where the lines between technology and magic are blurred and scattered cities are the last refuge of civilization. Essentially, it's Blade Runner + Ocean's 11 with the magic system from Bioshock.
8 128 - In Serial63 Chapters
The Terran Traveller
A dark, science fantasy tale of a man, Subject 513, sent to another world as an experimental test subject. WARNING: This is not your typical isekai, wish-fulfillment story. You have been warned. In the year 2022, a mass-transit of test subjects occurred inside the confines of a vast, underground research facility. The 500 or-so individuals taking part in this secret experiment -- labelled: The 1st Beta Phase -- were force-transferred to another world under the direction of Project Prometheus. These test subjects had one, singular role: to act as "baseline tests" for future, planned experiments. Among the individuals taking part in the experiment, was Subject 513… ...sirens blared throughout the 4th Research Facility as an anomalous event transpired within one of the many transfer pods... “Subject 513: missing. Force-transfer procedure has been cancelled. Foreign matter detected.” Those were the last words uttered by the life-support system monitoring Subject 513’s vitals, as it shut down indefinitely. As 513’s consciousness faded into the void, his physical presence left on Earth crumbled to dust, blanketing the floor of the transfer pod he was stored within, in grey ash... ...when he awoke, the last few years of his life had seemingly been plucked-away from his memories. And to make matters worse, he found himself trapped under the gaze of a ravenous beast, ready to tear him apart... Join Subject 513 on his grueling journey of struggle, misery, and search for purpose, as he navigates through an unfamiliar world alone. What to expect: -Gore-Horror-Humor-Multiple character focus-Psychological elements-Survival-Tragedy-Under-powered MC-Atypical Isekai / Transmigration story My goals are to: -Become a better writer-Release on a set schedule: 2-week cycle (currently)-Create exciting scenarios-Deliver an immersive experience-Provide a rich, expansive fictional world How the chapters are divided: -Normal chapters provide the Micro aspects of the story-Interlude chapters provide the Macro aspects of the story-Supplementary chapters provide side stories and miscellaneous information such as maps and journal entries Author's Notes: Feel free to join my Discord server where I update my content status and schedule releases: https://discord.gg/KKmk4Bc
8 462 - In Serial42 Chapters
Obscurity
Set amidst the wild palms of 1790s Louisiana, the widow St. Vincent appears in the wake of her husband's death the most wealthy plantation owner in the South. But strange occurrences ensue in her wake and the town becomes obsessed with their superstitions about her. As they attempt to unravel the widow's secrets, we find she knows something of their secrets as well and the philosophical underpinnings of their pasts all surface to haunt them all. This book is already complete with all 42 chapters queued up in my backlog. I will publish one chapter every Friday without breaks until it finishes serializing in July of 2022. Or you can follow the novel live at ellegriffin.substack.com.
8 162 - In Serial20 Chapters
The Magi Magic Games
The planet of Vextel is home to Mana, an essence that can be harnessed and be used as Magic. Not everybody can use Magic, however. Only people born with Stigmas can wield Magic. People with this unbelievably amazing power are referred to as “Prophets”. Prophets from across the world are gathered into various schools to learn and master their acquired arts. Then the best students from these schools compete as representatives in the annual Magi Magic Games. The winners are then sent to the Zone, to fight other magic users from the planets: Craynax, Skyria, and Oeria. The winner then gets their deepest desire granted by the Beings; all-powerful creatures that created the games, and life. Elenore Magnus, a seventeen-year-old girl, a Prophet, dreams big. She wants to participate in the Zone Games to get her deepest desire granted. What is her deepest desire? To have her brother set free, who has been accused and branded a traitor for supposedly rebelling against the Beings. She wants her brother back and the truth. But first, she must win the Magi Magic Games.
8 82 - In Serial7 Chapters
My Heart's A Battleground - VP Special Chapters
* This is a fan-made translation of the VegasPete Special Chapters 1~5. They can be found in KP book 3 and book 4. * First read the VP Side Story or else these specials makes no sense!! Read the VP Side Story here:https://www.wattpad.com/story/274302582-kinnporsche-side-story-vegaspete* Please note the special chapters contain MAJOR spoilers for the rest of the KP novel!!! * The translations of chapter 2 ~ 4 were sent to me by someone else. I don't know who the original translator is! I just uploaded them here after editing some mistakes. Chapter 1 was translated by @nightowls99 and chapter 5 was translated by me!* Another translator (@SpriteHoang6) also posted their own translations of the Special Chapters.Please check out their work!!! It may be more accurate and give more insight or context :) https://www.wattpad.com/story/306920978-kp-vp-special
8 123