《Metagame》Ari and Lex (Interlude 1:22.5- The Map)
Advertisement
A: “Hello and welcome to our show! I’m Ari, she/they…”
L: “And I’m Lex. Just they/them.”
A: “And this is our show, where we teach you the basics of Arrows Through Reality.”
L: “Today is actually just super-basics.”
A: “It really shouldn’t be that difficult, but with as much misinfo there is, going around, figured we’d use our platform to tell you the things we’ve been figuring out about the game.”
L: “You figured.”
A: “Yeah, and?”
L: “Just saying. Anyways. Today. Super-basics, stuff you could find on a wiki. Don’t know why you didn’t.”
A: “Ever think that some people prefer to listen to things instead of read them, smarty?”
L: “No.”
A: “You’re lying.”
L: “Yes.”
A: “Ugh. Why are you like this?”
L: “I could hit you with the classic ‘points at everything’ but I think it would be better to go with ‘because it gets on your nerves.’”
A: “Very funny.”
L: “It is. Anyway: to get started, the map.”
A: “The map is one of the most interesting things about Arrows, actually! Given it’s virtual reality nature, it isn’t nearly enough to think about it in just two dimensions, unlike most of the MOBA genre. Instead, we like to think about it in a sort of two-and-a-half layer system.”
L: “Because even though it’s important, being in the middle of the air isn’t an actual layer. You could even claim it was two and two half layers, but that’s probably a waste of time.”
A: “Specifically, the layers are the ground, the air, the bridges, and the upper canopy. In order of decreasing complexity–”
L: “The air is just air. Empty. Mostly. There are a bunch of trees there, too. And some rocks. More importantly, there are thirteen ladders per side that lead between the ground and the canopy. Upper Canopy is just the air but above the bridges.”
Advertisement
A: “One on the other side of the rocks at each base, then two in the mists in each half, at Electric Snake, Dragon’s Lair or passageway in the north depending on which side you are, Spiders, then Worm’s Den or tunnels in the south, again depending on the side.”
L: “We’ll get to what all those things in a later one of these.”
A: “Yup! But more specifically: we call this a layer because of the way that it can complicate motion. Given the way that a lot of maps mark out pathways, you’d think that there were a number of specific pathways around and through the mists, but that’s not quite true. Instead, the walls are actually just piled rocks and spikes, with a few concrete barriers, that due to differing heights can often be traversed even without any help from abilities.”
L: “Again, which we’ll get to in a later episode.”
A: “Next up is the canopy. Made up of fifty-four smaller bridges and key points with some trees between some of them, this is the primary domain of Aeris, in the treehouse over midlane, and Canopy Rangers, who have a total income pool that lets them have about eighty-five percent of perfect lane farm if they share it evenly, or more if one can shut the other out, regardless of killing them.”
L: “Which is why you get a lot of tanks and bruisers up there, even though being a Ranger mandates a movement ability. If they can just force the enemy out, they can easily build up an unstoppable lead.”
A: “Interestingly, the bridges in the Canopy can be activated, deactivated, or destroyed. When you do that last one, nobody can earn credits off of it for the next three minutes, plus one minute for each other bridge that is destroyed at its time of destruction.”
Advertisement
L: “First bridge down is three minutes. Destroy another two minutes later, that one takes four. Wait two minutes and do it again, still four.”
A: “Which can stack up, but usually you don’t want to destroy bridges.”
L: “Not universal though, and good tactical destruction can change a game.”
A: “Last is the ground. We won’t be covering the mists in this episode–”
L: “We’d double its length.”
A: “But we’ll loop around back to it at some point. First up, the bascs: each lane has three bases, a gate, and a connection to the Constructor. As you’re no doubt aware, taking out the Constructor will win you the game.”
L: “Bases each have a single main turret and two secondaries. Main turret is two hundred fifty damage per shot every point seven five seconds. Secondaries are the same timer but stepped between the main, fifty damage. They all ramp up over time, so that two mains plus a secondary kills a mech and one main plus two secondaries takes a strawman. Gates are a bit stronger, with two mains and two secondaries. Efficiency-wise, the gate tends to favor strawmen pretty strongly, but there’s one gate and three bases.”
A: “Which brings us to minions, which are my favorite part of the game!”
L: “You play a banner carry build.”
A: “Shush, you!”
L: “No.”
A: “An-y-ways. Two types of minions! Strawmen and mechs. Mechs are generally stronger, but you only get a maximum of six per lane. If you want maximum effectiveness, particularly for the early game, taking six mechs is the way to go! On the other hand, you have strawmen– there’s more of them, but even combined, they tend to be weaker than the mechs they’re replacing. So why would you ever use them? One reason!”
