《We Never Use Our Powers for Anything Important》Bonus Chapter One: Information
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An excerpt from After the War, published 2066, by J.A. Publishing.
The war was called many things. The Incident, the Calling, the Coming, and the Armageddon, were amongst the most popular. Regardless of what it was called, the war changed the world as we know it. Entire nations were wiped out from the world and the planet’s geographical landscape was altered. Even to this day, parts of Europe, South America, and China are still inhospitable.
The war brought humanity close to extinction. In our desperation, we created the Overseers. The first Overseers were brave volunteers. Their bodies were enhanced through extensive therapy or modification. The first Overseers were weaker than their modern counterparts, but they paved the way for a better future. The first Overseers also needed constant maintenance through medicine. Their children and grandchildren no longer share this trait.
Overseers have the power to manipulate small aspects of the world around themselves. These ‘powers’ vary from relatively harmless to highly destructive. We are still unsure if the powers that Overseers gain are random or not. Children rarely inherit the powers of their parents, though sometimes they gain similar abilities.
Overseers are physically enhanced. An untrained Overseer is physically stronger and faster than an ordinary human being, but that’s not to say that a 14 year old Overseer can outsprint a trained Olympian. Overseers however have a higher limit to their abilities than ordinary humans.
With the war over, Overseers are now given special education in schools all over the world. These schools are all sponsored and monitored by the Institute, the remnants of the group that first created the Overseers in the first place. In these controlled environments, Overseers are given the education they need to become healthy members of society.
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An Introduction to Ranks and Attributes
When an Overseer is discovered by the Institute, they are given a rank ranging from D to S. These ranks are not only based on an Overseer’s power. Ranks are instead determined based on a combination of potential and current capabilities.
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Overseers are also given Attributes, values determined by an Overseer’s greatest feats. Attributes are ranked from E to EX. Pluses imply a slight rise of value, but not enough to qualify for the next rank. The following attributes are as follows.
Strength: a measure of strictly physical feats. A Rank means that an overseer has no problem punching through a concrete wall.
Agility: a measure of running speed, reflexes, and reaction time. A Rank would allow an Overseer to catch an arrow travelling at 100 meters/second.
Endurance: a measure of resistance to injury. A legendary S Rank once survived getting shot at by a tank, albeit at long range.
Raana: a measure of how often a power can be used each day. E rank would mean that an Overseer can only use his/her power once every 24 hours.
Luck: a non-quantifiable measure, often ranked by the Overseer themselves based on personal opinion.
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Student Database
Autumn Mountain Academy
Name: Hideaki Kimura
Rank: S
Age: 16
Year: Second
Eye Color: Green
Hair Color: Black
Strength: A++ | Agility: A+ | Endurance: A+ | Raana: EX | Luck: D
Power: Saltus
Saltus is the ability to perform teleportation toward any location that he has line of sight of. The operational range seems to be limitless. Saltus works as long as Kimura can directly see his destination. He has shown the ability to teleport through glass walls, but amusingly, not through something like a live camera feed.
While performing a Saltus, Kimura has described the world ‘stopping around him’, so long as he stays in place and performs no actions aside from looking around. This secondary power however seems to have a seven-second cooldown, and cannot occur on every Saltus. Kimura is capable of bringing along other people with him when he performs a Saltus; however the subject often ends up vomiting from the sudden motion.
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Student Council President
Name: Ayane Tsukino
Rank: S
Age: 16
Year: Second
Eye Color: Blue
Hair Color: Black
Strength: A+ | Agility: A++ | Endurance: A | Raana: EX | Luck: A
Power: Transilio
Transilio is the ability to perform teleportation— [redacted].
Student Council Vice President
Name: Hikari Tachibana
Rank: A
Age: 16
Year: Second
Eye Color: Black
Hair Color: Brown
Strength: D | Agility: C+ | Endurance: B | Raana: A | Luck: C
Power: Tempesta
Tempesta allows the user to manipulate— [redacted].
Enforcer Company Captain
Name: Rina Miyamori
Rank: A
Age: 16
Year: Second
Eye Color: Red
Hair Color: Black
Strength: A | Agility: B | Endurance: B | Raana: B | Luck: C
Power: Lunga Espada
Lunga Espada gives the Miyamori the ability to create unbreakable, stationary— [redacted].
