《Doll of Death》Races - Index
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Stone Puppet
The weakest of all golems, an unintelligent golem that is relatively harmless only attacking when attacked. Danger Rank: F
Lesser Demon Scorpion
A weak insect monster found in deserts and caves only poses a threat to unprepared beginner adventurers due to its poison. Danger Rank: F+
Goblin
A weak humanoid monster that is dangerous in groups. Have the ability to use weapons found on human corpses or lost weapons. Danger Rank: F
Small Demon Bat
A small bat monster found in caves. Are considered not that dangerous due to its only means of attack are to slam against you or try to bite. Danger Rank: F
Human
A bipedal intelligent primate. Are very adaptable to most situations.
Half-Dwarf
A humanoid born between a human and dwarf.
Demon Snake
A serpent monster that has achieved evolution once, gains strong scales and poison magic. Danger Rank: E+
Lesser Cave Spider
A weak spider monster that inhabits caves, known for their poison and webs. Danger Rank: F
Lesser Demon Snake
A weak snake monster, known for its speed and poisonous fangs. Danger Rank: F
Black Slime
A unique slime monster that excels in stealth and Dark Magic. Danger Rank: F
Stone Golem
A golem made of stone. Has high Attack and Defense but at the cost of Magic and Dexterity. Danger Rank: E
Stone Doll
A unique intelligent golem that has less attack and Defense than a Stone Golem but far higher Magic and Dexterity. It can also wield weapons. It can use a special type of magic. Danger Rank: E+
Magic Black Slime
A unique slime monster that is a master at magic. Ignores physical attack power for all magic power. Danger Rank: E+
Lesser Demon Lizard
Weakest of all lizard monsters that rely on speed. Danger Rank: F
Cave Wolf
A wolf that inhabits caves are dangerous for their speed and sharp claws and fangs. Danger Rank: F
Demon Scorpion
An evolved Scorpion monster has a very strong carapace and wields very strong poison in its stinger. Danger Rank: E+
Demon Bat
An evolved bat monster. It is known for its fast speed in the air and weak air magic, dangerous for beginners. Danger Rank: E
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Hob-Goblin
An evolved Goblin, are bigger and stronger than a normal goblin, has the strength of an adult human but are highly dangerous in groups and if they wield decent weapons. Danger Rank: E
Cave Spider
An evolved spider monster, are covered in tough exoskeleton and shouldn't be fought by solo adventurers due to the risk of the poison or of being caught in webs. Danger Rank: E+
Demon Lizard
An evolved lizard monster that is a bit frail but very fast and can use weak earth magic. Danger Rank: E
Big Cave Wolf
An evolved wolf that is bigger, faster, and stronger. They can use weak air magic. Danger Rank: E+
Small Drake
A weak young Drake, are very dangerous to low-rank adventurers. They possess tough scales and weak fire magic. Danger Rank: E+
Drake
An adult Drake, very dangerous, can wield fire and air magic, as well as having excellent mobility in the air. They possess very tough scales that aren't cut by Iron. Danger Rank: D+
Magic Doll
A unique doll golem made of steel. To improve on cuteness the body will use magic to make its outer layer white, add more details, magically create a dress, and make realistic looking hair using thin steel fibers. It is also stronger than most golems of the same rank. Danger Rank: D+
Orc
An infamous humanoid monster that has the face of a pig. Are stronger than goblins by a large margin, are almost as intelligent as a human. They are known to kidnap females of humanoid races to breed and increase their numbers. Are more dangerous when equipped with weapons and armor, as well as in groups. Danger Rank: D
Black Wizard Slime
A unique slime that has reached the stage of being one with magic. Are capable of War-tier magic. Danger Rank: D+
Forest Demon Anaconda
A dangerous evolved serpent that inhabits Death Forest, known for its poison and earth magic. Danger Rank: C+
Lilith, Reaper Doll
Lilith, a unique doll golem that embodies death. The body is made of mithril. Emits a deadly aura. Danger Rank: C+
Black Witch
A unique slime monster that can now achieve human form, are very skilled in magic and alchemy. Have bewitching eyes to watch out for. Danger Rank: C+
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King Chimera
A high ranked chimera that has traits of lions, eagles, scorpions, and dragons. They are very rare but very dangerous for their high strength and lethal poison. Danger Rank: B+
Pure Arctic Dragon
One of the Origin Dragons, master over ice and cold. An absurdly dangerous monster. Danger Rank: S+
Harpy
