《The Depths of Magic》Chapter 9 - Training Complete
Advertisement
Entering the training room it was time to learn how to use the Self Enhancement Sigil and Small Physical Boost Sigils. The symbol for a Self Enhancement Sigil was simple enough as it was just a circle. After making the circle you would then carve a Sigil inside of it to activate a certain benefit. In this case, the book only offered the Small Physical Boost Sigil, granted it did give four different options. Depending on the variant you select it will increase a specific physical attribute by 25 points (Strength, Endurance, Agility, Perception). While the boost is active it will drain your mana over time.
Locke understood the concept on what was required to perform a Self Enhancement Sigil. The main problem was similar to learning how to sense mana in the fact that it was something nobody has done before. The book explained that there was a Core instead of his body similar to a Spell Core that stores mana. With the Second Brain assistance, he was supposed to be able to visualize the Core and carve the Sigils.
Sitting down on the floor with his legs crossed Locke began to meditate which was what the book recommended. Clearing the mind he began to control the mana inside his body. Locke's first goal was just to get more used to controlling the mana around his Internal Core before even attempting to carve a Sigil on it. After a day of practice, he was ready to begin, if it were not for the book mentioning there were not really any downsides for failure he would not try it yet. Once the spell or enhancement in this case fails to activate your Internal Core will return to normal.
After a few hours of attempting and failing he was getting more used to the process of carving the Sigils. It was a very odd sensation, one that would be impossible without the Second Brain's assistance. It was almost as if he could visualize the core with his mind and begin carving on it. The amount of focus required was very intense and he couldn't imagine being able to activate the physical attribute buff during combat. Though everything might change with practice, maybe someday he will be able to. The upside was that he didn't have to deal with the “shaky hands” problem because the mana was so close to his core. This made it much easier to control.
Locke continued to switch between creating custom spells and practicing making the Self Enhancement Sigil. It took him roughly a week and a half to finish carving both Sigils properly creating the spell called Small Physical Attribute Boost. He continued his practice until roughly a month of in game time passed since he started the game, about two days total in the real world. He did take another break in the real world during the training to relax his mind of course. Now fully rested Locke felt it was time to join the other players now that he had a good grasp on the fundamentals.
Advertisement
Going through his in game menus he felt very satisfied with his accomplishments. Granted the menu didn't really give you the full rundown on his actual progress. Locke didn't learn too many different spells, instead, he focused on being able to adjust the mana costs in many different ways on the fly. He decided to focus on mastering fewer spells rather than learning a whole bunch.
Also during his training, he received an upgrade to his mana control passively boosting his intelligence by 5 more for a total of 8. There was also a bonus when he created his first Self Enchancement Sigil. The prompt stated that Locke was the first person in the game to create one which gave him 5 additional wisdom. This was quite a huge benefit and was worth the effort. However, this also meant that most likely someone else beat him to the punch when creating the first spell as he did not receive any benefits for that.


Custom Spell list
Firebolt – Fire Element/Long Range Projectile – 10 mana cost
Firebolt – Fire Element/Long Range Projectile – 10 base mana cost / maximum capacity 100
Ice Spear – Ice Element/Short Range Projectile – 8 base mana cost / maximum capacity 80
Ice Javelin – Ice Element/Long Range Projectile – 10 base mana cost / maximum capacity 100
Healing Touch – Holy Element/Touch – 5 base mana cost / maximum capacity 50
Shock Touch – Lightning Element/Touch – 5 base mana cost / maximum capacity 50
Earthen Fist – Earth Element/Touch – 5 base mana cost / maximum capacity 50
Small Physical Boost – Self Enhancement/Small Physical Attribute Boost – 4 mana per second
Looking deeper into the menus Locke went through the spells to review what he has learned so far.
Firebolt - Fire Element/Long range projectile - 10 mana cost – Conjures a small bolt of flame that impacts a target.
Firebolt - Fire Element/Long range Projectile - 10 base mana cost / maximum capacity 100 - Conjures a small bolt of flame that impacts a target.
The first glaring thing you might notice is why are there two firebolts listed, one is a custom spell and the other is not. Magic learned from a trainer cannot change the amount on mana used like custom spells can. For example, his custom firebolt mana cost could be increased to the maximum capacity which is 100 mana allowing for a much stronger spell. Locke noticed an "unlearn" option on the default firebolt and selected it, then selected yes and the confirmation box that popped up as well. He had no use for a spell learned from a trainer at this point.
Ice Spear - Ice Element/Short Range Projectile - Base mana cost 8 / maximum capacity 80 - Conjures a small icicle spear that pierces the target.
