《Path of Boundless Adventure》Chapter 13 - Dungeon Days (Part 3)
Advertisement
Michael wasn't sure how to actually choose his class, there weren't any actual buttons, but apparently that wasn't a problem. As soon as he consciously made the decision the Ranger statue glowed brightly for a second before all the statues disappeared. Michael was stunned for a second before something new appeared. Rather than seven statues there were twelve podiums placed near the center of the room with various objects placed on them. Confused Michael went up to the nearest item, an actual spyglass, and picked it up, a description appearing as he did so.
Explorer
To go where no one has gone before, that is your creed. From the depths of the ocean to the farthest reaches of space, there is nowhere a true explorer wouldn't go.
+1 Perception, +1 Agility, +1 Vitality, +2 Unassigned Attribute Points per level
Requirements: Beginner Exploration lvl 5, Discover 1 point of interest, 10 Perception
Must be destiny, Michael thought. What else could explain him finding the Explorer Profession first? The Explorer profession would undoubtedly be massively useful going forward. Since he would be travelling across what used to be the states, exploring plenty on the way, and would likely be going beyond that afterwards. He had always planned on exploring beyond the boundaries of the US and learning that the universe was a lot more interesting then he had ever imagined had not dampened that desire in any way.
He moved on to the next item, a mortar and pestle.
Alchemist
The creator of potions and poisons from magical ingredients
+1 Magic, +1 Perception, +1 Dexterity, +2 Unassigned Attribute Points per level
Requirements: Alchemy lvl 5, 10 Magic, 10 Perception
Alchemist was a definite possibility, though a small part of Michael wanted to say no out of pure spite. The Attributes lined up with his Ranger class and the profession would never not be useful. He moved on to the next item, something that suspiciously looked like a treasure map.
Treasure Hunter
Gold is your friend and chests are yours to grab, become rich in the best way possible!
+2 Perception, +2 Luck, +2 Unassigned Attribute Points per level
Requirements: Gain 1000 pieces of loot, Gain a unique item, 15 Perception
Michael froze. Treasure Hunter spoke to him, and his inner loot hamster. The poor creature had been comatose ever since he had lost his bow, but now it was stirring. The lure of treasure was too great. Forcing himself to look away, Michael continued on to the next object, a multifaceted crystal that floated a few inches off the table.
Dungeon Explorer
Dungeons are dangerous at the best of times, but you have cleared so many it's practically your profession, so let's make it official
+2 Perception, +1 Vitality, +1 Agility, +2 Unassigned Attribute Points per level
Requirements: Clear a Dungeon with a Clear rate above 95%, Spend more than a month inside a Dungeon in total, 10 Vitality, 10 Perception
Michael's shoulders slumped, this was going to be tough. Dungeoneer likely synergised with his Path Perks extremely well. Granted, he wasn't going to be in dungeons 24/7, but they would likely be his greatest source of power. He wasn't addicted to power but, like money pre-system, it was a lot better to have it and not need it than to need it and not have it. He moved on to the next item,
Michael shrugged and moved on to the next item, a fishing rod. Michael blinked, and moved past it. Fishing was fun but it was more of a hobby, not a profession. He skipped the next item as well, a cooking pot. He was never much of a cook, grilled meat was about as fancy as his cuisine got.
Advertisement
Michael skipped past a Carpenter, a Trap Maker and a Fletcher Profession. He also passed a Doctor Profession, an even more healing based version of the Healer Class with zero battle capability. The Professions were nice but not that helpful for a guy traversing the wilderness.
The last Profession was an interesting one, the item being a neat looking multi-tool.
Survivalist
A master of surviving deep in the wilderness, civilisation is for other people.
+1 Perception, +1 Vitality, +1 Agility, +2 Unassigned Attribute Points per level
Requirements: Spend 3 months living outside from a town or city, Beginner Camping lvl 5, 10 Vitality
An entirely too lonely option, the Profession seemed to actually hate other people.
