《The Nomads of Sol》Special Chapter the Factions
Advertisement
Humans (United Earth):
The humans are the youngest race to have reached the stars. Humans are creative, technologists, highly militaristic and authoritarian. Humans being creative and valuing technological development has fueled rapid technological development for the human people and as a consequence humans have access to several unique technologies. The Human war with the Cathamari has also led to the development of several technologies allowing them to fight their more advanced neighbors, despite their lack of ships. Most notable of which is the deadly shield piercing torpedos. Humans are good with torpedos, engines, and armor. While notoriously bad with shields. Most common ship type is the Heavy Cruiser. Human Starships are remarkably sturdy and can take beatings that would outright destroy their counterparts in alien fleets and still be combat capable. Most Human ships can remain combat capable even when largely inoperable.
Earth starships tend to have the following characteristics:
Weapons: Average
Armor: Vastly Superior
Hull Integrity: Vastly Superior
Shields: Vastly inferior
Stealth: Above Average
Missile Protection: Excellent (Energy Webs)
Ship Speed: above average
Ship Maneuverability: Superior
Ship Construction techniques: Superior (nano construction)
Ship cost: 400% more than average
Ship Build speed: 25% longer than Average
(17)
Unique Techs: Shield Piercing Torpedoes, Electro Cannons, Overlord Armor, and Pulse Wave Engines
The Cathamari Empire:
The Cathamari are an aggressive warlike race. Often at war with their neighbors, they constantly seek to expand their empire. Their empire is run on slave labor, as a result they have access to massive amounts of cheap labor. They are very good at weapons research, and hull construction. Below average with shields. Most common ship type is the Battlecruiser.
Weapons: Superior
Armor: Above Average
Hull Integrity: Above Average
Shields: Below Average
Stealth: Inferior
Missile Protection: Average
Ship Speed: Average
Ship Maneuverability: Average
Ship Construction: Average (slave labor)
Advertisement
Ship Cost: 50% cheaper than Average
Ship Build Speed: Average
(2)
Unique Techs: Cathamari Concussion Plasma Cannon
The Krall Imperium:
The Krall are an interesting people. They have strongly defined gender roles, and heavily value honor. The Imperium is ruled by a council of men and women who determine the course of the imperium. The Imperium is famous for their advanced technology and their ships are generally two or three generations ahead of those deployed by their neighbors in technology. The Imperium is good with Beam Weapons, Stealth and Robotics. Most common ship type is the Destroyer. Their Battleships however are unmatched few races even come close to matching their battleships in combat.
Weapons: Excellent
Armor: Average
Hull Integrity: Excellent
Shields: Good
Stealth: Superior
Missile Protection: Superior (ECM)
Ship Speed: Above Average
Ship Maneuverability: Good
Ship Construction techniques: Superior (Robotic Workers)
Ship cost: 25% less than Average
Ship Build speed: 25% less than Average
(23)
Unique Techs: Krall Plasma Beam Cannon, Cloaking Shields, Inversion Gate
Valorian Trade Confederation:
The Valorains are the largest of the major powers in the region. Their vast merchant navy provides them with untold wealth which attracts pirates. In recent years internal corruption and a lack of war has forced the Valorian military to deal with continual annual budget cuts. But maintaining a fleet capable of patrolling their borders even with the aid of hypergates, it is expensive. In order to maintain their large fleet and to make new construction possible with the low military budget, they have cut costs everywhere they can. As a result Valorian ships rely on speed and powerful shields for defense. The Valorians are extremely good with shields. They are good with engines, and sensors, but bad with stealth, missile protection and armor. Most common ship type is the Light Cruiser.
Weapons: Average
Advertisement
Armor: none
Hull Integrity: below Average
Shields: Vastly Superior
Stealth: Inferior
Missile Protection: Poor
Ship Speed: Superior
Ship Maneuverability: Above Average
Ship Construction techniques: Average (Robotic Workers)
Ship cost: 400% less than Average
Ship Build speed: Average
(-1)
Unique Techs: Pulse Cannon, Planetary Shields, Hypergate
Minor Factions:
The Pirate Clans:
While not exactly a unified faction the disparate pirate clans are a minor power in the universe. They are little more than a parasite preying on merchants, the pirates are not known for any spectacular technologies and their ships are built and equipped with whatever they can get their hands on. Pirate ships tend to be fast, and light with decent cargo capacity for their size. Most common ship, converted freighter.
Weapons: Inferior
Armor: Inferior at best
Hull Integrity: Inferior
Shields: Inferior at best
Stealth: Average
Missile Protection: Inferior
Ship Speed: Superior
Ship Maneuverability: Superior
The Smuggler's Union:
The Union is a crime syndicate in the Valorian trade confederation, who’s primary mandate is the protection and aiding of smugglers for a “Small Fee”. Being more organized than most pirate clans they have access to better technology and ships.
Weapons: Poor
Armor: Below Average
Hull Integrity: Below Average
Shields: Below Average
Stealth: Above Average
Missile Protection: Inferior
Ship Speed: Superior
Ship Maneuverability: Superior
The Malora:
Not much is know about the Maloria. Humans only know them by reputation and rumor. What is known is that they share a border with the Valorian Confederation and have several trade routes with the Confederation. It is said they are always looking for opportunities to expand their small nation. They are supposedly good with Disrupters and Ion Cannons. Their ships apparently use hyperdrive technology for FTL travel. Most common ship type is the Heavy Cruiser.