A humanoid monster with feathery wings and hair, adept at air magic. Danger Rank: C
Earth Spirit Oni
An oni that wields a connection with the earth and its materials. Danger Rank: C+
Armored Skeleton Knight
A high-rank undead skeleton that posses skills used by knights and has acquired armor. Danger Rank: B+
Magic Warrior Zombie
A zombie that has learned the ways of combat and magic. Danger Rank: B
Nightmare Armour
A possessed high-quality armor. Danger Rank: B+
Blood Wraith
An undead spirit that loses control at the sight of blood. Danger Rank: B
Elder Lich
A high-rank undead skeleton skilled at necromancy, they summon lower rank undead. Danger Rank: B+
Zombie Knight
A zombie that found a knight's gear and learned nightly skills. Danger Rank: B
Dark Wight
A high-rank magic-wielding undead. Danger Rank: B
Nightmare Zombie Wolf
An undead wolf that has gone berserk, is highly poisonous and agile. Danger Rank: B+
Destroyer Witch
A Witch that has acquired the Destroyer title, they are very fond of large AoE magic. Danger Rank: B+
Nightmare Doll
A doll golem that embodies dread, gloom, and nightmares. Emits an aura of pure fear. Danger Rank: B+
Elder Zombie Dragon
An elder dragon that was turned into a zombie. Danger Rank: A+
Zombie Dragon
A dragon that has been turned into a zombie. Danger Rank: B+
Blood Zombie General
A zombie that is skilled in combat and wears blood-red armor. Danger Rank: B+
Titan Horseshoe Crab
A big horseshoe crab that inhabits high-rank aquatic dungeons, has a hard carapace but is highly susceptible to magic. Danger Rank: B
Abyssal Torrent Slime
An aquatic slime that is highly infamous for causing massive floodings among seaside villages destroying them. Danger Rank: A
Goliath Horseshoe Crab
A giant horseshoe crab that has a carapace as strong as mithril. Danger Rank: A
Abyssal Axolotl
An axolotl monster that has highly destructive water magic, and are very quick. Danger Rank: A+
Torrent Frog
A frog monster with dangerous poison and water magic. Danger Rank: B+
Thunder Eel
A dangerous eel that has learned high-rank Electric magic. Danger Rank: A
Abyssal Hoverfish
A fish that can temporarily fly in the air, can use air and water magic. Danger Rank: A
Giant Torrent Snail
A giant snail that can use poison and water magic. Danger Rank: A
Torrent Slug
A big slug that can use poison and water magic. Danger Rank: B
Torrent Serpent
A serpent monster that can use high-rank water magic. Danger Rank: B+
Storm Bat
A bat monster that can use air and water magic. Danger Rank: B
Aquatic Killer Tarantula
A huge tarantula that feeds off aquatic monsters and can use water, air, and poison magic. Danger Rank: A+
Doll of Death
A doll golem that embodies death. The body is made out of Star Metal. Emits a truly deadly aura. Danger Rank: A+
Princess of Magic
A monster that has reached the pinnacle of magic. Emits a magically soothing aura. Danger Rank: A+
Titan Abyssal Serpent
An aquatic serpent that is infamous for its use of water and poison magic. Danger Rank: A+
Thunder Megalodon
A megalodon that has the ability to fly and use Electric Magic. Danger Rank: A+
Supreme Abyssal Hydra
Strongest of all aquatic Hydras, the more heads the older and stronger it is. Danger Rank: S+
Ocean Sovereign Dragon
One of the Origin Dragons, master of water and the seas. An absurdly dangerous monster. Danger Rank: S+
Tyrant Lava Dragon
One of the Origin Dragons, master of lava and heat. An absurdly dangerous monster. Danger Rank: S+
Jungle Tyrant Chimera
A unique chimera that has complete dominance of the jungle. It is very intelligent and powerful, full of tyrannical rage. Danger Rank: A+
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[Participant in the Royal Road Writathon challenge] Book 1: The Legend of Tot Synopsis: Claud Primus, a self-declared master thief, has a simple goal. To live forever. It's a rather easy task, for miraculous objects called lifestones are able to extend one's lifespan. These lifestones are best found in the treasuries of nobles, lovely resorts that Claud pays a visit to every so often. Unfortunately, one of those nightly visits go awry, and Claud is forced to escape with just a single lifestone and a box in hand. Normally, that's when things die down. The guards yawn, the gates close, and the night continues. But this time, the night isn't that forgiving. A dozen schemes result in the murder of someone important, and with a convenient scapegoat — Claud — at hand, it doesn't take long for him to be framed as a heinous criminal, wanted for the indirect murder of someone high up...and it just gets worse from there. Book 2: The Moon Lords' Rise Synopsis: As ordered chaos sweeps across Licencia, Claud leaves for Julan Barony, intent on making some