Michael looked through the options. Dungeon Explorer was out, the Profession too focused to work. Treasure Hunter had a similar issue as it basically had only one use; finding treasure. That being said, treasure was endlessly useful in the new world.
Explorer was tempting, and Michael would certainly enjoy the profession, but it was a selfish choice. The profession was all about going out and, well, exploring. It did little to help others. Michael knew that he wasn't going to stay with the team forever, or even for long, but he didn't want to be alone. He had spent a year on his own, and the loneliness came far closer to crushing his spirit than the monsters ever did. He needed people, and an explorer would rarely be around others.
Alchemist was the opposite of Explorer but approached the same problem from the other side. It was more community focused but in order to properly use it he would likely be confined to a town for large portions of his time. Field Alchemy had been a pain, he had to reuse potion bottles and use campfires to heat potions. It had not exactly been a pleasant experience.
In the end Michael decided to take the Treasure Hunter profession. He wasn't sure if it was the right choice, but it certainly was the fun choice. The Perception and Luck increases didn't hurt.
As soon as he made the choice the treasure map started glowing and the other items faded into nothingness. It stayed like that for a second before he was back in the dungeon.
There was no transition, no swirl of lights or grogginess as if he was waking from a dream, he was simply back, instantly. Looking around, he found the rest of the team watching him. Not wanting to keep them in suspense, he said "Ranger and Treasure Hunter. Haven't looked at the notifications yet."
Congratulations, you have obtained the Ranger Class!
By obtaining the Ranger Class you gain:
- 2 Perception, 2 Magic, 1 Agility, 1 Dexterity, 2 Unassigned Attribute points per level.
- 5% increase in Nature Affinity.
- Access to the Ranger Skill tree. 1 Skill point every 2 levels.
- Friend to Nature Trait.
Nature Affinity has reached 50%
Nature Blessed Trait gained.
Skill Evolution!
Novice Archery lvl 10 has evolved into Ranger Archery.
Congratulations, you have obtained the Treasure Hunter Profession!
By obtaining the Treasure Hunter Profession you gain:
- 2 Perception, 2 Luck, 2 Unassigned Attribute Points per level.
- 5% increased chance of activating a Jackpot.
- Access to the Treasure Hunter Skill tree. 1 Skill point every 2 levels.
- Nose for Treasure Trait.
Congratulations!
You have obtained both a Class and a Profession. You are now officially a Tier 2 being.
Status Updated!
Michael pulled up his Status to see what was different.
Status
Name
Michael Volker
Age
33
Class
Ranger lvl 1
Advertisement
Class Experience
0 / 100
Profession
Treasure Hunter lvl 1
Profession Experience
0 / 100
Path
Boundless Adventure
Race
Human
System Credits
10,437
Tier
1
Health
387 / 387
Mana
589 / 589
Health Regen
35 per min
Mana Regen
53.2 per min
Attributes
Unassigned Attribute points : 0
Strength 18 Agility 23 Vitality 25 Dexterity 23 Perception 22 Magic 38 Luck 8
Affinities
Nature
54%
Water
32%
Light
23%
Fire
21%
Life
8%
Traits
Powerful Blows - Melee attacks are 10% stronger.
Quick Feet - Movement speed increased by 10%.
Healthy Body - Gain Disease and Poison resistance starting at 15%.
Ambidextrous - able to use both hands equally well.
Sense Intent - Able to vaguely sense the intents of those around you.
Magic Absorption - Absorb 5% of incoming magic and convert it into Mana.
Extra Healthy : Maximum Health is increased by 50% and Health Regeneration is increased by 25%.
Magical Storage : Mana capacity is increased by 50% and recharges 25% faster.
Mana Vision : Able to see Mana at will.
Friend to Nature : Magical Plants and Beasts will not attack you unless attacked.
Nature Blessed : Nature Magic costs 50% less.
