《The soul will tell》Map & simplified game knowledge

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Hi!

I said that I was going to post a bigger map for those that were interested, and as I'm currently taking a small break from studying, I thought why not now?

So here is the map! (The mortal one. Other maps will come later in the story)

I'm also posting important tables/info that are present throughout the fiction, but that you may find here. Rather than search through the text for them, you'd just have to come here.... (it's also simplified a little bit, less description AKA more to the point)

I also asked a friend of mine who's in art school to draw the main characters, but it's still a project and she's rather busy... but one day maybe! ^^

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CONTEXT:

The players are referred to as 'plane-shifters' by the natives of Situm. Why? Because the legend says that they have the power to freely shift here (Situm) from their original plane Dathum,.

When the 'shifters' first appeared in Situm, the legends were proved right

>> This is how the game explains the apparition of the players

The legend also says that the shifters may rank-up.... which is impossible for the natives who can only grade-up

It makes of the shifters a new existence with amazing potential that may put an end to the cold war (break the stalemate)

................

Continental map (mortal continent)

The central area is dominated by 2 great empires: they lead a peculiar cold war in which the rest of the area is more or less involved.

As the Strategos empire is under the aegis of order, Welram is aligned with Chaos. Those unfriendly states are only separated by the flowing waters of the Tear river.

Chaotic side:

- Welram Empire

- United Dakistee states:

- Free Amara

- Imdalin

Order Side:

- Strategos Empire

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- Arkenos Kingdom

- Umares country

- Free Ashaya:

- Kremlun Kingdom:

Neutral

- Eterrabard lands

- Nometh country

- Asura Queendom

............

LA'ATZU, the spirit world

Symbolic description

Revival court

After physical death, your soul is sent to the Ouroboros court, court of life and death ruled by the Ouroboros Spirit Kings (cycle of life and death). It is situated in Limbo capitol city, Shiimti city, which is part of the Spirit World (LA’ATZU)

Kingdoms of LA’ATZU:

• Earth Kingdom ruled over by Jöro

• Water kingdom, ruled over by Vatn

• Fire kingdom, ruled over by Eldur

• Air Queendom, ruled over by Vindur

• Gravity Kingdom, ruled over by Alvarleiki

• Time and Space kingdom, ruled over by Tími (she) and Geimur (he)

• Ouroboros Kingdom, ruled over by Myrkur (he) and ljómi (she)

• Wastelands, hosting the KURNUGI gate to the NetherWorld (ruled by Ógilt of the void)

...........

Species classifications

(incomplete table owned by shifter Kifirin)

After grade-up, one's race becomes "Greater XX"

After rank-up, one's race becomes "Higher XX"

.............

Grade and Rank-up (Great tribulation & Heavenly tribulation)

GRADE UP: The Great Tribulations

Teleported to a big arena fight where there is only aggro towards you. You have to kill all the mobs you ever killed (players too, a false is brought). It is done in a number of rounds related to your tribulation number (11 to 10= 10 rounds / 10 to 9 = 9 rounds)

Anyone can attempt grade-up once the required level is reached.

• 11 to 10 tribulation = lvl 300

Give you the right to lvl up past lvl 300 + grade up (stats gains)

• 10 to 9 tribulation = lvl 600 (those of basic races do not have to pass the 11 to 10 tribulation, they begin with the 10 to 9 trib at lvl 600, etc)

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Give you the right to lvl up past lvl 600 + grade up (stats gains)

• 9 to 9 tribulation = lvl 900

Give you the right to lvl up past lvl 900 + unlock 1st celestial form

After heavenly tribulation (9 to 8 or Low to high AKA rank up)

• 8 to 7 tribulation = lvl 1 300

Give you the right to lvl up past lvl 1 300 + grade up (stats gains)

• 7 to 6 tribulation = lvl 1 600

Give you the right to lvl up past lvl 1 600 + grade up (stats gains)

• 6 to 6 tribulation = lvl 1 900

Give you the right to lvl up past lvl 1 900 + unlock 2nd celestial form

After heavenly Tribulation (6 to 5 ot Mortal to Immortal)

• 5 to 4 tribulation = lvl 2 300

Give you the right to lvl up past lvl 2 300 + grade up (stats gains)

• 4 to 3 tribulation = lvl 2 600

Give you the right to lvl up past lvl 2 600 + grade up (stats gains)

• 3 to 3 tribulation = lvl 2900

Give you the right to lvl up past lvl 2 900 + unlock 3rd celestial form

After heavenly tribulation (3 to 2 or Immortal to divine)

• 2 to 1 tribulation = lvl 3 500

Give you the right to lvl up past lvl 3 500 + grade up (stats gains)

• 1 to 1 tribulation = lvl 4 000

Unlock 4th and last celestial form. You cannot level past level 4 000

RANK UP : the heavenly tribulations

Low mortal -> high mortal -> immortal -> divine

Only shifters can rank-up

Teleported to a Big arena fight where there is only aggro towards you. You have to kill all the mobs you ever killed (players too, a false is brought) in one round: they are all teleported at the same time.

• Low to high tribulation (9 to 8) = lvl 1 000

Give you the right to lvl up past lvl 1 000 + Rank up (basic stats gains)

• Mortal to immortal tribulation (6 to 5) = lvl 2 000

Give you the right to lvl up past lvl 2 000 + Rank up (basic stats gains)

• Immortal to divine tribulation (3 to 2) = lvl 3 000

Give you the right to lvl up past lvl 3 000 + Rank up (basic stats gains)

[None can evolve to sacredhood]

................

Race Basics

Rank up is important because it changes the basic workings of your status. Rank-up does not give any stats... but it gives a whole new meaning to your existing stats

...............

Skills basics

...............

Ranked equipment Basics

RANK : n/a GRADE :Mortal TIER: Low Tier RARITY: Common

The effects:

- Mortal equipment only give offense and defense points. The rarest also have features such as an increase of running speed, stealth, night vision,...

- Immortal equipment can give any kind of stats points as well as special characteristics (higher probabilities of crit strike, greater AoE, elemental attributes raised,...)

- Divine equipment raise stat points by percentages set in virtue of it rarity. It also offer unique attributes.

Ranked items are ranked on account of their grades.

> Mortal-grade : from rank F to SSS

> Immortal-grade: from rank C to A

> Divine-grade: from rank S to SS

Tiers & rarity

For each Immortal and divine grade item, the ranks are divided into 3 Tiers. The SS grade however, is judged by its rarity and can either be common, rare or legendary.

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