L: “Three reasons.”
A: “Fine, one typical reason, with two lesser ones.”
L: “That’s true.”
A: “And that reason is simple: Banner abilities! In other words, abilities that grant buffs to your allies. Many of these have flat additions to allied abilities, even if they scale. This means that, by having more bodies, you power up the entire build!”
L: “Also, a perfectly farmed wave of strawmen is worth slightly fewer credits than one of mechs, and sometimes you want to be pushed early, or to reduce your own pushing power.”
A: “But given that strawmen are also usually easier to farm, it’s not worth taking the hit to hurt your opponents.”
L: “Usually.”
A: “And that’s all you need for the map! Next time, we go over credits and items!”
L: “Unless you ask for something different, or Ari gets distracted.”
A: “That, but said less sarcastically. See you next time!”
Advertisement
- In Serial36 Chapters
Eterna's Source
Sery is a Source, born with immense magic but unable to use it. Enslaved for her power, her life is one of abuse and exploitation until one day, everything changes. Veltyen, a sword-mage, rescues her, releasing her from her chains. He takes her to join the mage guild Eterna, where she learns she can help others without being used. As her magic boosts the guild to entirely new levels of power, trouble brews. Other guilds want Sery's power, and they are willing to destroy Eterna to get it. As Sery comes into her own and explores the unique powers of a Source, she makes unexpected innovations that will change society, and life as she knows it. (This story has strong romantic elements, so if you don't like romance, you probably won't like it) - Cover art credit goes to Chryiss
8 149 - In Serial6 Chapters
Endbringer
40 years ago, our world believed that magic was merely fiction, and nothing more. But that all changed when it was revealed that magic truly does exist to the public. To that end, a place was created, a place where magic can be studied and taught. And that place is Takamagahara Island, the home of Kurokami Tatsurou, a young man who just wants to live his days in peace. That is until he has a fateful encounter one day, an encounter that would change not only his life but the entire world... Hello there, Shionokami here! This story was heavily inspired by various anime and light novels, I have watched/read along the years! The story is a (true) harem with romance and action, that will be balanced with cute and funny moments between the characters being the norm and action packed fights also taking place!
8 189 - In Serial60 Chapters
Ocean of Dreams
Contestant in Royal Road Writathon Nov 2021 Book 2 of Universe Series Two quirky aliens from another dimension accidentally crash land on the planet of Beldora. One secretly manipulates the local population and accelerates technological development in the hope of recovering his ship and rescuing his trapped friend. Scientist and entrepreneur, Jejliard Castonea, plunges ahead with daring experiments, unaware he is being used by the alien. Beldora advances prematurely from the steam age to computerization and nuclear capability. Jejliard experiments with inserting a computer chip in an animal brain, then later his own, to enhance native intelligence. When it proves successful, he goes even further and implants one in his infant son, Tajlon, who effectively grows up with a supercomputer for a brain. After nuclear secrets fall into the wrong hands, a full-scale nuclear war soon threatens the planet. Jejliard decides the only hope is to leave Beldora. In a desperate attempt to escape the war, he restores the damaged spaceship where he stumbles upon the key to a new form of existence that transcends mortal life. His very sanity is at risk as he is seduced by the potential of unlimited power and the promise of immortality.
8 161 - In Serial7 Chapters
A Twist that Lead to the Fall
She only wanted to have a nice day with her friend. But a twist changed her life. She had to fall. And that fall changed everything. This is a tale of a young girl. Frail and confused, how will she survive this world full for dangers?
8 139 - In Serial54 Chapters
Mito's Sister. (Uchiha Madara)
Uzumaki Asami finally joins her sister in Konoha after looking for fellow clan members after the destruction of Uzushiogakure, and she meets Madara there. Their relationship doesn't start very well, but as time passes, they understand each other more and more. Highest in Fanfiction: #159 Second place NWA 2016
8 103 - In Serial19 Chapters
Red: Butterfly (Twilight Fanfic) (Complete)
A strange girl appeared with long pure red hair, Rosy beige skin, and ocean blue eyes. Her beauty outcasted any girl in the whole world. She lives with her father who wanted nothing more, but to see her daughter smile again as he started a new job, new place, new state, and a new life for them. Yet, the strange girl gives nothing to show any emotion of expression.To her own thoughts, she was nothing more, but an empty, broken butterfly.
8 130