Nose for Treasure : Hidden treasure can now be smelled.
Nothing particularly surprising there, Olivia had warned him about the various changes to his Status before. Rather than an overall level, Michael now had two separate levels, Class and Profession. Whichever was higher would be the one displayed when analyzed. The high Luck Attribute was a surprise, though it did explain a lot.
The trait he got from getting to 25 in perception, Mana Vision, wasn't all that useful. Come to think of it, most of the Traits weren't all that useful. Mana Vision just provided an overlay, similar to thermal vision goggles, letting him see all the Mana around him in various colors. Sounded lovely, didn't mean all that much though.
The thing that made him beyond happy was the skill evolution, he'd been hoping it would happen when chose the class. Michael pulled up the skill information to see what was different.
Ranger Archery
Tier 2, Level 1, Weapon Skill
The signature weapon skill for Rangers, unleashing arrows with incredible accuracy and precision. Increases damage when using bows by 5% per level.
Michael was happy, though a tad unimpressed. Novice Archery had increased accuracy by 5% per level but Ranger Archery seemed to be a big step up. He had no idea what 'incredible accuracy and precision' meant but he assumed that it would be better than Novice Archery. The damage increase was a welcome addition.
Opening up his Ranger Skill tree, Michael was transported to a white void filled with fog. In front of him hovered three pale green orbs, each with two small tendrils of light disappearing into a fog. Michael reached to the one in the middle, knowledge filling his mind when he touched it.
Vine Trap
Nature Magic Skill, Active, 250 Mana, 1 Minute Duration, 30 Metre Range, 2 Metre Diameter, 1 Minute Cooldown
Using your Nature Magic, conjured vines burst from the Earth to wrap up your foes.
Michaels eyes widened, that was an amazing skill. The ability to trap an enemy in one place was invaluable. He reached to the next one.
Enhanced Bond
Companion Skill, Passive, -2.5 Mana Regeneration.
Enhances the bond between you and your animal companions.
Michael had absolutely no idea if it was worth it since he had no idea what that meant. He might take it when he finally hatched the egg, last he checked the egg was only at 12%.
Spell Arrow
Bow Magic Skill, Active, Variable Cost, No Cooldown.
Imbue your Arrow with a Spell for double the Cost of the Spell.
Michael gulped, this sounded like an awesome skill. Combining the skill with Magic Missile or Vine Trap would be quite interesting. He had absolutely no idea what would happen if he combined it with Novice Heal.
Michael pondered over the decision but he didn't really need to. Enhanced Bond was obviously out, for now, as was Spell Arrow. The skill was great but he needed more spells to make it worth it, which naturally led to Vine Trap. As soon as he made the decision the orb containing Vine Trap started glowing, as if lit by some internal light, and the rest turned dull grey.
Before he could get distracted by people he opened up the Treasure Hunter Skill tree. The space he appeared in was an almost exact duplicate of the Ranger Skill tree, with the distinction of the Skill orbs being a pale gold color.
Before looking through the skills, Michael perused the information for Vine Trap.
Vine Trap
Tier 2, Level 1, Nature Magic Skill
25 Mana, 1 Minute Duration, 30 Metre Range, 2 Metre Diameter, 1 Minute Cooldown
Using your Nature Magic, conjured vines burst from the Earth to wrap up your foes. Increases the strength and number of the vines with each level.
Moving on, Michael turned his attention to the three Treasure Hunter Skills. Two of the orb's had twin tendrils of light disappearing into the fog, similar to the Ranger Skills, but the third only had one tendril. Curious as to the difference, Michael looked at the skill.
Treasure Scan I
Treasure Detection Skill, Active, 100 Mana, 1 Kilometer Range, 24 hr Cooldown
Send a pulse of Mana into your surroundings, detecting the nearest Treasure within Range.
"Nice, not sure what the following skills could be, or why I'm talking to myself." Michael moved on to the next Skill.