Ice Javelin - Ice Element/Long Range Projectile - Base mana cost 10 / maximum capacity 100 - Conjures a slightly longer icicle spear that can traverse a longer distance to pierce its target.
The Ice Spear and Ice Javelin look very similar visually when the spell is cast, its just basically an icicle with two pointy ends, the Javelin is slightly thinner and longer than the spear though.
Advertisement
Healing Touch - Holy Element/Touch - Base mana cost 5 / maximum capacity 50 - Your hand radiates with soothing holy energy that can heal wounds with a touch, This spell will dissipate once used.
The holy element was not compatible with the short or long range projectile sigils, also there was nothing in the basic magic book for Dark Elemental Sigils so he couldn't test those. Is dark magic frowned upon or something? Locke was not in a hurry to ask about it though since he has plenty of magic to learn even without knowing about it.
Shocking Touch - Lighting Element/Touch - Base mana cost 5 / maximum capacity 50 - With your electrified hand coated with the lightning element you can cause lighting damage when you touch the enemy, This spell will dissipate once discharged.
Earthen Fist - Earth Element/Touch - Base mana cost 5 / maximum capacity 50 - Surround your hand with rock and punch your target causing blunt damage, This spell will dissipate once used.
While shocking touch causes damage as long as your electrified hand physically touches the target to discharge the spell, earthen fist requires the caster to punch the target. What's interesting is you could just as easily punch something with shocking touch to discharge it, why would someone do this you might ask? Punching hurts a lot more. Punching something with shocking touch would do both the damage of the shock touch and the actual physical act of hitting the target. It was hard to tell if earthen fist did less or more damage than a shocking punch as there were no numbers displayed on the spell itself or the enemies you are hitting thus far.
Small Physical Attribute Boost – Self Enhancement/Small Physical Attribute Boost – 4 mana cost per second – Choose an attribute to enhance, while active increase the attributes of the chosen stat by 25. Limited to Strength/Endurance/Agility/Perception.
The Small Physical Attribute Boost spell had the potential to be strong if not for its glaring limitations. Being able to enhance an attribute by an amount equal to five levels worth of allocated points adds a lot of flexibility and depending on how hard it is to level this can be strong or weak. Also, Locke had to keep in mind that this is only the first boost he has learned, they will get better. However, it was impossible to cast Small Physical Attribute Boost during combat. Even after all his training it still took him around a minute of meditation to cast the spell. This means he would have to cast this before combat which removed the ability to switch back and forth between the attributes he needed on the fly.
For example, enhancing his endurance attribute before an enemy landed a hit on him then switching back to strength while performing the counter attack. The other drawback was the mana cost. With the spell costing 240 mana per minute compared to his 72 mana regeneration per minute meant he could only maintain the spell for a short time. Locke understood that he will need to invest more points into the wisdom attribute to make this work.
Going over what Locke had tested so far he found a couple of general guidelines on what Sigils can create successful spells and what cannot. The simple rule seemed to be that Sigils that don't sound like they would make sense generally won't create a spell. For example, the water element was not compatible with touch, it makes sense punching or touching something with a fist surrounded by water wouldn't really be that dangerous or helpful. He was still confused as to why the holy element wasn't compatible with the projectile Sigils though.
Is the holy element not meant for offense or something? Guess I will find out more in time.
During training, he also tried to create spells in other ways. For example, trying to activate shocking touch or earthen fist using his feet. This way he would have been able to kick his enemy with a spell which would probably be pretty surprising. The main reason these attempts failed was that he could not get his mana to flow towards his feet. The only place his mana would flow reliably was towards the palms of his hands. It's possible this could be due to a lack of training towards controlling mana which could be solved with practice or more points in the intelligence attribute. There could be another reason, but he couldn't think of any that made sense on the spot.
The tutorial book never got into this aspect of creating spells. Even if he had the option of asking Claire about it Locke probably would not have done so. It was a lot of fun experimenting on his own in this scenario. The magic systems in previous VR games were pretty bland, It was very refreshing to immerse himself in the aspect of learning something from scratch. The feeling of getting stronger through his own effort was something Locke enjoyed. This is why he hated the magic systems that rely on just learning it from a trainer to get stronger.
To be honest he would have continued his training and learned every custom spell combination possible but chose not to for two main reasons. First, off it takes a lot of focus to create these custom spells, and the amount of failures while doing so is demoralizing. The second reason is time, there is more to the game than just this and he really wanted to get moving. Being technically a month behind he must have missed out on enough fun. Granted he considered this training fun in its own way.
Locke was satisfied with his training results and began to make his way to the merchant district to purchase the necessary supplies to enter the dungeon tutorial.