Students of Class 2-C
Name: Kimiko Ueda
Rank: A
Age: 16
Year: Second
Eye Color: Blue
Hair Color: Dark blue
Strength: C | Agility: B | Endurance: C | Raana: A | Luck: A
Power: Illuminare
Illuminare allows the Overseer to launch subsonic— [redacted].
Name: Kenta Yoshida
Rank: B
Age: 16
Year: Second
Eye Color: Black
Hair Color: Blonde
Strength: B | Agility: C | Endurance: B | Raana: B | Luck: B
Power: Voltegio
Voltegio allows Yoshida to store— [redacted].
Students of Class 2-E
Name: Shirou Hamasaki
Rank: A
Age: 16
Year: Second
Eye Color: Black
Hair Color: Orange
Strength: A | Agility: D | Endurance: C | Raana: A | Luck: E
Power: Ardante
Ardante grants the Overseer the ability to manipulate fire at a localized level. Hamasaki can create spheres and tongues of fire that burn at temperatures close to the surface of the sun. These spheres can be propelled at great speeds to destroy most targets. Ardante also grants Hamasaki an incredible resistance to fire, however, according to his classmates, he still complains about the summer heat.
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Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177Love Against the Karaoke Heavens
If Xi was looking for love—which he isn’t—the very last place he’d think to find it is in the chatroom of his variety stream. Still, it finds him anyway, in the form of a guy shameless enough to defy the heavens. Features chatroom flamewars, silly banter, hot smut and an overabundance of misused tildes, all in a lightly sketched futuristic setting. Inspired by the author’s deep love for danmei, kpop, and internet slang. All fluff, with any angst just a seasoning to highlight the merciless sweetness. No fat anxiety included. (Complete as of 10/6/19)
8 213Fortuna Verto
A girl’s luck changes when her world changes upon itself, sending her back and forth between a world she knows and another that shouldn’t even exist. Working with her parallel self from that other world, the two must adjust to their alternate form when visiting the other’s world, as they search for a way to escape the chains of misfortune they are bound to. While this story is the conclusion of the trilogy, it is also fully capable of standing alone in its own light, as the world of Celese itself is no longer a place the characters will be journeying through. However, the events of the story are a spoiler for all previous books, in case that matters to anyone. This book has an additional chapter after the final chapter that represents the trilogy conclusion, and should not be read until all three books are read first. Fortuna Verto continues the events of Essentia Animus to advance society into a sci-fi interpretation of Celese, bringing events to a distant world of another star. At the same time, events interpret a real-world advancement into a similar sci-fi age of another planet that shares Earth’s galaxy, a planet that has also been linked by the Celesi Veil. English remains predominant in both worlds of the story, but the presence of both sides makes certain Aethyx terms stand out, while Earth-styled scientific terms will also stand in a powerful contrast. Instrumentation remains an important aspect of the Elemental Era, but the influence of the gift has grown distant after discovering the superiority of the elements. Harnessing the elements had eliminated some of the original limitations of instrumentation, allowing for a self-sustaining focal source that provides solutions to problems such as automation. This turns the development available from the previous modern-day sense of a fantasy to one that is deep-future. Finally, opening access to the passage across the veil will open this progress in comparison to a very similar deep-future parallel world without such fantasy elements, contrasting the laws of physics with the laws of elements in a convergence of time and space.
8 638Rigor and Mortis
A Tabletop player Erik dies and wakes up in a fantasy world that copes with high level monsters and habitual otherworldly invasions called "Upheavals" by establish guild of Warriors, Scouts, and Mages. They decide to see what a motivated Necromancer can do after coming to terms with how harsh life can be.I'll do my best to upload, aiming for at least once a month.
8 214Endless Expanse Online
Wolfgang "The Wolf" Mariconn finally retired so he can spend time with his family and enjoy his twilight years annoying his kids and spoiling his grandchildren. He had everything planned out until something didn't go as planned. Cancer..and the only way he might save himself is by doing something he promised his kids he would never do again. Now Wolfgang has an offer from the owners of Endless Expanse Online to help him with his health problems if he decided to play the game again. ****I do not own the Pic, I did not create it. All credit of the PIC/Art goes to the original creator****
8 141A forgotten ruler
Ling Yue was born from the wolf demon and the goddess who ruled over the land of the dead. Her father is the ruler of the netherworld otherwise known as demon world. The story starts out with the young girl learning a valuable lesson from her teacher and the truth of why her father whom she wanted approval from dislikes her. Her mother's death leads her to inherit the land of the dead. All she wanted when she was young was her father's approval but many crossroads has led her to only disappointment.
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