Lock Picking
Treasure Acquisition Skill, Passive
Basic knowledge of how to pick locks, for non-nefarious use only.
The grin on Michael's face was slightly worrying. He'd always wanted to learn how to pick locks, but had never gotten around to doing it, now was his chance.
Analyse Treasure
Treasure Inspection Skill, Active, 100 Mana, Touch Range, 5 Minute Cooldown
Gain detailed information on a Treasure.
Useful, very useful. All the skills were useful, but Michael was going to take the Treasure Scan I Skill. Whilst he was confident in levelling up his Ranger Class, he was less sure about Treasure Hunter, since the profession would only level from hunting treasure, something he hadn't really done yet. The Treasure Detection Skill would help on that front. Once his choice was made, the Skill orb immediately started glowing. As with the Ranger skills, he didn't need to do anything, a conscious decision was enough. Michael looked over the skill information.
Treasure Scan
Tier 2, Level 1, Treasure Detection Skill
100 Mana, 1 Kilometer Range, 24 hr Cooldown
Send a pulse of Mana into your surroundings, detecting the nearest Treasure within Range. Number of Treasures detected increases per level.
Satisfied with his Skills, and eager to try them out, Michael left the Skill Tree space.
Status
Name
Michael Volker
Age
33
Class
Ranger lvl 1
Class Experience
0 / 100
Profession
Treasure Hunter lvl 1
Profession Experience
0 / 100
Path
Boundless Adventure
Race
Human
System Credits
10,437
Tier
2
Health 387 / 387 Mana 589 / 589 Health Regen 35 per min Mana Regen 53.2 per min
Attributes
Unassigned Attribute points : 0
Strength 18 Agility 23 Vitality 25 Dexterity 23 Perception 22 Magic 38 Luck
8
Skills
Basic Alchemy lvl 5
Novice Archery lvl 10
Beginner Camping lvl 7
Beginner Cleaning lvl 3
Beginner Climbing lvl 5
Basic Construction lvl 4
Basic Cooking lvl 6
Novice Dodge lvl 5
Dupli-Cast lvl 1 Beginner Exploration lvl 9 Basic Farming lvl 2 First Aid lvl 7 Basic Fishing lvl 5 Beginner Herbalism lvl 4 Novice Heal lvl 7 Identify lvl 3 Basic Leatherworking lvl 4 Magic Missile lvl 10 Beginner Mana Manipulation lvl 6 Limb Regeneration lvl 3 Basic Skinning lvl 7 Novice Stealth lvl 9 Beginner Taming lvl 1 Novice Throwing Weapons lvl 7 Beginner Tracking lvl 8 Beginner Trading lvl 3 Basic Trap Making lvl 5 Novice Unarmed Combat lvl 5
Basic Woodworking lvl 7
Class
Profession
Vine Trap lvl 1
Treasure Scan I lvl 1
Affinities
Nature
54%
Water
32%
Light
23%
Fire
21%
Earth
18%
Metal
7%
Life
6%
Advertisement
Another World’s Versatile Crafting Master
Lin Li accidentally enters another world while playing with his smurf mage account just after he maxes out all kinds of crafting skills, bringing with him various top-grade materials. Although his character is practically powerless, what he gains in return is unprecedented magical talent! Can he survive by himself after being thrown into another world?