Advertisement
- In Serial41 Chapters
It's Not Easy Making Money in the Apocalypse
Daniel lacked the ability to support his mother and big sister. When he finds a magical mirror that takes him to an apocalyptic and futuristic world, he finds a surviving culture that values resources over human life. Is this a opportunity for him to open up shop and become rich? For a chance at wealth, he must put his life on the line, or risk losing everything he loves. As seen on Whatsawhizzerwebnovels.com
8 178 - In Serial11 Chapters
Labyrinth Of Worlds
The world as we knew it is over. The system has taken over now and it's all our fault. The animals are mutating, the plants are becoming more monstrous. The entire planet is tearing itself apart as chaotic magic energies soak into it's very core. But still we fight. Join Tyrone as he struggles to protect those he loves and grows stronger in spite of what this new system may throw into his path.
8 150 - In Serial6 Chapters
The Traveler
Reincarnated with no information other than a single mysterious message, little Damian must survive as an infant in a world of might and magic. He’d better not get caught possessing his memories, or he might spend a thousand years suffering. Being a baby in another world is weird, disorientating, scary, disgusting, and also heartwarming. It doesn’t just happen for no reason, but the “why?” might be a harder puzzle to solve than conquering the whole entire realm. Both of those eventualities were very remote possibilities for an unusually smart baby. He was more concerned with making it to his first birthday without being damned by the gods or eaten by dangerous monster.
8 193 - In Serial44 Chapters
Master of divine blood
The hero finds himself in an empty white space. He does not remember himself and does not understand what is happening. The sweet voice of a girl with maternal care tells him about rebirth. Everyone who fulfilled their Great Dream on Earth gets here to choose abilities and become stronger.Superior beings act in a special space, but can also return to Earth. They are waiting for the conquest of 9 worlds of the dragon necklace.The hero receives only 12 points for choosing the ability, but the weakest costs 15. A sweet voice helps him cope with this problem. Having no memory of himself, the MC retained the principles of personality, so he joyfully plunges into a new world for him. But a series of strange coincidences shows that he fell into a certain conspiracy ...---------------If you are a lover of novels and have been reborn in such a magical way, is it not natural to think of the world as a fairy tale? Yes? Then you do not know how terrible the tales are in the original version. Embark on a journey with the hero to find out the hidden "Truth about the world"PS: The world of history is strictly thought out and obeys its laws. It has a history and development. Some readers may find it difficult at the beginning due to many terms. I know that many are tired of super-lucky heroes. As soon as they need something, they immediately receive it. This story is different. Everything has a reason.
8 123 - In Serial72 Chapters
Calf the Furless (First Edition)
Calf, the heir presumptive has fallen short once again. As a half-being his competition has always stood heads and shoulders above his physical capabilities but this time, more is at play in keeping him down than the fetters of human ability. "THEY" have interfered and as a consequence, Calf is thrown into a Rites the likes of which only the annals and a few of the long-lived have seen. Will he prevail, or will his story end before it even begins. PROLOGUE: The rite of passage. Every creature known and yet to be known by man undergoes its own challenges. These separate the chaff from the worthy crop, whittling down the challengers for every progressive leg of the journey we call life. Be it formalized and observed, or unwittingly followed in the execution of daily life, every form of it is ritualized. That ritual is what we call the rites, the passage being the continuation of life itself, for even when metaphorical, a death is certain in choice and accommodations should one fail to meet its expectations. ⯁⯁⯁ At the top of any group stands a king, set apart from all by qualification, ranging from singular to multivariate by the complexity of each group. To those of the central forests of Greater Liminos, better known as Taurreland, strength is king. Though the land abounds with creatures great and small, boasting intellect, arcane skills and artisanal prowess, strength stands above all of them, second to none. 'Strength will prevail over all' stands as their motto, and to that end, the Rites of a King require triumph over forces from all disciplines. ⯁⯁⯁ Day 300,Year seventeen,Future calendar of the Taurs... Such a rites would occur on that day, and its events would be the first in a sequence of challenges to the status quo. A single answer would emerge to satisfy all the questions that had been asked of a certain Prince for the past 8 years, but as a consequence, that answer would put to question all that was tradition, and the weight of hereditary strength.
8 147 - In Serial16 Chapters
The Angry Birds Movie: Silver Lining
Five years after the Battle of Piggy Island, life on Bird Island has been wonderful. Red's been accepted as a member of the community, Chuck's found true love (hard to believe, I know) and is about to start a family, and Matilda and Terence's romance is growing stronger every day.But when all seemed perfect, the pigs return and steal the eggs once again. With the help of a young falcon named Silver, Red, Chuck, Bomb, Matilda, Terence, and the baby Blues have to go on an incredible journey to get them back.I don't own The Angry Birds Movie. If I did, I would've made Terence Red's long lost brother.
8 174