profits there. Accompanied by the erstwhile heiress of Julan, a fellow member of the Moon Lords, the two plot against the barony's wealth...as well as a promise to bring about its downfall. Meanwhile, back home, the Moon Lords have busied themselves with digesting their gains. Eyes, however, are beginning to turn to this proverbial fish in a small pond. The fishermen are coming. When they cast their hook, what will Dia and the others do? Book 3: Murders under the Moons Synopsis: In the sleepy town of Nachtville, where Claud and Lily are forced to stop at, a set of nasty murders occurs. Victims scream out in fright, before a spear falls from the sky to end their suffering. Cowed and cautious, the master thief and his partner slink in the shadows, their objective that of home... A new task, however, has fallen on Dia. With a trusty helper at her side, she has to set off towards Nachtville itself, to solve the mystery Claud had abandoned. Faced with an enemy whose sole skillset is geared towards killing, how will they succeed? And what dark secrets will they find? Book 4: In the Dark of the Moons Synopsis: The year has ended. The four months of the full moons will soon be followed by two months of the new moons. Duke Istrel's ascension is around the corner. Amidst this political upheaval, Count Nightfall, Licencia's strongest defender, has been called away. The Moon Lords' largest task yet — to protect Licencia in the absence of its ruler — has begun. And yet, trouble is unrelenting. A distinguished personage, one that Claud fears, has been found dead in the county, his brains dug out and his body disemboweled. The inquisitors of the White Church have been dispatched to investigate and apprehend the murderer...as well as the person behind this puppet. Tormented by a call to fight, Claud directs his eyes out of the city, looking for the puppetmaster. Skulking in the shadows, the master thief will soon confront his greatest foe yet. A foe just like him. Book 5: Moonlit Tides and Darkened Seas Synopsis: A new era has begun. For the privileged, the sands of time dribble away for every passing moment, counting down to the arrival of a entity of mythical proportions. The night now harbours shadows and fog, and operatives of the Moons and the Dark clash in shadow. Claud, as usual, is investigating a spate of nasty disappearances in the city, but little does he know what these disappearances truly mean. And yet, a tide is coming. When it finally breaks, what will he do? Book 6: Secrets in Shadow Synopsis: The person behind a strike that would enter the annals of history flees his home, bringing with him the person closest to his heart into a new land and into a new world. Having left Istrel for the first time in his life, the two of them attempt to settle down in foreign lands, only to be caught in the middle of hostilities between two mighty powers grappling for dominion. Yet, none of that has anything to do with him. Following his desires, Claud eventually makes his way to the fabled Celestia Ruins, a fragment of another world. Bearing witness to truths he cannot yet comprehend, he returns from his exploration, a small break away from the machinations of destiny. One thing, however, is for certain. Destiny will not wait for him. Book 7: Reddest Rage Synopsis: Destiny churns on, heedless of mortal machinations, and Claud watches as the battlegrounds between the Moons and the Dark are drawn up. With the forces of the great Dark occupying Lostfon, Claud comes to a startling realisation — that he may have very well be a murderer of heinous proportions. Grappling with that realisation, he struggles to prepare for his Second Tutorial... Back in Istrel, Dia finds herself confronted with a perennial truth. Even in a time of writhing destiny, the machinations between nobles never cease to end — and unfortunately for her, the group once known as the Moon Lords are forced into dealing with a petty squabble between two counts. What they didn't account for, however, was the startling discovery they would soon make... And the shadow of the Red God's Holy Son behind it all. Book 8: Darkness Descends Synopsis: Nightmares haunt the horizon as Claud sinks and awakens from a seeming dream. What was once illusory begins to play out before him, in a way he cannot imagine. Dia, forced to wield arms, begins and ends a battle that opens her eyes to the vast dangers that lurk in this sundered world. Under the banner of humanity and divinity, she beholds the silent, forgotten protectors of Orb...but there is no forgetting the battle between the divinities. The Dark descends, the Moons writhe, and the horns of war blow once more. 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