8 455Tome of the Mind
SPOILER WARNING: This is a sequel to Tome of the Body. If you have not read it, please do before reading this story, otherwise, a lot of things will not make sense. It can be found here. ~SYNOPSIS~ Every great story needs an author. Samuel Bragg, now the chosen champion of Arcana, has returned to the world of Ahya after one hundred years of being presumed dead. He awakes in his old home village, tended to by his last living friend, now an old woman. He spends some time enjoying the peace he finds but finds that his time away from the world has weakened him. Struggling with his new purpose in life and the returned boredom of village life, Samuel sets out on a nostalgic trip back to the capital city of Milagre. He is surprised to see that much of the world remains unchanged in the past hundred years, with a few exceptions. Accepted back at the Mage’s College with high honors, Samuel is offered the chance to teach his own class and educate future mages, but declines, deciding he needs more experience. Desperate to learn more about the mysteries of magic, he takes an apprentice and travels to the distant land of Zaban, where it is rumored that mages skilled in unique magic live. He is given a new title and permission to travel from the Royal Family of Gorteau and sets out for the natural nation of Zaban. On his journey, he learns new skills and discovers his talent for teaching. Powered by Arcana and guided by his influence, Samuel returns to the capital city Milagre, to find those small parts of his life that were lost. He encounters his old friends Shigeru and Grimr, each now well-known for their services to the world. But upon connecting with the world as he knows it, he also learns of a terrible war brewing beneath the surface, filling everyone with unease. With a god behind him and a new ally at his side, Samuel steps once more into the unknown. Can he continue to grow as a mage and find triumph again? Read Tome of the Mind, the second book in the Tomes of Ahya series, to witness the truly thrilling tale of a growing legend and the challenges he will face. This story is also available on Scribblehub.
8 136Pandora's Game
Civilization moves on as time flies by. Humans adapt, changing in good or bad ways. In the 21st Century, mankind has evolved. Expanding in the industrial field, unlocking scientific discoveries, developing more technologies, extending the population of mankind; humanity is doing its own things. But unknowingly, a particular being has other plans to end these advances. Lauren Hook is an antisocial university student with no biological family. She has been adopted from a very young age, taken in by a random couple. Growing up, she has never had a connection with them. Even if they were kind, even when they send her off to a university, she can never truly love them. She is grateful for the food, the clothes, shelter, everything given to her, but she knows that her real parents left a void in her heart. Despite all of this, life was good. She had no trouble fitting in her new life at the university until the world changed. For the worse. Pandora. A beautiful woman. A cruel woman. Gifted by the gods, molded by a god, she is an entity that is loved and feared. Obviously, it may be a myth. Something mortals do not know about. Who is to say that none of it is real? One day, Pandora appears before humanity to change their world into her own toybox. With her box, she plunges the world into chaos. Myths of all kinds appear in the human world, destroying the peaceful days on Earth. The world has changed into a fantasy game where you have to fight for your life. Lauren Hook will survive through it all or die. Note: Story cover was done by me. Took me a while to draw it since I decided to do a different approach from the usual.
8 96I Am A Hero: In A Silent Way
A utopia endangered. A follow-up to Sheer Heart Attack. Now united, the group of heroes takes a train to travel to their destination in peace. But alas, it is not meant to be. Danger is inevitable, but it is not just contained in this new world of Eden.
8 126Claws and Lightning (Male Zeraora Reader x Boku no Hero Academia)
(Y/N) Zeraora. Born with traits and characteristics of a tiger and electrokinetic powers. His origins are unknown, found by the Wild Wild Pussy Cats at a young age and soon taken in by them. Years pass and he eventually turns his attention to the path of heroism. A path that would soon help to unveil the mystery that is his origins."Keep your claws sharp but keep your senses sharper."(Y/N) ZeraoraDisclaimer: I do not own Pokemon, or My Hero Academia, this fanfic is for fun, to show my enjoyment for BNHA manga/anime, and one of my favorite pokemon. I also do not own any songs used my story. Again, all right reserved to their owners.
8 211Marinette Stone ( Daminette)
Its been three moths since Hawkmoth has been defeated, two months since Marinettes parents died, and one month sice she was adopted. Marinette has had a hard life. She became Ladybug at thirteen,deafeted Hawkmoth mostly herself , her parents died only a moth after , most of her friends hate her , along with many other things. So saying she had a hard life is an understandment .but Jagged Stone happily adopted her. So she is now Marinette Stone. She is also Clara Nightingales honary niece. After her junior year she moves to Gothom with her new family and friends.
8 160