Weapons: above average
Armor: Average
Hull Integrity: Average
Shields: Below Average
Stealth: Below Average
Missile Protection: Average
Ship Speed: Average
Ship Maneuverability: Average
(-1)
The Voskar:
The Voskar are race who makes their home near the Lantaro sector. As such they have built a powerful navy to deal with their unruly neighbors. The Voskar are highly secretive, and have superior stealth technology as a result, but their weaponry is downright primitive. They make up for that with a good grasp of shields and armor. Most Common ship type is the Stealth Cruiser.
Weapons: Vastly Inferior
Armor: Good
Hull Integrity: Superior
Shields: Excellent
Stealth: Vastly Superior
Missile Protection: Below Average
Ship Speed: Average
Ship Maneuverability: Average
(9)
The Toral Confederacy:
The Toral are one of the richest neighbors of the Valorian Trade Confederation, and have had poor relations with the Confederation for decades. The Toral are famous for their capital ships. They build some of the best capital ships in the quadrant. Only Krall capital ships were superior to theirs until Humanity appeared on the stage. The Toral are good with energy weapons specifically advanced particle weapons. The have an excellent grasp on large scale construction, shields and engines. Their Stealth tech however is poor. The backbone of their fleet is the battleship.
Weapons: Above Average
Armor: Good
Hull Integrity: Vastly Superior
Shields: Superior
Stealth: Vastly Inferior
Missile Protection: Vastly Inferior
Ship Speed: Barely Average
Ship Maneuverability: Barely Average
(4)
Quality index from worst to best:
-5 None
-4 Vastly Inferior
-3 Inferior
-2 Poor
-1 Below Average
0 Average
+1 Above Average
+2 Good
+3 Excellent
+4 Superior
+5 Vastly Superior
Advertisement
- In Serial36 Chapters
Path of the Berserker (A Daopocalypse Progression Fantasy)
A world destroyed. An axe to grind. And a path to infinite power. Welcome to my reality. When the cultivators came to Earth, they destroyed our entire civilization in a matter of hours. Armies fell, cities burned and that was before the moon turned red and filled our world with monsters. Now, over a decade later, what’s left of humanity slave under the heels of our Qi infused masters. The luckiest of us might even become one of them, they say—if we serve the Dynasty well enough and harness the power of Qi. But I want none of that. I’m sick of serving and I want nothing to do with their world. Instead, I want them to pay for what they did to mine. Maybe that’s why she found me. The dark, angry goddess who showed me a different path. Apparently, Qi is not the only route to power. I may be too late to save my family, but it’s never too late for revenge. Now, I’ll fight to take back my planet, to grow strong enough to beat the cultivators at their own game. I will free humanity or die trying. For that’s the Path of a Berserker. Path of the Berserker is progression fantasy novel for fans of western style cultivation fantasy, post apocalypse and xianxia. Click to enjoy now!
8 218 - In Serial58 Chapters
Happy Ending
[You are mine and mine alone], a visual novel that was really popular and on top of the most played game this year, but out of nowhere, it vanished, alongside its memories from everyone's mind, except for a single player that found a glitch where one of the antagonists became a heroine. Now that character, programmed to kill, has found him in real life and weird things are going to happen to his everyday life, without a screen in his front to protect him. It doesn't matter if he wants or not; the game has already started. [][][][][] I wanna a shout out for my friend for this amazing cover he did! Here is a link for a page he posts the drawings he does for fun. For more explanations about it, read the author note in chapter 55. https://www.facebook.com/phillip.dreemurr.3?fb_dtsg_ag=Adye0R2CVuv09JqhVdg48VOWxPSZH6N1Co3SaVOmpri4Zw%3AAdw69zV67MTEEVSkloEFgy6loIZc6unrXRDFRzC5Di4N8Q
8 127 - In Serial29 Chapters
Nekana, One in Billions, Lost.
Nekana is a fairly normal girl. She'd stray occasionally, and among billions of processing thoughts, she'd get lost.Romance through cliché circumstances were non-existent; so were reincarnations and fantasy worlds situations as well. She breathes oxygen, people. and it was her specialty.
8 184 - In Serial23 Chapters
Letter To My Ex: Seven Months Later
It's been seven months since the most impactful day of my life: our breakup. How have you been? I'll happily share with you how I've been. And the story continues! It's been almost a year and the summary is here!
8 232 - In Serial17 Chapters
Interdimensional Resource Collector in a Fantasy World: (A LitRPG)
The Strada republic has been fighting the Klada High Oligarchy, another multi-solar civilization for over half a century. The law of their dimension permits the conservation of the dimensional properties of items from different dimensions; however, they cannot recreate them in their own world. As such they rely on IRC, Interdimensional Resource Collectors to seize items such as weapons, or raw resources from different dimensions. Orion Dandillon is one of these billions of workers. He has been working as an IRC for roughly two centuries and is now sent to a type-M/22 world. In other words, a fantasy world with a system. Release schedule: Minimum of 3 chapters a week, however, I’ll release more at the start. I’ll decide on a more consistent release schedule later.
8 199 - In Serial12 Chapters
Protect Our Own: Sequel to Protect Each Other
It had been a year since then. After Max's death, [Y/N] and her boys returned to their regular lives as the immortal Vampires they were. [Y/N] had gained full control of her powers. One night, David and the boys ask [Y/N] a question. An extremely important question. I do not own The Lost Boys. I do not own any pictures, gifs, or screenshots used in my stories. I do not own You. You belong to You.
8 143